Zelda II: The Adventure of Link/ROM map: Difference between revisions

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(Added some mapping locations, spell data, and map locations for Western Hyrule)
(Added some PPU stuff, palette locations for Link sprite after spells (tunic, outline, not skin), various palettes used, and corrected information for experience point types)
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<includeonly>[[Category:ROM map]][[Category:Zelda II: The Adventure of Link|ROM map]]</includeonly>
<includeonly>[[Category:ROM map]][[Category:Zelda II: The Adventure of Link|ROM map]]</includeonly>
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Overworld
0x0007B3 - 0x0007B6 - PPU data for Towns
0x0007B7 - 0x0007BA - PPU data for Caves
0x0007BB - 0x0007BE - PPU data for Palaces
0x0007BF - 0x0007C2 - PPU data for Bridges
0x0007C3 - 0x0007C6 - PPU data for Desert
0x0007C7 - 0x0007CA - PPU data for Grass Areas
0x0007CB - 0x0007CE - PPU data for Forests
0x0007CF - 0x0007D2 - PPU data for Swamps
0x0007D3 - 0x0007D6 - PPU data for Graveyards
0x0007D7 - 0x0007DA - PPU data for Trails
0x0007DB - 0x0007DE - PPU data for Lava Areas
0x0007DF - 0x0007E2 - PPU data for Mountains
0x0007E3 - 0x0007E6 - PPU data for Water
0x0007E7 - 0x0007EA - PPU data for Walkable Water
0x0007EB - 0x0007EE - PPU data for Rocks/Roadblocks
0x0007EF - 0x0007F2 - PPU data for River Devil


0x000D8B - 0x000D92 - Amount of Magic needed for Shield
0x000D8B - 0x000D92 - Amount of Magic needed for Shield
Line 42: Line 78:
0x000E7A - Amount of Life to restore with Life Spell
0x000E7A - Amount of Life to restore with Life Spell


0x000E9E - Color to turn Link's Tunic for Shield Spell
0x0010EA - Color to turn Link's Tunic after casting a spell (besides Shield)
0x001480 - High Jump height standing still
0x001481 - High Jump height while running
0x001482 - Regular jump height standing still
0x001483 - Regular jump height while running
0x001484 - High Jump "gravity" standing still
0x001485 - High Jump "gravity" while running
0x001486 - Regular jump "gravity" standing still
0x001487 - Regular jump "gravity" while running




Line 139: Line 199:


0x001698 - Experience for extra life (000-255)
0x001698 - Experience for extra life (000-255)
0x002A0B - Brown color for Link after casting spells (Overworld)
0x0044EB - 0x0044EE - PPU data for Grass on Battlefield (Western Hyrule)




Line 387: Line 454:
0x00562C - 0x00462D - Tiles for Spear
0x00562C - 0x00462D - Tiles for Spear


0x0084DF - 0x0084E2 - PPU data for Leaves of Trees on Battlefield (East)
0x0084E3 - 0x0084E6 - PPU data for Hanging Leaves on Battlefield (East)
0x0084EB - 0x0084EE - PPU data for Grass on Battlefield (East)




Line 402: Line 475:


0x00944C - HP for Orange Lizard Warrior with Spear
0x00944C - HP for Orange Lizard Warrior with Spear
0x00C3F6 - 0x00C3F9 - PPU data for Top of Exterior Windows in Towns
0x00C3FA - 0x00C3FD - PPU data for Bottom of Exterior Windows in Towns
0x00C44E - 0x00C451 - PPU data for left side of Clouds in Towns
0x00C452 - 0x00C455 - PPU data for right side of Larger Clouds in Towns
0x00C456 - 0x00C459 - PPU data for right side of Smaller Clouds in Towns
0x00C45A - 0x00C45D - PPU data for angle of tunnel right in Towns
0x00C45E - 0x00C461 - PPU data for tunnel wall right in Towns
0x00C4E2 - 0x00C4E5 - PPU data for floors inside buildings
0x00C6B2 - 0x00C6B5 - PPU data for Sky in Towns
0x00C6BA - 0x00C6BD - PPU data for background of Basements of Towns
0x00C6C6 - 0x00C6C9 - PPU data for Bushs in Towns
0x00C6FE - 0x00C701 - PPU data for Ground in Towns
0x00C706 - 0x00C709 - PPU data for Walls in Basements of Towns




