Sonic Rush/RAM map: Difference between revisions

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(added "boss current move" variable)
Line 1: Line 1:
{{rammap|game=Super Mario Advance}}
{{rammap|game=Super Mario Advance}}
Addresses are for Japan version.
Japan:
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%"
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%"
|- style=background:#ccccff
|- style=background:#ccccff
Line 8: Line 8:
|}
|}


USA:
<pre>
02369AC4 - boss current move
note: forcing the variable doesn't seem to do anything
might actually be "upcoming" move rather than current move, hard to tell
doesn't seem to be used for Egg Salamander and couldn't find equivalent for it
All bosses:
0 - set to this on intro screen
Egg Hammer Mega:
1 - wait/move
2 - slam down
3 - slam down (insta-kill)
4 - roll head
5 - hurt
6 - KO
Egg Turtle:
7 - wait
8 - slam down with body
9 - slam down with head
10 - chomp at you
11 - hurt
12 - KO
Egg Scarab:
13 - wait
14 - run with ball
15 - create ball
16 - roll ball at you
17 - throw bombs
18 - hurt
19 - KO
Egg Libra:
20 - wait/rotate
21 - cockpit down
22 - hurt
23 - unused?
24 - slam down
25 - ball lowered
26 - KO
Egg Hammer Fortress:
1 - wait/move
2 - slam down
3 - slam down (insta-kill)
4 - unused with this boss?
5 - hurt
6 - KO
27 - fire missiles
Egg Eagle:
28 - wait/move
29 - unused?
30 - fire bullets
31 - slam down with head
32 - try to blow you away with fan
33 - slam down with feet
34 - hurt
35 - KO
Blaze:
36 - wait
37 - move
38 - unused?
39 - unused?
40 - spin jump
41 - spin dash prepare
42 - spin dash
43 - spin charge at you
44 - fire pillars (blaze) / tornado (sonic)
45 - hurt
Egg King:
note: didn't find drone attack
47 - wait
48 - slam down
49 - slam down (insta-kill)
50 - slam down at side
51 - slam down at side - halted
52 - slam down at side - shaking you off
53 - unused?
54 - laser
55 - unused?
56 - slam into side of platform
57 - slam down - halted
58 - hurt
59 - KO
</pre>
{{Internal Data}}
{{Internal Data}}

Revision as of 18:20, 31 January 2024

Chip tiny.png The following article is a RAM map for Sonic Rush.

Japan:

RAM Information
02090824 main menu - selection (invalid results don't produce anything interesting)

USA:

02369AC4 - boss current move 
note: forcing the variable doesn't seem to do anything
might actually be "upcoming" move rather than current move, hard to tell
doesn't seem to be used for Egg Salamander and couldn't find equivalent for it

All bosses:
0 - set to this on intro screen

Egg Hammer Mega:
1 - wait/move
2 - slam down
3 - slam down (insta-kill)
4 - roll head
5 - hurt
6 - KO

Egg Turtle:
7 - wait
8 - slam down with body
9 - slam down with head
10 - chomp at you
11 - hurt
12 - KO

Egg Scarab:
13 - wait
14 - run with ball
15 - create ball
16 - roll ball at you
17 - throw bombs
18 - hurt
19 - KO

Egg Libra:
20 - wait/rotate
21 - cockpit down
22 - hurt
23 - unused?
24 - slam down
25 - ball lowered
26 - KO

Egg Hammer Fortress:
1 - wait/move
2 - slam down
3 - slam down (insta-kill)
4 - unused with this boss?
5 - hurt
6 - KO
27 - fire missiles

Egg Eagle:
28 - wait/move
29 - unused?
30 - fire bullets
31 - slam down with head
32 - try to blow you away with fan
33 - slam down with feet
34 - hurt
35 - KO

Blaze:
36 - wait
37 - move
38 - unused?
39 - unused?
40 - spin jump
41 - spin dash prepare
42 - spin dash
43 - spin charge at you
44 - fire pillars (blaze) / tornado (sonic)
45 - hurt

Egg King:
note: didn't find drone attack
47 - wait
48 - slam down
49 - slam down (insta-kill)
50 - slam down at side
51 - slam down at side - halted
52 - slam down at side - shaking you off
53 - unused?
54 - laser
55 - unused?
56 - slam into side of platform
57 - slam down - halted
58 - hurt
59 - KO