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Final Fantasy/RAM map: Difference between revisions
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|00D0-00DF || Music Driver, Triangle | |00D0-00DF || Music Driver, Triangle | ||
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|00F5 || Step counter for "random" enemies | |||
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|0200-02FF || Sprite data page (to be DMA'd) | |0200-02FF || Sprite data page (to be DMA'd) | ||
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|0300 || Top-left character selection in naming sequence | |||
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|0500-057F || TSA for current tileset (upper-left tile) | |0500-057F || TSA for current tileset (upper-left tile) |
Revision as of 00:57, 3 November 2007
The following article is a RAM map for Final Fantasy.
RAM | Purpose |
0020 | Button being pressed |
0062 | Position of finger on menu |
00B0-00BF | Music Driver, Square 1 |
00C0-00CF | Music Driver, Square 2 |
00D0-00DF | Music Driver, Triangle |
00F5 | Step counter for "random" enemies |
0200-02FF | Sprite data page (to be DMA'd) |
0300 | Top-left character selection in naming sequence |
0500-057F | TSA for current tileset (upper-left tile) |
0580-05FF | TSA for current tileset (upper-right tile) |
0600-067F | TSA for current tileset (lower-left tile) |
0680-06FF | TSA for current tileset (lower-right tile) |
0700-077F | Attribute assignment for current tileset |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |