Castlevania II - Belmont's Revenge/Notes: Difference between revisions

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Line 3: Line 3:
  Unused sprite indexes are left blank
  Unused sprite indexes are left blank
  Note that 74/79 (horizontal spear tip left/right) is available in all sublevels, despite being overwritten (with itself).
  Note that 74/79 (horizontal spear tip left/right) is available in all sublevels, despite being overwritten (with itself).
 
  1-1 and 1-2 (since no sprite patch occurs in 1-2)
  1-1 and 1-2 (since no sprite patch occurs in 1-2)
  x15 sprites from 3:41E0 to $DFD6
  x15 sprites from 3:41E0 to $DFD6
Line 42: Line 42:
   69 485C
   69 485C
   6A 4869
   6A 4869
 
  1-3
  1-3
  x09 sprites from 3:40D6 to $DFD6 (Skeleton overwrites Night Stalker, but not Boomerang and Raven)
  x09 sprites from 3:40D6 to $DFD6 (Skeleton overwrites Night Stalker, but not Boomerang and Raven)
Line 54: Line 54:
   72 46F3 Bone vertical
   72 46F3 Bone vertical
   73 46F7 Bone diagonal up
   73 46F7 Bone diagonal up
 
  1-4
  1-4
  x10 sprites from 3:41E0 to $DFD6 (Overwrite Skeleton & Bone with 1-1 sprites)
  x10 sprites from 3:41E0 to $DFD6 (Overwrite Skeleton & Bone with 1-1 sprites)
Line 73: Line 73:
   79 4E0E Horizontal spear tip pointing right
   79 4E0E Horizontal spear tip pointing right
   7A 4787 Night Stalker crouching arm out
   7A 4787 Night Stalker crouching arm out
 
  1-5
  1-5
  x0F sprites from 3:410A to $DFD6 (Overwrite Night Stalker and Boomerang with Mud Man)
  x0F sprites from 3:410A to $DFD6 (overwrites Night Stalker and Boomerang with Mud Man)
   6B 4616 Mud man drop
   6B 4616 Mud man drop
   6C 461A Mud man puddle
   6C 461A Mud man puddle
Line 91: Line 91:
   78 47AE
   78 47AE
   79 4E0E  
   79 4E0E  
 
  Snake Boss
  Snake Boss
  x0E sprites from 3:41CA to $DFBA to $DFD5
  x0E sprites from 3:41CA to $DFBA to $DFD5 (overwrites Mud Man)
   5D 4FA0 mouth open
   5D 4FA0 mouth open
   5E 4FA0 mouth open (same sprite)
   5E 4FA0 mouth open (same sprite)

Revision as of 11:02, 8 June 2023

DRACULA 1 SPRITES
Below: idx / address / name
Unused sprite indexes are left blank
Note that 74/79 (horizontal spear tip left/right) is available in all sublevels, despite being overwritten (with itself).

1-1 and 1-2 (since no sprite patch occurs in 1-2)
x15 sprites from 3:41E0 to $DFD6
 6B 4700 Night Stalker standing leg back holding boomerang
 6C 4710 Night Stalker standing leg middle holding boomerang
 6D 471D Night Stalker standing leg front holding boomerang
 6E 472D Night Stalker standing leg front raising boomerang
 6F 473A Night Stalker standing leg back
 70 474A Night Stalker standing leg middle
 71 4757 Night Stalker standing leg front
 72 4767
 73 4777 Night Stalker crouching arm up holding boomerang
 74 4E0A (1-2) Horizontal spear tip pointing left
 75 4797 Boomerang pointing up
 76 479E Boomerang pointing front
 77 47A5 Boomerang pointing down
 78 47AE Boomerang pointing back
 79 4E0E (1-2) Horizontal spear tip pointing right
 7A 4787 Night Stalker crouching arm out
 7B 4C9F
 7C 4C9F
 7D 4DC5
 7E 4DD8
 7F 4DF7
x0E sprites from 3:40BA to $DFBA
 5D 4560
 5E 456F
 5F 457E
 60 4586
 61 45EE Raven perched
 62 45F8 Raven flapping wings back
 63 4605 Raven flapping wings middle
 64 460C Raven flapping wings front
 65 482C
 66 483C
 67 484C
 68 485C
 69 485C
 6A 4869

1-3
x09 sprites from 3:40D6 to $DFD6 (Skeleton overwrites Night Stalker, but not Boomerang and Raven)
 6B 469A Skeleton on rope neck straight
 6C 46A7 Skeleton on rope arm behind
 6D 46B7 Skeleton on rope arm lowered
 6E 46C4 Skeleton on rope arm grabbing rope
 6F 46D1 Skeleton on rope arm folded
 70 46DE Skeleton jumping
 71 46EB Bone diagonal down
 72 46F3 Bone vertical
 73 46F7 Bone diagonal up

1-4
x10 sprites from 3:41E0 to $DFD6 (Overwrite Skeleton & Bone with 1-1 sprites)
 6B 4700 Night Stalker standing leg back holding boomerang
 6C 4710 Night Stalker standing leg middle holding boomerang
 6D 471D Night Stalker standing leg front holding boomerang
 6E 472D Night Stalker standing leg front holding boomerang above head
 6F 473A Night Stalker standing leg back
 70 474A Night Stalker standing leg middle
 71 4757 Night Stalker standing leg front
 72 4767
 73 4777 Night Stalker crouching arm up holding boomerang
 74 4E0A Horizontal spear tip pointing left
 75 4797 Boomerang pointing up
 76 479E Boomerang pointing left
 77 47A5 Boomerang pointing down
 78 47AE Boomerang pointing right
 79 4E0E Horizontal spear tip pointing right
 7A 4787 Night Stalker crouching arm out

1-5
x0F sprites from 3:410A to $DFD6 (overwrites Night Stalker and Boomerang with Mud Man)
 6B 4616 Mud man drop
 6C 461A Mud man puddle
 6D 4622 Mud man rising/collapsing from puddle head down
 6E 4629 Mud man rising/collapsing from puddle head up
 6F 4633 Mud man puddle tiny
 70 463B Mud man standing leg back
 71 4648 Mud man standing legs middle
 72 4652 Mud man standing leg front
 73 465F
 74 4E0A
 75 466F
 76 467F
 77 468F
 78 47AE
 79 4E0E 

Snake Boss
x0E sprites from 3:41CA to $DFBA to $DFD5 (overwrites Mud Man)
 5D 4FA0 mouth open
 5E 4FA0 mouth open (same sprite)
 5F 4FA7 mouth closed
 65 4FAE Head for mouth open
 67 4FB8 Head for mouth closed
 68 4FC2 Neck
 69 4FC2 Neck (same sprite)
 6A 4FCF Body element
 6B 4FD9 Body element inflated
 6C 4FE3 Tail body element
 6D 4FED Tail element
 6E 4700
 6F 4710
 70 471D