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Shadowrun (SNES)/ROM map: Difference between revisions
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FFF3D to FFFFF = Unused | FFF3D to FFFFF = Unused | ||
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{{Internal Data}} |
Revision as of 14:28, 24 January 2024
The following article is a ROM map for Shadowrun (SNES).
147A to 158F = Conversation data pointers 1794 to 186B = Shadowrunner stats 5980 to 5E47 = Text pointers (Lines 1000-1605, mostly) 7F62 to 7FAF = *** UNKNOWN - Mystery script *** 7FB6 to 7FB7 = *** UNKNOWN - Sound related *** 7FC0 to 7FFF = Internal header ABC8 to AC47 = Letter widths table C4D2 to C4DD = Top-level Matrix connection pointers C4DE to C4F5 = Matrix connection text pointers C4F6 to C57C = Matrix connection text - Datajack malfunction C57D to C6E7 = Matrix text C6E8 to C81F = Matrix connection text - Glutman's office C820 to C915 = Matrix connection text - Drake Towers C916 to CB1C = Matrix connection text - Drake Volcano CB1D to CBEF = Matrix connection text - Aneki CBF0 to CD6E = Matrix connection text - Matrix Systems CD6F to CDB4 = *** UNKNOWN - Mystery script *** F27E to F44D = Compressed text - Credits F44E to F459 = *** UNKNOWN - Mystery script pointers *** F45A to F4A1 = *** UNKNOWN - Mystery script *** F4A2 to F4E9 = *** UNKNOWN - Mystery script *** F4EA to F4FE = *** UNKNOWN - Mystery script (falls through into next script) *** F4FF to F546 = *** UNKNOWN - Mystery script *** F547 to F58E = *** UNKNOWN - Mystery script *** F58F to F69F = Compressed text - Introduction F6A0 to F6A5 = *** UNKNOWN - Mystery script *** F6A6 to F6AF = *** UNKNOWN - Mystery script *** F6B0 to F728 = *** UNKNOWN - Mystery script *** F729 to F75F = *** UNKNOWN - Mystery script *** F760 to F775 = *** UNKNOWN - Mystery script *** F776 to F82A = *** UNKNOWN - Compressed data *** F82B to FA70 = *** UNKNOWN - Compressed data *** FA71 to FB75 = *** UNKNOWN - Compressed data *** FB76 to FC51 = *** UNKNOWN - Compressed data *** FC52 to FC67 = *** UNKNOWN - Compressed data *** FC68 to FCB6 = *** UNKNOWN - Compressed data *** FCB7 to FCF8 = *** UNKNOWN - Compressed data *** FCF9 to FE7B = *** UNKNOWN - Compressed data *** FE7C to FFA0 = *** UNKNOWN - Compressed data *** FFA1 to FFB8 = *** UNKNOWN - Compressed data *** FFB9 to FFCA = *** UNKNOWN - Compressed data *** 15604 to 157B9 = *** UNKNOWN - Read at 00/F4CA (Long pointers #1: Low part) *** 157BA to 15894 = *** UNKNOWN - Read at 00/F4E7 (Long pointers #1: High part) *** 15895 to 1596F = *** UNKNOWN - Read at 00/F4A0 (Long pointers #1: Type?) *** 15970 to 15D17 = *** UNKNOWN - Read at 00/C298 (Long pointers #2: High part) *** 15D18 to 16467 = *** UNKNOWN - Read at 00/C2AB (Long pointers #2: Low part) *** 16468 to 1680F = *** UNKNOWN - Read at 00/F473 (Related to 15970, 15D18) *** 16810 to 16BB7 = *** UNKNOWN - Read at 00/C29E, 00/F433 *** 16BB8 to 17FFF = *** UNKNOWN - Pointed at from 15970, 15D18 *** 1DBC3 to 1FFFE = *** UNKNOWN - Pointed at from 15970, 15D18 *** 1FFFF = Unused 25855 to 25A69 = *** UNKNOWN - Compressed data *** 25A6A to 27087 = *** UNKNOWN - Compressed data *** 27088 to 271D8 = *** UNKNOWN - Compressed data *** 271D9 to 27321 = *** UNKNOWN - Compressed data *** 27322 to 27534 = *** UNKNOWN - Compressed data *** 27535 to 2779E = *** UNKNOWN - Compressed data *** 27B22 to 27BF5 = *** UNKNOWN - Compressed data *** 27BF6 to 27F3D = *** UNKNOWN - Compressed data *** 27FA3 to 27FE4 = Conversation appearance data 27FE5 to 27FF4 = Map drawing data 27FF5 to 27FFD = *** UNKNOWN - Music