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Super Mario Bros. 2 (NES)/ROM map: Difference between revisions
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{rommap|game=Super Mario Bros. 2}} | |||
== ROM Map == | == ROM Map == | ||
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== Miscellaneous Data == | == Miscellaneous Data == | ||
0x000C77 - Amount of time needed to charge jump | |||
0x00102A - Number of cherries required for Starman | |||
0x001034 - sound effect for grabbing a cherry | |||
0x0010DF - Item pulled once the 1-Up flag is activated | |||
0x0010F2 - Sprite pulled after number of big vegetables pulled is activated | |||
0x0011FE - Button for opening doors | |||
0X001820 ~ 0X001A1C - Text for Title | |||
0X001892 ~ 0X0018B1 - Palettes for Title screen | |||
0x001AA9 - song to play at Title screen | |||
0x004099 - Sound effect from falling in 1-1 | |||
0x004556 - Number of enemies defeated for heart | |||
0x004C4A - Panser's spitting time | |||
0x004C74 - Grey panser's spitting direction | |||
0x004D53 - Jump height on coming out of jars | |||
0x004F4E - Sprite Graphic to use for Heart floating | |||
0x004F7B - Health for Birdos | |||
0x004FA8 - Birdo's jump height | |||
0x004FC3 - Birdo's spitting time | |||
0x004FD6 - Birdo's speed (right) | |||
0x004FDC - Birdo's speed (left) | |||
0x004FEA - Birdo's spitting sound | |||
0x005061 - Sound a 1-up makes | |||
0X0050B8 - sound effect for grabbing a mushroom | |||
0x0050CB - Amount of time the stop watch is active | |||
0x0053C7 - Jumping Ninja's 1st jump | |||
0x0053C8 - Jumping Ninja's 2nd jump | |||
0x0053C9 - Running Ninja's 1st jump | |||
0x0053CA - Running Ninja's 2nd jump | |||
0X005523 - Tweeter AI (it can follow you) | |||
0x00552A - Tweeter jump before the other jump | |||
0x00552E - Tweeter's number of jumps of first jump before the second jump | |||
0x005532 - Tweeter's other jump after performing the previous jump | |||
0x00556C - Snifit's jump height | |||
0x0055A3 - Snifit's spitting time | |||
0x005703 - Amount of time the ground shakes from a POW | |||
0x005818 ~ 0x005848 - How the Doors open | |||
0x0059C4 ~ 0x0059C7 - Graphic combos for Shy Guys | |||
0x0059C8 ~ 0x0059CB - (Not used?) | |||
0x0059CC ~ 0x0059CF - Graphic combos for Tweeter | |||
0x0059D0 ~ 0x0059D3 - Graphic combos for Porcupo | |||
0x0059D4 ~ 0x0059D7 - Graphic combos for Snifits | |||
0x0059D8 ~ 0x0059DB - Graphic combos for Bob-Omb | |||
0x0059DC ~ 0x0059E3 - Graphic combos for Albatoss | |||
0x0059E4 ~ 0x0059E7 - Graphic combos for Ninjas | |||
0x0059E8 ~ 0x0059EB - Graphic combos for Beezos | |||
0x0059Ec ~ 0x0059ED - Graphic combos for Small Vegetable | |||
0x0059EE ~ 0x0059EF - Graphic combos for Large Vegetable | |||
0x0059F0 ~ 0x0059F1 - Graphic combos for Trouter | |||
0x0059F2 ~ 0x0059F3 - Graphic combos for Shell | |||
0x0059F4 ~ 0x0059F7 - Graphic combos for Coin | |||
0x0059F8 ~ 0x0059F9 - Graphic combos for Bomb | |||
0x0059FA ~ 0x0059FB - Graphic combos for Another Bomb? | |||
0x0059FC ~ 0x0059FD - Graphic combos for Mushroom Block | |||
0x0059FE ~ 0x0059FF - Graphic combos for POW Block | |||
0x005A00 ~ 0x005A01 - Graphic combos for POW Block Crumble 1 | |||
0x005A02 ~ 0x005A03 - Graphic combos for POW Block Crumble 2 | |||
0x005A04 ~ 0x005A05 - ??? | |||
0x005A06 ~ 0x005A09 - Graphic combos for Rolling Log | |||
0x005A0A ~ 0x005A19 - Graphic combos for Poof! Clouds (1Up collected, Door disappears) | |||
0x005A1A ~ 0x005A1B - Graphic combos for Stray Bullet | |||
0x005A1C ~ 0x005A1D - Graphic combos for Another Stray Bullet | |||
0x005A1E ~ 0x005A35 - Graphic combos for Birdo | |||
0x005A36 ~ 0x005A37 - Graphic combos for Stray Egg | |||
0x005A38 ~ 0x005A39 - Graphic combos for Another Stray Egg | |||
0x005A3A ~ 0x005A3D - Graphic combos for Red Door | |||
0x005A3E ~ 0x005A41 - Graphic combos for Area behind Red Door | |||
0x005A42 ~ 0x005A45 - ??? | |||
0x005A46 ~ 0x005A47 - Graphic combos for Key | |||
0x005A48 ~ 0x005A49 - Graphic combos for Potion | |||
0x005A4A ~ 0x005A4B - Graphic combos for Trouter | |||
0x005A4C ~ 0x005A4F - Graphic combos for Hoopstar | |||
0x005A50 ~ 0x005A51 - Graphic combos for Phanto | |||
0x005A52 ~ 0x005A55 - Graphic combos for Top Closed Hawkmouth | |||
0x005A56 ~ 0x005A5D - Graphic combos for Hawkmouth | |||
0x005A5E ~ 0x005A5F - Graphic combos for inside Closed Hawkmouth (blocking sprite?) | |||
0x005A60 ~ 0x005A61 - Graphic combos for Bottom Closed Hawkmouth | |||
0x005A62 ~ 0x005A63 - Graphic combos for Crystal | |||
0x005A64 ~ 0x005A65 - Graphic combos for Mushroom | |||
0x005A66 ~ 0x005A67 - Graphic combos for 1-Up | |||
0x005A68 ~ 0x005A69 - Graphic combos for Stop Watch | |||
0x005A6A ~ 0x005A6B - Graphic combos for Starman | |||
0x005A6C ~ 0x005A6F - Graphic combos for Stray Fireball | |||
0x005A70 ~ 0x005A75 - Graphic combos for Pansar | |||
0x005A76 ~ 0x005A77 - Graphic combos for Sand lifted 1 | |||
0x005A78 ~ 0x005A79 - Graphic combos for Sand lifted 2 | |||
0x005A7A ~ 0x005A7D - Graphic combos for Spark | |||
* | **Sprite Pointers for sprites allowing two frames; Works differently for area specific enemies (needs extensive testing). | ||
* | |||
0x005A7F - Sprite Pointer for Walk-off Shyguy | |||
0x005A80 - Sprite Pointer for Tweeter | |||
0x005A81 - Sprite Pointer for Smart Shyguy | |||
0x005A82 - Sprite Pointer for Porcupo | |||
0x005A83 - Sprite Pointer for Walk-off Snifit | |||
0x005A84 - Sprite Pointer for Jumping Snifit | |||
0x005A85 - Sprite Pointer for Smart Snifit | |||
0x005A86 - Sprite Pointer for Ostro | |||
0x005A87 - Sprite Pointer for Bob-Omb | |||
0x005A88 - Sprite Pointer for Albatoss with Bob-Omb | |||
0x005A89 - Sprite Pointer for Albatoss goes right | |||
0x005A8A - Sprite Pointer for Albatoss goes left | |||
0x005A8B - Sprite Pointer for Running Ninja | |||
0x005A8C - Sprite Pointer for Jumping Ninja | |||
0x005A8D - Sprite Pointer for Swooping Beezo | |||
0x005A8E - Sprite Pointer for Straight Beezo | |||
0x005A8F - Sprite Pointer for Wart's Bubble | |||
0x005A90 - Sprite Pointer for Pidgit | |||
0x005A91 - Sprite Pointer for Trouter | |||
0x005A92 - Sprite Pointer for Hoopstar | |||
0x005A93 - Sprite Pointer for Shy Guy from Jar generator (useless) | |||
0x005A94 - Sprite Pointer for Bob-Omb from Jar generator (useless) | |||
0x005A95 - Sprite Pointer for Phanto | |||
0x005A96 - Sprite Pointer for Cobrat in Jar | |||
0x005A97 - Sprite Pointer for Cobrat in Sand | |||
0x005A98 - Sprite Pointer for Pokey | |||
0x005A99 - Sprite Pointer for Stray Bullet | |||
0x005A9A - Sprite Pointer for Birdo | |||
0x005A9B - Sprite Pointer for Mouser | |||
0x005A9C - Sprite Pointer for Stray Egg | |||
0x005A9D - Sprite Pointer for Tryclyde | |||
0x005A9E - Sprite Pointer for Stray Fireball | |||
0x005A9F - Sprite Pointer for Clawgrip | |||
0x005AA0 - Sprite Pointer for Stray Rock | |||
0x005AA1 - Sprite Pointer for Still Pansar | |||
0x005AA2 - Sprite Pointer for Walking Pansar | |||
0x005AA3 - Sprite Pointer for Walking Pansar | |||
0x005AA4 - Sprite Pointer for Autobomb | |||
0x005AA5 - Sprite Pointer for Stray Autobomb Fire | |||
0x005AA6 - Sprite Pointer for Whale Spout | |||
0x005AA7 - Sprite Pointer for Flurry | |||
0x005AA8 - Sprite Pointer for Fryguy | |||
0x005AA9 - Sprite Pointer for Little Fry | |||
0x005AAA - Sprite Pointer for Wart | |||
0x005AAB - Sprite Pointer for Hawkmouth | |||
0x005AAC - Sprite Pointer for Spark 1 | |||
0x005AAD - Sprite Pointer for Spark 2 | |||
0x005AAE - Sprite Pointer for Spark 3 | |||
0x005AAF - Sprite Pointer for Spark 4 | |||
0x005AB0 - Sprite Pointer for Small Vegetable | |||
0x005AB1 - Sprite Pointer for Large Vegetable | |||
0x005AB2 - Sprite Pointer for Alt. Vegetable in Wart's room | |||
0x005AB3 - Sprite Pointer for Turtle Shell | |||
0x005AB4 - Sprite Pointer for Coins | |||
0x005AB5 - Sprite Pointer for Bombs | |||
0x005AB6 - Sprite Pointer for Rocket | |||
0x005AB7 - Sprite Pointer for Mushroom Block | |||
0x005AB8 - Sprite Pointer for POW Block | |||
0x005AB9 - Sprite Pointer for Rolling Logs | |||
0x005ABA - Sprite Pointer for Sub-Space Door | |||
0x005ABB - Sprite Pointer for Key | |||
0x005ABC - Sprite Pointer for Magic Potion | |||
0x005ABD - Sprite Pointer for Mushroom | |||
0x005ABE - Sprite Pointer for 1-Up Mushroom | |||
0x005ABF - Sprite Pointer for ??? | |||
0x005AC0 - Sprite Pointer for ??? | |||
0x005AC1 - Sprite Pointer for ??? | |||
0x005AC2 - Sprite Pointer for Crystal Ball | |||
0x005AC3 - Sprite Pointer for Starman | |||
0x005AC4 - Sprite Pointer for Stopwatch | |||
0x006040 ~ 0x006043 - Graphic combos for Pidget | |||
0x006044 ~ 0x006053 - Graphic combos for Pidget's Carpet | |||
0x006054 ~ 0x006077 - Graphic combos for Mouser | |||
0x006078 ~ 0x00607B - Graphic combos for Bomb held by Mouser | |||
0x00607C ~ 0x00607F - Graphic combos for Ostro rider | |||
0x006080 ~ 0x006087 - Graphic combos for Ostro | |||
0x006088 ~ 0x00609B - Graphic combos for Tryclyde | |||
0x00609C ~ 0x0060AB - Graphic combos for Cobrat | |||
0x0060AC ~ 0x0060B3 - Graphic combos for Pokey | |||
0x0060B4 ~ 0x0060B9 - Graphic combos for Autobomb | |||
0x0060BA ~ 0x0060BB - Graphic combos for Stray Autobomb Fire | |||
0x0060BC ~ 0x0060BF - Graphic combos for Autobomb rider | |||
0x0060C0 ~ 0x0060CF - Graphic combos for Fryguy | |||
0x0060D0 ~ 0x0060D1 - Graphic combos for Little Fry | |||
0x0060D2 ~ 0x0060D3 - Graphic combos for Top of Whale Spout | |||
0x0060D4 ~ 0x0060D5 - Graphic combos for Smoke from Rocket | |||
0x0060D6 ~ 0x0060D9 - Graphic combos for Rocket | |||
0x0060DA ~ 0x0060DD - Graphic combos for Flurry | |||
0x0060DE ~ 0x0060FD - Graphic combos for Wart | |||
0x0060FE ~ 0x006101 - Graphic combos for Wart's Bubbles | |||
0x006102 ~ 0x006115 - Graphic combos for Claw Grip | |||
0x006116 ~ 0x006119 - Graphic combos for Stray Rock | |||
0x00611E - Health for Claw Grip of World 5 | |||
0x006171 - Claw Grip's rock throwing time | |||
0x0061D5 - Rock speed | |||
0X006486 - Amount of time to fly Pidget's carpet | |||
0x00657F - Health for Mouser of World 1 | |||
0x006586 - Health for Mouser of World 3 | |||
0x0065B0 - Mouser's jump height | |||
0x0065BC - Mouser's bomb holding time | |||
0x0065F4 - Mouser's bomb throwing height | |||
0x0065FB - Time before bomb explosion | |||
0x0065FF - Mouser's bomb throwing speed | |||
0x00673D - Health for Triclydes | |||
0x0068BB - Triclyde's spitting sound | |||
0x006C7E - Health for Fry Guy of World 4 | |||
0x006FF7 - Health for Hawkmouth of World 7 | |||
0x0070BB - Health for revived Hawkmouth | |||
0x0070C6 - Amount of time Hawkmouth is open (before Wart) | |||
0x0071E0 - Health for Wart of World 7 | |||
0x00721D - Wart's speed (left) | |||
0x007223 - Wart's speed (right) | |||
0x00782A - Length of Starman | |||
0x007E7D - Pointer to tiles used for life bar | |||
0x007E66 - Starting Y position | |||
0x007E83 - Starting X position | |||
0x007E88 - Life bar properties (palette, mirroring, etc.) | |||
0x007E93 - Space between each life bar | |||
0x00819F ~ 0x0081C5 - Sound Effect data for Subspace Door appearing | |||
0x0081C6 ~ 0x0081EC - Sound Effect data for Throwing | |||
0x0081ED ~ 0x00820B - Sound Effect data for Birdo Egg Spit | |||
0x00820C ~ 0x008212 - Sound Effect data for Cherry grab, selection, etc. | |||
0x008213 ~ 0x008229 - Sound Effect for Enemy hit | |||
0x00822A ~ 0x008243 - Sound Effect data for Stop Watch click | |||
0x008244 ~ 0x008275 - Sound Effect data for Wart Bubble Spit | |||
0x008276 ~ 0x00829D - Sound Effect data for 1-Up grab | |||
0x009010 - Pointer for Mushroom Grab | |||
0x009011 - Pointer for Boss beaten | |||
0x009012 - Pointer for Getting Lives in Bonus Chance | |||
0x009013 - Pointer for Dying | |||
0x009014 - Pointer for Game Over | |||
0x009015 - Pointer for Crystal Grab | |||
0x009016 - ??? | |||
0x009017 ~ 0x00901F - Pointers for Character seleciion Screen | |||
0x009020 ~ 0x009026 - Pointers for Main Theme | |||
0x009027 - Pointer for Boss Theme | |||
0x009028 - Pointer for Star Grab Music | |||
0x009029 - Pointer for Wart's Room Music | |||
0x00902A ~ 0x00902D - Pointers for Title Screen Music | |||
0x00902E ~ 0x009032 - Pointers for Sub-Space Music | |||
0x009033 ~ 0x009038 - Pointers for Ending | |||
0x009039 - Pointer for Underground, Cave Music | |||
0x00903A - Music Header for Selection Part 1 | |||
0x009040 - Music Header for Selection Part 2 | |||
0x009046 - Music Header for Selection Part 3 | |||
0x00904C - Music Header for Selection Part 5 | |||
0x009052 - Music Header for Selection Part 6 | |||
0x009058 - Music Header for Main Theme Part 1 | |||
0x00905E - Music Header for Main Theme Part 2 | |||
0x009064 - Music Header for Main Theme Part 3 | |||
0x00906A - Music Header for Main Theme Part 4 | |||
0x009070 - Music Header for Main Theme Part 5 | |||
0x009072 - Music Header for Boss Theme | |||
0x009076 - Music Header for Main Theme Part 6 | |||
0x00907C - Music Header for Cave | |||
0x009094 - Music Header for Crystal/1-Up won | |||
0x00909E ~ 0x0090A3 - Beat a boss | |||
0x0090A9 - Music Header for Beginning of Bonus | |||
0x0090A3 - Music Header for Selection Part 9 | |||
0x0090AE - Music Header for Selection Part 8 | |||
0x0090B4 - Music Header for Death (only 1 part) | |||
0x0090B9 - Music Header for Selection Part 7 | |||
0x0090BF - Music Header for Title Part 2 | |||
0x0090C5 - Music Header for Title Part 1 | |||
0x0090CB - Music Header for Title Part 3 | |||
0x0090D1 - Music Header for Title Part 4 | |||
0x0090D7 - Music Header for Subspace Part 1 | |||
0x0090DD - Music Header for Subspace Part 2 | |||
0x00912E ~ 0x0091AB - Music Data for Ending (Part 1) | |||
0x0091AC ~ 0x00921C - Music Data for Ending (Part 2) | |||
0x00921D ~ 0x00928F - Music Data for Ending (Part 5) | |||
0x009290 ~ 0x009301 - Music Data for Ending (Part 3) | |||
0x009302 ~ 0x009385 - Music Data for Ending (Part 4) | |||
0x009386 ~ 0x009478 - Music Data for Ending (Part 6) | |||
0x009479 ~ 0x0094CC - Music Data for Star | |||
0x0094CD ~ 0x00955F - Music Data for Underground | |||
0X009560 ~ 0x0095B2 - Music Data for Subspace (Part 1) | |||
0X0095B3 ~ 0x0095EF - Music Data for Subspace (Part 2) | |||
0X0095F0 ~ 0x00961E - Music Data for Subspace (Part 3) | |||
0X00961F ~ 0x00965D - Music Data for Subspace (Part 4) | |||
0X00964E ~ 0x0096B6 - Music Data for Intro (Part 2) | |||
0X0096B7 ~ 0x0097A3 - Music Data for Intro (Part 1) | |||
0X0097A4 ~ 0x009887 - Music Data for Intro (Part 3) | |||
0X009888 ~ 0x0098BC - Music Data for Intro (Part 4) | |||
0X0098BD ~ 0x00996B - Music Data for Selection (Part 1) | |||
0X00996C ~ 0x0099A9 - Music Data for Selection (Part 2) | |||
0X0099AA ~ 0x0099AD - Music Data for Selection (Part 3) | |||
0X0099AE ~ 0x009A35 - Music Data for Selection (Part 4) | |||
0X009A36 ~ 0x009A6C - Music Data for Selection (Part 5) | |||
0X009A6D ~ 0x009AEE - Music Data for Selection (Part 8) | |||
0X009AEF ~ 0x009BA2 - Music Data for Selection (Part 7) | |||
0X009BA3 ~ 0x009BE3 - Music Data for Selection (Part 6) | |||
0X009BE4 ~ 0x009C2F - Music Data for Main Theme (Part 1) | |||
0X009C30 ~ 0x009D08 - Music Data for Main Theme (Part 2) | |||
0X009D09 ~ 0x009D4E - Music Data for Main Theme (Part 3) | |||
0X009D4F ~ 0x009E0F - Music Data for Main Theme (Part 4) | |||
0X009E10 ~ 0x009E5C - Music Data for Main Theme (Part 5) | |||
0X009E5D ~ 0x009F2B - Music Data for Main Theme (Part 6) | |||
0X009F2C ~ 0x009FD6 - Music Data for Boss | |||
0X009FD7 ~ 0x00A0CA - Music Data for Wart | |||
0X00A0CB ~ 0x00A0DD - Music Data for Bonus | |||
0X00A0DE ~ 0x00A101 - Music Data for Game Over | |||
0X00A102 ~ 0x00A157 - Music Data for Boss Beaten | |||
0X00A158 ~ 0x00A17E - Music Data for Bonus 2 | |||
0X00A17F = Music Data for Dying, Losing Bonus Chance | |||
0x00A19E ~ 0x00A3FE - Instruments | |||
0x00A25C ~ 0x00A260 - Instrument ??? | |||
* | ***Palettes are seperated by FF in the sprite sections | ||
0x00C02C ~ 0x00C03B - Palette for World 1 Light Exterior | |||
0x00C03C ~ 0x00C04B - Palette for World 1 Dark Interior 1 | |||
0x00C04C ~ 0x00C05B - Palette for World 1 Dark Interior 2 | |||
0x00C05C ~ 0x00C06B - Palette for World 1 Jar | |||
0x00C06C ~ 0x00C07B - Palette for World 1 Castle Interior | |||
0x00C07C ~ 0x00C08B - Palette for World 1 Boss Room | |||
0x00C08C ~ 0x00C09B - Palette for World 1 Sub-Space | |||
0x00C09C ~ 0x00C0A7 - World 1 Enemy Palette for Set #1 | |||
0x00C0A8 ~ 0x00C0B3 - World 1 Enemy Palette for Set #2 | |||
0x00C0B4 ~ 0x00C0BF - World 1 Enemy Palette for Set #3 | |||
0x00C0C0 ~ 0x00C0CF - Palette for World 2 Light Exterior | |||
0x00C0D0 ~ 0x00C0DF - Palette for World 2 Dark Interior 1 | |||
0x00C0E0 ~ 0x00C0EF - Palette for World 2 Dark Interior 2 | |||
0x00C0F0 ~ 0x00C0FF - Palette for World 2 Jar | |||
0x00C100 ~ 0x00C10F - Palette for World 2 Castle Interior | |||
0x00C110 ~ 0x00C11F - Palette for World 2 Boss Room | |||
0x00C120 ~ 0x00C12F - Palette for World 2 Sub-Space | |||
0x00C130 ~ 0x00C13B - World 2 Enemy Palette for Set #1 | |||
0x00C13C ~ 0x00C147 - World 2 Enemy Palette for Set #2 | |||
0x00C148 ~ 0x00C153 - World 2 Enemy Palette for Set #3 | |||
0x00C154 ~ 0x00C163 - Palette for World 3 Light Exterior | |||
0x00C164 ~ 0x00C173 - Palette for World 3 Dark Interior 1 | |||
0x00C174 ~ 0x00C183 - Palette for World 3 Dark Interior 2 | |||
0x00C184 ~ 0x00C193 - Palette for World 3 Jar | |||
0x00C194 ~ 0x00C1A3 - Palette for World 3 Castle Interior | |||
0x00C1A4 ~ 0x00C1B3 - Palette for World 3 Boss Room | |||
