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Mighty Bomb Jack/RAM map: Difference between revisions
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m (Xkeeper moved page Mighty Bomb Jack:RAM map to Mighty Bomb Jack/RAM map: normalize subpages and titles) |
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* <tt>03E5</tt> = Secret Coins | * <tt>03E5</tt> = Secret Coins | ||
* <tt>05E3 - 0602 (0020)</tt> = Palette data | * <tt>05E3 - 0602 (0020)</tt> = Palette data | ||
{{Internal Data}} |
Latest revision as of 14:32, 24 January 2024
The following article is a RAM map for Mighty Bomb Jack.
- 00A0 - 00A3 (0004) = Score (decimal digits, low digits first)
- 00A4 = Timer (decimal digits)
- 00A5 = Timer cycle countdown
- 00E6 = Buttons pressed
- 00EC = X position
- 00ED = Y position
- 00EE = Facing
- 00FA = Counter - A button presses
- 0333 = Block standing on (Y pos/X pos)
- 0334 = Block standing in front of (Y pos/X pos)
- 039B = GDV - current
- 039C = GDV - high score
- 03E0 = Mighty Power - level
- 03E1 = Mighty Power - countdown (A button presses)
- 03E2 = Mighty Coins
- 03E4 = Lives
- 03E5 = Secret Coins
- 05E3 - 0602 (0020) = Palette data
Internal Data for Mighty Bomb Jack
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