related? *** 27FFE to 27FFF = Unused 2D8DF to 2E025 = *** UNKNOWN - Compressed data *** 2E026 to 2EBED = *** UNKNOWN - Compressed data *** 2EBEE to 2ECED = *** UNKNOWN - Palettes? *** 2ECEE to 2F7C6 = *** UNKNOWN - Compressed data *** 2F7C7 to 2F806 = *** UNKNOWN - Palettes? *** 2F807 to 2F850 = *** UNKNOWN - Compressed data, related to vehicle cutscenes? *** 2F851 to 2F8D9 = *** UNKNOWN - Compressed data, related to vehicle cutscenes? *** 2F8DA to 2F8F9 = *** UNKNOWN - Palettes? *** 2F8FA to 2F9BE = *** UNKNOWN - Compressed data, related to vehicle cutscenes? *** 2F9BF to 2FD9C = *** UNKNOWN - Compressed data, related to vehicle cutscenes? *** 2FD9D to 2FDBC = *** UNKNOWN - Palettes? *** 2FDBD to 2FDFD = *** UNKNOWN - Compressed data, related to vehicle cutscenes? *** 2FDFE to 2FE8C = *** UNKNOWN - Compressed data, related to vehicle cutscenes? *** 2FE8D to 2FEAC = *** UNKNOWN - Palettes? *** 2FEAD to 2FFF6 = Conversation appearance data 2FFF7 to 2FFFF = Audio metadata 35CA7 to 35E40 = *** UNKNOWN - Compressed data *** 35E41 to 35FD9 = *** UNKNOWN - Compressed data *** 35FDA to 37A00 = *** UNKNOWN - Compressed data *** 37A01 to 37B00 = *** UNKNOWN - Palettes? *** 37B01 to 37C23 = *** UNKNOWN - Compressed data *** 37C24 to 37CA1 = *** UNKNOWN - Compressed data *** 37CA2 to 37FFF = Compressed graphics - Conversation portraits 3E26D to 3E6D3 = *** UNKNOWN - Compressed data, related to vehicle cutscenes? *** 3E6D4 to 3FA8C = *** UNKNOWN - Compressed data, related to vehicle cutscenes? *** 3FA8D to 3FB0C = *** UNKNOWN - Palettes? *** 3FB0D to 3FFFE = Compressed graphics - Conversation portraits 3FFFF = Unused 40000 to 40597 = Compressed graphics - Jake's head (in profile) 40598 to 405D7 = *** UNKNOWN - Palettes *** 405D8 to 47FEC = Compressed graphics - Conversation portraits 48000 to 4BFF9 = Compressed graphics - Conversation portraits 4BFFA to 4D058 = Conversation appearance data 4D059 to 4E0CE = Matrix - Compressed Matrix graphics 4E0CF to 4E1CE = Matrix - Palettes 4E1CF to 4EBCB = Matrix - Compressed maps (00-0F) 4EBCC to 4EC9B = Matrix - Compressed maps (10) 4EC9C to 4ECA6 = *** UNKNOWN - Compressed data *** 4ECA7 to 4ECCD = *** UNKNOWN - Mystery script *** 4ECCE to 4ED6D = *** UNKNOWN - Palettes? *** 4ED6E to 4F802 = *** UNKNOWN - Compressed data *** 4F803 to 4F9A4 = *** UNKNOWN - Compressed data *** 4F9A5 to 4FFFD = Map drawing data 4FFFE to 4FFFF = Unused 50000 to 50030 = *** UNKNOWN - Mystery script *** 50031 to 50130 = *** UNKNOWN - Palettes? *** 50131 to 5079B = *** UNKNOWN - Compressed data *** 5079C to 5083D = *** UNKNOWN - Compressed data *** 547B2 to 57FE6 = Map drawing data 58000 to 5FA52 = Map drawing data 5FA53 to 5FC41 = Map drawing data pointers 5FC42 to 5FDD0 = *** UNKNOWN - Compressed data *** 5FFFA to 5FFFF = *** UNKNOWN - Pointers, read at 01/F057 *** 66D8A to 66FAF = *** UNKNOWN - Pointers, read at 00/837E *** 66FB0 to 67621 = *** UNKNOWN - 6-byte entries, contains text pointers (Lines 711-896, 0xEEA5D to 0xEF097) *** 68000 to 6807F = Text pointers for keywords (Lines 0-63, 0xE8578 to 0xE871F) 68080 to 680BF = *** UNKNOWN - Related to keywords? (Keyword event groupings?) *** 680C0 to 692AE = Conversation data 692AF to 6A430 = Door destination data 6A431 to 6B030 = *** UNKNOWN - 2-byte pointers? *** 6B031 to 6D0C1 = *** UNKNOWN - 7-byte entries (Object-ID data?) *** 70000 to AF--- = Uncompressed graphics <-- END ADDRESS UNCERTAIN B445E to B4C13 = *** UNKNOWN - 3-byte pointers *** B7DB8 to B7FAF = BRR sound sample B7FB0 to B7FEB = *** UNKNOWN - Sound related *** B7FEC to B7FFD = BRR sound sample <-- Not