0x00C1B4 ~ 0x00C1C3 - Palette for World 3 Sub-Space | |||
0x00C1C4 ~ 0x00C1CF - World 3 Enemy Palette for Set #1 | |||
0x00C1D0 ~ 0x00C1DB - World 3 Enemy Palette for Set #2 | |||
0x00C1DC ~ 0x00C1E7 - World 3 Enemy Palette for Set #3 | |||
0x00C1E8 ~ 0x00C1F7 - Palette for World 4 Light Exterior | |||
0x00C1F8 ~ 0x00C207 - Palette for World 4 Dark Interior 1 | |||
0x00C208 ~ 0x00C217 - Palette for World 4 Dark Interior 2 | |||
0x00C218 ~ 0x00C227 - Palette for World 4 Jar | |||
0x00C228 ~ 0x00C237 - Palette for World 4 Castle Interior | |||
0x00C238 ~ 0x00C247 - Palette for World 4 Boss Room | |||
0x00C248 ~ 0x00C257 - Palette for World 4 Sub-Space | |||
0x00C258 ~ 0x00C263 - World 4 Enemy Palette for Set #1 | |||
0x00C264 ~ 0x00C26F - World 4 Enemy Palette for Set #2 | |||
0x00C270 ~ 0x00C27B - World 4 Enemy Palette for Set #3 | |||
0x00C27C ~ 0x00C28B - Palette for World 5 Light Exterior | |||
0x00C28C ~ 0x00C29B - Palette for World 5 Dark Interior 1 | |||
0x00C29C ~ 0x00C2AB - Palette for World 5 Dark Interior 2 | |||
0x00C2AC ~ 0x00C2BB - Palette for World 5 Jar | |||
0x00C2BC ~ 0x00C2CB - Palette for World 5 Castle Interior | |||
0x00C2CC ~ 0x00C2DB - Palette for World 5 Boss Room | |||
0x00C2DC ~ 0x00C2EB - Palette for World 5 Sub-Space | |||
0x00C2EC ~ 0x00C2F7 - World 5 Enemy Palette for Set #1 | |||
0x00C2F7 ~ 0x00C303 - World 5 Enemy Palette for Set #2 | |||
0x00C304 ~ 0x00C30F - World 5 Enemy Palette for Set #3 | |||
0x00C310 ~ 0x00C31F - Palette for World 6 Light Exterior | |||
0x00C320 ~ 0x00C32F - Palette for World 6 Dark Interior 1 | |||
0x00C330 ~ 0x00C33F - Palette for World 6 Dark Interior 2 | |||
0x00C340 ~ 0x00C34F - Palette for World 6 Jar | |||
0x00C350 ~ 0x00C35F - Palette for World 6 Castle Interior | |||
0x00C360 ~ 0x00C36F - Palette for World 6 Boss Room | |||
0x00C370 ~ 0x00C37F - Palette for World 6 Sub-Space | |||
0x00C380 ~ 0x00C38B - World 6 Enemy Palette for Set #1 | |||
0x00C38C ~ 0x00C397 - World 6 Enemy Palette for Set #2 | |||
0x00C398 ~ 0x00C3A3 - World 6 Enemy Palette for Set #3 | |||
0x00C3A4 ~ 0x00C3B3 - Palette for World 7 Light Exterior | |||
0x00C3B4 ~ 0x00C3C3 - Palette for World 7 Dark Interior 1 | |||
0x00C3C4 ~ 0x00C3D3 - Palette for World 7 Dark Interior 2 | |||
0x00C3D4 ~ 0x00C3E3 - Palette for World 7 Jar | |||
0x00C3E4 ~ 0x00C3F3 - Palette for World 7 Castle Interior | |||
0x00C3F4 ~ 0x00C403 - Palette for World 7 Boss Room | |||
0x00C404 ~ 0x00C413 - Palette for World 7 Sub-Space | |||
0x00C414 ~ 0x00C41F - World 7 Enemy Palette for Set #1 | |||
0x00C420 ~ 0x00C42B - World 7 Enemy Palette for Set #2 | |||
0x00C42C ~ 0x00C437 - World 7 Enemy Palette for Set #3 | |||
0x00C438 - World 1 Ground Type status (ice, etc.) | |||
0x00C439 - World 2 Ground Type status (ice, etc.) | |||
0x00C43A - World 3 Ground Type status (ice, etc.) | |||
0x00C43B - World 4 Ground Type status (ice, etc.) | |||
0x00C43C - World 5 Ground Type status (ice, etc.) | |||
0x00C43D - World 6 Ground Type status (ice, etc.) | |||
0x00C43F - World 7 Ground Type status (ice, etc.) | |||
0x00C440 - Pick-up sand status (vertical areas) | |||
0x00C446 - World 1 Type of ground | |||
0x00C447 - World 2 Type of ground | |||
0x00C448 - World 3 Type of ground | |||
0x00C449 - World 4 Type of ground | |||
0x00C44A - World 5 Type of ground | |||
0x00C44B - World 6 Type of ground | |||
0x00C44C - World 7 Type of ground | |||
0x00C44D - World 1 Interior Type status (ice, etc.) | |||
0x00C44E - World 2 Interior Type status (ice, etc.) | |||
0x00C44F - World 3 Interior Type status (ice, etc.) | |||
0x00C450 - World 4 Interior Type status (ice, etc.) | |||
0x00C451 - World 5 Interior Type status (ice, etc.) | |||
0x00C452 - World 6 Interior Type status (ice, etc.) | |||
0x00C453 - World 7 Interior Type status (ice, etc.) | |||
Note about these addressed, they correspond with the PPU data (some need tweaking to change properties to act normal, eg. some tiles make object solid): | |||
01 - Tile for large cloud (left) (Color #1) | |||
02 - Tile for large cloud (right) (Color #1) | |||
03 - Tile for small cloud (Color #1) | |||
04 - Tile for Waterfall (top) (Color #1) | |||
05 - Tile for Waterfall (bottom) (Color #1) | |||
07 - Tile for Chain (Color #1) | |||
08 - Tile for Water (top) (Color #1) | |||
09 - Tile for left side of World 7 hill (Color #1) | |||
0A - Tile for Water (bottom) (Color #1) | |||
0B - Tile for center of World 7 hill (Color #1) | |||
0C - Tile for water under objects in World 4 (Color #1) | |||
0D - Tile for right side of World 7 hill (Color #1) | |||
11 - Tile for under Whale's tail (Color #1) | |||
12 - Tile for X-block (passable) (Color #1) | |||
13 - Tile for Walking Cloud (left side) (Color #1) | |||
14 - Tile for Walking Cloud (middle) (Color #1) | |||
15 - Tile for Walking Cloud (right side) (Color #1) | |||
18 - Tile for Boss's room brick (Color #1) | |||
1A - Tile for Spike (Color #1) | |||
23 - Tile for sky (Color #1) | |||
24 - Tile for mushroom 1 (not interactive) (Color #1) | |||
25 - Tile for mushroom 2 (not interactive) (Color #1) | |||
26 - Tile for Coin root (not in subspace) (Color #1) | |||
27 - Tile for Large Vegetable root (Color #1) | |||
28 - Tile for Small Vegetable root (Color #1) | |||
29 - Tile for Rocket root (Color #1) | |||
2A - Tile for Shell root (Color #1) | |||
2B - Tile for Bomb root (Color #1) | |||
2C - Tile for Potion root (Color #1) | |||
2D - Tile for 1-up root (Color #1) | |||
2E - Tile for POW root (Color #1) | |||
2F - Tile for Bob Omb root (Color #1) | |||
31 - Tile for Cherry (Color #1) | |||
32 - Tile for Red Door's top (Color #1) | |||
33 - Tile for Lock on Red Door's bottom (Color #1) | |||
34 - Tile for Red Door's bottom (Color #1) | |||
35 - Tile for White Door (top and bottom) (Color #1) | |||
36 - Tile for Light Angle from door (top and bottom) (Color #1) | |||
37 - Tile for Light from door (Color #1) | |||
3B - Tile for chain from Wart's castle (Color #1) | |||
3C - Tile for Whale's body (not top) (Color #1) | |||
3D - Tile for Whale's eye (Color #1) | |||
3E - Tile for decorative Phanto (Color #1) | |||
40 - Tile for sky (Color #2) | |||
41 - Tile for mushroom 1 (not interactive) (Color #2) | |||
42 - Tile for mushroom 2 (not interactive) (Color #2) | |||
43 - Tile for Coin root (not in subspace) (Color #2) | |||
44 - Tile for Large Vegetable root (Color #2) | |||
45 - Tile for Small Vegetable root (Color #2) | |||
46 - Tile for Rocket root (Color #2) | |||
47 - Tile for Shell root (Color #2) | |||
48 - Tile for Bomb root (Color #2) | |||
49 - Tile for Potion root (Color #2) | |||
4A - Tile for 1-up root (Color #2) | |||
4B - Tile for POW root (Color #2) | |||
4C - Tile for Bob Omb root (Color #2) | |||
4E - Tile for Cherry (Color #2) | |||
4F - Tile for Red Door's top (Color #2) | |||
50 - Tile for Lock on Red Door's bottom | |||
51 - Tile for Red Door's bottom (Color #2) | |||
52 - Tile for White Door (normal) (Color #2) | |||
53 - Tile for Light Angle to left from door (top and bottom (Color #2) | |||
54 - Tile for Light from door (Color #2) | |||
55 - Tile for Light Angle to right from door (top and bottom) (Color #2) | |||
56 - Tile for White Door (Goes to Bonus) (Color #2) | |||
57 - Tile for Lock on Red Door's bottom (Color #2) | |||
58 - Tile for chain from Wart's castle | |||
5B - Tile for decorative Phanto (Color #2) | |||
64 - Tile for Wart's room blocks (Color #2) | |||
65 - Tile for Bridge (Color #2) | |||
67 - Tile for Conveyer moving left (Color #2) | |||
68 - Tile for Conveyer moving right (Color #2) | |||
69 - Tile for Mushroom Block (Color #2) | |||
6C - Tile for POW (Color #2) | |||
6E - Tile for Bricks (Color #2) | |||
6F - Tile for top of vase type 1 (Color #2) | |||
70 - Tile for vase (middle) (Color #2) | |||
71 - Tile for vase (bottom) (Color #2) | |||
72 - Tile for vases shyguys come out (Color #2) | |||
73 - Tile for top of vase type 2 (glitch?) (Color #2) | |||
7D - Tile for Log/Bone (left side) (Color #2) | |||
7E - Tile for Log/Bone (middle) (Color #2) | |||
7F - Tile for Log/Bone (right side) (Color #2) | |||
80 - Tile for Ladder (Color #3) | |||
81 - Tile for Ladder underground (Color #3) | |||
83 - Tile for Black Door (Color #3) | |||
88 - Tile for speck of star in sky (Color #3) | |||
89 - Tile for star in sky (Color #3) | |||
8A - Tile for slow quick sand (Color #3) | |||
8B - Tile for fast quick sand (Color #3) | |||
8C - Tile for Left side of a bell of the Dream Machine (Color #3) | |||
8D - Tile for Right side of a bell of the Dream Machine (Color #3) | |||
8E - Tile for Left side of a tube of the Dream Machine (Color #3) | |||
8F - Tile for Right side of a tube of the Dream Machine (Color #3) | |||
91 - Tile for Dirt/Sand (Color #3) | |||
93 - Tile for Digging Sand (Color #3) | |||
99 - Tile for Dirt/Sand (Color #3) | |||
9C - Tile for World 7 Outside Bricks (Color #3) | |||
9D - Tile for Bombable Blocks (Color #3) | |||
A3 - Tile for Bricks (Color #3) | |||
A9 - Tile for window arch in World 7 (Color #3) | |||
AA - Tile for Top of a column (Color #3) | |||
AB - Tile for Middle of a column (Color #3) | |||
AC - Tile for Top of a column (Color #3) | |||
B7 - Tile for Top for left side of World 7 hill (Color #3) | |||
B9 - Tile for Top for center of World 7 hill (Color #3) | |||
BB - Tile for Top for right side of World 7 hill (Color #3) | |||
C0 - Tile for Top of a column (Color #4) | |||
C2 - Tile for Vine (Color #4) | |||
CB - Tile for Top for left side of World 7 hill (Color #4) | |||
CD - Tile for Top for center of World 7 hill (Color #4) | |||
CF - Tile for Top for center of World 7 hill (Color #4) | |||
D7 - Tile for Outside Brick (Color #4) | |||
0x00C455 - World 1 Ground below top makeup | |||
0x00C456 - World 1 Ground top makeup | |||
0x00C45D ~ 0x00C45F - World 1 Cave walls makeup | |||
0x00C44E - Inside Jar, Sides | |||
0x00C465 ~ 0x00C457 - World 1 Boss Brick makeup | |||
0x00C482 - World 1 Interior wall/floor makeup | |||
0x00C4B6 - Walls of Jar makeup | |||
0x00C4B7 - Exterior of Jar makeup | |||
0x00C4DD ~ 0x00C4DF - World 3 Tile for Rocks (horizonal area) | |||
0x00C4F9 - Tile to use for waterfall (lower portion) | |||
0x00C511 - Tile to use for Waterfall base | |||
0x00C51D ~ 0x00C51F - World 4 Rock makeup | |||
0x00C529 ~ 0x00C52B - World 4 Water makeup | |||
0x00C53E - World 4 Boss Brick makeup (1 row) | |||
0x00C546 - World 4 Boss Brick makeup (2 row) | |||
0x00C54A - World 4 Boss Brick makeup (3 row) | |||
0x00C561 ~ 0x00C563 - World 4 Interior wall/floor makeup | |||
0x00C565 ~ 0x00C567 - World 5 Boss Brick makeup | |||
0x00C569 ~ 0x00C56B - World 4 | |||
0x00C918 - World 1 Tile for Bombable ? | |||
0x00C919 - World 2 Tile for Bombable ? | |||
0x00C91A - World 3 Tile for Bombable ? | |||
0x00C91B - World 4 Tile for Bombable ? | |||
0x00C91C - World 5 Tile for Bombable ? | |||
0x00C91D - World 6 Tile for Bombable ? | |||
0x00C91E - World 7 Tile for Bombable ? | |||
0x00C922 - World 1 Tiles for rows of X-blocks (passable) | |||
0x00C923 - World 1 Tiles for rows of X-blocks (not passable) | |||
0x00C929 - World 1 Tiles for rows of Small Vegetables | |||
0x00C932 - World 1 Tiles for rows of Spikes | |||
0x00C934 - World 1 Tiles for column of rocks | |||
0x00C935 - World 1 Tiles for columns of Bombable Blocks | |||
0x00C93C - World 1 Tiles for columns of Chains | |||
0x00C944 - World 2 Tiles for rows of Wood Blocks | |||
0x00C945 - World 2 Tiles for rows of X-blocks (passable) | |||
0x00C946 - World 2 Tiles for rows of X-blocks in Boss Room | |||
0x00C949 - World 2 Tiles for rows of X-blocks (not passable) | |||
0x00C96D - World 3 Tiles for rows of X-blocks (not passable) | |||
0x00C96F - World 3 Tiles for rows of Small Vegetable Root | |||
0x00C97D - World 3 Tiles for columns of Bombable Blocks | |||
0x00C983 - World 3 Tile for Ladder | |||
0x00C985 - World 3 Tile for Ladder (underground) | |||
0x00C98B - World 4 Tiles for rows of X-blocks (passable) ice | |||
0x00C993 - World 4 Tile for Small Vegetable Root | |||
0x00C99F - World 4 Tiles for Column of Rocks | |||
0x00C9F7 - World 7 Tile for X-block (passable) | |||
0x00C9FA - World 7 Tile for Bombable Blocks | |||
0x00CA0B - World 7 Tile for Rock (Outside Bricks) | |||
0x00CA02 - World 7 Tile for Small Vegetable Root | |||
0x00CA0E - World 7 Tile for Column at bottom of screen | |||
0x00CA14 - World 7 Tile for columns of Chains | |||
0x00CB50 - Tile for a single Mushroom Block | |||
0x00CB51 - Tile for a single POW Block | |||
0x00CB52 - Tile for a single Bombable Block | |||
0x00CB53 - Tile for a single Vine Block | |||
0x00CB54 - Tile for a small jar | |||
0x00CB55 - Tile for a single Ladder Block | |||
0x00CB56 - Tile for a single Ladder (underground) Block | |||
0x00CB82 - Tile for left side of a walkable cloud | |||
0x00CB84 - Tile for middle of a walkable cloud | |||
0x00CB86 - Tile for right side of a walkable cloud | |||
0x00CBBA - Tile for the Top Left of a hill | |||
0x00CBBB - Tile for the Top Middle of a hill | |||
0x00CBBC - Tile for the Top Right of a hill | |||
0x00CBBD - Tile for the Left side of a hill | |||
0x00CBBE - Tile for the Middle of a hill | |||
0x00CBBF - Tile for the Right side of a hill | |||
0x00CC0E - Tile for the Top Left side of a hill when below the Left side of another hill | |||
0x00CC0F - Tile for the Top Left side of a hill when below the Middle of another hill | |||
0x00CC10 - Tile for the Top Left side of a hill when below the Right side of another hill | |||
0x00CC11 - Tile for the Top Right side of a hill when below the Left side of another hill | |||
0x00CC12 - Tile for the Top Right side of a hill when below the Middle of another hill | |||
0x00CC13 - Tile for the Top Right side of a hill when below the Right side of another hill | |||
0x00CC63 - Tile for the Tree Top | |||
0x00CC65 - Tile for the Tree Trunk | |||
0x00CD40 - Tile for Coin root (not in subspace) | |||
0x00CD41 - Tile for Large Vegetable root | |||
0x00CD42 - Tile for Small Vegetable root | |||
0x00CD43 - Tile for Rocket root | |||
0x00CD44 - Tile for Shell root | |||
0x00CD45 - Tile for Bomb root | |||
0x00CD46 - Tile for Potion root | |||
0x00CD47 - Tile for 1-Up root | |||
0x00CD48 - Tile for POW root | |||
0x00CD49 - Tile for Cherry | |||
0x00CD4A - Tile for Bob Omb root | |||
0x00CD4B - Tile for Mushroom 1 | |||
0x00CD4C - Tile for Decorative Phanto | |||
0x00CD4D - Tile for Mushroom 2 | |||
0x00CDA3 - Tile for Top of Waterfall | |||
0x00CDA4 - Tile for Middle of Waterfall | |||
0x00D967 ~ 0x01000F - Empty | |||
FF = end of level (area) | |||
first four bytes after the FF = Header for levels | |||
0x010010 ~ 0x010024 Starting area data | |||
0x010025 ~ 0x0101C8 Level pointers | |||
0x0101C9 ~ 0x01242D Level data | |||
0x01242E ~ 0x0124FF Empty | |||
0x012500 ~ 0x012563 Important data??? | |||
0x012564 ~ 0x012707 Enemy pointers | |||
0x012708 ~ 0x01303F Enemy data | |||
0x013040 ~ 0x01400F Empty | |||
0x014010 ~ 0x0140AF - Card inset for Worlds 1-6 | |||
0x0140B0 ~ 0x01414F - Card inset for World 7 | |||
0x01427F - Bonus Game graphic placement | |||
0x0143DD ~ 0x0143E2 - Mario's pick-up speed for each animation | |||
0x0143E3 - Mario's Jump Speed, still - no object | |||
0x0143E4 - Mario's Jump Speed, still - with object | |||
0x0143E5 - Mario's Jump Speed, charged - no object | |||
0x0143E6 - Mario's Jump Speed, charged - with object | |||
0x0143E7 - Mario's Jump Speed, running - no object | |||
0x0143E8 - Mario's Jump Speed, running - with object | |||
0x0143E9 - Mario's Jump Speed - in quicksand | |||
0x0143EA - Mario's Floating Time | |||
0x0143EB - Mario's Gravity without Jump button pressed | |||
0x0143EC - Mario's Gravity with Jump button pressed | |||
0x0143ED - Mario's Gravity in quicksand | |||
0x0143EE - Mario's Running Speed, right - no object | |||
0x0143EF - Mario's Running Speed, right - with object | |||
0x0143F0 - Mario's Running Speed, right - in quicksand | |||
0x0143F1 - Mario's Running Speed, left - no object | |||
0x0143F2 - Mario's Running Speed, left - with object | |||
0x0143F3 - Mario's Running Speed, left - in quicksand | |||
0x0143F4 ~ 0x0143F9 - Toad's pick-up speed for each animation | |||
0x0143FA - Toad's Jump Speed, still - no object | |||
0x0143FB - Toad's Jump Speed, still - with object | |||
0x0143FC - Toad's Jump Speed, charged - no object | |||
0x0143FD - Toad's Jump Speed, charged - with object | |||
0x0143FE - Toad's Jump Speed, running - no object | |||
0x0143FF - Toad's Jump Speed, running - with object | |||
0x014400 - Toad's Jump Speed - in quicksand | |||
0x014401 - Toad's Floating Time | |||
0x014402 - Toad's Gravity without Jump button pressed | |||
0x014403 - Toad's Gravity with Jump button pressed | |||
0x014404 - Toad's Gravity in quicksand | |||
0x014405 - Toad's Running Speed, right - no object | |||
0x014406 - Toad's Running Speed, right - with object | |||
0x014407 - Toad's Running Speed, right - in quicksand | |||
0x014408 - Toad's Running Speed, left - no object | |||
0x014409 - Toad's Running Speed, left - with object | |||
0x0143FA - Toad's Running Speed, left - in quicksand | |||
0x01440B ~ 0x014410 - Luigi's pick-up speed for each animation | |||
0x014411 - Luigi's Jump Speed, still - no object | |||
0x014412 - Luigi's Jump Speed, still - with object | |||
0x014413 - Luigi's Jump Speed, charged - no object | |||
0x014414 - Luigi's Jump Speed, charged - with object | |||
0x014415 - Luigi's Jump Speed, running - no object | |||
0x014416 - Luigi's Jump Speed, running - with object | |||
