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Final Fantasy 4 Advance/Monster formations: Difference between revisions
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m (Xkeeper moved page Final Fantasy 4 Advance:Monster formations to Final Fantasy 4 Advance/Monster formations: normalize subpages and titles) |
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{{infobox table|name=Monster formations | {{infobox table|name=Monster formations | ||
|game=Final Fantasy 4 Advance | |game=Final Fantasy 4 Advance |
Latest revision as of 14:58, 24 January 2024
This is a sub-page of Final Fantasy 4 Advance.
Monster formations | |
Game | Final Fantasy 4 Advance |
Start Address | 0x0FEA74 |
End Address | ? |
# of Entries | ? |
Entry Length | Varies |
Total Length | ? |
Back to the ROM map |
Monster formations control ?.
Format
They follow this kind of a pattern:
01 = Battle properties (change a monster to a Mystery Egg...ANY monster can be changed to a Mystery Egg it seems) (1 byte) 02 = Unknown (1 byte) 03-04 = Monster #1 (2 bytes) 05-06 = Position of Mosnter #1 (2 bytes X/Y)
The rest is determined by how many monsters are in the battle formation.