Mickey's Dangerous Chase/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
  1:4000-404D    4000-4055      Pointer table
  1:4000-404D    4000-4055      Pointer table
  1:4056-405F    4056-405F      Text data "LOOK!" (VRAM address + nbr of tiles; FF=stop/FE=change speaker)
  1:4056-405F    4056-405F      Text data "LOOK!" (VRAM address + nbr of tiles; FF=stop/FE=change speaker)
  1:4060-408A     4060-408A     Text data "PETE WENT INTO THE SHOPPING CENTER!"
  1:4060-40A1     4060-40A1     Text data "PETE WENT INTO THE SHOPPING CENTER!" (change speaker) "LET'S FOLLOW HIM."
1:408C
  1:45C5-45DB    45C5-45DB      Text data "MICKEY'S HOMETOWN"
  1:45C5-45DB    45C5-45DB      Text data "MICKEY'S HOMETOWN"
  1:45DC-45E8    45DC-45E8      Text data "THE WOODS"
  1:45DC-45E8    45DC-45E8      Text data "THE WOODS"

Revision as of 22:21, 2 June 2023

Address        In ROM          Description
---------------------------------------------
1:4000-404D     4000-4055      Pointer table
1:4056-405F     4056-405F      Text data "LOOK!" (VRAM address + nbr of tiles; FF=stop/FE=change speaker)
1:4060-40A1     4060-40A1      Text data "PETE WENT INTO THE SHOPPING CENTER!" (change speaker) "LET'S FOLLOW HIM."
1:45C5-45DB     45C5-45DB      Text data "MICKEY'S HOMETOWN"
1:45DC-45E8     45DC-45E8      Text data "THE WOODS"
1:45E9-45F8     45E9-45F8      Text data "THE MOUNTAIN"
1:45F8-4603     45F8-4603      Text data "THE INDUSTRIAL AREA"
1:4614-4630     4614-4630      Text data "THE BUSINESS DISTRICT"
1:4632-4651     4632-4651      Text data "PLEASE SELECT YOUR PLAYER."
1:4652-465F     4652-465F      Text data "GAME OVER"
1:61D7-xxxx     61D7-xxxx      Item data pointer table (use 2*itemID to offset to the appropriate item)

6:57F2-57F7     197F2-197F7    Pointer table with only 3 pointers, not sure what these are for
6:57F8-5821     197F8-19821    Stage 1-1 pointer table (6 pointers: 1=level data/2=metatile data/5=metatile filler for background once a mystery block removed/6=mystery block data)
6:5822-59E2     19822-199E2    Stage 1-1 level data (succession of screens of 8x8 metatiles, each 4x4 tiles; stage length is defined elsewhere)
6:5A22-xxxx     19A22-xxxxx    Stage 1-1 metatile definitions
6:6A2A-6A39     1AA2A-1AA39    Stage 1-1 mystery block pointer table (8 pointers, one for each of the 8 screens of 1-1)
6:6A3A-6A5C     1AA3A-1AA5C    Stage 1-1 mystery block data (3 byte chunks: Xpos/Ypos/itemID, where itemID={coin=43/heart=46/1 star=49/5 stars=4C/1UP=4F}; FF=screen separator
6:69DC          1A9DC          Stage 1-1 length (in screens)
6:6C68          1AC68          Stage 1-2 length
6:6EEB          1AEEB          Stage 1-3 length
6:7A35          1BA35          Stage 2-1 length