0x014417 - Luigi's Jump Speed - in quicksand | |||
0x014418 - Luigi's Floating Time | |||
0x014419 - Luigi's Gravity without Jump button pressed | |||
0x01441A - Luigi's Gravity with Jump button pressed | |||
0x01441B - Luigi's Gravity in quicksand | |||
0x01441C - Luigi's Running Speed, right - no object | |||
0x01441D - Luigi's Running Speed, right - with object | |||
0x01441E - Luigi's Running Speed, right - in quicksand | |||
0x01441F - Luigi's Running Speed, left - no object | |||
0x014420 - Luigi's Running Speed, left - with object | |||
0x014321 - Luigi's Running Speed, left - in quicksand | |||
0x014422 ~ 0x014427 - Princess' pick-up speed for each animation | |||
0x014428 - Princess' Jump Speed, still - no object | |||
0x014429 - Princess' Jump Speed, still - with object | |||
0x01442A - Princess' Jump Speed, charged - no object | |||
0x01442B - Princess' Jump Speed, charged - with object | |||
0x01442C - Princess' Jump Speed, running - no object | |||
0x01442D - Princess' Jump Speed, running - with object | |||
0x01442E - Princess' Jump Speed - in quicksand | |||
0x01442F - Princess' Floating Time | |||
0x014430 - Princess' Gravity without Jump button pressed | |||
0x014431 - Princess' Gravity with Jump button pressed | |||
0x014432 - Princess' Gravity in quicksand | |||
0x014433 - Princess' Running Speed, right - no object | |||
0x014434 - Princess' Running Speed, right - with object | |||
0x014435 - Princess' Running Speed, right - in quicksand | |||
0x014436 - Princess' Running Speed, left - no object | |||
0x014437 - Princess' Running Speed, left - with object | |||
0x014438 - Princess' Running Speed, left - in quicksand | |||
0x01443A ~ 0x01443C - Mario in action palette | |||
0x01443E ~ 0x014440 - Princess in action palette | |||
0x014442 ~ 0x014444 - Toad in action palette | |||
0x014446 ~ 0x014448 - Luigi in action palette | |||
0x0144FF ~ 0x01450E - Palettes for Selection screen | |||
0x014664 ~ 0x01800F - Empty | |||
0x018B70 ~ 0x0192AF - Ending CAST (excluding WART) | |||
0x019450 ~ 0x01C00F - Empty | |||
0x01E022 - First level for World 1 | |||
0x01E023 - First level for World 2 | |||
0x01E024 - First level for World 3 | |||
0x01E025 - First level for World 4 | |||
0x01E026 - First level for World 5 | |||
0x01E027 - First level for World 6 | |||
0x01E028 - First level for World 7 | |||
0x01E0D1 - background when Mario is not highlighted | |||
0x01E0D2 ~ 0x01E0D4 - Mario not highlighted palette | |||
0x01E0D6 ~ 0x01E0D8 - Luigi not highlighted palette | |||
0x01E0DA ~ 0x01E0DC - Toad not highlighted palette | |||
0x01E0DE ~ 0x01E0E0 - Princess highlighted palette | |||
0x01E0E8 - background when Mario is highlighted | |||
0x01E0E9 ~ 0x01E0EB - Mario highlighted palette | |||
0x01E0F0 ~ 0x01E0F2 - Luigi highlighted palette | |||
0x01E0F7 ~ 0x01E0F9 - Toad highlighted palette | |||
0x01E0FE ~ 0x01E100 - Princess highlighted palette | |||
0x01E114 ~ 0x01E123 - Palette for the Pause and Card screens | |||
0x01E125 - Background color for the Bonus Chance screen | |||
0x01E12A ~ 0x01E12C - Palette of Roulette Items of the Bonus Chance | |||
0x01E2C9 - song to play at Character select screen | |||
0x01E30C - sound effect for moving character selection to the right | |||
0x01E310 - sound effect for moving character selection to the left | |||
0x01E3BF - sound effect for selecting a character at selection screen | |||
0x01E404 - sound effect after selecting character on card display | |||
0x01E420 - Number of continues you start with | |||
0x01E425 - Number of lives you start with | |||
0x01E276 - Time for the card before level is shown | |||
0x01E501 - Button for Pause | |||
0x01E53D - Button combination for death on pause | |||
0x01E6B0 - Number of hearts next level begins with (any level after 1-1) | |||
0x01ED83 ~ 0x01F00F - Empty | |||
0x01F232 - Maximum number of hearts (you begin with for 1-1) | |||
0x01F233 - Maximum number of hearts after 1 Mushroom | |||
0x01F234 - Maximum number of hearts after 2 Mushrooms | |||
......0F - One heart | |||
......1F - Two hearts | |||
......2F - Three hearts | |||
......4F - Four hearts | |||
0x01F2F0 - White of the Eyes used for Mario | |||
0x01F2F1 - White of the Eyes used for Princess | |||
0x01F2F2 - White of the Eyes used for Toad | |||
0x01F2F3 - White of the Eyes used for Luigi | |||
0x01F2F4 - Running frame 1 Top (left side) | |||
0x01F2F5 - Running frame 1 Top (right side) | |||
0x01F2F6 - Running frame 1 Bottom (left side) | |||
0x01F2F7 - Running frame 1 Bottom (right side) | |||
0x01F2F8 - Carrying an object frame 1 graphics Top (left side) | |||
0x01F2F9 - Carrying an object frame 1 graphics Top (right side) | |||
0x01F2FA - Carrying an object frame 1 graphics Bottom (left side) | |||
0x01F2FB - Carrying an object frame 1 graphics Bottom (right side) | |||
0x01F2FC - Running frame 2 Top (left side) | |||
0x01F2FD - Running frame 2 Top (right side) | |||
0x01F2FE - Running frame 2 Bottom (left side) | |||
0x01F2FF - Running frame 2 Bottom (right side) | |||
0x01F300 - Carrying an object frame 2 graphics Top (left side) | |||
0x01F301 - Carrying an object frame 2 graphics Top (right side) | |||
0x01F302 - Carrying an object frame 2 graphics Bottom (left side) | |||
0x01F303 - Carrying an object frame 2 graphics Bottom (right side) | |||
0x01F304 - Ducking graphics Top (left side) | |||
0x01F305 - Ducking graphics Top (right side) | |||
0x01F306 - Ducking graphics Bottom (left side) | |||
0x01F307 - Ducking graphics Bottom (right side) | |||
0x01F308 - Ducking with item graphics Top (left side) | |||
0x01F309 - Ducking with item graphics Top (right side) | |||
0x01F30A - Ducking with item graphics Bottom (left side) | |||
0x01F30B - Ducking with item graphics Bottom (right side) | |||
0x01F30C - Jumping Top (left side) | |||
0x01F30D - Jumping Top (right side) | |||
0x01F30E - Jumping Bottom (left side) | |||
0x01F30F - Jumping Bottom (right side) | |||
0x01F4FC - Walk-off Shyguy's palette, mirroring, etc. | |||
0x01F4FD - Tweeter's palette, mirroring, etc. | |||
0x01F4FE - Smart Shyguy's palette, mirroring, etc. | |||
0x01F500 - Walk-off Snifit's palette, mirroring, etc. | |||
0x01F501 - Jump-Only Snifit's palette, mirroring, etc. | |||
0x01F502 - Smart-Walking Snifit's palette, mirroring, etc. | |||
0x01F504 - Bob Omb's palette, mirroring, etc. | |||
0x01F507 - Albatoss' palette, mirroring, etc. | |||
0x01F508 - Running Ninja's palette, mirroring, etc. | |||
0x01F509 - Jumping Ninja's palette, mirroring, etc. | |||
0x01F50A - Swooping Beezo's palette, mirroring, etc. | |||
0x01F50B - Straight Beezo's palette, mirroring, etc. | |||
0x01F512 - Phanto's palette, mirroring, etc. | |||
0x01F519 - Stray Egg's palette, mirroring, etc. | |||
0x01F51B - Fire's palette, mirroring, etc. | |||
0x01F51C - Clawgrip's palette, mirroring, etc. | |||
0x01F520 - Still Panser's palette, mirroring, etc. | |||
0x01F521 - Autobomb and rider's palette, mirroring, etc. | |||
0x01F522 - Autobomb Fire's palette, mirroring, etc. | |||
0x01F524 - Flurry's palette, mirroring, etc. | |||
0x01F525 - Fryguy's palette, mirroring, etc. | |||
0x01F529 - Spark [1]'s palette, mirroring, etc. | |||
0x01F52A - Spark [2]'s palette, mirroring, etc. | |||
0x01F52B - Spark [3]'s palette, mirroring, etc. | |||
0x01F52C - Spark [4]'s palette, mirroring, etc. | |||
0x01F52D - Small Vegetable's palette, mirroring, etc. | |||
0x01F52E - Big Vegetable's palette, mirroring, etc. | |||
0x01F530 - Turtle Shell's palette, mirroring, etc. | |||
0x01F531 - Spinning Coin's palette, mirroring, etc. | |||
0x01F535 - POW's palette, mirroring, etc. | |||
0x01F536 - Rolling Log's palette, mirroring, etc. | |||
0x01F537 - Sub-Space Door's palette, mirroring, etc. | |||
0x01F538 - Key's palette, mirroring, etc. | |||
0x01F539 - Potion's palette, mirroring, etc. | |||
0x01F53A - Mushroom's palette, mirroring, etc. | |||
0x01F53B - 1-Up's palette, mirroring, etc. | |||
0x01F53C - Pidget's Carpet's palette, mirroring, etc. (not with Pidget) | |||
0x01F53D - Right-facing Hawkmouth's palette, mirroring, etc. | |||
0X01F53E - Left-facing Hawkmouth's palette, mirroring, etc. | |||
0x01F53F - Crystal's palette, mirroring, etc. | |||
0x01F540 - Starman's palette, mirroring, etc. | |||
Status includes not being able to be lifted and hurts to jump on | |||
0x01F543 - Walk-off Shyguy's status | |||
0x01F544 - Tweeter's status | |||
0x01F545 - Smart Shyguy's status | |||
0x01F546 - Porcupo's status | |||
0x01F547 - Walk-off Snifit's status | |||
0x01F548 - Jump-only Snifit's status | |||
0x01F549 - Smart Snifit's status | |||
0x01F54A - Ostro's status | |||
0x01F54B - Bob-Omb's status | |||
0x01F54C - Bob-Omb's status | |||
0x01F54F - Running Ninja's status | |||
0x01F550 - Jumping Ninga's status | |||
0x01F551 - Swooping Beezo's status | |||
0x01F552 - Straight Beezo's status | |||
0x01F559 - Phanto's status | |||
0x01F55D - Stray Bullet's status | |||
0x01F55E - Birdo's status | |||
0x01F55F - Mouser's status | |||
0x01F560 - Stray Egg's status | |||
0x01F561 - Tryclyde's status | |||
0x01F562 - Stray Fireball's status | |||
0x01F563 - Clawgrip's status | |||
0x01F564 - Stray Rock's status | |||
0x01F56B - Flurry's status | |||
0x01F56C - Fryguy's status | |||
0x01F56D - Little Fry's status | |||
0x01F56E - Wart's status | |||
0x01F577 - Shell's status | |||
0x01F578 - Coin's status | |||
0x01F579 - Bomb's status | |||
0x01F57D - Rolling Log's status | |||
0x01F587 - Starman's status | |||
0x01F66A - WORLD 1 warp destination | |||
0x01F66B - WORLD 2 warp destination | |||
0x01F66C - WORLD 3 warp destination | |||
0x01F66D - WORLD 4 warp destination | |||
0x01F66E - WORLD 5 warp destination | |||
0x01F66F - WORLD 6 warp destination | |||
0x01F670 - WORLD 7 warp destination | |||
--------PPU data : not referring to sprites------------- | |||
0x01F805 - NW PPU Tile for large cloud (left) | |||
0x01F806 - NE PPU Tile for large cloud (left) | |||
0x01F807 - SW PPU Tile for large cloud (left) | |||
0x01F808 - SE PPU Tile for large cloud (left) | |||
0x01F809 - NW PPU Tile for large cloud (right) | |||
0x01F80A - NE PPU Tile for large cloud (right) | |||
0x01F80B - SW PPU Tile for large cloud (right) | |||
0x01F80C - SE PPU Tile for large cloud (right | |||
0x01F80D - NW PPU Tile for small cloud | |||
0x01F80E - NE PPU Tile for small cloud | |||
0x01F80F - SW PPU Tile for small cloud | |||
0x01F810 - SE PPU Tile for small cloud | |||
0x01F811 - NW PPU Tile for Waterfall (top) | |||
0x01F812 - NE PPU Tile for Waterfall (top) | |||
0x01F813 - SW PPU Tile for Waterfall (top) | |||
0x01F814 - SE PPU Tile for Waterfall (top) | |||
0x01F815 - NW PPU Tile for Waterfall (bottom) | |||
0x01F816 - NE PPU Tile for Waterfall (bottom) | |||
0x01F817 - SW PPU Tile for Waterfall (bottom) | |||
0x01F818 - SE PPU Tile for Waterfall (bottom) | |||
0x01F81D - NW PPU Tile for Chain | |||
0x01F81E - NE PPU Tile for Chain | |||
0x01F81F - SW PPU Tile for Chain | |||
0x01F820 - SE PPU Tile for Chain | |||
0x01F821 - NW PPU Tile for Water (top) | |||
0x01f822 - NE PPU Tile for Water (top) | |||
0x01F823 - SW PPU Tile for Water (top) | |||
0x01F824 - SE PPU Tile for Water (top) | |||
0x01F825 - NW PPU Tile for left side of World 7 hill | |||
0x01F826 - NE PPU Tile for left side of World 7 hill | |||
0x01F827 - SW PPU Tile for left side of World 7 hill | |||
0x01F828 - SE PPU Tile for left side of World 7 hill | |||
0x01F829 - NW PPU Tile for Water (bottom) | |||
0x01F82A - NE PPU Tile for Water (bottom) | |||
0x01F82B - SW PPU Tile for Water (bottom) | |||
0x01F82C - SE PPU Tile for Water (bottom) | |||
0x01F82D - NW PPU Tile for center of World 7 hill | |||
0x01F82E - NE PPU Tile for center of World 7 hill | |||
0x01F82F - SW PPU Tile for center of World 7 hill | |||
0x01F830 - SE PPU Tile for center of World 7 hill | |||
0x01F831 - NW PPU Tile for water under objects in World 4 | |||
0x01F832 - NE PPU Tile for water under objects in World 4 | |||
0x01F833 - SW PPU Tile for water under objects in World 4 | |||
0x01F834 - SE PPU Tile for water under objects in World 4 | |||
0x01F835 -NW PPU Tile for right side of World 7 hill | |||
0x01F836 - NE PPU Tile for right side of World 7 hill | |||
0x01F837 - SW PPU Tile for right side of World 7 hill | |||
0x01F838 - SE PPU Tile for right side of World 7 hill | |||
0x01F845 - NW PPU Tile for under Whale's tail | |||
0x01F846 - NE PPU Tile for under Whale's tail | |||
0x01F847 - SW PPU Tile for under Whale's tail | |||
0x01F848 - SE PPU Tile for under Whale's tail | |||
0x01F849 - NW PPU Tile for X-block (passable) | |||
0x01F84A - NE PPU Tile for X-block (passable) | |||
0x01F84B - SW PPU Tile for X-block (passable) | |||
0x01F84C - SE PPU Tile for X-block (passable) | |||
0x01F84D - NW PPU Tile for Walking Cloud (left side) | |||
0x01F84E - NE PPU Tile for Walking Cloud (left side) | |||
0x01F84F - SW PPU Tile for Walking Cloud (left side) | |||
0x01F850 - SE PPU Tile for Walking Cloud (left side) | |||
0x01F851 - NW PPU Tile for Walking Cloud (middle) | |||
0x01F852 - NE PPU Tile for Walking Cloud (middle) | |||
0x01F853 - SW PPU Tile for Walking Cloud (middle) | |||
0x01F854 - SE PPU Tile for Walking Cloud (middle) | |||
0x01F855 - NW PPU Tile for Walking Cloud (right side) | |||
0x01F856 - NE PPU Tile for Walking Cloud (right side) | |||
0x01F857 - SW PPU Tile for Walking Cloud (right side) | |||
0x01F858 - SE PPU Tile for Walking Cloud (right side) | |||
0x01F861 - NW PPU Tile for Boss's room brick | |||
0x01F862 - NE PPU Tile for Boss's room brick | |||
0x01F863 - SW PPU Tile for Boss's room brick | |||
0x01F864 - SE PPU Tile for Boss's room brick | |||
0x01F869 - NW PPU Tile for Spike | |||
0x01F86A - NE PPU Tile for Spike | |||
0x01F86B - SW PPU Tile for Spike | |||
0x01F86C - SE PPU Tile for Spike | |||
0x01F871 - NW PPU Tile for X-block (inpassable) | |||
0x01F872 - NE PPU Tile for X-block (inpassable) | |||
0x01F873 - SW PPU Tile for X-block (inpassable) | |||
0x01F874 - SE PPU Tile for X-block (inpassable) | |||
0x01F875 - NW PPU Tile for Cactus (top) | |||
0x01F876 - NE PPU Tile for Cactus (top) | |||
0x01F877 - SW PPU Tile for Cactus (top) | |||
0x01F878 - SE PPU Tile for Cactus (top) | |||
0x01F879 - NW PPU Tile for Cactus (bottom) | |||
0x01F87A - NE PPU Tile for Cactus (bottom) | |||
0x01F87B - SW PPU Tile for Cactus (bottom) | |||
0x01F87C - SE PPU Tile for Cactus (bottom) | |||
0x01F88D - NW PPU Tile for sky | |||
0x01F88E - NE PPU Tile for sky | |||
0x01F88F - SW PPU Tile for sky | |||
0x01F890 - SE PPU Tile for sky | |||
0x01F891 - NW PPU Tile for mushroom 1 (not interactive) | |||
0x01F892 - NE PPU Tile for mushroom 1 (not interactive) | |||
0x01F893 - SW PPU Tile for mushroom 1 (not interactive) | |||
0x01F894 - SE PPU Tile for mushroom 1 (not interactive) | |||
0x01F895 - NW PPU Tile for mushroom 2 (not interactive) | |||
0x01F896 - NE PPU Tile for mushroom 2 (not interactive) | |||
0x01F897 - SW PPU Tile for mushroom 2 (not interactive) | |||
0x01F898 - SE PPU Tile for mushroom 2 (not interactive) | |||
0x01F899 - NW PPU Tile for Coin root (not in subspace) | |||
0x01F89A - NE PPU Tile for Coin root (not in subspace) | |||
0x01F89B - SW PPU Tile for Coin root (not in subspace) | |||
0x01F89C - SE PPU Tile for Coin root (not in subspace) | |||
0x01F89D - NW PPU Tile for Large Vegetable root | |||
0x01F89E - NE PPU Tile for Large Vegetable root | |||
0x01F89F - SW PPU Tile for Large Vegetable root | |||
0x01F8A0 - SE PPU Tile for Large Vegetable root | |||
0x01F8A1 - NW PPU Tile for Small Vegetable root | |||
0x01F8A2 - NE PPU Tile for Small Vegetable root | |||
0x01F8A3 - SW PPU Tile for Small Vegetable root | |||
0x01F8A4 - SE PPU Tile for Small Vegetable root | |||
0x01F8A5 - NW PPU Tile for Rocket root | |||
0x01F8A6 - NE PPU Tile for Rocket root | |||
0x01F8A7 - SW PPU Tile for Rocket root | |||
0x01F8A8 - SE PPU Tile for Rocket root | |||
0x01F8A9 - NW PPU Tile for Shell root | |||
0x01F8AA - NE PPU Tile for Shell root | |||
0x01F8AB - SW PPU Tile for Shell root | |||
0x01F8AC - SE PPU Tile for Shell root | |||
0x01F8AD - NW PPU Tile for Bomb root | |||
0x01F8AE - NE PPU Tile for Bomb root | |||
0x01F8AF - SW PPU Tile for Bomb root | |||
0x01F8B0 - SE PPU Tile for Bomb root | |||
0x01F8B1 - NW PPU Tile for Potion root | |||
0x01F8B2 - NE PPU Tile for Potion root | |||
0x01F8B3 - SW PPU Tile for Potion root | |||
0x01F8B4 - SE PPU Tile for Potion root | |||
0x01F8B5 - NW PPU Tile for 1-up root | |||
0x01F8B6 - NE PPU Tile for 1-up root | |||
0x01F8B7 - SW PPU Tile for 1-up root | |||
0x01F8B8 - SE PPU Tile for 1-up root | |||
0x01F8B9 - NW PPU Tile for POW root | |||
0x01F8BA - NE PPU Tile for POW root | |||
0x01F8BB - SW PPU Tile for POW root | |||
0x01F8BC - SE PPU Tile for POW root | |||
0x01F8BD - NW PPU Tile for Bob Omb root | |||
0x01F8BE - NE PPU Tile for Bob Omb root | |||
0x01F8BF - SW PPU Tile for Bob Omb root | |||
0x01F8C0 - SE PPU Tile for Bob Omb root | |||
0x01F8C5 - NW PPU Tile for Cherry | |||
0x01F8C6 - NE PPU Tile for Cherry | |||
0x01F8C7 - SW PPU Tile for Cherry | |||
0x01F8C8 - SE PPU Tile for Cherry | |||
0x01F8C9 - NW PPU Tile for Red Door's top | |||
0x01F8CA - NE PPU Tile for Red Door's top | |||
0x01F8CB - SW PPU Tile for Red Door's top | |||
0x01F8CC - SE PPU Tile for Red Door's top | |||
0x01F8CD - NW PPU Tile for Lock on Red Door's bottom | |||
0x01F8CE - NE PPU Tile for Lock on Red Door's bottom | |||
