EarthBound/Flags: Difference between revisions

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* FB 01 =  
* FB 01 =  
* FC 01 =  
* FC 01 =  
* FD 01 = Set after receiving Tendakraut
* FD 01 = Set after trading the Shyness book for the Tendakraut; unset as soon as the Photo event happens right after. Causes Ness to use an alternate movement code during the photo?
* FE 01 = Set during the "The war against Giygas is over" scene
* FE 01 = Set during the "The war against Giygas is over" scene
* FF 01 = When set, signals that the Onett librarian has given you the map item (202) – with the map in the inventory, the X button opens it up too.
* FF 01 = When set, signals that the Onett librarian has given you the map item (202) – with the map in the inventory, the X button opens it up too.

Revision as of 22:33, 17 January 2022

This is a sub-page of EarthBound.

Flag names from the original source code

The following was converted to CCScript by Catador on the PK Hack discord server. They are the flag names found in Mr. Lindblom's floppy disk, as reported here: https://gamehistory.org/earthbound-script-files

"I still don't think these flag names are exactly great but it's what they used for development so better than nothing."

/*
 *  ONET  - Onett
 *  TWSN  - Twoson
 *  HAPPY - Happy-Happy Village
 *  GRFD  - Peaceful Rest Valley
 *  THRK  - Threed
 *  WINS  - Winters
 *  GPFT  - Grapefruit Falls
 *  DOSEI - Saturn Valley
 *  DSRT  - Dusty Dunes Desert
 *  FOUR  - Fourside
 *  SUMS  - Summers
 *  RAMA  - Dalaam
 *  SKRB  - Scaraba
 *  MAKYO - Deep Darkness
 *  GUMI  - Tenda Village
 *  DKFD  - Lost Underworld
 *  PAST  - Cave of the Past
 *  MGKT  - Magicant
 *  MOON  - Moonside
 *
 *  TLPT  - Teleport
 *  POWR  - Power Spot ("Your Sanctuary")
 *  SYS   - System
 *  EVT   - Event
 *  FMON  - Scripted battles
 */

define FLG_TEMP_0                      = flag 1
define FLG_TEMP_1                      = flag 2
define FLG_TEMP_2                      = flag 3
define FLG_TEMP_3                      = flag 4
define FLG_TEMP_4                      = flag 5
define FLG_TEMP_5                      = flag 6
define FLG_TEMP_6                      = flag 7
define FLG_TEMP_7                      = flag 8
define FLG_TEMP_8                      = flag 9
define FLG_TEMP_9                      = flag 10
define FLG_SYS_MONSTER_OFF             = flag 11
define FLG_POLA                        = flag 12
define FLG_POLA_GRFD                   = flag 13
define FLG_JEFF                        = flag 14
define FLG_POLA_1                      = flag 15
define FLG_PU                          = flag 16
define FLG_PU_0                        = flag 17
define FLG_BUNBUN                      = flag 18
define FLG_DOG                         = flag 19
define FLG_PICKEY                      = flag 20
define FLG_POKEY                       = flag 21
define FLG_BALLOONMONKEY               = flag 22
define FLG_WINS_TONY                   = flag 23
define FLG_BRICKROAD                   = flag 24
define FLG_FLYINGMAN_1                 = flag 25
define FLG_FLYINGMAN_2                 = flag 26
define FLG_FLYINGMAN_3                 = flag 27
define FLG_FLYINGMAN_4                 = flag 28
define FLG_FLYINGMAN_5                 = flag 29
define FLG_MYHOME_POKEY_DISAPPEAR      = flag 30
define FLG_1FMIZUNO_APPEAR             = flag 31
define FLG_B1MIZUNO_APPEAR             = flag 32
define FLG_B2MIZUNO_APPEAR             = flag 33 // This a guess. This flag is only referenced in a missing file ($C9992F to $C9B225)
define FLG_ONET_2FPICKEY_APPEAR        = flag 34
define FLG_ONET_2FPOKEY_APPEAR         = flag 35
define FLG_ONET_KANBANCOP_APPEAR       = flag 36
