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Zombies Ate My Neighbors (SNES)/RAM map: Difference between revisions
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m (Xkeeper moved page Zombies Ate My Neighbors:RAM map to Zombies Ate My Neighbors/RAM map: normalize subpages and titles) |
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* <tt>0D1F</tt> = Which Character Player 1 is (00: Zeke, 02: Julie | * <tt>0D1F</tt> = Which Character Player 1 is (00: Zeke, 02: Julie) | ||
* <tt>0D26</tt> = Which Squirtgun (Firing) Graphics to use (FE: Julie) | * <tt>0D26</tt> = Which Squirtgun (Firing) Graphics to use (FE: Julie) | ||
* <tt>0D82</tt> = Player 1 State (0004: Invisible) | * <tt>0D82</tt> = Player 1 State (0004: Invisible) | ||
Line 103: | Line 103: | ||
* <tt>6C4D</tt> = Player 1 current weapon? | * <tt>6C4D</tt> = Player 1 current weapon? | ||
* <tt>6C55</tt> = ? | * <tt>6C55</tt> = ? | ||
{{Internal Data}} |
Revision as of 14:34, 24 January 2024
The following article is a RAM map for Zombies Ate My Neighbors (SNES).
- 0D1F = Which Character Player 1 is (00: Zeke, 02: Julie)
- 0D26 = Which Squirtgun (Firing) Graphics to use (FE: Julie)
- 0D82 = Player 1 State (0004: Invisible)
- 0D85 = Player 1 State Suplement? (0008 DB00: Invisible?)
- 1833 = Used as an index for selecting current weapon
- 1835 = Current Weapon selection?
- 26C9 = Player 1 Pallette (01: Normal, 11: Invisible, 05: Upside Down)
- 26D1 = Graphics for Player 1 on Load (0691: Zeke, 9E82: Julie)
- 26D7 = Unknown (05: Zeke, 06: Julie)
- 28CB = ?
- 28CF = Weapon Inventory Position (00: Squirtgun, 11:Invisible)
- 28D3 = Item Inventory Position (03: Healthkit, 0F: Invisible)
Weapon Stocks
Player 1
- 28DF = Player 1 Squirtgun Stock
- 28E1 = Player 1 Fire Extinguisher Stock
- 28E3 = Player 1 Bubble Gun Stock
- 28E5 = Player 1 Weed Eater Stock
- 28E9 = Player 1 Artifact Stock
- 28EB = Player 1 Bazooka Stock
- 28ED = Player 1 Soda Stock
- 28EF = Player 1 Tomato Stock
- 28F1 = Player 1 Popsicle Stock
- 28F3 = Player 1 Banana Stock
- 28F5 = Player 1 Plate Stock
- 28F7 = Player 1 Silverware Stock
- 28F9 = Player 1 Football Stock
- 28FB = Player 1 Flamethrower Stock
Player 2
- 28FF = Player 2 Squirtgun Stock
- 2901 = Player 2 Fire Extinguisher Stock
- 2903 = Player 2 Bubble Gun Stock
- 2905 = Player 2 Weed Eater Stock
- 2909 = Player 2 Artifact Stock
- 290B = Player 2 Bazooka Stock
- 290D = Player 2 Soda Stock
- 290F = Player 2 Tomato Stock
- 2911 = Player 2 Popsicle Stock
- 2913 = Player 2 Banana Stock
- 2915 = Player 2 Plate Stock
- 2917 = Player 2 Silverware Stock
- 2919 = Player 2 Football Stock
- 291B = Player 2 Flamethrower Stock
- 291F = ?
Special Item Stocks
Player 1
- 2920 = Player 1 Key Stock
- 2922 = Player 1 Sneakers Stock
- 2924 = Player 1 Monster Potion Stock
- 2926 = Player 1 Invisible Potion Stock
- 2928 = Player 1 Mystery Potion Stock
- 292A = Player 1 Dummied Out Grey Mystery Potion Stock
- 292B = Player 1 Dummied Out Yellow Potion Stock
- 292D = Player 1 Health Kit Stock
- 292F = Player 1 Pandora's Box Stock
- 2931 = Player 1 Skull Key Stock
- 2933 = Player 1 Clown Decoy Stock
- 2935 = Player 1 Dummied out Gameboy-Lookin Thing Stock
Player 2
- 293D = Player 2 Key Stock
- 293F = Player 2 Sneakers Stock
- 2941 = Player 2 Monster Potion Stock
- 2942 = Player 2 Invisible Potion Stock
- 2944 = Player 2 Mystery Potion Stock
- 2946 = Player 2 Dummied Out Grey Mystery Potion Stock
- 2948 = Player 2 Dummied Out Yellow Potion Stock
- 294A = Player 2 Health Kit Stock
- 294C = Player 2 Pandora's Box Stock
- 294E = Player 2 Skull Key Stock
- 2950 = Player 2 Clown Decoy Stock
- 2952 = Player 2 Dummied out Gameboy-Lookin Thing Stock
- 291F = ?
Scores
Player 1
- 2A84 = Player 1 Score (Ten-Millions and Millions Digits)
- 2A85 = Player 1 Score (Hundred-Thousands and Ten-Thousands Digits)
- 2A86 = Player 1 Score (Thousands and Hundred Digits)
- 2A87 = Player 1 Score (Tens and Ones Digits)
Player 2
- 2A89 = Player 2 Score (Tens and Ones Digits)
- 2A8A = Player 2 Score (Thousands and Hundreds Digits)
- 2A8B = Player 2 Score (Hundred-Thousands and Ten-Thousands Digits)
- 2A8C = Player 2 Score (Ten-Millions and Millions Digits)
- 2A8D = ?
- 2A95 = ?
- 2A97 = ?
- 2A98 = ?
High Score List
- 2C78 = High Score List
Health
- 6C49 = ?
- 6B5B = ?
- 6B5D = ?
- 6B9B = ?
- 6B9D = ?
- 6C49 = Player 1 Health?
- 6C4A = Player 2 Health?
- 6C4D = Player 1 current weapon?
- 6C55 = ?
Internal Data for Zombies Ate My Neighbors (SNES)
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