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THE iDOLM@STER: Difference between revisions
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(Create initial page. Don't see any templates for 360 games so I did my best to format it like other systems. Any help would be appreciated, be it format or ROM hack research) |
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{{Bob | |||
| screenwidth= 320px | |||
| developer= Metro | |||
| publisher= Namco | |||
| system= Xbox 360 | |||
| japan= {{date|2007|January|25}} | |||
}} | |||
{{360 | {{360 | ||
|title=The iDOLM@STER | |title=The iDOLM@STER |
Revision as of 22:33, 24 January 2024
THE iDOLM@STER |
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Developer: Metro ROM map Text table Notes |
Miscellaneous
BNA Files (Bandai Namco Archive)
Can be extracted with this QuickBMS script
SCB Files (SCript B????)
Contains all the text data for the VN cutscenes. Possibly archives themselves. Headered and structure data currently unknown, but seems to include commands, labels, messages and more according to hex dump. In game text can be found below the header, should be obvious when you've hit it when viewing in hex editor
Text is formatted UTF-16. 0x0000 indicates the end of message.
NUD/NUM/NUT/SKL Files (Namco Universal D????/Namco Universal Model/Namco Universal Texture/SKeLeton)
Viewable in Noesis using this plugin. Animation appears to be bugged.
Textures can be converted to standard DirectDraw Surfaces using NUTextract.bms and toDDS.bms scripts found here.
The iDOLM@STER | |
Mapper Name | XGD2 |