define FLG_ONET_MINCES_APPEAR          = flag 37
define FLG_POLICE_5COP_APPEAR          = flag 38
define FLG_POLICE_KANBANCOP_APPEAR     = flag 39
define FLG_ONET_GUARDSHARK_DISAPPEAR   = flag 40
// Flag 41 is never referenced in the messages
define FLG_TWSN_CHAOSAPPLE_APPEAR      = flag 42
define FLG_TWSN_MICHIKO_APPEAR         = flag 43
define FLG_HAPPY_POKEY_APPEAR          = flag 44
define FLG_GRFD_POKEY_APPEAR           = flag 45
define FLG_THRK_BIKINIZOMBI_APPEAR     = flag 46
define FLG_THRK_BROKEN_SKYW_APPEAR     = flag 47
define FLG_THRK_FIXED_SKYW_APPEAR      = flag 48
define FLG_THRK_MATENT_APPEAR          = flag 49
define FLG_WINS_BRICK_THANKS_APPEAR    = flag 50
define FLG_WINS_CAPSULE_PEOPLE_APPEAR  = flag 51
define FLG_SEBASTIAN_DISAPPEAR         = flag 52
define FLG_WINS_BRICK_BARKER_DISAPPEAR = flag 53
define FLG_DSRT_SYOZI_DUNGEON_APPEAR   = flag 54
define FLG_DSRT_SYOZI_DISAPPEAR        = flag 55
// Flag 56 is never referenced in the messages
define FLG_FOUR_DEPT_BOSS_APPEAR       = flag 57
define FLG_FOUR_KOMORITA_APPEAR        = flag 58
define FLG_FOUR_MAID_APPEAR            = flag 59
define FLG_FOUR_TONCHIKI_APPEAR        = flag 60
define FLG_SUMS_MASSAGE_APPEAR         = flag 61
define FLG_SKRB_BRICKROAD_DISAPPEAR    = flag 62
define FLG_MOON_R_DISAPPEAR            = flag 63
define FLG_WIN_FRANK                   = flag 64
// Flag 65 is never referenced in the messages
define FLG_TWSN_WIN_TONCHIKI           = flag 66
define FLG_HAPPY_WIN_GUARD             = flag 67
define FLG_WIN_CARPAINTER              = flag 68
define FLG_WIN_MATENT                  = flag 69
define FLG_WIN_GANSEKIMAN              = flag 70
define FLG_WIN_GEPPU                   = flag 71
define FLG_WIN_DSRT_BOSS               = flag 72
define FLG_WIN_GIEGU                   = flag 73
define FLG_WIN_OSCAR                   = flag 74
define FLG_WIN_MANIMANI                = flag 75
define FLG_ITEM_TRACY                  = flag 76
define FLG_ITEM_KAKUREGA_C             = flag 77
define FLG_ITEM_PRETZ                  = flag 78
define FLG_ITEM_XYZ                    = flag 79
define FLG_KEY_TABIGOYA                = flag 80
define FLG_ITEM_CYCLE                  = flag 81
define FLG_ITEM_PHONE                  = flag 82
define FLG_ITEM_TACO_ERASER            = flag 83
define FLG_TWSN_ITEM_ISABELLA          = flag 84
define FLG_TWSN_ITEM_TONCHIKI          = flag 85
define FLG_ITEM_FRANKLINBADGE          = flag 86
define FLG_ITEM_HAEMITU                = flag 87
define FLG_ITEM_GAUS                   = flag 88
define FLG_ITEM_MUKUCHI                = flag 89
define FLG_DSRT_ITEM_DIA               = flag 90
define FLG_ITEM_BANANA                 = flag 91
define FLG_GUMI_OLDMAN_ITEM            = flag 92
define FLG_MGKT_GETITEM_CAP            = flag 93
define FLG_MYHOME_MAMA_YEAH            = flag 94
define FLG_MYHOME_PHONE                = flag 95
define FLG_MYHOME_POKEY                = flag 96
define FLG_MYHOME_POKEY_ENTER          = flag 97
define FLG_PAPA_MYHOME                 = flag 98
define FLG_GOT_CAPEESTATE              = flag 99
define FLG_INSEKI                      = flag 100
define FLG_INSEKI_MIZUNO_B2            = flag 101
define FLG_LIBRARY_INFO_MUKUCHI        = flag 102
define FLG_LIBRARY_TOILET              = flag 103
define FLG_ONET_AMBRAMI                = flag 104
define FLG_ONET_GATEOPEN               = flag 105
// Flag 106 is only referenced in a missing file ($C9992F to $C9B225)
define FLG_ONET_LARDNA                 = flag 107
define FLG_OPEN_TABIGOYA               = flag 108
define FLG_POLICE_KANBANCOP_HEAR       = flag 109
define FLG_STEP_CAPEESTATE             = flag 110
define FLG_TWSN_TACO_DISCOVER          = flag 111
