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Friday the 13th (NES)/RAM map: Difference between revisions
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m (Xkeeper moved page Friday the 13th:RAM map to Friday the 13th/RAM map: normalize subpages and titles) |
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{{rammap|game=Friday the 13th}} | {{rammap|game=Friday the 13th}} | ||
The corresponding [http://www.datacrystal.org/wiki/Friday_the_13th:ROM_map ROM Map]. | The corresponding [http://www.datacrystal.org/wiki/Friday_the_13th:ROM_map ROM Map]. | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
| '''Zero Page''' || '''Function''' || '''Details''' | | '''Zero Page''' || '''Function''' || '''Details''' | ||
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|} | |} | ||
<br> | <br> | ||
{{Internal Data}} |
Revision as of 14:31, 24 January 2024
The following article is a RAM map for Friday the 13th (NES).
The corresponding ROM Map.
Zero Page | Function | Details |
0x0031 | Frame Counter | |
0x0037 | Current CHR-ROM Page |
RAM | Function | Details |
0x0100 | Stack | |
0x0200 | Sprites | |
0x0420 | Player Status | |
0x0505 | Active Counselor Health | |
0x0507 | Active Counselor |
|
0x0574 | Pressed Joypad #1 Buttons | RLDU-SZBA (reverse of standard format) |
0x0575 | Held Joypad #1 Buttons | (ditto) |
0x074E | Start of cabin data |
|
Internal Data for Friday the 13th (NES)
| |
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