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Castlevania: The Adventure/ROM map: Difference between revisions
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0x0000 (RST0:jumptable) jumptable following RST0 call by register A. | 0x0000 (RST0:jumptable) jumptable following RST0 call by register A. | ||
0x09AA-09B1 Timer data pointer table (4 pointers, one per stage) | 0x09AA-09B1 Timer data pointer table (4 pointers, one per stage) | ||
0x09B2- | 0x09B2-09B7 Stage 1 timer data (2 bytes for each clear point) | ||
0x09B8-09BF Stage 2 timer data | 0x09B8-09BF Stage 2 timer data | ||
0x09C0-09B5 Stage 3 timer data | 0x09C0-09B5 Stage 3 timer data |
Revision as of 17:12, 26 May 2023
The following article is a ROM map for Castlevania: The Adventure.
(r:symbol) marks the start of a callable subroutine. (RSTxy:symbol) marks a callable subroutine which can be called with the special quick-access RST commands.
Address Description ---------------------------- 0x0000 (RST0:jumptable) jumptable following RST0 call by register A. 0x09AA-09B1 Timer data pointer table (4 pointers, one per stage) 0x09B2-09B7 Stage 1 timer data (2 bytes for each clear point) 0x09B8-09BF Stage 2 timer data 0x09C0-09B5 Stage 3 timer data 0x09B6-09BC Stage 4 timer data
0x1833 Belmont's state jumptable
0x3505-350C Stage data pointer table (4 pointers, one per stage). 0x350D-3526 Stage 1 sublevel data pointer table (8 pointers, one for each sublevel). 0x3527-351C Stage 2 sublevel data pointer table 0x351D-3546 Stage 3 sublevel data pointer table 0x3547-356D Stage 4 sublevel data pointer table 0x35B0-35C8 Stage 1 sublevel 1 screen 1 definition (25 bytes, defining the screen row by row of metatiles) 0x35C9-35E1 Stage 1 sublevel 1 screen 2 definition ... 0x3614-362C Stage 1 sublevel 1 screen 5 definition