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Yie Ar Kung-Fu (NES)/RAM map: Difference between revisions
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m (Hawk moved page Yie ar kung fu/RAM map to Yie Ar Kung-Fu/RAM map) |
m (Hawk moved page Yie Ar Kung-Fu/RAM map to Yie Ar Kung-Fu (NES)/RAM map) |
(No difference)
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Latest revision as of 20:39, 28 January 2024
The following article is a RAM map for Yie Ar Kung-Fu (NES).
RAM Address | Function | Details | |||||||||||||||||||||
0x00DB | Player Health | value = 0 to 9 (0 is Max Health.) | |||||||||||||||||||||
0x0060 | Player Lives | Contains Total No. of Lives. | |||||||||||||||||||||
0x00DC | Enemy Health | value = 0 to 9 (0 is Max Health.) | |||||||||||||||||||||
0x0063 | Enemy OutFit | Have Same Value as Enemy ID. | |||||||||||||||||||||
0x0061 | Stage select | Current Stage Selected. | |||||||||||||||||||||
0x0068 | Enemy ID | Enemy ID's of All Enemies.
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0x00C3 | Enemy Action | Contains Actions List of All Enemies.
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0x0057 - 0x0059 | High Score | High Score in LSB/MSB Format. LSB Byte Filled First. | |||||||||||||||||||||
0x005D - 0x005F | Score | Score in LSB/MSB Format. LSB Byte Filled First. | |||||||||||||||||||||
0x02A0 - 0x02AF | Enemy's Text | Enemy's Name printed in Text.
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This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Yie Ar Kung-Fu (NES)
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