Line 479: Line 580:


0x011664 - 0x011665 - Tiles for bottom of Rat Head frame 2
0x011664 - 0x011665 - Tiles for bottom of Rat Head frame 2
0x013F10 - 0x013F6F - Palettes for the 6 Palaces Interiors




Line 552: Line 656:


0x018027 - 0x01811E - Note Tables
0x018027 - 0x01811E - Note Tables
0x01C46B - 0x01C47A - Palette for Overworld
0x01C47B - 0x01C48A - Sprite pallet set for Overworld




Line 720: Line 828:




0x01DDD0 - Low byte Experience Points Type 01 (0000)
0x01DDD1 - Low byte Experience Points Type 02 (0002)
0x01DDD2 - Low byte Experience Points Type 03 (0003)
0x01DDD3 - Low byte Experience Points Type 04 (0005)
0x01DDD4 - Low byte Experience Points Type 05 (0010)
0x01DDD5 - Low byte Experience Points Type 06 (0020)
0x01DDD6 - Low byte Experience Points Type 07 (0030)
0x01DDD7 - Low byte Experience Points Type 08 (0050)
0x01DDD8 - Low byte Experience Points Type 09 (0070)
0x01DDD9 - Low byte Experience Points Type 10 (0100)
0x01DDDA - Low byte Experience Points Type 11 (0150)
0x01DDDB - Low byte Experience Points Type 12 (0200)
0x01DDDC - Low byte Experience Points Type 13 (0300)
0x01DDDD - Low byte Experience Points Type 14 (0500)
0x01DDDE - Low byte Experience Points Type 15 (0700)
0x01DDEA - Low byte Experience Points Type 16 (1000)
0x01DDEC - High byte Experience Points Type 01 (0000)
0x01DDED - High byte Experience Points Type 02 (0002)
0x01DDEE - High byte Experience Points Type 03 (0003)
0x01DDEF - High byte Experience Points Type 04 (0005)
0x01DDF0 - High byte Experience Points Type 05 (0010)
0x01DDF1 - High byte Experience Points Type 06 (0020)


0x01DDD0 - Experience Points Type 01 (000)
0x01DDF2 - High byte Experience Points Type 07 (0030)


0x01DDD1 - Experience Points Type 02 (002)
0x01DDF3 - High byte Experience Points Type 08 (0050)


0x01DDD2 - Experience Points Type 03 (003)
0x01DDF4 - High byte Experience Points Type 09 (0070)


0x01DDD3 - Experience Points Type 04 (005)
0x01DDF5 - High byte Experience Points Type 10 (0100)


0x01DDD4 - Experience Points Type 05 (010)
0x01DDF6 - High byte Experience Points Type 11 (0150)


0x01DDD5 - Experience Points Type 06 (020)
0x01DDF7 - High byte Experience Points Type 12 (0200)


0x01DDD6 - Experience Points Type 07 (030)
0x01DDF8 - High byte Experience Points Type 13 (0300)


0x01DDD7 - Experience Points Type 08 (050)
0x01DDF9 - High byte Experience Points Type 14 (0500)


0x01DDD8 - Experience Points Type 09 (070)
0x0DDDFA - High byte Experience Points Type 15 (0700)


0x01DDD9 - Experience Points Type 10 (100)
0x01DDFB - High byte Experience Points Type 16 (1000)


0x01DDDA - Experience Points Type 11 (150)


0x01DDDB - Experience Points Type 12 (200)