define FLG_TWSN_APPLE_THANKS           = flag 112
define FLG_TWSN_ASHI                   = flag 113
define FLG_TWSN_DEPT_A                 = flag 114
define FLG_TWSN_MICHIKO_THANKYOU       = flag 115
define FLG_TWSN_ORANGE_LATER           = flag 116
define FLG_TWSN_ORANGE_THANKS          = flag 117
define FLG_TWSN_PAUL_UPSET             = flag 118
define FLG_TWSN_TONZURA_FREE           = flag 119
define FLG_HAPPY_AUTOSHOP              = flag 120
define FLG_HAPPY_AUTOSHOP_FOUL         = flag 121
define FLG_HAPPY_CARPAINTER_ITEMFULL   = flag 122
define FLG_HAPPY_USHI                  = flag 123
define FLG_PUT_ZOMBI_HOIHOI            = flag 124
define FLG_THRK_ZOMBI_CAPTURED         = flag 125
define FLG_CAPSULE_OK                  = flag 126
define FLG_WINS_ANDONUT                = flag 127
define FLG_WINS_START                  = flag 128
define FLG_WINS_TASCO_ACROSS           = flag 129
define FLG_DOSEI_ANDONUT               = flag 130
define FLG_DOSEI_SECRETCODE            = flag 131
define FLG_INFO_XYZ                    = flag 132
define FLG_SPACETUNNEL2_START          = flag 133
define FLG_XYZ_OK                      = flag 134
define FLG_DSRT_BLACKSESAME            = flag 135
define FLG_DSRT_CLEAR                  = flag 136
define FLG_DSRT_SYOZI_1                = flag 137
define FLG_DSRT_WHITESESAME            = flag 138
define FLG_FOUR_DEPT_OK                = flag 139
define FLG_FOUR_KOMORITA               = flag 140
define FLG_FOUR_MAID_48                = flag 141
define FLG_FOUR_MAID_THANKS            = flag 142
define FLG_FOUR_OK                     = flag 143
// Flag 144 is never referenced in the messages
define FLG_FOUR_TONCHIKI               = flag 145
define FLG_FOUR_TONZURA_FREE           = flag 146
define FLG_FOUR_TONZURA_THANKS         = flag 147
define FLG_SUMS_HIEROGLYPH             = flag 148
define FLG_SUMS_RAMMA_START            = flag 149
define FLG_RAMA_MASTER                 = flag 150
define FLG_SKRB_YARIMAN                = flag 151
define FLG_SPHINX                      = flag 152
define FLG_GUMI_CAVEOPEN               = flag 153
define FLG_GUMI_INFO_MUKUCHI           = flag 154
define FLG_GUMI_USEBOOK                = flag 155
define FLG_DKFD_ROCK_A                 = flag 156
define FLG_DKFD_ROCK_B                 = flag 157
define FLG_DKFD_ROCK_C                 = flag 158
define FLG_MGKT_TOMB6                  = flag 159
define FLG_MOON_INVISIBLE_1            = flag 160
define FLG_MOON_INVISIBLE_2            = flag 161
define FLG_MOON_INVISIBLE_3            = flag 162
define FLG_MOON_INVISIBLE_4            = flag 163
define FLG_MOON_INVISIBLE_5            = flag 164
define FLG_MOON_INVISIBLEMAN           = flag 165
define FLG_MOON_NUMBERMAN_B1           = flag 166
define FLG_MOON_NUMBERMAN_B2           = flag 167
define FLG_MOON_NUMBERMAN_B3           = flag 168
define FLG_DAY_AFTER                   = flag 169
// Flag 170 is never referenced in the messages
define FLG_DOSEI_GOODS1                = flag 171
define FLG_DOSEI_GOODS2                = flag 172
define FLG_DOSEI_GOODS3                = flag 173
define FLG_DSRT_SWITCH                 = flag 174
define FLG_HAPPY_SWITCH                = flag 175
define FLG_HEAL_DIA                    = flag 176
define FLG_HEAL_OHARAI                 = flag 177
define FLG_HEAL_SIBIRE                 = flag 178
define FLG_PIZZA_SIZE                  = flag 179
define FLG_DELIVERY_PIZZA              = flag 180
define FLG_DELIVERY_UNSOU              = flag 181
define FLG_POWR_GIAN                   = flag 182
define FLG_POWR_LLPT                   = flag 183
define FLG_POWR_RAIN                   = flag 184
define FLG_POWR_MLKY                   = flag 185