0x01F8CF - SW PPU Tile for Lock on Red Door's bottom | |||
0x01F8D0 - SE PPU Tile for Lock on Red Door's bottom | |||
0x01F8D1 - NW PPU Tile for Red Door's bottom | |||
0x01F8D2 - NE PPU Tile for Red Door's bottom | |||
0x01F8D3 - SW PPU Tile for Red Door's bottom | |||
0x01F8D4 - SE PPU Tile for Red Door's bottom | |||
0x01F8D5 - NW PPU Tile for White Door (top and bottom) | |||
0x01F8D6 - NE PPU Tile for White Door (top and bottom) | |||
0x01F8D7 - SW PPU Tile for White Door (top and bottom) | |||
0x01F8D8 - SE PPU Tile for White Door (top and bottom) | |||
0x01F8D9 - NW PPU Tile for Light Angle from door (top and bottom) | |||
0x01F8DA - NE PPU Tile for Light Angle from door (top and bottom) | |||
0x01F8DB - SW PPU Tile for Light Angle from door (top and bottom) | |||
0x01F8DC - SE PPU Tile for Light Angle from door (top and bottom) | |||
0x01F8DD - NW PPU Tile for Light from door | |||
0x01F8DE - NE PPU Tile for Light from door | |||
0x01F8DF - SW PPU Tile for Light from door | |||
0x01F8E0 - SE PPU Tile for Light from door | |||
0x01F8ED - NW PPU Tile for chain from Wart's castle | |||
0x01F8EE - NE PPU Tile for chain from Wart's castle | |||
0x01F8EF - SW PPU Tile for chain from Wart's castle | |||
0x01F8F0 - SE PPU Tile for chain from Wart's castle | |||
0x01F8F1 - NW PPU Tile for Whale's body (not top) | |||
0x01F8F2 - NE PPU Tile for Whale's body (not top) | |||
0x01F8F3 - SW PPU Tile for Whale's body (not top) | |||
0x01F8F4 - SE PPU Tile for Whale's body (not top) | |||
0x01F8F5 - NW PPU Tile for Whale's eye | |||
0x01F8F6 - NE PPU Tile for Whale's eye | |||
0x01F8F7 - SW PPU Tile for Whale's eye | |||
0x01F8F8 - SE PPU Tile for Whale's eye | |||
0x01F8F9 - NW PPU Tile for decorative Phanto | |||
0x01F8FA - NE PPU Tile for decorative Phanto | |||
0x01F8FB - SW PPU Tile for decorative Phanto | |||
0x01F8FC - SE PPU Tile for decorative Phanto | |||
0x01F90D - NW PPU Tile for Whale's left corner | |||
0x01F90E - NE PPU Tile for Whale's left corner | |||
0x01F90F - SW PPU Tile for Whale's left corner | |||
0x01F910 - SE PPU Tile for Whale's left corner | |||
0x01F911 - NW PPU Tile for Whale's top | |||
0x01F912 - NE PPU Tile for Whale's top | |||
0x01F913 - SW PPU Tile for Whale's top | |||
0x01F914 - SE PPU Tile for Whale's top | |||
0x01F915 - NW PPU Tile for Whale's right corner | |||
0x01F916 - NE PPU Tile for Whale's right corner | |||
0x01F917 - SW PPU Tile for Whale's right corner | |||
0x01F918 - SE PPU Tile for Whale's right corner | |||
0x01F919 - NW PPU Tile for Whale's Tail | |||
0x01F91A - NE PPU Tile for Whale's Tail | |||
0x01F91B - SW PPU Tile for Whale's Tail | |||
0x01F91C - SE PPU Tile for Whale's Tail | |||
0x01F91D - NW PPU Tile for Wart's room blocks | |||
0x01F91E - NE PPU Tile for Wart's room blocks | |||
0x01F91F - SW PPU Tile for Wart's room blocks | |||
0x01F920 - SE PPU Tile for Wart's room blocks | |||
0x01F921 - NW PPU Tile for Bridge | |||
0x01F922 - NE PPU Tile for Bridge | |||
0x01F923 - SW PPU Tile for Bridge | |||
0x01F924 - SE PPU Tile for Bridge | |||
0x01F929 - NW PPU Tile for Moving Left conveyer | |||
0x01F92A - NE PPU Tile for Moving Left conveyer | |||
0x01F92B - SW PPU Tile for Moving Left conveyer | |||
0x01F92C - SE PPU Tile for Moving Left conveyer | |||
0x01F92D - NW PPU Tile for Moving Right conveyer | |||
0x01F92E - NE PPU Tile for Moving Right conveyer | |||
0x01F92F - SW PPU Tile for Moving Right conveyer | |||
0x01F930 - SE PPU Tile for Moving Right conveyer | |||
0x01F93D - NW PPU Tile for POW | |||
0x01F93E - NE PPU Tile for POW | |||
0x01F93F - SW PPU Tile for POW | |||
0x01F940 - SE PPU Tile for POW | |||
0x01F94D - NW PPU Tile for vase (middle) | |||
0x01F94E - NE PPU Tile for vase (middle) | |||
0x01F94F - SW PPU Tile for vase (middle) | |||
0x01F950 - SE PPU Tile for vase (middle) | |||
0x01F951 - NW PPU Tile for vase (bottom) | |||
0x01F952 - NE PPU Tile for vase (bottom) | |||
0x01F953 - SW PPU Tile for vase (bottom) | |||
0x01F954 - SE PPU Tile for vase (bottom) | |||
0x01F955 - NW PPU Tile for vases shyguys come out | |||
0x01F956 - NE PPU Tile for vases shyguys come out | |||
0x01F957 - SW PPU Tile for vases shyguys come out | |||
0x01F958 - SE PPU Tile for vases shyguys come out | |||
0x01F959 - NW PPU Tile for top of vase type 1 | |||
0x01F95A - NE PPU Tile for top of vase type 1 | |||
0x01F95B - SW PPU Tile for top of vase type 1 | |||
0x01F95C - SE PPU Tile for top of vase type 1 | |||
0x01F95D - NW PPU Tile for top of warp vase | |||
0x01F95E - NE PPU Tile for top of warp vase | |||
0x01F95F - SW PPU Tile for top of warp vase | |||
0x01F960 - SE PPU Tile for top of warp vase | |||
0x01F961 - NW PPU Tile for Log/Bone (left side) | |||
0x01F962 - NE PPU Tile for Log/Bone (left side) | |||
0x01F963 - SW PPU Tile for Log/Bone (left side) | |||
0x01F964 - SE PPU Tile for Log/Bone (left side) | |||
0x01F965 - NW PPU Tile for Log/Bone (middle) | |||
0x01F966 - NE PPU Tile for Log/Bone (middle) | |||
0x01F967 - SW PPU Tile for Log/Bone (middle) | |||
0x01F968 - SE PPU Tile for Log/Bone (middle) | |||
0x01F969 - NW PPU Tile for Log/Bone (right side) | |||
0x01F96A - NE PPU Tile for Log/Bone (right side) | |||
0x01F96B - SW PPU Tile for Log/Bone (right side) | |||
0x01F96C - SE PPU Tile for Log/Bone (right side) | |||
0x01F971 - NW PPU Tile for Vertical Log (top) | |||
0x01F972 - NE PPU Tile for Vertical Log (top) | |||
0x01F973 - SW PPU Tile for Vertical Log (top) | |||
0x01F974 - SE PPU Tile for Vertical Log (top) | |||
0x01F975 - NW PPU Tile for Vertical Log (bottom) | |||
0x01F976 - NE PPU Tile for Vertical Log (bottom) | |||
0x01F977 - SW PPU Tile for Vertical Log (bottom) | |||
0x01F978 - SE PPU Tile for Vertical Log (bottom) | |||
0x01F979 - NW PPU Tile for Ladder | |||
0x01F97A - NE PPU Tile for Ladder | |||
0x01F97B - SW PPU Tile for Ladder | |||
0x01F97C - SE PPU Tile for Ladder | |||
0x01F97D - NW PPU Tile for Log into trunk | |||
0x01F97E - NE PPU Tile for Log into trunk | |||
0x01F97F - SW PPU Tile for Log into trunk | |||
0x01F980 - SE PPU Tile for Log into trunk | |||
0x01F981 - NW PPU Tile for Tree's bottom | |||
0x01F982 - NE PPU Tile for Tree's bottom | |||
0x01F983 - SW PPU Tile for Tree's bottom | |||
0x01F984 - SE PPU Tile for Tree's bottom | |||
0x01F985 - NW PPU Tile for Black Door (top and bottom) | |||
0x01F986 - NE PPU Tile for Black Door (top and bottom) | |||
0x01F987 - SW PPU Tile for Black DOor (top and bottom) | |||
0x01F988 - SE PPU Tile for Black Door (top and bottom) | |||
0x01F991 - NW PPU Tile for interior of dark side of pyramid | |||
0x01F992 - NE PPU Tile for interior of dark side of pyramid | |||
0x01F993 - SW PPU Tile for interior of dark side of pyramid | |||
0x01F994 - SE PPU Tile for interior of dark side of pyramid | |||
0x01F995 - NW PPU Tile for angle of dark side of pyramid | |||
0x01F996 - NE PPU Tile for angle of dark side of pyramid | |||
0x01F997 - SW PPU Tile for angle of dark side of pyramid | |||
0x01F998 - SE PPU Tile for angle of dark side of pyramid | |||
0x01F999 - NW PPU Tile for speck of star in sky | |||
0x01F99A - NE PPU Tile for speck of star in sky | |||
0x01F99B - SW PPU Tile for speck of star in sky | |||
0x01F99C - SE PPU Tile for speck of star in sky | |||
0x01F99D - NW PPU Tile for star in sky | |||
0x01F99E - NE PPU Tile for star in sky | |||
0x01F99F - SW PPU Tile for star in sky | |||
0x01F9A0 - SE PPU Tile for star in sky | |||
0x01F9A1 - NW PPU Tile for slow quick sand | |||
0x01F9A2 - NE PPU Tile for slow quick sand | |||
0x01F9A3 - SW PPU Tile for slow quick sand | |||
0x01F9A4 - SE PPU Tile for slow quick sand | |||
0x01F9A5 - NW PPU Tile for fast quick sand | |||
0x01F9A6 - NE PPU Tile for fast quick sand | |||
0x01F9A7 - SW PPU Tile for fast quick sand | |||
0x01F9A8 - SE PPU Tile for fast quick sand | |||
0x01F9B9 - NW PPU Tile for brick background | |||
0x01F9BA - NE PPU Tile for brick background | |||
0x01F9BB - SW PPU Tile for brick background | |||
0x01F9BC - SE PPU Tile for brick background | |||
0x01F9C1 - NW PPU Tile for block inside jar | |||
0x01F9C2 - NE PPU Tile for block inside jar | |||
0x01F9C3 - SW PPU Tile for block inside jar | |||
0x01F9C4 - SE PPU Tile for block inside jar | |||
0x01F9C5 - NW PPU Tile for digging sand | |||
0x01F9C6 - NE PPU Tile for digging sand | |||
0x01F9C7 - SW PPU Tile for digging sand | |||
0x01F9C8 - SE PPU Tile for digging sand | |||
0x01F9D1 - NW PPU Tile for desert block | |||
0x01F9D2 - NE PPU Tile for desert block | |||
0x01F9D3 - SW PPU Tile for desert block | |||
0x01F904 - SE PPU Tile for desert block | |||
0x01F9D5 - NW PPU Tile for brick foreground (passable) | |||
0x01F9D6 - NE PPU Tile for brick foreground (passable) | |||
0x01F9D7 - SW PPU Tile for brick foreground (passable) | |||
0x01F9D8 - SE PPU Tile for brick foreground (passable) | |||
0x01F9DD - NW PPU Tile for Dirt/Sand | |||
0x01F9DE - NE PPU Tile for Dirt/Sand | |||
0x01F9DF - SW PPU Tile for Dirt/Sand | |||
0x01F9E0 - SE PPU Tile for Dirt/Sand | |||
0x01F9E9 - NW PPU Tile for World 7 outside bricks | |||
0x01F9EA - NE PPU Tile for World 7 outside bricks | |||
0x01F9EB - SW PPU Tile for World 7 outside bricks | |||
0x01F9EC - SE PPU Tile for World 7 outside bricks | |||
0x01F9ED - NW PPU Tile for bombable block | |||
0x01F9EE - NE PPU Tile for bombable block | |||
0x01F9EF - SW PPU Tile for bombable block | |||
0x01F9F0 - SE PPU Tile for bombable block | |||
0x01F9F5 - NW PPU Tile for corner cut out of Rock wall | |||
0x01F9F6 - NE PPU Tile for corner cut out of Rock wall | |||
0x01F9F7 - SW PPU Tile for corner cut out of Rock wall | |||
0x01F9F8 - SE PPU Tile for corner cut out of Rock wall | |||
0x01F9F9 - NW PPU Tile for Rock walls | |||
0x01F9FA - NE PPU Tile for Rock walls | |||
0x01F9FB - SW PPU Tile for Rock walls | |||
0x01F9FC - SE PPU Tile for Rock walls | |||
0x01FA0D - NW PPU Tile for left "eye" of World 6's cave "mouth" | |||
0x01FA0E - NE PPU Tile for left "eye" of World 6's cave "mouth" | |||
0x01FA0F - SW PPU Tile for left "eye" of World 6's cave "mouth" | |||
0x01FA10 - SE PPU Tile for left "eye" of World 6's cave "mouth" | |||
0x01FA11 - NW PPU Tile for right "eye" of World 6's cave "mouth" | |||
0x01FA12 - NE PPU Tile for right "eye" of World 6's cave "mouth" | |||
0x01FA13 - SW PPU Tile for right "eye" of World 6's cave "mouth" | |||
0x01FA14 - SE PPU Tile for right "eye" of World 6's cave "mouth" | |||
0x01FA15 - NW PPU Tile for "mouth" of World 6's cave "mouth" | |||
0x01FA16 - NE PPU Tile for "mouth" of World 6's cave "mouth" | |||
0x01FA17 - SW PPU Tile for "mouth" of World 6's cave "mouth" | |||
0x01FA18 - SE PPU Tile for "mouth" of World 6's cave "mouth" | |||
0x01FA19 - NW PPU Tile for window arch in World 7 | |||
0x01FA1A - NE PPU Tile for window arch in World 7 | |||
0x01FA1B - SW PPU Tile for window arch in World 7 | |||
0x01FA1C - SE PPU Tile for window arch in World 7 | |||
0x01FA1D - NW PPU Tile for large door arch in World 7 | |||
0x01FA1E - NE PPU Tile for large door arch in World 7 | |||
0x01FA1F - SW PPU Tile for large door arch in World 7 | |||
0x01FA20 - SE PPU Tile for large door arch in World 7 | |||
0x01FA21 - NW PPU Tile for top of Column | |||
0x01FA22 - NE PPU Tile for top of Column | |||
0x01FA23 - SW PPU Tile for top of Column | |||
0x01FA24 - SE PPU Tile for top of Column | |||
0x01FA25 - NW PPU Tile for bottom of Column | |||
0x01FA26 - NE PPU Tile for bottom of Column | |||
0x01FA27 - SW PPU Tile for bottom of Column | |||
0x01FA28 - SE PPU Tile for bottom of Column | |||
0x01FA29 - NW PPU Tile for Tree (top) | |||
0x01FA2A - NE PPU Tile for Tree (top) | |||
0x01FA2B - SW PPU Tile for Tree (top) | |||
0x01FA2C - SE PPU Tile for Tree (top) | |||
0x01FA2D - NW PPU Tile for Vine (top) | |||
0x01FA2E - NE PPU Tile for Vine (top) | |||
0x01FA2F - SW PPU Tile for Vine (top) | |||
0x01FA30 - SE PPU Tile for Vine (top) | |||
0x01FA31 - NW PPU Tile for Vine (middle) | |||
0x01FA32 - NE PPU Tile for Vine (middle) | |||
0x01FA33 - SW PPU Tile for Vine (middle) | |||
0x01FA34 - SE PPU Tile for Vine (middle) | |||
0x01FA35 - NW PPU Tile for Vine (bottom) | |||
0x01FA36 - NE PPU Tile for Vine (bottom) | |||
0x01FA37 - SW PPU Tile for Vine (bottom) | |||
0x01FA38 - SE PPU Tile for Vine (bottom) | |||
0x01FA51 - NW PPU Tile for left corner of World 1-6 hill | |||
0x01FA52 - NE PPU Tile for left corner of World 1-6 hill | |||
0x01FA53 - SW PPU Tile for left corner of World 1-6 hill | |||
0x01FA54 - SE PPU Tile for left corner of World 1-6 hill | |||
0x01FA55 - NW PPU Tile for left corner of World 7 hill | |||
0x01FA56 - NE PPU Tile for left corner of World 7 hill | |||
0x01FA57 - SW PPU Tile for left corner of World 7 hill | |||
0x01FA58 - SE PPU Tile for left corner of World 7 hill | |||
0x01FA59 - NW PPU Tile for top center of World 1-6 hill | |||
0x01FA5A - NE PPU Tile for top center of World 1-6 hill | |||
0x01FA5B - SW PPU Tile for top center of World 1-6 hill | |||
0x01FA5C - SE PPU Tile for top center of World 1-6 hill | |||
0x01FA5D - NW PPU Tile for top center of World 7 hill | |||
0x01FA5E - NE PPU Tile for top center of World 7 hill | |||
0x01FA5F - SW PPU Tile for top center of World 7 hill | |||
0x01FA60 - SE PPU Tile for top center of World 7 hill | |||
0x01FA61 - NW PPU Tile for right corner of World 1-6 hill | |||
0x01FA62 - NE PPU Tile for right corner of World 1-6 hill | |||
0x01FA63 - SW PPU Tile for right corner of World 1-6 hill | |||
0x01FA64 - SE PPU Tile for right corner of World 1-6 hill | |||
0x01FA65 - NW PPU Tile for right corner of World 7 hill | |||
0x01FA66 - NE PPU Tile for right corner of World 7 hill | |||
0x01FA67 - SW PPU Tile for right corner of World 7 hill | |||
0x01FA68 - SE PPU Tile for right corner of World 7 hill | |||
0x01FA79 - NW PPU Tile for solid Vine | |||
0x01FA7A - NE PPU Tile for solid Vine | |||
0x01FA7B - SW PPU Tile for solid Vine | |||
0x01FA7C - SE PPU Tile for solid Vine | |||
0x01FB05 - Last frame used before the looping animations | |||
0x01FE10 - Sprite Graphics set for WORLD 1 | |||
0x01FE11 - Sprite Graphics set for WORLD 2 | |||
0x01FE12 - Sprite Graphics set for WORLD 3 | |||
0x01FE13 - Sprite Graphics set for WORLD 4 | |||
0x01FE14 - Sprite Graphics set for WORLD 5 | |||
0x01FE15 - Sprite Graphics set for WORLD 6 | |||
0x01FE16 - Sprite Graphics set for WORLD 7 | |||
0x01FE17 - Landscape Graphics set for WORLD 1 | |||
0x01FE18 - Landscape Graphics set for WORLD 2 | |||
0x01FE19 - Landscape Graphics set for WORLD 3 | |||
0x01FE1A - Landscape Graphics set for WORLD 4 | |||
0x01FE1B - Landscape Graphics set for WORLD 5 | |||
0x01FE1C - Landscape Graphics set for WORLD 6 | |||
0x01FE1D - Landscape Graphics set for WORLD 7 | |||
0x01FE1E - Large Mario sprite | |||
0x01FE1F - Small Mario sprite | |||
0x01FE20 - Large Princess sprite | |||
0x01FE21 - Small Princess sprite | |||
0x01FE22 - Large Toad sprite | |||
0x01FE23 - Small Toad sprite | |||
0x01FE24 - Large Luigi sprite | |||
0x01FE25 - Small Luigi sprite | |||
0x01FE57 - Graphic Set loaded (part 2) used for title screen. | |||
0x01FE68 - Graphic Set loaded (part 1) used for character select screen | |||
0x01FE6D - Graphic Set loaded (part 2) used for character select screen | |||
0x01FE72 - Graphic Set loaded (part 3) used for character select screen | |||
0x01FE77 - Title card graphics for WORLD 1 | |||
0X01FE78 - Title card graphics for WORLD 2 | |||
0X01FE79 - Title card graphics for WORLD 3 | |||
0x01FE7A - Title card graphics for WORLD 4 | |||
0x01FE7B - Title card graphics for WORLD 5 | |||
0x01FE7C - Title card graphics for WORLD 6 | |||
0x01FE7D - Title card graphics for WORLD 7 |
Revision as of 16:57, 18 February 2006
{rommap|game=Super Mario Bros. 2}}
ROM Map
- 0059C4 to 005A7D (000186) = Graphic Combos for Sprites
- 005A7F to 005AC4 (000070) = Sprite Pointers for Graphics
- 00819F to 00829D (000255) = Sound effects data
- 00876F to 008F0F (001953) = Empty
- 008F10 to 008FC2 (000179) = Note Length Tables
- 008FC3 to 00900F (000077) = Empty
- 009010 to 009039 (000042) = Music Pointers
- 00903A to 009112 (000217) = Music Headers
- 009113 to 00911B (000009) = Music Headers
- 00911C to 009124 (000009) = Music Headers
- 009125 to 00912D (000009) = Music Headers
- 00912E to 00A19D (??????) = Music Data
- 00A19E to 00A3FE (??????) = Instrument Sounds
- 00A3FF to 00C00F (??????) = Empty
- 00C02C to 00C437 (??????) = Palettes used for levels
- 010010 to 010024 (000200) = Starting Area Data
- 010025 to 0101C8 (000200) = Level Pointers
- 0101C9 to 012433 (000200) = Level Data
- 012434 to 0124FF (000200) = Empty Data
- 012500 to 012563 (000200) = Important Data
- 012564 to 012707 (000200) = Enemy Pointers
- 012708 to 01303F (000200) = Enemy Data
- 013040 to 014000 (000200) = Empty Data
- 014010 to 0140AF (000160) = Card inset for Worlds 1-6
- 0140B0 to 01414F (000160) = Card inset for World 7
- 0143DD to 0143F3 (000023) = Mario's properties
- 0143F4 to 01440A (000023) = Toad's properties
- 01440B to 014422 (000023) = Luigi's properties
- 014422 to 014438 (000023) = Princess' properties
- 01443A to 01443C (000003) = Mario in action palette
- 01443E to 014440 (000003) = Princess in action palette
- 014442 to 014444 (000003) = Toad in action palette
- 014446 to 014448 (000003) = Luigi in action palette
- 0144FF to 01450E (000016) = Palettes for Selection screen
- 014664 to 01800F (014764) = Empty
- 01F2F0 to 01F30F (xxxxxx) = Tiles to use for Character animation
- 01F4FC to 01F540 (xxxxxx) = Sprite palette, mirroring, etc.