Revision as of 04:12, 20 March 2006


Overworld

0x0007B3 - 0x0007B6 - PPU data for Towns

0x0007B7 - 0x0007BA - PPU data for Caves

0x0007BB - 0x0007BE - PPU data for Palaces

0x0007BF - 0x0007C2 - PPU data for Bridges

0x0007C3 - 0x0007C6 - PPU data for Desert

0x0007C7 - 0x0007CA - PPU data for Grass Areas

0x0007CB - 0x0007CE - PPU data for Forests

0x0007CF - 0x0007D2 - PPU data for Swamps

0x0007D3 - 0x0007D6 - PPU data for Graveyards

0x0007D7 - 0x0007DA - PPU data for Trails

0x0007DB - 0x0007DE - PPU data for Lava Areas

0x0007DF - 0x0007E2 - PPU data for Mountains

0x0007E3 - 0x0007E6 - PPU data for Water

0x0007E7 - 0x0007EA - PPU data for Walkable Water

0x0007EB - 0x0007EE - PPU data for Rocks/Roadblocks

0x0007EF - 0x0007F2 - PPU data for River Devil


0x000D8B - 0x000D92 - Amount of Magic needed for Shield

0x000D93 - 0x000D9A - Amount of Magic needed for Jump

0x000D9B - 0x000DA2 - Amount of Magic needed for Life

0x000DA3 - 0x000DAA - Amount of Magic needed for Fairy

0x000DAB - 0x000DB2 - Amount of Magic needed for Fire

0x000DB3 - 0x000DBA - Amount of Magic needed for Reflect

0x000DBB - 0x000DC2 - Amount of Magic needed for Spell

0x000DC3 - 0x000DCA - Amount of Magic needed for Thunder

Uses bits (multiple spell effects for one!)

0x000DCB - Spell effects for Shield

0x000DCC - Spell effects for Jump

0x000DCD - Spell effects for Life

0x000DCE - Spell effects for Fairy

0x000DCF - Spell effects for Fire

0x000DD0 - Spell effects for Reflect

0x000DD1 - Spell effects for Spell

0x000DD2 - Spell effects for Thunder


0x000E7A - Amount of Life to restore with Life Spell


0x000E9E - Color to turn Link's Tunic for Shield Spell


0x0010EA - Color to turn Link's Tunic after casting a spell (besides Shield)


0x001480 - High Jump height standing still

0x001481 - High Jump height while running

0x001482 - Regular jump height standing still

0x001483 - Regular jump height while running

0x001484 - High Jump "gravity" standing still

0x001485 - High Jump "gravity" while running

0x001486 - Regular jump "gravity" standing still

0x001487 - Regular jump "gravity" while running


0x001669 - Experience for Attack to level 2 (add 255)

0x001681 - Experience for Attack to level 2 (000-255)

0x00166A - Experience for Attack to level 3 (add 255)

0x001682 - Experience for Attack to level 3 (000-255)

0x00166B - Experience for Attack to level 4 (add 255)

0x001683 - Experience for Attack to level 4 (000-255)

0x00166C - Experience for Attack to level 5 (add 255)

0x001684 - Experience for Attack to level 5 (000-255)

0x00166D - Experience for Attack to level 6 (add 255)

0x001685 - Experience for Attack to level 6 (000-255)

0x00166E - Experience for Attack to level 7 (add 255)

0x001686 - Experience for Attack to level 7 (000-255)

0x00166F - Experience for Attack to level 8 (add 255)

0x001687 - Experience for Attack to level 8 (000-255)

0x001670 - Experience for extra life (add 255)

0x001688 - Experience for extra life (000-255)

0x001671 - Experience for Magic to level 2 (add 255)

0x001689 - Experience for Magic to level 2 (000-255)

0x001672 - Experience for Magic to level 3 (add 255)

0x00168A - Experience for Magic to level 3 (000-255)

0x001673 - Experience for Magic to level 4 (add 255)

0x00168B - Experience for Magic to level 4 (000-255)

0x001674 - Experience for Magic to level 5 (add 255)

0x00168C - Experience for Magic to level 5 (000-255)

0x001675 - Experience for Magic to level 6 (add 255)

0x00168D - Experience for Magic to level 6 (000-255)

0x001676 - Experience for Magic to level 7 (add 255)

0x00168E - Experience for Magic to level 7 (000-255)

0x001677 - Experience for Magic to level 8 (add 255)

