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Mach Rider/RAM map: Difference between revisions
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m (Xkeeper moved page Mach Rider:RAM map to Mach Rider/RAM map: normalize subpages and titles) |
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|$0794||5 bytes||3||Top Score for each game mode||Decimal digits | |$0794||5 bytes||3||Top Score for each game mode||Decimal digits | ||
{{Internal Data}} |
Latest revision as of 14:32, 24 January 2024
The following article is a RAM map for Mach Rider.
Zero Page
Address | Entry size | # of entries | Description | Notes | ||||
$00 | 1 byte | 5 | Current score | Decimal digits | ||||
$08 | 2 bytes | 1 | X-position | Signed | ||||
$17 | 1 byte | 1 | Stage # | |||||
$1E | 1 byte | 1 | Game Mode |
| ||||
$3F | 1 byte | 1 | Global timer | Runs while unpaused | ||||
$5C | 2 bytes | 1 | Energy | |||||
$5F | 1 byte | 1 | Shot | |||||
$60 | 2 bytes | 1 | To Go | Decimal digits | ||||
$62 | 1 byte | 1 | To Go (subunits) | Hexadecimal | ||||
$63 | 1 byte | 1 | Lives | |||||
$70 | 1 byte | 1 | Game Over flag | |||||
$71 | 1 byte | 1 | Power-up flags |
| ||||
$0780 | 1 byte | 6 | # of each car color destroyed | |||||
$0786 | 1 byte | 6 | # of each car color blocked | |||||
$078C | 1 byte | 1 | Middle-of-road barrels destroyed | |||||
$078D | 1 byte | 1 | Floating orbs destroyed | |||||
$078E | 1 byte | 1 | Side-of-road barrels destroyed | |||||
$0794 | 5 bytes | 3 | Top Score for each game mode | Decimal digits
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