- 01F544 to 01F559 (xxxxxx) = Sprite Status
- 01F66A to 01F670 (000007) = Warp destinations
- 01F805 to 01FA7C (xxxxxx) = Combos of four 8x8 PPU tiles to create one 16x16 block
- 020010 to 04000F (131072) = Graphics used by the game (can be expanded)
Miscellaneous Data
0x000C77 - Amount of time needed to charge jump
0x00102A - Number of cherries required for Starman
0x001034 - sound effect for grabbing a cherry
0x0010DF - Item pulled once the 1-Up flag is activated
0x0010F2 - Sprite pulled after number of big vegetables pulled is activated
0x0011FE - Button for opening doors
0X001820 ~ 0X001A1C - Text for Title
0X001892 ~ 0X0018B1 - Palettes for Title screen
0x001AA9 - song to play at Title screen 0x004099 - Sound effect from falling in 1-1 0x004556 - Number of enemies defeated for heart 0x004C4A - Panser's spitting time 0x004C74 - Grey panser's spitting direction 0x004D53 - Jump height on coming out of jars 0x004F4E - Sprite Graphic to use for Heart floating 0x004F7B - Health for Birdos 0x004FA8 - Birdo's jump height 0x004FC3 - Birdo's spitting time 0x004FD6 - Birdo's speed (right) 0x004FDC - Birdo's speed (left) 0x004FEA - Birdo's spitting sound 0x005061 - Sound a 1-up makes 0X0050B8 - sound effect for grabbing a mushroom 0x0050CB - Amount of time the stop watch is active 0x0053C7 - Jumping Ninja's 1st jump 0x0053C8 - Jumping Ninja's 2nd jump 0x0053C9 - Running Ninja's 1st jump 0x0053CA - Running Ninja's 2nd jump 0X005523 - Tweeter AI (it can follow you) 0x00552A - Tweeter jump before the other jump 0x00552E - Tweeter's number of jumps of first jump before the second jump 0x005532 - Tweeter's other jump after performing the previous jump 0x00556C - Snifit's jump height 0x0055A3 - Snifit's spitting time 0x005703 - Amount of time the ground shakes from a POW 0x005818 ~ 0x005848 - How the Doors open 0x0059C4 ~ 0x0059C7 - Graphic combos for Shy Guys 0x0059C8 ~ 0x0059CB - (Not used?) 0x0059CC ~ 0x0059CF - Graphic combos for Tweeter 0x0059D0 ~ 0x0059D3 - Graphic combos for Porcupo 0x0059D4 ~ 0x0059D7 - Graphic combos for Snifits 0x0059D8 ~ 0x0059DB - Graphic combos for Bob-Omb 0x0059DC ~ 0x0059E3 - Graphic combos for Albatoss 0x0059E4 ~ 0x0059E7 - Graphic combos for Ninjas 0x0059E8 ~ 0x0059EB - Graphic combos for Beezos 0x0059Ec ~ 0x0059ED - Graphic combos for Small Vegetable 0x0059EE ~ 0x0059EF - Graphic combos for Large Vegetable 0x0059F0 ~ 0x0059F1 - Graphic combos for Trouter 0x0059F2 ~ 0x0059F3 - Graphic combos for Shell 0x0059F4 ~ 0x0059F7 - Graphic combos for Coin 0x0059F8 ~ 0x0059F9 - Graphic combos for Bomb 0x0059FA ~ 0x0059FB - Graphic combos for Another Bomb? 0x0059FC ~ 0x0059FD - Graphic combos for Mushroom Block 0x0059FE ~ 0x0059FF - Graphic combos for POW Block 0x005A00 ~ 0x005A01 - Graphic combos for POW Block Crumble 1 0x005A02 ~ 0x005A03 - Graphic combos for POW Block Crumble 2 0x005A04 ~ 0x005A05 - ??? 0x005A06 ~ 0x005A09 - Graphic combos for Rolling Log 0x005A0A ~ 0x005A19 - Graphic combos for Poof! Clouds (1Up collected, Door disappears) 0x005A1A ~ 0x005A1B - Graphic combos for Stray Bullet 0x005A1C ~ 0x005A1D - Graphic combos for Another Stray Bullet 0x005A1E ~ 0x005A35 - Graphic combos for Birdo 0x005A36 ~ 0x005A37 - Graphic combos for Stray Egg 0x005A38 ~ 0x005A39 - Graphic combos for Another Stray Egg 0x005A3A ~ 0x005A3D - Graphic combos for Red Door 0x005A3E ~ 0x005A41 - Graphic combos for Area behind Red Door 0x005A42 ~ 0x005A45 - ??? 0x005A46 ~ 0x005A47 - Graphic combos for Key 0x005A48 ~ 0x005A49 - Graphic combos for Potion 0x005A4A ~ 0x005A4B - Graphic combos for Trouter 0x005A4C ~ 0x005A4F - Graphic combos for Hoopstar 0x005A50 ~ 0x005A51 - Graphic combos for Phanto 0x005A52 ~ 0x005A55 - Graphic combos for Top Closed Hawkmouth 0x005A56 ~ 0x005A5D - Graphic combos for Hawkmouth 0x005A5E ~ 0x005A5F - Graphic combos for inside Closed Hawkmouth (blocking sprite?) 0x005A60 ~ 0x005A61 - Graphic combos for Bottom Closed Hawkmouth 0x005A62 ~ 0x005A63 - Graphic combos for Crystal 0x005A64 ~ 0x005A65 - Graphic combos for Mushroom 0x005A66 ~ 0x005A67 - Graphic combos for 1-Up 0x005A68 ~ 0x005A69 - Graphic combos for Stop Watch 0x005A6A ~ 0x005A6B - Graphic combos for Starman 0x005A6C ~ 0x005A6F - Graphic combos for Stray Fireball 0x005A70 ~ 0x005A75 - Graphic combos for Pansar 0x005A76 ~ 0x005A77 - Graphic combos for Sand lifted 1 0x005A78 ~ 0x005A79 - Graphic combos for Sand lifted 2 0x005A7A ~ 0x005A7D - Graphic combos for Spark
- Sprite Pointers for sprites allowing two frames; Works differently for area specific enemies (needs extensive testing).
0x005A7F - Sprite Pointer for Walk-off Shyguy 0x005A80 - Sprite Pointer for Tweeter 0x005A81 - Sprite Pointer for Smart Shyguy 0x005A82 - Sprite Pointer for Porcupo 0x005A83 - Sprite Pointer for Walk-off Snifit 0x005A84 - Sprite Pointer for Jumping Snifit 0x005A85 - Sprite Pointer for Smart Snifit 0x005A86 - Sprite Pointer for Ostro 0x005A87 - Sprite Pointer for Bob-Omb 0x005A88 - Sprite Pointer for Albatoss with Bob-Omb 0x005A89 - Sprite Pointer for Albatoss goes right 0x005A8A - Sprite Pointer for Albatoss goes left 0x005A8B - Sprite Pointer for Running Ninja 0x005A8C - Sprite Pointer for Jumping Ninja 0x005A8D - Sprite Pointer for Swooping Beezo 0x005A8E - Sprite Pointer for Straight Beezo 0x005A8F - Sprite Pointer for Wart's Bubble 0x005A90 - Sprite Pointer for Pidgit 0x005A91 - Sprite Pointer for Trouter 0x005A92 - Sprite Pointer for Hoopstar 0x005A93 - Sprite Pointer for Shy Guy from Jar generator (useless) 0x005A94 - Sprite Pointer for Bob-Omb from Jar generator (useless) 0x005A95 - Sprite Pointer for Phanto 0x005A96 - Sprite Pointer for Cobrat in Jar 0x005A97 - Sprite Pointer for Cobrat in Sand 0x005A98 - Sprite Pointer for Pokey 0x005A99 - Sprite Pointer for Stray Bullet 0x005A9A - Sprite Pointer for Birdo 0x005A9B - Sprite Pointer for Mouser 0x005A9C - Sprite Pointer for Stray Egg 0x005A9D - Sprite Pointer for Tryclyde 0x005A9E - Sprite Pointer for Stray Fireball 0x005A9F - Sprite Pointer for Clawgrip 0x005AA0 - Sprite Pointer for Stray Rock 0x005AA1 - Sprite Pointer for Still Pansar 0x005AA2 - Sprite Pointer for Walking Pansar 0x005AA3 - Sprite Pointer for Walking Pansar 0x005AA4 - Sprite Pointer for Autobomb 0x005AA5 - Sprite Pointer for Stray Autobomb Fire 0x005AA6 - Sprite Pointer for Whale Spout 0x005AA7 - Sprite Pointer for Flurry 0x005AA8 - Sprite Pointer for Fryguy 0x005AA9 - Sprite Pointer for Little Fry 0x005AAA - Sprite Pointer for Wart 0x005AAB - Sprite Pointer for Hawkmouth 0x005AAC - Sprite Pointer for Spark 1 0x005AAD - Sprite Pointer for Spark 2 0x005AAE - Sprite Pointer for Spark 3 0x005AAF - Sprite Pointer for Spark 4 0x005AB0 - Sprite Pointer for Small Vegetable 0x005AB1 - Sprite Pointer for Large Vegetable 0x005AB2 - Sprite Pointer for Alt. Vegetable in Wart's room 0x005AB3 - Sprite Pointer for Turtle Shell 0x005AB4 - Sprite Pointer for Coins 0x005AB5 - Sprite Pointer for Bombs 0x005AB6 - Sprite Pointer for Rocket 0x005AB7 - Sprite Pointer for Mushroom Block 0x005AB8 - Sprite Pointer for POW Block 0x005AB9 - Sprite Pointer for Rolling Logs 0x005ABA - Sprite Pointer for Sub-Space Door 0x005ABB - Sprite Pointer for Key 0x005ABC - Sprite Pointer for Magic Potion 0x005ABD - Sprite Pointer for Mushroom 0x005ABE - Sprite Pointer for 1-Up Mushroom 0x005ABF - Sprite Pointer for ??? 0x005AC0 - Sprite Pointer for ??? 0x005AC1 - Sprite Pointer for ??? 0x005AC2 - Sprite Pointer for Crystal Ball 0x005AC3 - Sprite Pointer for Starman 0x005AC4 - Sprite Pointer for Stopwatch
0x006040 ~ 0x006043 - Graphic combos for Pidget 0x006044 ~ 0x006053 - Graphic combos for Pidget's Carpet 0x006054 ~ 0x006077 - Graphic combos for Mouser 0x006078 ~ 0x00607B - Graphic combos for Bomb held by Mouser 0x00607C ~ 0x00607F - Graphic combos for Ostro rider 0x006080 ~ 0x006087 - Graphic combos for Ostro 0x006088 ~ 0x00609B - Graphic combos for Tryclyde 0x00609C ~ 0x0060AB - Graphic combos for Cobrat 0x0060AC ~ 0x0060B3 - Graphic combos for Pokey 0x0060B4 ~ 0x0060B9 - Graphic combos for Autobomb 0x0060BA ~ 0x0060BB - Graphic combos for Stray Autobomb Fire 0x0060BC ~ 0x0060BF - Graphic combos for Autobomb rider 0x0060C0 ~ 0x0060CF - Graphic combos for Fryguy 0x0060D0 ~ 0x0060D1 - Graphic combos for Little Fry 0x0060D2 ~ 0x0060D3 - Graphic combos for Top of Whale Spout 0x0060D4 ~ 0x0060D5 - Graphic combos for Smoke from Rocket 0x0060D6 ~ 0x0060D9 - Graphic combos for Rocket 0x0060DA ~ 0x0060DD - Graphic combos for Flurry 0x0060DE ~ 0x0060FD - Graphic combos for Wart 0x0060FE ~ 0x006101 - Graphic combos for Wart's Bubbles 0x006102 ~ 0x006115 - Graphic combos for Claw Grip 0x006116 ~ 0x006119 - Graphic combos for Stray Rock 0x00611E - Health for Claw Grip of World 5 0x006171 - Claw Grip's rock throwing time 0x0061D5 - Rock speed 0X006486 - Amount of time to fly Pidget's carpet 0x00657F - Health for Mouser of World 1 0x006586 - Health for Mouser of World 3 0x0065B0 - Mouser's jump height 0x0065BC - Mouser's bomb holding time 0x0065F4 - Mouser's bomb throwing height 0x0065FB - Time before bomb explosion 0x0065FF - Mouser's bomb throwing speed 0x00673D - Health for Triclydes 0x0068BB - Triclyde's spitting sound 0x006C7E - Health for Fry Guy of World 4 0x006FF7 - Health for Hawkmouth of World 7 0x0070BB - Health for revived Hawkmouth 0x0070C6 - Amount of time Hawkmouth is open (before Wart) 0x0071E0 - Health for Wart of World 7 0x00721D - Wart's speed (left) 0x007223 - Wart's speed (right) 0x00782A - Length of Starman 0x007E7D - Pointer to tiles used for life bar 0x007E66 - Starting Y position 0x007E83 - Starting X position 0x007E88 - Life bar properties (palette, mirroring, etc.) 0x007E93 - Space between each life bar 0x00819F ~ 0x0081C5 - Sound Effect data for Subspace Door appearing 0x0081C6 ~ 0x0081EC - Sound Effect data for Throwing 0x0081ED ~ 0x00820B - Sound Effect data for Birdo Egg Spit 0x00820C ~ 0x008212 - Sound Effect data for Cherry grab, selection, etc. 0x008213 ~ 0x008229 - Sound Effect for Enemy hit 0x00822A ~ 0x008243 - Sound Effect data for Stop Watch click 0x008244 ~ 0x008275 - Sound Effect data for Wart Bubble Spit 0x008276 ~ 0x00829D - Sound Effect data for 1-Up grab
0x009010 - Pointer for Mushroom Grab 0x009011 - Pointer for Boss beaten 0x009012 - Pointer for Getting Lives in Bonus Chance 0x009013 - Pointer for Dying 0x009014 - Pointer for Game Over 0x009015 - Pointer for Crystal Grab 0x009016 - ??? 0x009017 ~ 0x00901F - Pointers for Character seleciion Screen 0x009020 ~ 0x009026 - Pointers for Main Theme 0x009027 - Pointer for Boss Theme 0x009028 - Pointer for Star Grab Music 0x009029 - Pointer for Wart's Room Music 0x00902A ~ 0x00902D - Pointers for Title Screen Music 0x00902E ~ 0x009032 - Pointers for Sub-Space Music 0x009033 ~ 0x009038 - Pointers for Ending 0x009039 - Pointer for Underground, Cave Music 0x00903A - Music Header for Selection Part 1 0x009040 - Music Header for Selection Part 2 0x009046 - Music Header for Selection Part 3 0x00904C - Music Header for Selection Part 5 0x009052 - Music Header for Selection Part 6 0x009058 - Music Header for Main Theme Part 1 0x00905E - Music Header for Main Theme Part 2 0x009064 - Music Header for Main Theme Part 3 0x00906A - Music Header for Main Theme Part 4 0x009070 - Music Header for Main Theme Part 5 0x009072 - Music Header for Boss Theme 0x009076 - Music Header for Main Theme Part 6 0x00907C - Music Header for Cave 0x009094 - Music Header for Crystal/1-Up won 0x00909E ~ 0x0090A3 - Beat a boss 0x0090A9 - Music Header for Beginning of Bonus 0x0090A3 - Music Header for Selection Part 9 0x0090AE - Music Header for Selection Part 8 0x0090B4 - Music Header for Death (only 1 part) 0x0090B9 - Music Header for Selection Part 7 0x0090BF - Music Header for Title Part 2 0x0090C5 - Music Header for Title Part 1 0x0090CB - Music Header for Title Part 3 0x0090D1 - Music Header for Title Part 4 0x0090D7 - Music Header for Subspace Part 1 0x0090DD - Music Header for Subspace Part 2 0x00912E ~ 0x0091AB - Music Data for Ending (Part 1) 0x0091AC ~ 0x00921C - Music Data for Ending (Part 2) 0x00921D ~ 0x00928F - Music Data for Ending (Part 5) 0x009290 ~ 0x009301 - Music Data for Ending (Part 3) 0x009302 ~ 0x009385 - Music Data for Ending (Part 4) 0x009386 ~ 0x009478 - Music Data for Ending (Part 6) 0x009479 ~ 0x0094CC - Music Data for Star 0x0094CD ~ 0x00955F - Music Data for Underground 0X009560 ~ 0x0095B2 - Music Data for Subspace (Part 1) 0X0095B3 ~ 0x0095EF - Music Data for Subspace (Part 2) 0X0095F0 ~ 0x00961E - Music Data for Subspace (Part 3) 0X00961F ~ 0x00965D - Music Data for Subspace (Part 4) 0X00964E ~ 0x0096B6 - Music Data for Intro (Part 2) 0X0096B7 ~ 0x0097A3 - Music Data for Intro (Part 1) 0X0097A4 ~ 0x009887 - Music Data for Intro (Part 3) 0X009888 ~ 0x0098BC - Music Data for Intro (Part 4) 0X0098BD ~ 0x00996B - Music Data for Selection (Part 1) 0X00996C ~ 0x0099A9 - Music Data for Selection (Part 2) 0X0099AA ~ 0x0099AD - Music Data for Selection (Part 3) 0X0099AE ~ 0x009A35 - Music Data for Selection (Part 4) 0X009A36 ~ 0x009A6C - Music Data for Selection (Part 5) 0X009A6D ~ 0x009AEE - Music Data for Selection (Part 8) 0X009AEF ~ 0x009BA2 - Music Data for Selection (Part 7) 0X009BA3 ~ 0x009BE3 - Music Data for Selection (Part 6) 0X009BE4 ~ 0x009C2F - Music Data for Main Theme (Part 1) 0X009C30 ~ 0x009D08 - Music Data for Main Theme (Part 2) 0X009D09 ~ 0x009D4E - Music Data for Main Theme (Part 3) 0X009D4F ~ 0x009E0F - Music Data for Main Theme (Part 4) 0X009E10 ~ 0x009E5C - Music Data for Main Theme (Part 5) 0X009E5D ~ 0x009F2B - Music Data for Main Theme (Part 6) 0X009F2C ~ 0x009FD6 - Music Data for Boss 0X009FD7 ~ 0x00A0CA - Music Data for Wart 0X00A0CB ~ 0x00A0DD - Music Data for Bonus 0X00A0DE ~ 0x00A101 - Music Data for Game Over 0X00A102 ~ 0x00A157 - Music Data for Boss Beaten 0X00A158 ~ 0x00A17E - Music Data for Bonus 2 0X00A17F = Music Data for Dying, Losing Bonus Chance
0x00A19E ~ 0x00A3FE - Instruments 0x00A25C ~ 0x00A260 - Instrument ???