0x00168F - Experience for Magic to level 8 (000-255)

0x001678 - Experience for extra life (add 255)

0x001690 - Experience for extra life (000-255)

0x001679 - Experience for Life to level 2 (add 255)

0x001691 - Experience for Life to level 2 (000-255)

0x00167A - Experience for Life to level 3 (add 255)

0x001692 - Experience for Life to level 3 (000-255)

0x00167B - Experience for Life to level 4 (add 255)

0x001693 - Experience for Life to level 4 (000-255)

0x00167C - Experience for Life to level 5 (add 255)

0x001694 - Experience for Life to level 5 (000-255)

0x00167D - Experience for Life to level 6 (add 255)

0x001695 - Experience for Life to level 6 (000-255)

0x00167E - Experience for Life to level 7 (add 255)

0x001696 - Experience for Life to level 7 (000-255)

0x00167F - Experience for Life to level 8 (add 255)

0x001697 - Experience for Life to level 8 (000-255)

0x001680 - Experience for extra life (add 255)

0x001698 - Experience for extra life (000-255)


0x002A0B - Brown color for Link after casting spells (Overworld)


0x0044EB - 0x0044EE - PPU data for Grass on Battlefield (Western Hyrule)


0x00462F - Y position for Zelda's castle

0x004630 - Y position for Trophy cave

0x004631 - Y position for forest with 50 exp. bag and Aches

0x004632 - Y position for 1st Magic Container cave

0x004633 - Y position for forest with 100 exp. bag and Megmets

0x004634 - Y position for 1st Heart Container area

0x004635 - Y position for Lost Woods

0x004636 - Y position for Bubble path to 1st Heart Container

0x004637 - Y position for 1-up doll in swamp

0x004638 - Y position for Red Magic Jar in grave yard

0x004639 - Y position for Northern exit of cave to Palace 1

0x00463A - Y position for Southern exit of cave to Palace 1

0x00463B - Y position for Northern exit of Western Mt. caves

0x00463C - Y position for Southern exit of Western Mt. caves

0x00463D - Y position for Megmet caves and 200 exp. bag

0x00463E - Y position for Water of Life caves

0x00463F - Y position for 2nd Heart Container caves

0x004640 - Y position for Hole to Palace 3 caves

0x004641 - Y position for Caves on Palace 3's island

0x004642 - Y position for North and South bridge to island before Death Mt.

0x004643 - Y position for East and West bridge to island before Death Mt.

0x004644 - Y position for West exit of bridge after Death Mt.

0x004645 - Y position for East exit of bridge after Death Mt.

0x004646 - Y position for forest with Fairy after Western Mt. caves

0x004647 - Y position for Red Magic Jar in swamp

0x004648 - Y position for forest with Fairy East of island before Death Mt.

0x004649 - Y position for Lost Woods

0x00464A - Y position for Lost Woods

0x00464B - Y position for Lost Woods

0x00464C - Y position for Lost Woods

0x00464D - Y position for Red Magic Jar on beach

0x00464E - Y position for Red Magic Jar on beach (not used?)

0x00464F - Y position for 1-up doll on beach

0x004650 ~ 0x004656 - Y position for Alt Zelda's castle (not used?)


0x00465C - Y position for Rauru


0x00465E - Y position for Ruto

0x00465F - Y position for Southern Saria

0x004660 - Y position for Northern Saria

0x004661 - Y position for Baju's Cabin

0x004662 - Y position for Mido

0x004663 - Y position for Parapa Palace

0x004664 - Y position for Swamp Palace

0x004665 - Y position for Island Palace


0x00466E - X position for Zelda's castle

0x00466F - X position for Trophy cave

0x004670 - X position for forest with 50 exp. bag and Aches

0x004671 - X position for 1st Magic Container cave

0x004672 - X position for forest with 100 exp. bag and Megmets

0x004673 - X position for 1st Heart Container area

0x004674 - X position for Lost Woods

0x004675 - X position for Bubble path to 1st Heart Container

0x004676 - X position for 1-up doll in swamp

0x004677 - X position for Red Magic Jar in grave yard

0x004678 - X position for Northern exit for cave to Palace 1

0x004679 - X position for Southern exit for cave to Palace 1

0x00467A - X position for Northern exit of Western Mt. caves

0x00467B - X position for Southern exit of Western Mt. caves

0x00467C - X position for Megmet caves and 200 exp. bag

0x00467D - X position for Water of Life caves

0x00467E - X position for 2nd Heart Container caves

0x00467F - X position for Hole to Palace 3 caves

0x004680 - X position for Caves on Palace 3's island

0x004681 - X position for North and South bridge to island before Death Mt.

