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Solomon's Club/RAM map: Difference between revisions
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{{ | {{rammap|game=Solomon's Club}} | ||
* <tt>C100</tt> - Level (0-based) | * <tt>C100</tt> - Level (0-based) |
Revision as of 22:31, 21 November 2023
The following article is a RAM map for Solomon's Club.
- C100 - Level (0-based)
- 00-04 - Levels 1 through 5
- 05 - Special
- Loads the shop first but then valid levels if you leave, with the level as S
- C101 - Room (0-based)
- 00-09 = Rooms 00 through 10
- 0A = Hidden level
- 0B = Shows as the current level with glitched tiles for the room, but loads the first room of the next level
- 0C = Second room of the next level, etc
- C122 - Skips time decrement and collision checks when set to a non-zero value
- D400-D4?? - Temporary string storage
- D600-D648 - Current level map. Format is 8 rows of 9 single byte metatile indices
- See here for a list of tiles.
- FFC0-FFC1 - (big endian) Time remaining
- FFC2-FFC6 - Time remaining as tile indices
- FFC7 - Control scheme
- 00 = A
- 01 = B
- FFC8 - Lives (a value of 01 shows P×0 in the pause screen)
- FFC9 - Lives as a tile index
- FFCB - Number of fairies collected
- FFCC-FFCE - (big endian) Money
- FFD0-FFD6 - Money as tile indices
- FFD8 - Number of fireballs
- FFD9 - Number of hammers
- FFDA - Number of water guns
- FFDB - Number of hourglasses
- FFDC - 1 if shoes are obtained, 0 if not
- FFDD - 1 if hat is obtained, 0 if not
Internal Data for Solomon's Club
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