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EarthBound Zero/RAM map: Difference between revisions
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MOTHERrocks (talk | contribs) (change "current party configuration" to "current party members") |
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=SRAM (save data)= | =SRAM (save data)= | ||
Due to something that is not figured out yet (checksum?), so you can only edit it by using a save RAM editor on a live game, otherwise it will erase your save data. | |||
===Unknown=== | |||
* 0000-13FF: '''Unknown''' | * 0000-13FF: '''Unknown''' | ||
===Main data=== | |||
* 1400-1403: '''Unknown''' | * 1400-1403: '''Unknown''' | ||
* 1404-1407: Position | * 1404-1407: Position | ||
Line 41: | Line 43: | ||
* 1415-141F: '''Unknown''' | * 1415-141F: '''Unknown''' | ||
* 1420-1430: Your name (the player name, not Ninten's name) | * 1420-1430: Your name (the player name, not Ninten's name) | ||
* 1431-1688: '''Unknown''' | * 1431-1440: '''Unknown''' | ||
===Ally status=== | |||
* 1441-1688: '''Unknown''' | |||
* 1689-1983: Favorite food name | * 1689-1983: Favorite food name | ||
* 1984-16AF: '''Unknown''' | * 1984-16AF: '''Unknown''' | ||
* 16B0-16CF: Items in storage | * 16B0-16CF: Items in storage | ||
===Unknown=== | |||
* 16D0-1FF0: Other | * 16D0-1FF0: Other | ||
{{Internal Data|game=EarthBound Zero}} | {{Internal Data|game=EarthBound Zero}} |
Revision as of 16:49, 27 September 2023
The following article is a RAM map for EarthBound Zero.
RAM
RAM | Purpose |
---|---|
0x0006 | Part of an instruction for "copy protection". $E5 on checksum failure. $00 to bypass. "Correct"/non-hack value unknown. |
0x0015 | Used for assigning area to objects? |
0x0060 | HP target value for stat increase during level up |
0x0611 | Looks like the first EXP byte, but changing it even mid-battle will result in insta-death. Anti-cheat? |
0x0818-B | The X and Y coordinates, stored strangely; see below |
Coordinates
The coordinates in RAM to not correspond to coordinates in the rest of the game. To convert it, run this Python code (in this example, bytes $818-B are `80 19 C0 2D`):
# replace with the values from the RAM ram_x = 0x1980 ram_y = 0x2dc0 real_x = ((byte1 << 8) | (byte0 & 0xC0)) >> 2 real_y = ((byte3 << 8) | (byte2 & 0xC0) - 0x2000) >> 2
SRAM (save data)
Due to something that is not figured out yet (checksum?), so you can only edit it by using a save RAM editor on a live game, otherwise it will erase your save data.
Unknown
- 0000-13FF: Unknown
Main data
- 1400-1403: Unknown
- 1404-1407: Position
- 1408-140B: Current party members
- each number corresponds to an ally in Ally data, 0 means empty and skips to the next value
- 140C-140F: Unknown
- 1410-1411: Current money
- 1412-1414: Money in bank
- 1415-141F: Unknown
- 1420-1430: Your name (the player name, not Ninten's name)
- 1431-1440: Unknown
Ally status
- 1441-1688: Unknown
- 1689-1983: Favorite food name
- 1984-16AF: Unknown
- 16B0-16CF: Items in storage
Unknown
- 16D0-1FF0: Other
Internal Data for EarthBound Zero
| |
---|---|