0x004682 - X position for East and West bridge to island before Death Mt.

0x004683 - X position for West exit of bridge after Death Mt.

0x004684 - X position for East exit of bridge after Death Mt.

0x004685 - X position for forest with Fairy after Western Mt. caves

0x004686 - X position for Red Magic Jar in swamp

0x004687 - X position for forest with fairy East of island before Death Mt.

0x004688 - X position for Lost Woods

0x004689 - X position for Lost Woods

0x00468A - X position for Lost Woods

0x00468B - X position for Lost Woods

0x00468C - X position for Red Magic Jar on beach

0x00468D - X position for Red Magic Jar on beach (not used?)

0x00468E - X position for 1-up doll on beach

0x00468F ~ 0x004695 - X position for Alt Zelda's castle (not used?)


0x00469B - X position for Rauru


0x00469D - X position for Ruto

0x00469E - X position for Southern Saria

0x00469F - X position for Northern Saria

0x0046A0 - X position for Baju's Cabin

0x0046A1 - X position for Mido

0x0046A2 - X position for Parapa Palace

0x0046A3 - X position for Swamp Palace

0x0046A4 - X position for Island Palace



0x004C4C - 0x004C67 - Grass Area level data

0x004C64 - 0x004C78 - Forest Area level data


0x004C8C - 0x004CA6 - 50 point bag level data


Western Hyrule

0x005435 - HP for Bot (blue)

0x005436 - HP for Bit (red)


0x005438 - HP for blue bat

0x00543E - HP for red spider

0x005442 - HP for red Octoroks

0x005445 - HP for Orange Spea Throwing Moblins

0x00544B - HP for boomerang guy (red)

0x00544D - HP for Shell creature in caves

0x005451 - HP for White Stalk Demon in desert

0x0055FA - 0x0055FB - Tiles for bottom of Darias frame 1

0x0055FC - 0x0055FD - Tiles for bottom of Darias frame 1

0x0055FE - 0x0055FF - Tiles for top of Darias frame 2

0x005600 - 0x005601 - Tiles for bottom of Darias frame 2


0x00561A - 0x00561B - Tiles for top of Moblin frame 1

0x00561C - 0x00561D - Tiles for bottom of Moblin frame 1


0x005620 - 0x005621 - Tiles for Lowders frame 1

0x005622 - 0x005623 - Tiles for Lowders frame 2

0x005624 - 0x005625 - Tiles for Megmets frame 1

0x005626 - 0x005627 - Tiles for Megmets frame 2

0x005628 - 0x005629 - Tiles for Moby frame 1

0x00562A - 0x00562B - Tiles for Moby frame 2

0x00562C - 0x00462D - Tiles for Spear


0x0084DF - 0x0084E2 - PPU data for Leaves of Trees on Battlefield (East)

0x0084E3 - 0x0084E6 - PPU data for Hanging Leaves on Battlefield (East)

0x0084EB - 0x0084EE - PPU data for Grass on Battlefield (East)


