If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Grandia II (Dreamcast)/ROM map: Difference between revisions
Jump to navigation
Jump to search
Mantidactyle (talk | contribs) |
Mantidactyle (talk | contribs) |
||
Line 53: | Line 53: | ||
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa | aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa | ||
aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj | aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj | ||
kk kk ll ll | kk kk ll ll mm mm nn nn oo oo pp qq rr rr ss ss | ||
tt tt uu 00 00 00 00 00 00 00 00 00 | |||
aa - Name | aa - Name | ||
Line 83: | Line 83: | ||
kk - Distance | kk - Distance | ||
ll - Accuracy | ll - Accuracy | ||
mm - Range | |||
nn - Cast time | |||
oo - Recovery | |||
pp - Animation | |||
qq - Knockdown | |||
rr - IP Stun | |||
ss - IP Cancel Stun | |||
tt - Knockback | |||
uu - Element | |||
vv - Element Strength | |||
ww - Status Effect | |||
xx - Status Effect % | |||
Some stats are different between the Dreamcast version and the other versions. | Some stats are different between the Dreamcast version and the other versions. | ||
{{Internal Data|game=Grandia II (Dreamcast)}} | {{Internal Data|game=Grandia II (Dreamcast)}} |
Revision as of 17:10, 10 July 2022
BTL
BOSS.AFS
Boss stats
Stats are signed, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx yy yy yy yy zz zz zz zz ++ ++ ** ** 00 ~~ 00 00 01 32 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F 19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00 aa - Name bb - ? cc - Type 1 and 2 dd - Level ee - HP ff - SP gg - MP hh - Defense ii - Agility jj - Movement kk - Magic Defense ll - Stamina (How long the Boss can run on the field) mm - IP Stun duration nn - IP Cancel Stun duration oo - Evasion pp - Elemental affinities qq - Status resistances rr - Resist Knockback % ss - Status recovery time tt - T_DMG (?) uu - T_HEAL (?) vv - Size ww - Experience points xx - SC yy - MC zz - Gold ++ - Item 1 dropped ** - Item 2 dropped ~~ - Item 2 Drop %
- 0x3308A0 - Melfice 2
- 0x330A60 - Melfice 1
- 0x67F060 - Sword 2
- 0x67F220 - Sword 1
- 0x686060 - Regenerator 2
- 0x686220 - Regenerator 1
Boss Moves
Moves used by the Boss are directly after the corresponding Boss stats, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj kk kk ll ll mm mm nn nn oo oo pp qq rr rr ss ss tt tt uu 00 00 00 00 00 00 00 00 00 aa - Name bb - MP cost cc - SP cost dd - ? ee - Attack type 01 - Restore HP(MEN) 02 - Restore MP 03 - Restore SP 04 - Ally Buff/Debuff 05 - Physical Damage(STR) 06 - Physical Damage(MAG) 07 - Enemy Buff/Debuff 08 - Status Change 09 - ? 0A - ? 0B - ? 0C - ? 0D - ? 0E - ? 0F - Special ff - STR gg - POW hh - Attack Damage ii - Target jj - ? (pretty sure it's whether or not the Boss has to move to the target, I will test that ASAP and submit a commit to G2DataGUI if that's the case) kk - Distance ll - Accuracy mm - Range nn - Cast time oo - Recovery pp - Animation qq - Knockdown rr - IP Stun ss - IP Cancel Stun tt - Knockback uu - Element vv - Element Strength ww - Status Effect xx - Status Effect %
Some stats are different between the Dreamcast version and the other versions.
Internal Data for Grandia II (Dreamcast)
| |
---|---|