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Breath of Fire II/RAM map: Difference between revisions
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m (Xkeeper moved page Breath of Fire II:RAM map to Breath of Fire II/RAM map: normalize subpages and titles) |
(Reorganized entries numerically, Added map pointer, event loading, and more event loading ~~~~) |
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{{rammap|game=Breath of Fire II}} | {{rammap|game=Breath of Fire II}} | ||
<pre> | <pre> | ||
7E:00C5 Screen brightness | |||
7E:00C9 Layer 1 X Coordinates | |||
7E:00CB Layer 1 Y Coordinates | |||
7E:00CD Layer 2 X Coordinates | |||
7E:00CF Layer 2 Y Coordinates | |||
7E:00D1 Layer 3 X Coordinates | |||
7E:00D3 Layer 3 Y Coordinates | |||
7E:0400 Background palettes | |||
7E:09CC Map pointer (2 bytes) - Changing this will likely crash the game | |||
7E:0C86 Overworld 'Event' loading | 7E:0C86 Overworld 'Event' loading | ||
Line 14: | Line 24: | ||
08 - Overworld Map | 08 - Overworld Map | ||
7E:0C8C - 7E:0C8F Some more event loading, mostly for dialogs and stuff. Playing with this can soft lock a game | |||
7E: | 7E:12C1 More events, any animations which are char specific i.e. Rand rolling, play on other chars, but are weird. | ||
02 - Default | |||
02 - | 04 - Starts an event from meeting Granny, but it's buggy and usually crashes. If it doesn't, it slows your walking speed. | ||
04 - | 06 - Shuffles the first character to the last place (R button) | ||
08, 10 - Plays some animation then freezes | |||
10 - | 0A, 0E - Opens the drawer dialog box, and sometimes you can find stuff | ||
0C - Makes the party follow differently and weird | |||
12 - Drops the party to a new location | |||
14 - Nina saving the party from a pit animation | |||
16 - Walks up steps to a new location | |||
18 - Become the Giant Frog | |||
1A - Move like the Giant Frog, move two tiles at a time, can skip some tiles, swim, etc | |||
1C - Riding the whale, you get stuck on land | |||
1E - Rand rolling | |||
20 - Sten grabbing? (pulls you far, then you can't move) | |||
22 - Sten grabbing - Pulls you over, skipping a single tile, but you can move | |||
24 - Freezes you in place | |||
26 - You find an item, which the game asks if you want to take | |||
28 - Ride the Great Bird | |||
2A - Move like the Great Bird, very fast and anywhere, crashes when you try to land | |||
38 - Displays some text on screen with spell names, maybe it's a debug screen? | |||
Line 56: | Line 69: | ||
40 - Cannot swap PC | 40 - Cannot swap PC | ||
80 - PC is not present in party | 80 - PC is not present in party | ||
7E:51E5 PC 1 Status | 7E:51E5 PC 1 Status | ||
Line 135: | Line 149: | ||
7E:554C PC graphic to use | 7E:554C PC graphic to use | ||
7E:554E Unused | 7E:554E Unused | ||
7E:5620 - 7E:562F Queen of Tunlan enemy counters (Setting all to 80 will skip the queen event) | |||
7E:5670 - 7E:5673 Warp Point Modifier (Set to FF to have all Warp Locations) | |||
7E:55E0 Sets location Township level is entered as | |||
01 - Initial state | |||
02 - Carpenter In-Progress | |||
04 - Phase 1 Completed (Victorian Carpenter) | |||
08 - Phase 2 Completed (Victorian Carpenter) | |||
10 - Phase 1 Completed (Tree-house Carpenter) | |||
20 - Phase 2 Completed (Tree-house Carpenter) | |||
40 - Phase 1 Completed (Arabesque Carpenter) | |||
80 - Phase 2 Completed (Arabesque Carpenter) | |||
Revision as of 03:55, 12 March 2024
The following article is a RAM map for Breath of Fire II.