Eastern Hyrule

0x00943F - HP for Blue Spider

0x009440 - HP for Jumping Skeleton Fish

0x009447 - HP for Leever

0x00944A - HP for Scorpion

0x00944B - HP for Red Lizard Warrior with Club

0x00944C - HP for Orange Lizard Warrior with Spear


0x00C3F6 - 0x00C3F9 - PPU data for Top of Exterior Windows in Towns

0x00C3FA - 0x00C3FD - PPU data for Bottom of Exterior Windows in Towns

0x00C44E - 0x00C451 - PPU data for left side of Clouds in Towns

0x00C452 - 0x00C455 - PPU data for right side of Larger Clouds in Towns

0x00C456 - 0x00C459 - PPU data for right side of Smaller Clouds in Towns

0x00C45A - 0x00C45D - PPU data for angle of tunnel right in Towns

0x00C45E - 0x00C461 - PPU data for tunnel wall right in Towns

0x00C4E2 - 0x00C4E5 - PPU data for floors inside buildings

0x00C6B2 - 0x00C6B5 - PPU data for Sky in Towns

0x00C6BA - 0x00C6BD - PPU data for background of Basements of Towns

0x00C6C6 - 0x00C6C9 - PPU data for Bushs in Towns

0x00C6FE - 0x00C701 - PPU data for Ground in Towns

0x00C706 - 0x00C709 - PPU data for Walls in Basements of Towns


0x00D437 - HP for Invisible Purple Eye Ghost


Temples (Type A)

0x011435 - HP for Bot (blue) inside Temple

0x011437 - HP for Slow Magic Stealing Skulls

0x011449 - HP for Orange Darknuckle

0x01144F - HP for Hooded Arch Club Thrower

0x011450 - HP for Red Skeleton

0x011451 - HP for Horse Head Boss


Temples (Type B)

0x012937 - HP for Slow Magic Stealing Skulls

0x012938 - HP for Red Flame Dropping Ghost Eye

0x01293F - HP for Fast Magic Stealing Skulls

0x01294B - HP for Throwing Sword Blue Knight

0x01294F - HP for Blue Axe Thrower

0x012950 - HP for Riding Blue Knight

0x012954 - HP for Masked Blue Skeleton


0x01163A - 0x01163B - Tiles for sword stab of Iron Knuckle

0x01163C - 0x01163D - Tiles for head of Horse Head frame 1

0x01163E - 0x01163F - Tiles for body of Horse Head frame 1

0x011640 - 0x011641 - Tiles for feet of Horse Head frame 1

0x011642 - 0x011643 - Tiles for head of Horse Head frame 2

0x011644 - 0x011645 - Tiles for body of Horse Head frame 2

0x011646 - 0x011647 - Tiles for feet of Horse Head frame 2

0x011648 - 0x011649 - Tiles for Preparing to swing club of Horse Head

0x01164A - 0x01164B - Tiles for club when preparing of Horse Head

0x01164C - 0x01164D - Tiles for Swinging the club of Horse Head

0x01164E - 0x01164F - Tiles for the club of Horse Head

0x011650 - 0x011651 - Tiles for top of Armored Boss frame 1

0x011652 - 0x011653 - Tiles for bottom of Armored Boss frame 1

0x011654 - 0x011655 - Tiles for top of Armored Boss frame 2

0x011656 - 0x011657 - Tiles for bottom of Armored Boss frame 2

0x01165E - 0x01165F - Tiles for top of Rat Head frame 1

0x011660 - 0x011661 - Tiles for bottom of Rat Head frame 1

0x011662 - 0x011663 - Tiles for top of Rat Head frame 2

0x011664 - 0x011665 - Tiles for bottom of Rat Head frame 2


0x013F10 - 0x013F6F - Palettes for the 6 Palaces Interiors


0x017339 - Y position for cursor on Save Slot 1

0x017351 - Y position for cursor on Save Slot 2

0x017369 - Y position for cursor on Save Slot 3

0x01737F - Y position for cursor on Register Your Name

0x017391 - Y position for cursor on Elimation Mode

0x017395 - X position for cursor


Beginning Values-- 0x017AF7 - Begin with Shield Magic

0x017AF8 - Begin with Jump Magic

0x017AF9 - Begin with Life Magic

0x017AFA - Begin with Fairy Magic

0x017AFB - Begin with Fire Magic

0x017AFC - Begin with Reflect Magic

0x017AFD - Begin with Spell Magic

0x017AFE - Begin with Thunder Magic

0x017AFF - Number of Magic Containers to begin game

0x017B00 - Number of Heart Containers to begin game

0x017B01 - Begin with Candle

0x017B02 - Begin with Power Glove

0x017B03 - Begin with Raft

0x017B04 - Begin with Boots

0x017B05 - Begin with Flute

0x017B06 - Begin with Cross

0x017B07 - Begin with Hammer

0x017B08 - Begin with Magic Key


0x017B10 - Number of Crystals to begin game


0x017B12 - Techs (Downward Thrust 10) (Upward Thrust 04) (Both 14)