sure on this, possibly just sound-related B7FFE to B7FFF = Unused B8000 to B8B47 = SPC700 program (See 01/F040) B8B48 to BA209 = Music - Uptown BA20A to BB772 = BRR sound sample BB773 to BC97B = BRR sound sample BC97C to BDA1E = Music - Gunfight BDA1F to BE8A3 = BRR sound sample BE8A4 to BF674 = Music - Ghouls BF675 to BFFF7 = Music - Tenth Street BFFF8 to BFFFD = *** UNKNOWN - Sound related *** BFFFE to BFFFF = Unused C0000 to C0CE2 = Music - Morgue C0CE3 to C19B6 = Music - [UNKNOWN C0CE3] C19B7 to C25EC = Music - Seems Familiar... C25ED to C3168 = Music - Sleazy Bar C3169 to C3C33 = BRR sound sample C3C34 to C4665 = BRR sound sample C4666 to C4E49 = Music - [UNKNOWN C4666] C4E4A to C5034 = Music - [UNKNOWN C4E4A] C5035 to C596C = Music - The Cage C596D to C6287 = BRR sound sample C6288 to C6B90 = BRR sound sample C6B91 to C7424 = BRR sound sample C7425 to C7C9D = BRR sound sample C7C9E to C7FD7 = Music - Shady Conversation C7FD8 to C7FEF = *** UNKNOWN - Sound related *** C8000 to CC5D7 = Map object data CC5D8 to CCDA5 = BRR sound sample CCDA6 to CD4FE = BRR sound sample CD4FF to CDC2A = BRR sound sample CDC2B to CE33B = BRR sound sample CE33C to CEA4C = BRR sound sample CEA4D to CF139 = BRR sound sample CF13A to CF814 = BRR sound sample CF815 to CFED4 = BRR sound sample CFED5 to CFFBF = *** UNKNOWN - Contains BRR sound sample pointers *** CFFC0 to CFFD7 = *** UNKNOWN - Sound related *** CFFD8 to CFFE5 = *** UNKNOWN - Sound related *** CFFE6 to CFFF3 = *** UNKNOWN - Sound related *** CFFF4 to CFFFC = Audio metadata CFFFD to CFFFF = Unused D0000 to D2D63 = Map object data D2D64 to D33D2 = BRR sound sample D33D3 to D39E7 = BRR sound sample D39E8 to D3FBD = BRR sound sample D3FBE to D456F = BRR sound sample D4570 to D4AD0 = BRR sound sample D4AD1 to D501F = BRR sound sample D5020 to D5565 = BRR sound sample D5566 to D5A75 = *** UNKNOWN - Sound related, 16-byte entries? *** D5A76 to D5F7C = BRR sound sample D5F7D to D6444 = BRR sound sample D6445 to D68E8 = BRR sound sample D68E9 to D6D7A = BRR sound sample D6D7B to D71F1 = BRR sound sample D71F2 to D765F = BRR sound sample D7660 to D7A94 = Music - Funky Conversation D7A95 to D7E06 = BRR sound sample D7E07 to D7FB6 = *** UNKNOWN - Sound related *** D7FB7 to D7FFE = Audio metadata D7FFF = Unused DC256 to DFFFC = *** UNKNOWN - Pointed at from 15970, 15D18 *** DFFFD to DFFFF = Unused E5066 to E7FFF = *** UNKNOWN - Pointed at from 15970, 15D18 *** E8000 to E8577 = Huffman-coding tree E8578 to EFFF8 = Huffman-coded text EFFF9 to EFFFF = Unused F0000 to F2D78 = Huffman-coded text F2D79 to F7FFF = *** UNKNOWN - Pointed at from 15970, 15D18 *** F8000 to FE16B = *** UNKNOWN - Pointed at from 15970, 15D18 *** FE16C to FE495 = BRR sound sample FE496 to FE7B6 = BRR sound sample FE7B7 to FEACE = BRR sound sample FEACF to FEDE6 = BRR sound sample FEDE7 to FF077 = BRR sound sample FF078 to FF2FF = BRR sound sample FF300 to FF57D = Music - The Matrix FF57E to FF712 = Music - Dead FF713 to FF883 = BRR sound sample FF884 to FF9EB = BRR sound sample FF9EC to FFB4B = *** UNKNOWN - Sound related, 16-byte entries? *** FFB4C to FFC2C = BRR sound sample FFC2D to FFCDA = *** UNKNOWN - Sound related *** FFCDB to FFD7E = *** UNKNOWN - Sound related *** FFD83 to FFE0F = *** UNKNOWN - Contains BRR sound sample pointers *** FFE10 to FFE6D = *** UNKNOWN - Contains audio metadata pointers *** FFE6E to FFE76 = *** UNKNOWN *** FFE77 to FFED9 = BRR sound sample FFEDA to FFF3C = Audio metadata FFF3D to FFFFF = Unused
Internal Data for Shadowrun (SNES)
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