- Palettes are seperated by FF in the sprite sections
0x00C02C ~ 0x00C03B - Palette for World 1 Light Exterior 0x00C03C ~ 0x00C04B - Palette for World 1 Dark Interior 1 0x00C04C ~ 0x00C05B - Palette for World 1 Dark Interior 2 0x00C05C ~ 0x00C06B - Palette for World 1 Jar 0x00C06C ~ 0x00C07B - Palette for World 1 Castle Interior 0x00C07C ~ 0x00C08B - Palette for World 1 Boss Room 0x00C08C ~ 0x00C09B - Palette for World 1 Sub-Space 0x00C09C ~ 0x00C0A7 - World 1 Enemy Palette for Set #1 0x00C0A8 ~ 0x00C0B3 - World 1 Enemy Palette for Set #2 0x00C0B4 ~ 0x00C0BF - World 1 Enemy Palette for Set #3 0x00C0C0 ~ 0x00C0CF - Palette for World 2 Light Exterior 0x00C0D0 ~ 0x00C0DF - Palette for World 2 Dark Interior 1 0x00C0E0 ~ 0x00C0EF - Palette for World 2 Dark Interior 2 0x00C0F0 ~ 0x00C0FF - Palette for World 2 Jar 0x00C100 ~ 0x00C10F - Palette for World 2 Castle Interior 0x00C110 ~ 0x00C11F - Palette for World 2 Boss Room 0x00C120 ~ 0x00C12F - Palette for World 2 Sub-Space 0x00C130 ~ 0x00C13B - World 2 Enemy Palette for Set #1 0x00C13C ~ 0x00C147 - World 2 Enemy Palette for Set #2 0x00C148 ~ 0x00C153 - World 2 Enemy Palette for Set #3 0x00C154 ~ 0x00C163 - Palette for World 3 Light Exterior 0x00C164 ~ 0x00C173 - Palette for World 3 Dark Interior 1 0x00C174 ~ 0x00C183 - Palette for World 3 Dark Interior 2 0x00C184 ~ 0x00C193 - Palette for World 3 Jar 0x00C194 ~ 0x00C1A3 - Palette for World 3 Castle Interior 0x00C1A4 ~ 0x00C1B3 - Palette for World 3 Boss Room 0x00C1B4 ~ 0x00C1C3 - Palette for World 3 Sub-Space 0x00C1C4 ~ 0x00C1CF - World 3 Enemy Palette for Set #1 0x00C1D0 ~ 0x00C1DB - World 3 Enemy Palette for Set #2 0x00C1DC ~ 0x00C1E7 - World 3 Enemy Palette for Set #3 0x00C1E8 ~ 0x00C1F7 - Palette for World 4 Light Exterior 0x00C1F8 ~ 0x00C207 - Palette for World 4 Dark Interior 1 0x00C208 ~ 0x00C217 - Palette for World 4 Dark Interior 2 0x00C218 ~ 0x00C227 - Palette for World 4 Jar 0x00C228 ~ 0x00C237 - Palette for World 4 Castle Interior 0x00C238 ~ 0x00C247 - Palette for World 4 Boss Room 0x00C248 ~ 0x00C257 - Palette for World 4 Sub-Space 0x00C258 ~ 0x00C263 - World 4 Enemy Palette for Set #1 0x00C264 ~ 0x00C26F - World 4 Enemy Palette for Set #2 0x00C270 ~ 0x00C27B - World 4 Enemy Palette for Set #3 0x00C27C ~ 0x00C28B - Palette for World 5 Light Exterior 0x00C28C ~ 0x00C29B - Palette for World 5 Dark Interior 1 0x00C29C ~ 0x00C2AB - Palette for World 5 Dark Interior 2 0x00C2AC ~ 0x00C2BB - Palette for World 5 Jar 0x00C2BC ~ 0x00C2CB - Palette for World 5 Castle Interior 0x00C2CC ~ 0x00C2DB - Palette for World 5 Boss Room 0x00C2DC ~ 0x00C2EB - Palette for World 5 Sub-Space 0x00C2EC ~ 0x00C2F7 - World 5 Enemy Palette for Set #1 0x00C2F7 ~ 0x00C303 - World 5 Enemy Palette for Set #2 0x00C304 ~ 0x00C30F - World 5 Enemy Palette for Set #3 0x00C310 ~ 0x00C31F - Palette for World 6 Light Exterior 0x00C320 ~ 0x00C32F - Palette for World 6 Dark Interior 1 0x00C330 ~ 0x00C33F - Palette for World 6 Dark Interior 2 0x00C340 ~ 0x00C34F - Palette for World 6 Jar 0x00C350 ~ 0x00C35F - Palette for World 6 Castle Interior 0x00C360 ~ 0x00C36F - Palette for World 6 Boss Room 0x00C370 ~ 0x00C37F - Palette for World 6 Sub-Space 0x00C380 ~ 0x00C38B - World 6 Enemy Palette for Set #1 0x00C38C ~ 0x00C397 - World 6 Enemy Palette for Set #2 0x00C398 ~ 0x00C3A3 - World 6 Enemy Palette for Set #3 0x00C3A4 ~ 0x00C3B3 - Palette for World 7 Light Exterior 0x00C3B4 ~ 0x00C3C3 - Palette for World 7 Dark Interior 1 0x00C3C4 ~ 0x00C3D3 - Palette for World 7 Dark Interior 2 0x00C3D4 ~ 0x00C3E3 - Palette for World 7 Jar 0x00C3E4 ~ 0x00C3F3 - Palette for World 7 Castle Interior 0x00C3F4 ~ 0x00C403 - Palette for World 7 Boss Room 0x00C404 ~ 0x00C413 - Palette for World 7 Sub-Space 0x00C414 ~ 0x00C41F - World 7 Enemy Palette for Set #1 0x00C420 ~ 0x00C42B - World 7 Enemy Palette for Set #2 0x00C42C ~ 0x00C437 - World 7 Enemy Palette for Set #3 0x00C438 - World 1 Ground Type status (ice, etc.) 0x00C439 - World 2 Ground Type status (ice, etc.) 0x00C43A - World 3 Ground Type status (ice, etc.) 0x00C43B - World 4 Ground Type status (ice, etc.) 0x00C43C - World 5 Ground Type status (ice, etc.) 0x00C43D - World 6 Ground Type status (ice, etc.) 0x00C43F - World 7 Ground Type status (ice, etc.) 0x00C440 - Pick-up sand status (vertical areas)
0x00C446 - World 1 Type of ground 0x00C447 - World 2 Type of ground 0x00C448 - World 3 Type of ground 0x00C449 - World 4 Type of ground 0x00C44A - World 5 Type of ground 0x00C44B - World 6 Type of ground 0x00C44C - World 7 Type of ground 0x00C44D - World 1 Interior Type status (ice, etc.) 0x00C44E - World 2 Interior Type status (ice, etc.) 0x00C44F - World 3 Interior Type status (ice, etc.) 0x00C450 - World 4 Interior Type status (ice, etc.) 0x00C451 - World 5 Interior Type status (ice, etc.) 0x00C452 - World 6 Interior Type status (ice, etc.) 0x00C453 - World 7 Interior Type status (ice, etc.)
Note about these addressed, they correspond with the PPU data (some need tweaking to change properties to act normal, eg. some tiles make object solid): 01 - Tile for large cloud (left) (Color #1) 02 - Tile for large cloud (right) (Color #1) 03 - Tile for small cloud (Color #1) 04 - Tile for Waterfall (top) (Color #1) 05 - Tile for Waterfall (bottom) (Color #1) 07 - Tile for Chain (Color #1) 08 - Tile for Water (top) (Color #1) 09 - Tile for left side of World 7 hill (Color #1) 0A - Tile for Water (bottom) (Color #1) 0B - Tile for center of World 7 hill (Color #1) 0C - Tile for water under objects in World 4 (Color #1) 0D - Tile for right side of World 7 hill (Color #1) 11 - Tile for under Whale's tail (Color #1) 12 - Tile for X-block (passable) (Color #1) 13 - Tile for Walking Cloud (left side) (Color #1) 14 - Tile for Walking Cloud (middle) (Color #1) 15 - Tile for Walking Cloud (right side) (Color #1) 18 - Tile for Boss's room brick (Color #1) 1A - Tile for Spike (Color #1) 23 - Tile for sky (Color #1) 24 - Tile for mushroom 1 (not interactive) (Color #1) 25 - Tile for mushroom 2 (not interactive) (Color #1) 26 - Tile for Coin root (not in subspace) (Color #1) 27 - Tile for Large Vegetable root (Color #1) 28 - Tile for Small Vegetable root (Color #1) 29 - Tile for Rocket root (Color #1) 2A - Tile for Shell root (Color #1) 2B - Tile for Bomb root (Color #1) 2C - Tile for Potion root (Color #1) 2D - Tile for 1-up root (Color #1) 2E - Tile for POW root (Color #1) 2F - Tile for Bob Omb root (Color #1) 31 - Tile for Cherry (Color #1) 32 - Tile for Red Door's top (Color #1) 33 - Tile for Lock on Red Door's bottom (Color #1) 34 - Tile for Red Door's bottom (Color #1) 35 - Tile for White Door (top and bottom) (Color #1) 36 - Tile for Light Angle from door (top and bottom) (Color #1) 37 - Tile for Light from door (Color #1) 3B - Tile for chain from Wart's castle (Color #1) 3C - Tile for Whale's body (not top) (Color #1) 3D - Tile for Whale's eye (Color #1) 3E - Tile for decorative Phanto (Color #1) 40 - Tile for sky (Color #2) 41 - Tile for mushroom 1 (not interactive) (Color #2) 42 - Tile for mushroom 2 (not interactive) (Color #2) 43 - Tile for Coin root (not in subspace) (Color #2) 44 - Tile for Large Vegetable root (Color #2) 45 - Tile for Small Vegetable root (Color #2) 46 - Tile for Rocket root (Color #2) 47 - Tile for Shell root (Color #2) 48 - Tile for Bomb root (Color #2) 49 - Tile for Potion root (Color #2) 4A - Tile for 1-up root (Color #2) 4B - Tile for POW root (Color #2) 4C - Tile for Bob Omb root (Color #2) 4E - Tile for Cherry (Color #2) 4F - Tile for Red Door's top (Color #2) 50 - Tile for Lock on Red Door's bottom 51 - Tile for Red Door's bottom (Color #2) 52 - Tile for White Door (normal) (Color #2) 53 - Tile for Light Angle to left from door (top and bottom (Color #2) 54 - Tile for Light from door (Color #2) 55 - Tile for Light Angle to right from door (top and bottom) (Color #2) 56 - Tile for White Door (Goes to Bonus) (Color #2) 57 - Tile for Lock on Red Door's bottom (Color #2) 58 - Tile for chain from Wart's castle 5B - Tile for decorative Phanto (Color #2) 64 - Tile for Wart's room blocks (Color #2) 65 - Tile for Bridge (Color #2) 67 - Tile for Conveyer moving left (Color #2) 68 - Tile for Conveyer moving right (Color #2) 69 - Tile for Mushroom Block (Color #2) 6C - Tile for POW (Color #2) 6E - Tile for Bricks (Color #2) 6F - Tile for top of vase type 1 (Color #2) 70 - Tile for vase (middle) (Color #2) 71 - Tile for vase (bottom) (Color #2) 72 - Tile for vases shyguys come out (Color #2) 73 - Tile for top of vase type 2 (glitch?) (Color #2) 7D - Tile for Log/Bone (left side) (Color #2) 7E - Tile for Log/Bone (middle) (Color #2) 7F - Tile for Log/Bone (right side) (Color #2) 80 - Tile for Ladder (Color #3) 81 - Tile for Ladder underground (Color #3) 83 - Tile for Black Door (Color #3) 88 - Tile for speck of star in sky (Color #3) 89 - Tile for star in sky (Color #3) 8A - Tile for slow quick sand (Color #3) 8B - Tile for fast quick sand (Color #3) 8C - Tile for Left side of a bell of the Dream Machine (Color #3) 8D - Tile for Right side of a bell of the Dream Machine (Color #3) 8E - Tile for Left side of a tube of the Dream Machine (Color #3) 8F - Tile for Right side of a tube of the Dream Machine (Color #3) 91 - Tile for Dirt/Sand (Color #3) 93 - Tile for Digging Sand (Color #3) 99 - Tile for Dirt/Sand (Color #3) 9C - Tile for World 7 Outside Bricks (Color #3) 9D - Tile for Bombable Blocks (Color #3) A3 - Tile for Bricks (Color #3) A9 - Tile for window arch in World 7 (Color #3) AA - Tile for Top of a column (Color #3) AB - Tile for Middle of a column (Color #3) AC - Tile for Top of a column (Color #3) B7 - Tile for Top for left side of World 7 hill (Color #3) B9 - Tile for Top for center of World 7 hill (Color #3) BB - Tile for Top for right side of World 7 hill (Color #3) C0 - Tile for Top of a column (Color #4)
C2 - Tile for Vine (Color #4)
CB - Tile for Top for left side of World 7 hill (Color #4)
CD - Tile for Top for center of World 7 hill (Color #4)
CF - Tile for Top for center of World 7 hill (Color #4)
D7 - Tile for Outside Brick (Color #4)
0x00C455 - World 1 Ground below top makeup
0x00C456 - World 1 Ground top makeup
0x00C45D ~ 0x00C45F - World 1 Cave walls makeup
0x00C44E - Inside Jar, Sides
0x00C465 ~ 0x00C457 - World 1 Boss Brick makeup
0x00C482 - World 1 Interior wall/floor makeup
0x00C4B6 - Walls of Jar makeup
0x00C4B7 - Exterior of Jar makeup
0x00C4DD ~ 0x00C4DF - World 3 Tile for Rocks (horizonal area)
0x00C4F9 - Tile to use for waterfall (lower portion)
0x00C511 - Tile to use for Waterfall base
0x00C51D ~ 0x00C51F - World 4 Rock makeup
0x00C529 ~ 0x00C52B - World 4 Water makeup
0x00C53E - World 4 Boss Brick makeup (1 row)
0x00C546 - World 4 Boss Brick makeup (2 row)
0x00C54A - World 4 Boss Brick makeup (3 row)
0x00C561 ~ 0x00C563 - World 4 Interior wall/floor makeup
0x00C565 ~ 0x00C567 - World 5 Boss Brick makeup
0x00C569 ~ 0x00C56B - World 4
0x00C918 - World 1 Tile for Bombable ?
0x00C919 - World 2 Tile for Bombable ?
0x00C91A - World 3 Tile for Bombable ?
0x00C91B - World 4 Tile for Bombable ?
0x00C91C - World 5 Tile for Bombable ?
0x00C91D - World 6 Tile for Bombable ?
0x00C91E - World 7 Tile for Bombable ?
0x00C922 - World 1 Tiles for rows of X-blocks (passable)
0x00C923 - World 1 Tiles for rows of X-blocks (not passable)
0x00C929 - World 1 Tiles for rows of Small Vegetables
0x00C932 - World 1 Tiles for rows of Spikes
0x00C934 - World 1 Tiles for column of rocks
0x00C935 - World 1 Tiles for columns of Bombable Blocks
0x00C93C - World 1 Tiles for columns of Chains
0x00C944 - World 2 Tiles for rows of Wood Blocks
0x00C945 - World 2 Tiles for rows of X-blocks (passable)
0x00C946 - World 2 Tiles for rows of X-blocks in Boss Room
0x00C949 - World 2 Tiles for rows of X-blocks (not passable)
0x00C96D - World 3 Tiles for rows of X-blocks (not passable)
0x00C96F - World 3 Tiles for rows of Small Vegetable Root
0x00C97D - World 3 Tiles for columns of Bombable Blocks
0x00C983 - World 3 Tile for Ladder
0x00C985 - World 3 Tile for Ladder (underground)
0x00C98B - World 4 Tiles for rows of X-blocks (passable) ice
0x00C993 - World 4 Tile for Small Vegetable Root
0x00C99F - World 4 Tiles for Column of Rocks
0x00C9F7 - World 7 Tile for X-block (passable)
0x00C9FA - World 7 Tile for Bombable Blocks
0x00CA0B - World 7 Tile for Rock (Outside Bricks)
0x00CA02 - World 7 Tile for Small Vegetable Root
0x00CA0E - World 7 Tile for Column at bottom of screen
0x00CA14 - World 7 Tile for columns of Chains
0x00CB50 - Tile for a single Mushroom Block
0x00CB51 - Tile for a single POW Block
0x00CB52 - Tile for a single Bombable Block
0x00CB53 - Tile for a single Vine Block
0x00CB54 - Tile for a small jar
0x00CB55 - Tile for a single Ladder Block
0x00CB56 - Tile for a single Ladder (underground) Block
0x00CB82 - Tile for left side of a walkable cloud
0x00CB84 - Tile for middle of a walkable cloud
0x00CB86 - Tile for right side of a walkable cloud
0x00CBBA - Tile for the Top Left of a hill
0x00CBBB - Tile for the Top Middle of a hill
0x00CBBC - Tile for the Top Right of a hill
0x00CBBD - Tile for the Left side of a hill
0x00CBBE - Tile for the Middle of a hill
0x00CBBF - Tile for the Right side of a hill
0x00CC0E - Tile for the Top Left side of a hill when below the Left side of another hill
0x00CC0F - Tile for the Top Left side of a hill when below the Middle of another hill
0x00CC10 - Tile for the Top Left side of a hill when below the Right side of another hill
0x00CC11 - Tile for the Top Right side of a hill when below the Left side of another hill
0x00CC12 - Tile for the Top Right side of a hill when below the Middle of another hill
0x00CC13 - Tile for the Top Right side of a hill when below the Right side of another hill
0x00CC63 - Tile for the Tree Top
0x00CC65 - Tile for the Tree Trunk
0x00CD40 - Tile for Coin root (not in subspace)
0x00CD41 - Tile for Large Vegetable root
0x00CD42 - Tile for Small Vegetable root
0x00CD43 - Tile for Rocket root
0x00CD44 - Tile for Shell root
0x00CD45 - Tile for Bomb root
0x00CD46 - Tile for Potion root
0x00CD47 - Tile for 1-Up root
0x00CD48 - Tile for POW root
0x00CD49 - Tile for Cherry
0x00CD4A - Tile for Bob Omb root
0x00CD4B - Tile for Mushroom 1
0x00CD4C - Tile for Decorative Phanto
0x00CD4D - Tile for Mushroom 2
0x00CDA3 - Tile for Top of Waterfall
0x00CDA4 - Tile for Middle of Waterfall
0x00D967 ~ 0x01000F - Empty
FF = end of level (area)
first four bytes after the FF = Header for levels
0x010010 ~ 0x010024 Starting area data
0x010025 ~ 0x0101C8 Level pointers
0x0101C9 ~ 0x01242D Level data
0x01242E ~ 0x0124FF Empty
0x012500 ~ 0x012563 Important data???