0x017B1D - 0x017B24 - Letter Values when blanking a name out


0x017B25 - 0x017C04 - Bit defaults for sprites (keys, items, etc.) --End of beginning data


0x018027 - 0x01811E - Note Tables


0x01C46B - 0x01C47A - Palette for Overworld 0x01C47B - 0x01C48A - Sprite pallet set for Overworld


0x01C369 - Number of lives to begin game


0x01CD3A - Graphics Set for Palace 1

0x01CD3B - Graphics Set for Palace 2

0x01CD3C - Graphics Set for Palace 3

0x01CD3E - Graphics Set for Palace 4

0x01CD42 - Graphics Set for Palace 5

0x01CD43 - Graphics Set for Palace 6

0x01CD44 - Graphics Set for Great Palace


0x01CD45 - Palette for Palace 1

0x01CD46 - Palette for Palace 2

0x01CD47 - Palette for Palace 3

0x01CD49 - Palette for Palace 4

0x01CD4D - Palette for Palace 5

0x01CD4E - Palette for Palace 6

0x01CD4F - Palette for Great Palace


0x01D4B0 - Number of experience to lose from certain enemies


Enemies that give no experience

0x01DD5C - Show no experience points (part 1)

0x01DD6C - Show no experience points (part 2)


Enemies that give 2 experience

0x01DD5D - Show no experience points (part 1)

0x01DD6D - Show "2" experience points (part 2)


Enemies that give 3 experience

0x01DD5E - Show no experience points (part 1)

0x01DD6E - Show "3" experience points (part 2)


Enemies that give 5 experience

0x01DD5F - Show no experience points (part 1)

0x01DD6F - Show "5" experience points (part 2)


Enemies that give 10 experience

0x01DD60 - Show no experience points (part 1)

0x01DD70 - Show "10" experience points (part 2)


Enemies that give 20 experience

0x01DD61 - Show "2" experience points (part 1)

0x01DD71 - Show "0" experience points (part 2)


Enemies that give 30 experience

0x01DD62 - Show "3" experience points (part 1)

0x01DD72 - Show "0" experience points (part 2)


Enemies that give 50 experience

0x01DD63 - Show "5" experience points (part 1)

0x01DD73 - Show "0" experience points (part 2)


Enemies that give 70 experience

0x01DD64 - Show "7" experience points (part 1)

0x01DD74 - Show "0" experience points (part 2)


Enemies that give 100 experience

0x01DD65 - Show "10" experience points (part 1)

0x01DD75 - Show "0" experience points (part 2)


Enemies that give 150 experience

0x01DD66 - Show "15" experience points (part 1)

0x01DD76 - Show "0" experience points (part 2)


Enemies that give 200 experience

0x01DD67 - Show "2" experience points (part 1)

0x01DD77 - Show "00" experience points (part 2)


Enemies that give 300 experience

0x01DD68 - Show "3" experience points (part 1)

0x01DD78 - Show "00" experience points (part 2)


Enemies that give 500 experience

0x01DD69 - Show "5" experience points (part 1)

0x01DD79 - Show "00" experience points (part 2)


Enemies that give 700 experience

0x01DD6A - Show "7" experience points (part 1)

0x01DD7A - Show "00" experience points (part 2)


Enemies that give 1000 experience

0x01DD6B - Show "10" experience points (part 1)

0x01DD7B - Show "00" experience points (part 2)


0x01DDD0 - Low byte Experience Points Type 01 (0000)

0x01DDD1 - Low byte Experience Points Type 02 (0002)

0x01DDD2 - Low byte Experience Points Type 03 (0003)