7E:00C5 Screen brightness 7E:00C9 Layer 1 X Coordinates 7E:00CB Layer 1 Y Coordinates 7E:00CD Layer 2 X Coordinates 7E:00CF Layer 2 Y Coordinates 7E:00D1 Layer 3 X Coordinates 7E:00D3 Layer 3 Y Coordinates 7E:0400 Background palettes 7E:09CC Map pointer (2 bytes) - Changing this will likely crash the game 7E:0C86 Overworld 'Event' loading 01 - Nothing 02 - Dialogue box 03 - Main Menu 04 - Battle 05 - Character Switch 06 - Fishing 07 - Field Game 08 - Overworld Map 7E:0C8C - 7E:0C8F Some more event loading, mostly for dialogs and stuff. Playing with this can soft lock a game 7E:12C1 More events, any animations which are char specific i.e. Rand rolling, play on other chars, but are weird. 02 - Default 04 - Starts an event from meeting Granny, but it's buggy and usually crashes. If it doesn't, it slows your walking speed. 06 - Shuffles the first character to the last place (R button) 08, 10 - Plays some animation then freezes 0A, 0E - Opens the drawer dialog box, and sometimes you can find stuff 0C - Makes the party follow differently and weird 12 - Drops the party to a new location 14 - Nina saving the party from a pit animation 16 - Walks up steps to a new location 18 - Become the Giant Frog 1A - Move like the Giant Frog, move two tiles at a time, can skip some tiles, swim, etc 1C - Riding the whale, you get stuck on land 1E - Rand rolling 20 - Sten grabbing? (pulls you far, then you can't move) 22 - Sten grabbing - Pulls you over, skipping a single tile, but you can move 24 - Freezes you in place 26 - You find an item, which the game asks if you want to take 28 - Ride the Great Bird 2A - Move like the Great Bird, very fast and anywhere, crashes when you try to land 38 - Displays some text on screen with spell names, maybe it's a debug screen? 7E:5050 - 7E:5053 Current PCs in your party \ 7E:5054 - 7E:5057 Current PCs check / These two areas 'MUST' be the same 7E:5058 - 7E:505F Possibly blank or unused 7E:5060 - 7E:50C0 Inventory items (2 bytes each) 7E:50C0 - 7E:50D0 Special Items 7E:50D0 - 7E:51CB Bank data (2 bytes each) 7E:51CC Bank Zenny (4 bytes) 7E:51D0 - 7E:51DF Flags to dictate if you've learned your spells or not (1 byte per PC) 7E:51E0 - 7E:51E3 Start of PC data (PC Name) 7E:51E4 Bit setting for PC availability or Valerie. 00 - Normal 20 - Valerie 40 - Cannot swap PC 80 - PC is not present in party 7E:51E5 PC 1 Status 7E:51E6 PC 1 Current PC 00 - Ryu 01 - Bow 02 - Rand 03 - Katt 04 - Nina 05 - Jean 06 - Sten 07 - Spar 08 - Bleu 09 - Kid Ryu 0A - Kid Bow (Zombie in battle) 0B - Spar Form #1 (Snap Dragon) 0C - Jean Form #1 0D - Rand Form #1 0E - Bow Form #1 0F - Nina Form #1 10 - Katt Form #1 11 - Spar Form #2 (Mushroom Girl) 12 - Spar Form #3 (Seedling) 13 - Sten Form #1 14 - Rand (Recolored) 15 - Nina (Recolored) 16 - Sten (Recolored) 17 - Spar (Recolored) 18 - Valerie (No battle sprites) 19 - Ryu Battle Sprites (Final running scene) 7E:51E7 PC 1 Level 7E:51E8 PC 1 Current Health (2 bytes) 7E:51EA PC 1 Max Health (2 bytes) 7E:51EC PC 1 Current AP (2 bytes) 7E:51EE PC 1 Max AP (2 bytes) 7E:51F0 PC 1 Shaman Form 7E:51F1 PC 1 Strength 7E:51F2 PC 1 Stamina (Base defense) + (Equipment = Defense) 7E:51F3 PC 1 Agility (2 bytes) 7E:51F5 PC 1 Condition (Better PC Condition, the more damage dealt, less damage taken and higher counter attack) 7E:51F6 Weapon Equipped (2 bytes. 2nd byte dictates it's a weapon) 7E:51F8 Shield Equipped (2 bytes. 2nd byte dictates it's a shield) 7E:51FA Armor Equipped (2 bytes. 2nd byte dictates it's an armor) 7E:51FC Helmet Equipped (2 bytes. 2nd byte dictates it's an helmet) 7E:51FE Accessory #1 Equipped (2 bytes. 2nd byte dictates it's an accessory) 7E:5200 Accessory #2 Equipped (2 bytes. 2nd byte dictates it's an accessory) 7E:5202 PC 1 Attack (2 bytes) 7E:5204 PC 1 Defense (2 bytes) 7E:5206 PC 1 Vigor (2 bytes) 7E:2508 PC 1 Wisdom (From current equipment + Base) 7E:5209 PC 1 Luck (From current equipment + Base) 7E:520A PC 1 ??? 7E:520B PC 1 Guts 7E:520C PC 1 Wisdom Base 7E:520D PC 1 Luck Base 7E:520E PC 1 Current EXP (3 bytes) 7E:5211 - 7E:521F All do nothing but are read to be stored into another location with other stats. 7E:5420 Ryu's spell table 7E:5440 Bow's spell table 7E:5460 Rand's spell table 7E:5480 Katt's spell table 7E:54A0 Nina's spell table 7E:54C0 Jean's spell table 7E:54E0 Sten's spell table 7E:5500 Spar's spell table 7E:5520 Bleu's spell table 7E:5540 - 7E:55B0 Shaman stat bonus for each PC (+10 per PC) 7E:5540 Offense Shaman stat boost 7E:5542 Defense Shaman stat boost 7E:5544 Vigor Shaman stat boost 7E:5546 Wisdom Shaman stat boost 7E:5548 Luck Shaman stat boost (Does not work) 7E:554A AP Shaman stat boost 7E:554C PC graphic to use 7E:554E Unused 7E:5620 - 7E:562F Queen of Tunlan enemy counters (Setting all to 80 will skip the queen event) 7E:5670 - 7E:5673 Warp Point Modifier (Set to FF to have all Warp Locations) 7E:55E0 Sets location Township level is entered as 01 - Initial state 02 - Carpenter In-Progress 04 - Phase 1 Completed (Victorian Carpenter) 08 - Phase 2 Completed (Victorian Carpenter) 10 - Phase 1 Completed (Tree-house Carpenter) 20 - Phase 2 Completed (Tree-house Carpenter) 40 - Phase 1 Completed (Arabesque Carpenter) 80 - Phase 2 Completed (Arabesque Carpenter) 7E:5696 Bit for Sana being used (Based on PC #) 7E:5697 Bit for Seso being used (Based on PC #) 7E:5698 Bit for Spoo being used (Based on PC #) 7E:5699 Bit for Solo being used (Based on PC #) 7E:569A Bit for Seny being used (Based on PC #) 7E:569B Bit for Shin being used (Based on PC #)
Internal Data for Breath of Fire II
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