0x012564 ~ 0x012707 Enemy pointers
0x012708 ~ 0x01303F Enemy data
0x013040 ~ 0x01400F Empty
0x014010 ~ 0x0140AF - Card inset for Worlds 1-6
0x0140B0 ~ 0x01414F - Card inset for World 7
0x01427F - Bonus Game graphic placement
0x0143DD ~ 0x0143E2 - Mario's pick-up speed for each animation
0x0143E3 - Mario's Jump Speed, still - no object
0x0143E4 - Mario's Jump Speed, still - with object
0x0143E5 - Mario's Jump Speed, charged - no object
0x0143E6 - Mario's Jump Speed, charged - with object
0x0143E7 - Mario's Jump Speed, running - no object
0x0143E8 - Mario's Jump Speed, running - with object
0x0143E9 - Mario's Jump Speed - in quicksand
0x0143EA - Mario's Floating Time
0x0143EB - Mario's Gravity without Jump button pressed
0x0143EC - Mario's Gravity with Jump button pressed
0x0143ED - Mario's Gravity in quicksand
0x0143EE - Mario's Running Speed, right - no object
0x0143EF - Mario's Running Speed, right - with object
0x0143F0 - Mario's Running Speed, right - in quicksand
0x0143F1 - Mario's Running Speed, left - no object
0x0143F2 - Mario's Running Speed, left - with object
0x0143F3 - Mario's Running Speed, left - in quicksand
0x0143F4 ~ 0x0143F9 - Toad's pick-up speed for each animation
0x0143FA - Toad's Jump Speed, still - no object
0x0143FB - Toad's Jump Speed, still - with object
0x0143FC - Toad's Jump Speed, charged - no object
0x0143FD - Toad's Jump Speed, charged - with object
0x0143FE - Toad's Jump Speed, running - no object
0x0143FF - Toad's Jump Speed, running - with object
0x014400 - Toad's Jump Speed - in quicksand
0x014401 - Toad's Floating Time
0x014402 - Toad's Gravity without Jump button pressed
0x014403 - Toad's Gravity with Jump button pressed
0x014404 - Toad's Gravity in quicksand
0x014405 - Toad's Running Speed, right - no object
0x014406 - Toad's Running Speed, right - with object
0x014407 - Toad's Running Speed, right - in quicksand
0x014408 - Toad's Running Speed, left - no object
0x014409 - Toad's Running Speed, left - with object
0x0143FA - Toad's Running Speed, left - in quicksand
0x01440B ~ 0x014410 - Luigi's pick-up speed for each animation
0x014411 - Luigi's Jump Speed, still - no object
0x014412 - Luigi's Jump Speed, still - with object
0x014413 - Luigi's Jump Speed, charged - no object
0x014414 - Luigi's Jump Speed, charged - with object
0x014415 - Luigi's Jump Speed, running - no object
0x014416 - Luigi's Jump Speed, running - with object
0x014417 - Luigi's Jump Speed - in quicksand
0x014418 - Luigi's Floating Time
0x014419 - Luigi's Gravity without Jump button pressed
0x01441A - Luigi's Gravity with Jump button pressed
0x01441B - Luigi's Gravity in quicksand
0x01441C - Luigi's Running Speed, right - no object
0x01441D - Luigi's Running Speed, right - with object
0x01441E - Luigi's Running Speed, right - in quicksand
0x01441F - Luigi's Running Speed, left - no object
0x014420 - Luigi's Running Speed, left - with object
0x014321 - Luigi's Running Speed, left - in quicksand
0x014422 ~ 0x014427 - Princess' pick-up speed for each animation
0x014428 - Princess' Jump Speed, still - no object
0x014429 - Princess' Jump Speed, still - with object
0x01442A - Princess' Jump Speed, charged - no object
0x01442B - Princess' Jump Speed, charged - with object
0x01442C - Princess' Jump Speed, running - no object
0x01442D - Princess' Jump Speed, running - with object
0x01442E - Princess' Jump Speed - in quicksand
0x01442F - Princess' Floating Time
0x014430 - Princess' Gravity without Jump button pressed
0x014431 - Princess' Gravity with Jump button pressed
0x014432 - Princess' Gravity in quicksand
0x014433 - Princess' Running Speed, right - no object
0x014434 - Princess' Running Speed, right - with object
0x014435 - Princess' Running Speed, right - in quicksand
0x014436 - Princess' Running Speed, left - no object
0x014437 - Princess' Running Speed, left - with object
0x014438 - Princess' Running Speed, left - in quicksand
0x01443A ~ 0x01443C - Mario in action palette
0x01443E ~ 0x014440 - Princess in action palette
0x014442 ~ 0x014444 - Toad in action palette
0x014446 ~ 0x014448 - Luigi in action palette
0x0144FF ~ 0x01450E - Palettes for Selection screen
0x014664 ~ 0x01800F - Empty
0x018B70 ~ 0x0192AF - Ending CAST (excluding WART)
0x019450 ~ 0x01C00F - Empty
0x01E022 - First level for World 1
0x01E023 - First level for World 2
0x01E024 - First level for World 3
0x01E025 - First level for World 4
0x01E026 - First level for World 5
0x01E027 - First level for World 6
0x01E028 - First level for World 7 0x01E0D1 - background when Mario is not highlighted 0x01E0D2 ~ 0x01E0D4 - Mario not highlighted palette 0x01E0D6 ~ 0x01E0D8 - Luigi not highlighted palette 0x01E0DA ~ 0x01E0DC - Toad not highlighted palette 0x01E0DE ~ 0x01E0E0 - Princess highlighted palette 0x01E0E8 - background when Mario is highlighted 0x01E0E9 ~ 0x01E0EB - Mario highlighted palette 0x01E0F0 ~ 0x01E0F2 - Luigi highlighted palette 0x01E0F7 ~ 0x01E0F9 - Toad highlighted palette 0x01E0FE ~ 0x01E100 - Princess highlighted palette 0x01E114 ~ 0x01E123 - Palette for the Pause and Card screens 0x01E125 - Background color for the Bonus Chance screen 0x01E12A ~ 0x01E12C - Palette of Roulette Items of the Bonus Chance 0x01E2C9 - song to play at Character select screen 0x01E30C - sound effect for moving character selection to the right 0x01E310 - sound effect for moving character selection to the left 0x01E3BF - sound effect for selecting a character at selection screen 0x01E404 - sound effect after selecting character on card display 0x01E420 - Number of continues you start with 0x01E425 - Number of lives you start with 0x01E276 - Time for the card before level is shown 0x01E501 - Button for Pause 0x01E53D - Button combination for death on pause 0x01E6B0 - Number of hearts next level begins with (any level after 1-1) 0x01ED83 ~ 0x01F00F - Empty 0x01F232 - Maximum number of hearts (you begin with for 1-1) 0x01F233 - Maximum number of hearts after 1 Mushroom 0x01F234 - Maximum number of hearts after 2 Mushrooms ......0F - One heart ......1F - Two hearts ......2F - Three hearts ......4F - Four hearts 0x01F2F0 - White of the Eyes used for Mario 0x01F2F1 - White of the Eyes used for Princess 0x01F2F2 - White of the Eyes used for Toad 0x01F2F3 - White of the Eyes used for Luigi 0x01F2F4 - Running frame 1 Top (left side) 0x01F2F5 - Running frame 1 Top (right side) 0x01F2F6 - Running frame 1 Bottom (left side) 0x01F2F7 - Running frame 1 Bottom (right side) 0x01F2F8 - Carrying an object frame 1 graphics Top (left side) 0x01F2F9 - Carrying an object frame 1 graphics Top (right side) 0x01F2FA - Carrying an object frame 1 graphics Bottom (left side) 0x01F2FB - Carrying an object frame 1 graphics Bottom (right side) 0x01F2FC - Running frame 2 Top (left side) 0x01F2FD - Running frame 2 Top (right side) 0x01F2FE - Running frame 2 Bottom (left side) 0x01F2FF - Running frame 2 Bottom (right side) 0x01F300 - Carrying an object frame 2 graphics Top (left side) 0x01F301 - Carrying an object frame 2 graphics Top (right side) 0x01F302 - Carrying an object frame 2 graphics Bottom (left side) 0x01F303 - Carrying an object frame 2 graphics Bottom (right side) 0x01F304 - Ducking graphics Top (left side) 0x01F305 - Ducking graphics Top (right side) 0x01F306 - Ducking graphics Bottom (left side) 0x01F307 - Ducking graphics Bottom (right side) 0x01F308 - Ducking with item graphics Top (left side) 0x01F309 - Ducking with item graphics Top (right side) 0x01F30A - Ducking with item graphics Bottom (left side) 0x01F30B - Ducking with item graphics Bottom (right side) 0x01F30C - Jumping Top (left side) 0x01F30D - Jumping Top (right side) 0x01F30E - Jumping Bottom (left side) 0x01F30F - Jumping Bottom (right side) 0x01F4FC - Walk-off Shyguy's palette, mirroring, etc. 0x01F4FD - Tweeter's palette, mirroring, etc. 0x01F4FE - Smart Shyguy's palette, mirroring, etc. 0x01F500 - Walk-off Snifit's palette, mirroring, etc. 0x01F501 - Jump-Only Snifit's palette, mirroring, etc. 0x01F502 - Smart-Walking Snifit's palette, mirroring, etc. 0x01F504 - Bob Omb's palette, mirroring, etc. 0x01F507 - Albatoss' palette, mirroring, etc. 0x01F508 - Running Ninja's palette, mirroring, etc. 0x01F509 - Jumping Ninja's palette, mirroring, etc. 0x01F50A - Swooping Beezo's palette, mirroring, etc. 0x01F50B - Straight Beezo's palette, mirroring, etc. 0x01F512 - Phanto's palette, mirroring, etc. 0x01F519 - Stray Egg's palette, mirroring, etc. 0x01F51B - Fire's palette, mirroring, etc. 0x01F51C - Clawgrip's palette, mirroring, etc. 0x01F520 - Still Panser's palette, mirroring, etc. 0x01F521 - Autobomb and rider's palette, mirroring, etc. 0x01F522 - Autobomb Fire's palette, mirroring, etc. 0x01F524 - Flurry's palette, mirroring, etc. 0x01F525 - Fryguy's palette, mirroring, etc. 0x01F529 - Spark [1]'s palette, mirroring, etc. 0x01F52A - Spark [2]'s palette, mirroring, etc. 0x01F52B - Spark [3]'s palette, mirroring, etc. 0x01F52C - Spark [4]'s palette, mirroring, etc. 0x01F52D - Small Vegetable's palette, mirroring, etc. 0x01F52E - Big Vegetable's palette, mirroring, etc. 0x01F530 - Turtle Shell's palette, mirroring, etc. 0x01F531 - Spinning Coin's palette, mirroring, etc. 0x01F535 - POW's palette, mirroring, etc. 0x01F536 - Rolling Log's palette, mirroring, etc. 0x01F537 - Sub-Space Door's palette, mirroring, etc. 0x01F538 - Key's palette, mirroring, etc. 0x01F539 - Potion's palette, mirroring, etc. 0x01F53A - Mushroom's palette, mirroring, etc. 0x01F53B - 1-Up's palette, mirroring, etc. 0x01F53C - Pidget's Carpet's palette, mirroring, etc. (not with Pidget) 0x01F53D - Right-facing Hawkmouth's palette, mirroring, etc. 0X01F53E - Left-facing Hawkmouth's palette, mirroring, etc. 0x01F53F - Crystal's palette, mirroring, etc. 0x01F540 - Starman's palette, mirroring, etc.
Status includes not being able to be lifted and hurts to jump on 0x01F543 - Walk-off Shyguy's status 0x01F544 - Tweeter's status 0x01F545 - Smart Shyguy's status 0x01F546 - Porcupo's status 0x01F547 - Walk-off Snifit's status 0x01F548 - Jump-only Snifit's status 0x01F549 - Smart Snifit's status 0x01F54A - Ostro's status 0x01F54B - Bob-Omb's status 0x01F54C - Bob-Omb's status 0x01F54F - Running Ninja's status 0x01F550 - Jumping Ninga's status 0x01F551 - Swooping Beezo's status 0x01F552 - Straight Beezo's status 0x01F559 - Phanto's status 0x01F55D - Stray Bullet's status 0x01F55E - Birdo's status 0x01F55F - Mouser's status 0x01F560 - Stray Egg's status 0x01F561 - Tryclyde's status 0x01F562 - Stray Fireball's status 0x01F563 - Clawgrip's status 0x01F564 - Stray Rock's status 0x01F56B - Flurry's status 0x01F56C - Fryguy's status 0x01F56D - Little Fry's status 0x01F56E - Wart's status 0x01F577 - Shell's status 0x01F578 - Coin's status 0x01F579 - Bomb's status 0x01F57D - Rolling Log's status 0x01F587 - Starman's status 0x01F66A - WORLD 1 warp destination 0x01F66B - WORLD 2 warp destination 0x01F66C - WORLD 3 warp destination 0x01F66D - WORLD 4 warp destination 0x01F66E - WORLD 5 warp destination 0x01F66F - WORLD 6 warp destination 0x01F670 - WORLD 7 warp destination
PPU data : not referring to sprites-------------
0x01F805 - NW PPU Tile for large cloud (left) 0x01F806 - NE PPU Tile for large cloud (left) 0x01F807 - SW PPU Tile for large cloud (left) 0x01F808 - SE PPU Tile for large cloud (left) 0x01F809 - NW PPU Tile for large cloud (right) 0x01F80A - NE PPU Tile for large cloud (right) 0x01F80B - SW PPU Tile for large cloud (right) 0x01F80C - SE PPU Tile for large cloud (right 0x01F80D - NW PPU Tile for small cloud 0x01F80E - NE PPU Tile for small cloud 0x01F80F - SW PPU Tile for small cloud 0x01F810 - SE PPU Tile for small cloud 0x01F811 - NW PPU Tile for Waterfall (top) 0x01F812 - NE PPU Tile for Waterfall (top) 0x01F813 - SW PPU Tile for Waterfall (top) 0x01F814 - SE PPU Tile for Waterfall (top) 0x01F815 - NW PPU Tile for Waterfall (bottom) 0x01F816 - NE PPU Tile for Waterfall (bottom) 0x01F817 - SW PPU Tile for Waterfall (bottom) 0x01F818 - SE PPU Tile for Waterfall (bottom) 0x01F81D - NW PPU Tile for Chain 0x01F81E - NE PPU Tile for Chain 0x01F81F - SW PPU Tile for Chain 0x01F820 - SE PPU Tile for Chain 0x01F821 - NW PPU Tile for Water (top) 0x01f822 - NE PPU Tile for Water (top) 0x01F823 - SW PPU Tile for Water (top) 0x01F824 - SE PPU Tile for Water (top) 0x01F825 - NW PPU Tile for left side of World 7 hill 0x01F826 - NE PPU Tile for left side of World 7 hill 0x01F827 - SW PPU Tile for left side of World 7 hill 0x01F828 - SE PPU Tile for left side of World 7 hill 0x01F829 - NW PPU Tile for Water (bottom) 0x01F82A - NE PPU Tile for Water (bottom) 0x01F82B - SW PPU Tile for Water (bottom) 0x01F82C - SE PPU Tile for Water (bottom) 0x01F82D - NW PPU Tile for center of World 7 hill 0x01F82E - NE PPU Tile for center of World 7 hill 0x01F82F - SW PPU Tile for center of World 7 hill 0x01F830 - SE PPU Tile for center of World 7 hill 0x01F831 - NW PPU Tile for water under objects in World 4 0x01F832 - NE PPU Tile for water under objects in World 4 0x01F833 - SW PPU Tile for water under objects in World 4 0x01F834 - SE PPU Tile for water under objects in World 4 0x01F835 -NW PPU Tile for right side of World 7 hill 0x01F836 - NE PPU Tile for right side of World 7 hill 0x01F837 - SW PPU Tile for right side of World 7 hill 0x01F838 - SE PPU Tile for right side of World 7 hill 0x01F845 - NW PPU Tile for under Whale's tail 0x01F846 - NE PPU Tile for under Whale's tail 0x01F847 - SW PPU Tile for under Whale's tail 0x01F848 - SE PPU Tile for under Whale's tail 0x01F849 - NW PPU Tile for X-block (passable) 0x01F84A - NE PPU Tile for X-block (passable) 0x01F84B - SW PPU Tile for X-block (passable) 0x01F84C - SE PPU Tile for X-block (passable) 0x01F84D - NW PPU Tile for Walking Cloud (left side) 0x01F84E - NE PPU Tile for Walking Cloud (left side) 0x01F84F - SW PPU Tile for Walking Cloud (left side) 0x01F850 - SE PPU Tile for Walking Cloud (left side) 0x01F851 - NW PPU Tile for Walking Cloud (middle) 0x01F852 - NE PPU Tile for Walking Cloud (middle) 0x01F853 - SW PPU Tile for Walking Cloud (middle) 0x01F854 - SE PPU Tile for Walking Cloud (middle) 0x01F855 - NW PPU Tile for Walking Cloud (right side) 0x01F856 - NE PPU Tile for Walking Cloud (right side) 0x01F857 - SW PPU Tile for Walking Cloud (right side) 0x01F858 - SE PPU Tile for Walking Cloud (right side) 0x01F861 - NW PPU Tile for Boss's room brick 0x01F862 - NE PPU Tile for Boss's room brick 0x01F863 - SW PPU Tile for Boss's room brick 0x01F864 - SE PPU Tile for Boss's room brick 0x01F869 - NW PPU Tile for Spike 0x01F86A - NE PPU Tile for Spike 0x01F86B - SW PPU Tile for Spike 0x01F86C - SE PPU Tile for Spike 0x01F871 - NW PPU Tile for X-block (inpassable) 0x01F872 - NE PPU Tile for X-block (inpassable) 0x01F873 - SW PPU Tile for X-block (inpassable) 0x01F874 - SE PPU Tile for X-block (inpassable) 0x01F875 - NW PPU Tile for Cactus (top) 0x01F876 - NE PPU Tile for Cactus (top) 0x01F877 - SW PPU Tile for Cactus (top) 0x01F878 - SE PPU Tile for Cactus (top) 0x01F879 - NW PPU Tile for Cactus (bottom) 0x01F87A - NE PPU Tile for Cactus (bottom) 0x01F87B - SW PPU Tile for Cactus (bottom) 0x01F87C - SE PPU Tile for Cactus (bottom) 0x01F88D - NW PPU Tile for sky 0x01F88E - NE PPU Tile for sky 0x01F88F - SW PPU Tile for sky 0x01F890 - SE PPU Tile for sky 0x01F891 - NW PPU Tile for mushroom 1 (not interactive) 0x01F892 - NE PPU Tile for mushroom 1 (not interactive) 0x01F893 - SW PPU Tile for mushroom 1 (not interactive) 0x01F894 - SE PPU Tile for mushroom 1 (not interactive) 0x01F895 - NW PPU Tile for mushroom 2 (not interactive) 0x01F896 - NE PPU Tile for mushroom 2 (not interactive) 0x01F897 - SW PPU Tile for mushroom 2 (not interactive) 0x01F898 - SE PPU Tile for mushroom 2 (not interactive) 0x01F899 - NW PPU Tile for Coin root (not in subspace) 0x01F89A - NE PPU Tile for Coin root (not in subspace) 