0x01DDD3 - Low byte Experience Points Type 04 (0005)

0x01DDD4 - Low byte Experience Points Type 05 (0010)

0x01DDD5 - Low byte Experience Points Type 06 (0020)

0x01DDD6 - Low byte Experience Points Type 07 (0030)

0x01DDD7 - Low byte Experience Points Type 08 (0050)

0x01DDD8 - Low byte Experience Points Type 09 (0070)

0x01DDD9 - Low byte Experience Points Type 10 (0100)

0x01DDDA - Low byte Experience Points Type 11 (0150)

0x01DDDB - Low byte Experience Points Type 12 (0200)

0x01DDDC - Low byte Experience Points Type 13 (0300)

0x01DDDD - Low byte Experience Points Type 14 (0500)

0x01DDDE - Low byte Experience Points Type 15 (0700)

0x01DDEA - Low byte Experience Points Type 16 (1000)

0x01DDEC - High byte Experience Points Type 01 (0000)

0x01DDED - High byte Experience Points Type 02 (0002)

0x01DDEE - High byte Experience Points Type 03 (0003)

0x01DDEF - High byte Experience Points Type 04 (0005)

0x01DDF0 - High byte Experience Points Type 05 (0010)

0x01DDF1 - High byte Experience Points Type 06 (0020)

0x01DDF2 - High byte Experience Points Type 07 (0030)

0x01DDF3 - High byte Experience Points Type 08 (0050)

0x01DDF4 - High byte Experience Points Type 09 (0070)

0x01DDF5 - High byte Experience Points Type 10 (0100)

0x01DDF6 - High byte Experience Points Type 11 (0150)

0x01DDF7 - High byte Experience Points Type 12 (0200)

0x01DDF8 - High byte Experience Points Type 13 (0300)

0x01DDF9 - High byte Experience Points Type 14 (0500)

0x0DDDFA - High byte Experience Points Type 15 (0700)

0x01DDFB - High byte Experience Points Type 16 (1000)



0x01E8B0 - Number of enemies to defeat for exp. bag or magic jar


0x01E910 - Type of vulnarablity Bit (red) has

0x01E911 - Type of vulnarability Bot (blue) has


0x01EB35 ~ 0x01EB3A - Tiles to use for Walking Link Sprite (00)

0x01EB3B ~ 0x01EB40 - Tiles to use for Walking Link Sprite (01)

0x01EB41 ~ 0x01EB46 - Tiles to use for Walking Link Sprite (02)

0x01EB47 ~ 0x01EB4C - Tiles to use for Ducking Link Sprite (06)

0x01EB4D ~ 0x01EB52 - Tiles to use for Standing Link Sprite (03)

0x01EB53 ~ 0x01EB58 - Tiles to use for Preparing to Stab Link Sprite (04)

0x01EB59 ~ 0x01EB5E - Tiles to use for Stabbing Link Sprite (05)


0x01EE61 - 0x01EE62 - Tiles for Defeated enemy frame 1

0x01EE63 - 0x01EE64 - Tiles for Defeated enemy frame 2


0x01EB65 ~ 0x01EB6A - Tiles to use for Ducking Stabbing Link Sprite (07)

0x01EB6B ~ 0x01EB70 - Tiles to use for Upward Thrust Link Sprite (08)


0x01EE67 - 0x01EE68 - Tiles for Left side of elevator


0x01EE71 - 0x01EE72 - Tiles for Deelers

0x01EE73 - 0x01EE74 - Tiles for Octoroks frame 1

0x01EE75 - 0x01EE76 - Tiles for Octoroks frame 2

0x01EE77 - 0x01EE78 - Tiles for Aches frame 1

0x01EE79 - 0x01EE7A - Tiles for Aches frame 2

0x01EE7B - 0x01EE7C - Tiles for top of Achemen

0x01EE7D - 0x01EE7E - Tiles for bottom of Achemen


0x01EE87 - 0x01EE88 - Tiles for Bit/Bots frame 1

0x01EE89 - 0x01EE8A - Tiles for Bit/Bots frame 2