If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Mickey's Dangerous Chase/ROM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 24: | Line 24: | ||
1:4614-4631 4614-4631 Text data "THE BUSINESS DISTRICT" | 1:4614-4631 4614-4631 Text data "THE BUSINESS DISTRICT" | ||
1:4632-4651 4632-4651 Text data "PLEASE SELECT YOUR PLAYER." | 1:4632-4651 4632-4651 Text data "PLEASE SELECT YOUR PLAYER." | ||
1:4652- | 1:4652-46B2 4652-46B2 Text data "GAME OVER!" (FF) "HEY, YOU THERE!" (FF) "ARE YOU GONNA KEEP CHASING ME?" (FF) "YES-PUSH A NO -PUSH B" | ||
1:46B3-46C0 46B3-46C0 Text data "GAME OVER!" | |||
1:61D7-xxxx 61D7-xxxx Item data pointer table (use 2*itemID to offset to the appropriate item) | 1:61D7-xxxx 61D7-xxxx Item data pointer table (use 2*itemID to offset to the appropriate item) | ||
Revision as of 11:11, 3 June 2023
Address In ROM Description --------------------------------------------- 1:4000-404D 4000-4055 Pointer table # Text data syntax: VRAM address + nbr of tiles; 00=stop / FD=Goofy speaks / FE=Mickey or Minnie speak / FF=prompt button press to clear text 1:4056-40A2 4056-40A2 Text data (FD) "LOOK!" (FF) "PETE WENT INTO THE SHOPPING CENTER!" (FE) "LET'S FOLLOW HIM." 1:40A3-4114 40A3-4114 Text data (FD) "GAWRSH. PETE JUST CROSSED THE LAKE!" (FF) "WHAT'LL WE DO NOW?" (FE) "WE'LL BORROW A BOAT AND GO AFTER HIM." 1:4115-4172 4115-4172 Text data (FD) "WE JUST MISSED HIM!" (FF) "HE WENT INTO THE WOODS." (FE) "MICKEY WILL FIND HIM COME ON." 1:4173-41ED 4173-41ED Text data (FD) "IF YOU'RE CAREFUL, YOU CAN CLIMB ON" (FF) "A BEAR'S BACK WITHOUT HIM NOTICING." (FE) "WE'LL TRY THAT. THANKS, GOOFY." 1:41EE-4244 41EE-4244 Text data (FD) "LOOK! PETE'S CLIMBING THE MOUNTAIN!" (FE) "WE'LL HEAD HIM OFF WITH A BALLOON!" 1:4246-42B3 4246-42B3 Text data (FD) "A-HYUCK! THERE GOES PETE," (FF) "DOWN THAT PRAIRIE DOG HOLE." (FE) "OOH. I'M SURE WE'LL CATCH HIM NOW!" 1:42B4-4323 42B4-4323 Text data (FD) "GAWRSH!" (FF) "PETE JUST RAN DOWN INTO THAT OLD, RUN-DOWN SHACK." (FE) "DON'T WORRY GOOFY." (FF) "HE CAN'T GO FAR." 1:4324-43B9 4324-43B9 Text data (FD) "OH NO!" (FF) "PETE'S HEADIN' DOWN THE MOUNTAIN!" (FF) "WE'LL NEVER CATCH UP." (FE) "MAYBE WE CAN GET A RIDE DOWN" (FF) "WITH THAT NICE, FRIENDLY BIRD." 1:43BA-4425 43BA-4425 Text data (FD) "WE GOT HIM THIS TIME!" (FF) "PETE JUST WENT INTO THE WAREHOUSE!" (FE) "SWELL! I KNOW ANOTHER WAY IN!" 1:4426-447D 4426-447D Text data (FD) "WHOOPS!" (FF) "NOW PETE WENT INTO THE FACTORY." (FE) "IF WE RUN, WE CAN CATCH HIM!" 1:447E-44C8 447E-44C8 Text data (FD) "OH NO! PETE DROVE INTO TOWN!" (FE) "WE CAN CATCH HIM IF WE HURRY." 1:44C9-4512 44C9-4512 Text data (FD) "GAWRSH! THERE HE IS!" (FE) "OH,MICKEY!" (FF) "I KNEW YOU COULD TRACK HIM DOWN." 1:4513-456E 4513-456E Text data (FD) "PETE'S ON TOP OF THE BUILDING." (FF) "WE BETTER WATCH OUR STEP." (FE) "LET'S GO!" 1:456F-45C3 456F-45C3 Text data (FD) "PETE'S A TOUGH GUY." (FF) "WE GOTTA BE CAREFUL." (FE) "WE WILL,GOOFY-BUT THANKS" 1:45C4 45C4 Text data (nothing is said) 1:45C5-45DB 45C5-45DB Text data "MICKEY'S HOMETOWN" 1:45DC-45E8 45DC-45E8 Text data "THE WOODS" 1:45E9-45F7 45E9-45F7 Text data "THE MOUNTAIN" 1:45F8-4613 45F7-4613 Text data "THE INDUSTRIAL AREA" 1:4614-4631 4614-4631 Text data "THE BUSINESS DISTRICT" 1:4632-4651 4632-4651 Text data "PLEASE SELECT YOUR PLAYER." 1:4652-46B2 4652-46B2 Text data "GAME OVER!" (FF) "HEY, YOU THERE!" (FF) "ARE YOU GONNA KEEP CHASING ME?" (FF) "YES-PUSH A NO -PUSH B" 1:46B3-46C0 46B3-46C0 Text data "GAME OVER!" 1:61D7-xxxx 61D7-xxxx Item data pointer table (use 2*itemID to offset to the appropriate item) 6:57F2-57F7 197F2-197F7 Pointer table with only 3 pointers, not sure what these are for 6:57F8-5821 197F8-19821 Stage 1-1 pointer table (6 pointers: 1=level data/2=metatile data/5=metatile filler for background once a mystery block removed/6=mystery block data) 6:5822-59E2 19822-199E2 Stage 1-1 level data (succession of screens of 8x8 metatiles, each 4x4 tiles; stage length is defined elsewhere) 6:5A22-xxxx 19A22-xxxxx Stage 1-1 metatile definitions 6:6A2A-6A39 1AA2A-1AA39 Stage 1-1 mystery block pointer table (8 pointers, one for each of the 8 screens of 1-1) 6:6A3A-6A5C 1AA3A-1AA5C Stage 1-1 mystery block data (3 byte chunks: Xpos/Ypos/itemID, where itemID={coin=43/heart=46/1 star=49/5 stars=4C/1UP=4F}; FF=screen separator 6:69DC 1A9DC Stage 1-1 length (in screens) 6:6C68 1AC68 Stage 1-2 length 6:6EEB 1AEEB Stage 1-3 length 6:7A35 1BA35 Stage 2-1 length