0x01F89B - SW PPU Tile for Coin root (not in subspace) 0x01F89C - SE PPU Tile for Coin root (not in subspace) 0x01F89D - NW PPU Tile for Large Vegetable root 0x01F89E - NE PPU Tile for Large Vegetable root 0x01F89F - SW PPU Tile for Large Vegetable root 0x01F8A0 - SE PPU Tile for Large Vegetable root 0x01F8A1 - NW PPU Tile for Small Vegetable root 0x01F8A2 - NE PPU Tile for Small Vegetable root 0x01F8A3 - SW PPU Tile for Small Vegetable root 0x01F8A4 - SE PPU Tile for Small Vegetable root 0x01F8A5 - NW PPU Tile for Rocket root 0x01F8A6 - NE PPU Tile for Rocket root 0x01F8A7 - SW PPU Tile for Rocket root 0x01F8A8 - SE PPU Tile for Rocket root 0x01F8A9 - NW PPU Tile for Shell root 0x01F8AA - NE PPU Tile for Shell root 0x01F8AB - SW PPU Tile for Shell root 0x01F8AC - SE PPU Tile for Shell root 0x01F8AD - NW PPU Tile for Bomb root 0x01F8AE - NE PPU Tile for Bomb root 0x01F8AF - SW PPU Tile for Bomb root 0x01F8B0 - SE PPU Tile for Bomb root 0x01F8B1 - NW PPU Tile for Potion root 0x01F8B2 - NE PPU Tile for Potion root 0x01F8B3 - SW PPU Tile for Potion root 0x01F8B4 - SE PPU Tile for Potion root 0x01F8B5 - NW PPU Tile for 1-up root 0x01F8B6 - NE PPU Tile for 1-up root 0x01F8B7 - SW PPU Tile for 1-up root 0x01F8B8 - SE PPU Tile for 1-up root 0x01F8B9 - NW PPU Tile for POW root 0x01F8BA - NE PPU Tile for POW root 0x01F8BB - SW PPU Tile for POW root 0x01F8BC - SE PPU Tile for POW root 0x01F8BD - NW PPU Tile for Bob Omb root 0x01F8BE - NE PPU Tile for Bob Omb root 0x01F8BF - SW PPU Tile for Bob Omb root 0x01F8C0 - SE PPU Tile for Bob Omb root 0x01F8C5 - NW PPU Tile for Cherry 0x01F8C6 - NE PPU Tile for Cherry 0x01F8C7 - SW PPU Tile for Cherry 0x01F8C8 - SE PPU Tile for Cherry 0x01F8C9 - NW PPU Tile for Red Door's top 0x01F8CA - NE PPU Tile for Red Door's top 0x01F8CB - SW PPU Tile for Red Door's top 0x01F8CC - SE PPU Tile for Red Door's top 0x01F8CD - NW PPU Tile for Lock on Red Door's bottom 0x01F8CE - NE PPU Tile for Lock on Red Door's bottom 0x01F8CF - SW PPU Tile for Lock on Red Door's bottom 0x01F8D0 - SE PPU Tile for Lock on Red Door's bottom 0x01F8D1 - NW PPU Tile for Red Door's bottom 0x01F8D2 - NE PPU Tile for Red Door's bottom 0x01F8D3 - SW PPU Tile for Red Door's bottom 0x01F8D4 - SE PPU Tile for Red Door's bottom 0x01F8D5 - NW PPU Tile for White Door (top and bottom) 0x01F8D6 - NE PPU Tile for White Door (top and bottom) 0x01F8D7 - SW PPU Tile for White Door (top and bottom) 0x01F8D8 - SE PPU Tile for White Door (top and bottom) 0x01F8D9 - NW PPU Tile for Light Angle from door (top and bottom) 0x01F8DA - NE PPU Tile for Light Angle from door (top and bottom) 0x01F8DB - SW PPU Tile for Light Angle from door (top and bottom) 0x01F8DC - SE PPU Tile for Light Angle from door (top and bottom) 0x01F8DD - NW PPU Tile for Light from door 0x01F8DE - NE PPU Tile for Light from door 0x01F8DF - SW PPU Tile for Light from door 0x01F8E0 - SE PPU Tile for Light from door 0x01F8ED - NW PPU Tile for chain from Wart's castle 0x01F8EE - NE PPU Tile for chain from Wart's castle 0x01F8EF - SW PPU Tile for chain from Wart's castle 0x01F8F0 - SE PPU Tile for chain from Wart's castle 0x01F8F1 - NW PPU Tile for Whale's body (not top) 0x01F8F2 - NE PPU Tile for Whale's body (not top) 0x01F8F3 - SW PPU Tile for Whale's body (not top) 0x01F8F4 - SE PPU Tile for Whale's body (not top) 0x01F8F5 - NW PPU Tile for Whale's eye 0x01F8F6 - NE PPU Tile for Whale's eye 0x01F8F7 - SW PPU Tile for Whale's eye 0x01F8F8 - SE PPU Tile for Whale's eye 0x01F8F9 - NW PPU Tile for decorative Phanto 0x01F8FA - NE PPU Tile for decorative Phanto 0x01F8FB - SW PPU Tile for decorative Phanto 0x01F8FC - SE PPU Tile for decorative Phanto 0x01F90D - NW PPU Tile for Whale's left corner 0x01F90E - NE PPU Tile for Whale's left corner 0x01F90F - SW PPU Tile for Whale's left corner 0x01F910 - SE PPU Tile for Whale's left corner 0x01F911 - NW PPU Tile for Whale's top 0x01F912 - NE PPU Tile for Whale's top 0x01F913 - SW PPU Tile for Whale's top 0x01F914 - SE PPU Tile for Whale's top 0x01F915 - NW PPU Tile for Whale's right corner 0x01F916 - NE PPU Tile for Whale's right corner 0x01F917 - SW PPU Tile for Whale's right corner 0x01F918 - SE PPU Tile for Whale's right corner 0x01F919 - NW PPU Tile for Whale's Tail 0x01F91A - NE PPU Tile for Whale's Tail 0x01F91B - SW PPU Tile for Whale's Tail 0x01F91C - SE PPU Tile for Whale's Tail 0x01F91D - NW PPU Tile for Wart's room blocks 0x01F91E - NE PPU Tile for Wart's room blocks 0x01F91F - SW PPU Tile for Wart's room blocks 0x01F920 - SE PPU Tile for Wart's room blocks 0x01F921 - NW PPU Tile for Bridge 0x01F922 - NE PPU Tile for Bridge 0x01F923 - SW PPU Tile for Bridge 0x01F924 - SE PPU Tile for Bridge 0x01F929 - NW PPU Tile for Moving Left conveyer 0x01F92A - NE PPU Tile for Moving Left conveyer 0x01F92B - SW PPU Tile for Moving Left conveyer 0x01F92C - SE PPU Tile for Moving Left conveyer 0x01F92D - NW PPU Tile for Moving Right conveyer 0x01F92E - NE PPU Tile for Moving Right conveyer 0x01F92F - SW PPU Tile for Moving Right conveyer 0x01F930 - SE PPU Tile for Moving Right conveyer 0x01F93D - NW PPU Tile for POW 0x01F93E - NE PPU Tile for POW 0x01F93F - SW PPU Tile for POW 0x01F940 - SE PPU Tile for POW 0x01F94D - NW PPU Tile for vase (middle) 0x01F94E - NE PPU Tile for vase (middle) 0x01F94F - SW PPU Tile for vase (middle) 0x01F950 - SE PPU Tile for vase (middle) 0x01F951 - NW PPU Tile for vase (bottom) 0x01F952 - NE PPU Tile for vase (bottom) 0x01F953 - SW PPU Tile for vase (bottom) 0x01F954 - SE PPU Tile for vase (bottom) 0x01F955 - NW PPU Tile for vases shyguys come out 0x01F956 - NE PPU Tile for vases shyguys come out 0x01F957 - SW PPU Tile for vases shyguys come out 0x01F958 - SE PPU Tile for vases shyguys come out 0x01F959 - NW PPU Tile for top of vase type 1 0x01F95A - NE PPU Tile for top of vase type 1 0x01F95B - SW PPU Tile for top of vase type 1 0x01F95C - SE PPU Tile for top of vase type 1 0x01F95D - NW PPU Tile for top of warp vase 0x01F95E - NE PPU Tile for top of warp vase 0x01F95F - SW PPU Tile for top of warp vase 0x01F960 - SE PPU Tile for top of warp vase 0x01F961 - NW PPU Tile for Log/Bone (left side) 0x01F962 - NE PPU Tile for Log/Bone (left side) 0x01F963 - SW PPU Tile for Log/Bone (left side) 0x01F964 - SE PPU Tile for Log/Bone (left side) 0x01F965 - NW PPU Tile for Log/Bone (middle) 0x01F966 - NE PPU Tile for Log/Bone (middle) 0x01F967 - SW PPU Tile for Log/Bone (middle) 0x01F968 - SE PPU Tile for Log/Bone (middle) 0x01F969 - NW PPU Tile for Log/Bone (right side) 0x01F96A - NE PPU Tile for Log/Bone (right side) 0x01F96B - SW PPU Tile for Log/Bone (right side) 0x01F96C - SE PPU Tile for Log/Bone (right side) 0x01F971 - NW PPU Tile for Vertical Log (top) 0x01F972 - NE PPU Tile for Vertical Log (top) 0x01F973 - SW PPU Tile for Vertical Log (top) 0x01F974 - SE PPU Tile for Vertical Log (top) 0x01F975 - NW PPU Tile for Vertical Log (bottom) 0x01F976 - NE PPU Tile for Vertical Log (bottom) 0x01F977 - SW PPU Tile for Vertical Log (bottom) 0x01F978 - SE PPU Tile for Vertical Log (bottom) 0x01F979 - NW PPU Tile for Ladder 0x01F97A - NE PPU Tile for Ladder 0x01F97B - SW PPU Tile for Ladder 0x01F97C - SE PPU Tile for Ladder 0x01F97D - NW PPU Tile for Log into trunk 0x01F97E - NE PPU Tile for Log into trunk 0x01F97F - SW PPU Tile for Log into trunk 0x01F980 - SE PPU Tile for Log into trunk 0x01F981 - NW PPU Tile for Tree's bottom 0x01F982 - NE PPU Tile for Tree's bottom 0x01F983 - SW PPU Tile for Tree's bottom 0x01F984 - SE PPU Tile for Tree's bottom 0x01F985 - NW PPU Tile for Black Door (top and bottom) 0x01F986 - NE PPU Tile for Black Door (top and bottom) 0x01F987 - SW PPU Tile for Black DOor (top and bottom) 0x01F988 - SE PPU Tile for Black Door (top and bottom) 0x01F991 - NW PPU Tile for interior of dark side of pyramid 0x01F992 - NE PPU Tile for interior of dark side of pyramid 0x01F993 - SW PPU Tile for interior of dark side of pyramid 0x01F994 - SE PPU Tile for interior of dark side of pyramid 0x01F995 - NW PPU Tile for angle of dark side of pyramid 0x01F996 - NE PPU Tile for angle of dark side of pyramid 0x01F997 - SW PPU Tile for angle of dark side of pyramid 0x01F998 - SE PPU Tile for angle of dark side of pyramid 0x01F999 - NW PPU Tile for speck of star in sky 0x01F99A - NE PPU Tile for speck of star in sky 0x01F99B - SW PPU Tile for speck of star in sky 0x01F99C - SE PPU Tile for speck of star in sky 0x01F99D - NW PPU Tile for star in sky 0x01F99E - NE PPU Tile for star in sky 0x01F99F - SW PPU Tile for star in sky 0x01F9A0 - SE PPU Tile for star in sky 0x01F9A1 - NW PPU Tile for slow quick sand 0x01F9A2 - NE PPU Tile for slow quick sand 0x01F9A3 - SW PPU Tile for slow quick sand 0x01F9A4 - SE PPU Tile for slow quick sand 0x01F9A5 - NW PPU Tile for fast quick sand 0x01F9A6 - NE PPU Tile for fast quick sand 0x01F9A7 - SW PPU Tile for fast quick sand 0x01F9A8 - SE PPU Tile for fast quick sand 0x01F9B9 - NW PPU Tile for brick background 0x01F9BA - NE PPU Tile for brick background 0x01F9BB - SW PPU Tile for brick background 0x01F9BC - SE PPU Tile for brick background 0x01F9C1 - NW PPU Tile for block inside jar 0x01F9C2 - NE PPU Tile for block inside jar 0x01F9C3 - SW PPU Tile for block inside jar 0x01F9C4 - SE PPU Tile for block inside jar 0x01F9C5 - NW PPU Tile for digging sand 0x01F9C6 - NE PPU Tile for digging sand 0x01F9C7 - SW PPU Tile for digging sand 0x01F9C8 - SE PPU Tile for digging sand 0x01F9D1 - NW PPU Tile for desert block 0x01F9D2 - NE PPU Tile for desert block 0x01F9D3 - SW PPU Tile for desert block 0x01F904 - SE PPU Tile for desert block 0x01F9D5 - NW PPU Tile for brick foreground (passable) 0x01F9D6 - NE PPU Tile for brick foreground (passable) 0x01F9D7 - SW PPU Tile for brick foreground (passable) 0x01F9D8 - SE PPU Tile for brick foreground (passable) 0x01F9DD - NW PPU Tile for Dirt/Sand 0x01F9DE - NE PPU Tile for Dirt/Sand 0x01F9DF - SW PPU Tile for Dirt/Sand 0x01F9E0 - SE PPU Tile for Dirt/Sand 0x01F9E9 - NW PPU Tile for World 7 outside bricks 0x01F9EA - NE PPU Tile for World 7 outside bricks 0x01F9EB - SW PPU Tile for World 7 outside bricks 0x01F9EC - SE PPU Tile for World 7 outside bricks 0x01F9ED - NW PPU Tile for bombable block 0x01F9EE - NE PPU Tile for bombable block 0x01F9EF - SW PPU Tile for bombable block 0x01F9F0 - SE PPU Tile for bombable block 0x01F9F5 - NW PPU Tile for corner cut out of Rock wall 0x01F9F6 - NE PPU Tile for corner cut out of Rock wall 0x01F9F7 - SW PPU Tile for corner cut out of Rock wall 0x01F9F8 - SE PPU Tile for corner cut out of Rock wall 0x01F9F9 - NW PPU Tile for Rock walls 0x01F9FA - NE PPU Tile for Rock walls 0x01F9FB - SW PPU Tile for Rock walls 0x01F9FC - SE PPU Tile for Rock walls 0x01FA0D - NW PPU Tile for left "eye" of World 6's cave "mouth" 0x01FA0E - NE PPU Tile for left "eye" of World 6's cave "mouth" 0x01FA0F - SW PPU Tile for left "eye" of World 6's cave "mouth" 0x01FA10 - SE PPU Tile for left "eye" of World 6's cave "mouth" 0x01FA11 - NW PPU Tile for right "eye" of World 6's cave "mouth" 0x01FA12 - NE PPU Tile for right "eye" of World 6's cave "mouth" 0x01FA13 - SW PPU Tile for right "eye" of World 6's cave "mouth" 0x01FA14 - SE PPU Tile for right "eye" of World 6's cave "mouth" 0x01FA15 - NW PPU Tile for "mouth" of World 6's cave "mouth" 0x01FA16 - NE PPU Tile for "mouth" of World 6's cave "mouth" 0x01FA17 - SW PPU Tile for "mouth" of World 6's cave "mouth" 0x01FA18 - SE PPU Tile for "mouth" of World 6's cave "mouth" 0x01FA19 - NW PPU Tile for window arch in World 7 0x01FA1A - NE PPU Tile for window arch in World 7 0x01FA1B - SW PPU Tile for window arch in World 7 0x01FA1C - SE PPU Tile for window arch in World 7 0x01FA1D - NW PPU Tile for large door arch in World 7 0x01FA1E - NE PPU Tile for large door arch in World 7 0x01FA1F - SW PPU Tile for large door arch in World 7 0x01FA20 - SE PPU Tile for large door arch in World 7 0x01FA21 - NW PPU Tile for top of Column 0x01FA22 - NE PPU Tile for top of Column 0x01FA23 - SW PPU Tile for top of Column 0x01FA24 - SE PPU Tile for top of Column 0x01FA25 - NW PPU Tile for bottom of Column 0x01FA26 - NE PPU Tile for bottom of Column 0x01FA27 - SW PPU Tile for bottom of Column 0x01FA28 - SE PPU Tile for bottom of Column 0x01FA29 - NW PPU Tile for Tree (top) 0x01FA2A - NE PPU Tile for Tree (top) 0x01FA2B - SW PPU Tile for Tree (top) 0x01FA2C - SE PPU Tile for Tree (top) 0x01FA2D - NW PPU Tile for Vine (top) 0x01FA2E - NE PPU Tile for Vine (top) 0x01FA2F - SW PPU Tile for Vine (top) 0x01FA30 - SE PPU Tile for Vine (top) 0x01FA31 - NW PPU Tile for Vine (middle) 0x01FA32 - NE PPU Tile for Vine (middle) 0x01FA33 - SW PPU Tile for Vine (middle) 0x01FA34 - SE PPU Tile for Vine (middle) 0x01FA35 - NW PPU Tile for Vine (bottom) 0x01FA36 - NE PPU Tile for Vine (bottom) 0x01FA37 - SW PPU Tile for Vine (bottom) 0x01FA38 - SE PPU Tile for Vine (bottom) 0x01FA51 - NW PPU Tile for left corner of World 1-6 hill 0x01FA52 - NE PPU Tile for left corner of World 1-6 hill 0x01FA53 - SW PPU Tile for left corner of World 1-6 hill 0x01FA54 - SE PPU Tile for left corner of World 1-6 hill 0x01FA55 - NW PPU Tile for left corner of World 7 hill 0x01FA56 - NE PPU Tile for left corner of World 7 hill 0x01FA57 - SW PPU Tile for left corner of World 7 hill 0x01FA58 - SE PPU Tile for left corner of World 7 hill 0x01FA59 - NW PPU Tile for top center of World 1-6 hill 0x01FA5A - NE PPU Tile for top center of World 1-6 hill 0x01FA5B - SW PPU Tile for top center of World 1-6 hill 0x01FA5C - SE PPU Tile for top center of World 1-6 hill 0x01FA5D - NW PPU Tile for top center of World 7 hill 0x01FA5E - NE PPU Tile for top center of World 7 hill 0x01FA5F - SW PPU Tile for top center of World 7 hill 0x01FA60 - SE PPU Tile for top center of World 7 hill 0x01FA61 - NW PPU Tile for right corner of World 1-6 hill 0x01FA62 - NE PPU Tile for right corner of World 1-6 hill 0x01FA63 - SW PPU Tile for right corner of World 1-6 hill 0x01FA64 - SE PPU Tile for right corner of World 1-6 hill 0x01FA65 - NW PPU Tile for right corner of World 7 hill 0x01FA66 - NE PPU Tile for right corner of World 7 hill 0x01FA67 - SW PPU Tile for right corner of World 7 hill 0x01FA68 - SE PPU Tile for right corner of World 7 hill 0x01FA79 - NW PPU Tile for solid Vine 0x01FA7A - NE PPU Tile for solid Vine 0x01FA7B - SW PPU Tile for solid Vine 0x01FA7C - SE PPU Tile for solid Vine 0x01FB05 - Last frame used before the looping animations 0x01FE10 - Sprite Graphics set for WORLD 1 0x01FE11 - Sprite Graphics set for WORLD 2 0x01FE12 - Sprite Graphics set for WORLD 3 0x01FE13 - Sprite Graphics set for WORLD 4 0x01FE14 - Sprite Graphics set for WORLD 5 0x01FE15 - Sprite Graphics set for WORLD 6 0x01FE16 - Sprite Graphics set for WORLD 7 0x01FE17 - Landscape Graphics set for WORLD 1 0x01FE18 - Landscape Graphics set for WORLD 2 0x01FE19 - Landscape Graphics set for WORLD 3 0x01FE1A - Landscape Graphics set for WORLD 4 0x01FE1B - Landscape Graphics set for WORLD 5 0x01FE1C - Landscape Graphics set for WORLD 6 0x01FE1D - Landscape Graphics set for WORLD 7 0x01FE1E - Large Mario sprite 0x01FE1F - Small Mario sprite 0x01FE20 - Large Princess sprite 0x01FE21 - Small Princess sprite 0x01FE22 - Large Toad sprite 0x01FE23 - Small Toad sprite 0x01FE24 - Large Luigi sprite 0x01FE25 - Small Luigi sprite 0x01FE57 - Graphic Set loaded (part 2) used for title screen. 0x01FE68 - Graphic Set loaded (part 1) used for character select screen 0x01FE6D - Graphic Set loaded (part 2) used for character select screen 0x01FE72 - Graphic Set loaded (part 3) used for character select screen 0x01FE77 - Title card graphics for WORLD 1 0X01FE78 - Title card graphics for WORLD 2 0X01FE79 - Title card graphics for WORLD 3 0x01FE7A - Title card graphics for WORLD 4 0x01FE7B - Title card graphics for WORLD 5 0x01FE7C - Title card graphics for WORLD 6 0x01FE7D - Title card graphics for WORLD 7