define FLG_POWR_MGNT                   = flag 186
define FLG_POWR_PINK                   = flag 187
define FLG_POWR_LUMI                   = flag 188
define FLG_POWR_FIRE                   = flag 189
define FLG_WIN_GIAN_BOSS               = flag 190
define FLG_WIN_LLPT_BOSS               = flag 191
define FLG_WIN_RAIN_BOSS               = flag 192
define FLG_WIN_MLKY_BOSS               = flag 193
define FLG_WIN_MGNT_BOSS               = flag 194
define FLG_WIN_PINK_BOSS               = flag 195
define FLG_WIN_LUMI_BOSS               = flag 196
define FLG_WIN_FIRE_BOSS               = flag 197
define FLG_WARP_GRFD_YAMAGOYA          = flag 198
define FLG_SYS_PHONE_PAPA              = flag 199
define FLG_SYS_PHONE_MYHOME            = flag 200
define FLG_SYS_PHONE_MYHOME2           = flag 201
define FLG_SYS_PHONE_PIZZA             = flag 202
define FLG_SYS_PHONE_STOIC             = flag 203
define FLG_SYS_FLYINGMAN_DEAD_A        = flag 204
define FLG_SYS_FLYINGMAN_DEAD_B        = flag 205
define FLG_SYS_FLYINGMAN_DEAD_C        = flag 206
define FLG_SYS_FLYINGMAN_DEAD_D        = flag 207
define FLG_SYS_FLYINGMAN_DEAD_E        = flag 208
define FLG_TLPT_ONET                   = flag 209
define FLG_TLPT_TWSN                   = flag 210
define FLG_TLPT_THRK                   = flag 211
define FLG_TLPT_WINS                   = flag 212
define FLG_TLPT_BAKA                   = flag 213
define FLG_TLPT_FOUR                   = flag 214
define FLG_TLPT_SUMS                   = flag 215
define FLG_TLPT_RAMA                   = flag 216
define FLG_TLPT_SKRB                   = flag 217
define FLG_TLPT_MAKY                   = flag 218
define FLG_TLPT_GUMI                   = flag 219
define FLG_TLPT_DKFD                   = flag 220
define FLG_BOX_RAMA_1                  = flag 221
define FLG_BOX_RAMA_2                  = flag 222
define FLG_BOX_DKFD_1                  = flag 223
define FLG_SHOP_TOOK                   = flag 224
define FLG_SHOP_SOLD                   = flag 225
define FLG_SHOP_01                     = flag 226
define FLG_SHOP_02                     = flag 227
define FLG_SHOP_03                     = flag 228
define FLG_SHOP_04                     = flag 229
define FLG_SHOP_05                     = flag 230
define FLG_SHOP_06                     = flag 231
define FLG_SHOP_07                     = flag 232
define FLG_SHOP_08                     = flag 233
define FLG_SHOP_09                     = flag 234
define FLG_SHOP_10                     = flag 235
define FLG_SHOP_11                     = flag 236
define FLG_SHOP_12                     = flag 237
define FLG_SHOP_13                     = flag 238
define FLG_SHOP_14                     = flag 239
define FLG_SHOP_15                     = flag 240
define FLG_SHOP_16                     = flag 241
define FLG_SHOP_17                     = flag 242
define FLG_SHOP_18                     = flag 243
define FLG_SHOP_19                     = flag 244
define FLG_SHOP_20                     = flag 245
define FLG_SHOP_21                     = flag 246
define FLG_SHOP_22                     = flag 247
define FLG_SHOP_23                     = flag 248
define FLG_SHOP_24                     = flag 249
define FLG_SHOP_25                     = flag 250
define FLG_SHOP_26                     = flag 251
define FLG_SHOP_27                     = flag 252
define FLG_SHOP_28                     = flag 253
define FLG_SHOP_29                     = flag 254
define FLG_SHOP_30                     = flag 255
define FLG_SHOP_31                     = flag 256
define FLG_SHOP_32                     = flag 257
define FLG_SHOP_33                     = flag 258
define FLG_SHOP_34                     = flag 259
