Friday the 13th (NES)/RAM map: Difference between revisions

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m (Xkeeper moved page Friday the 13th:RAM map to Friday the 13th/RAM map: normalize subpages and titles)
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{{rammap|game=Friday the 13th}}
{{rammap|game=Friday the 13th}}
The corresponding [http://www.datacrystal.org/wiki/Friday_the_13th:ROM_map ROM Map].
The corresponding [http://www.datacrystal.org/wiki/Friday_the_13th:ROM_map ROM Map].
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{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
| '''Zero Page''' || '''Function''' || '''Details'''
| '''Zero Page''' || '''Function''' || '''Details'''
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{{Internal Data}}

Revision as of 14:31, 24 January 2024

Chip tiny.png The following article is a RAM map for Friday the 13th (NES).

The corresponding ROM Map.

Zero Page Function Details
0x0031 Frame Counter
0x0037 Current CHR-ROM Page


RAM Function Details
0x0100 Stack
0x0200 Sprites
0x0420 Player Status
0x0505 Active Counselor Health
0x0507 Active Counselor
  • 0x00 = GEORGE
  • 0x01 = MARK
  • 0x02 = PAUL
  • 0x03 = LAURA
  • 0x04 = DEBBIE
  • 0x05 = CRISSY
0x0574 Pressed Joypad #1 Buttons RLDU-SZBA (reverse of standard format)
0x0575 Held Joypad #1 Buttons (ditto)
0x074E Start of cabin data
  • Low nybble = Counselor located there