define FLG_SHOP_35                     = flag 260
define FLG_SHOP_36                     = flag 261
define FLG_SHOP_37                     = flag 262
define FLG_SHOP_38                     = flag 263
define FLG_SHOP_39                     = flag 264
define FLG_SHOP_40                     = flag 265
define FLG_SHOP_41                     = flag 266
define FLG_SHOP_42                     = flag 267
define FLG_SHOP_43                     = flag 268
define FLG_SHOP_44                     = flag 269
define FLG_SHOP_45                     = flag 270
define FLG_SHOP_46                     = flag 271
define FLG_DSRT_YUMBO_SHIGE_APPEAR     = flag 272
define FLG_RAMA_OK                     = flag 273
define FLG_SKRB_BRICKROAD_MAKYO_APPEAR = flag 274
define FLG_MASTER_TLPT                 = flag 275
define FLG_WIN_GEROPP                  = flag 276
define FLG_WIN_DSRT_BOSS_A             = flag 277
define FLG_WIN_DSRT_BOSS_B             = flag 278
define FLG_WIN_DSRT_BOSS_C             = flag 279
define FLG_WIN_DSRT_BOSS_D             = flag 280
define FLG_WIN_DSRT_BOSS_E             = flag 281
define FLG_DSRT_DUNGEON_OK             = flag 282
define FLG_WIN_PYRAMID_BOSS            = flag 283
define FLG_GRFD_LLPT_TACO_DISAPPEAR    = flag 284
define FLG_DKFD_END_GET_READY          = flag 285
define FLG_FOUR_GUARDROBOT_A_DISAPPEAR = flag 286
define FLG_WINS_DAYBREAK               = flag 287
define FLG_MAKYO_USE_TAKANOME          = flag 288
define FLG_ONET_COPA_DISAPPEAR         = flag 289
define FLG_ONET_COPB_DISAPPEAR         = flag 290
define FLG_ONET_COPC_DISAPPEAR         = flag 291
define FLG_ONET_COPD_DISAPPEAR         = flag 292
define FLG_ONET_COPE_DISAPPEAR         = flag 293
define FLG_WARP_APPLE_TWSN             = flag 294
define FLG_MYHOME_KNOCK_APPEAR         = flag 295
define FLG_THRK_BIKINIZOMBI_F_APPEAR   = flag 296
define FLG_THRK_BIKINIZOMBI_P_APPEAR   = flag 297
define FLG_THRK_HOTELZOMBI_APPEAR      = flag 298
define FLG_WINS_STONE_TACO_DISAPPEAR   = flag 299
define FLG_THRK_GRAVEZOMBI_DISAPPEAR   = flag 300
define FLG_MYHOME_POKEY_APPEAR         = flag 301
define FLG_INSEKI_HITMAN_APPEAR        = flag 302
define FLG_ONET_MYHOME_BUNBUN_APPEAR   = flag 303
define FLG_DOG_LATER_APPEAR            = flag 304
// Flag 305 is never referenced in the messages
define FLG_B3MIZUNO_A_APPEAR           = flag 306
define FLG_B3MIZUNO_B_APPEAR           = flag 307
define FLG_B4MIZUNO_APPEAR             = flag 308
define FLG_TWSN_TONZURABUS_APPEAR      = flag 309
define FLG_MYHOME_POKEY2_APPEAR        = flag 310
define FLG_WINS_ROPE_SWITCH            = flag 311
define FLG_TUNNEL_TWSN_THRK_WR         = flag 312
define FLG_TUNNEL_TWSN_THRK_BR         = flag 313
define FLG_TUNNEL_TWSN_THRK_TR         = flag 314
define FLG_TUNNEL_THRK_TWSN_WL         = flag 315
define FLG_TUNNEL_THRK_TWSN_BL         = flag 316
define FLG_FOUR_TONZURABUS_APPEAR      = flag 317
define FLG_FOUR_BLDG_TONZURA_APPEAR    = flag 318
define FLG_TWSN_CHAOS_STAGE_START      = flag 319
// Flag 320 is never referenced in the messages
define FLG_TWSN_INFO_TONCHIKI          = flag 321
define FLG_TWSN_PAUL                   = flag 322
define FLG_ITEM_BUBBLE_GUM             = flag 323
define FLG_SHOP_47                     = flag 324
define FLG_SHOP_48                     = flag 325
define FLG_SHOP_49                     = flag 326
define FLG_DKFD_ST3_APPEAR             = flag 327
define FLG_DKFD_ANDONUT_A_APPEAR       = flag 328
define FLG_DKFD_APPLE_A_APPEAR         = flag 329
define FLG_DKFD_DOSEI_A_APPEAR         = flag 330
define FLG_DKFD_ANDONUT_B_APPEAR       = flag 331
define FLG_DKFD_ST2_APPEAR             = flag 332
define FLG_DSRT_YUMBO_B_APPEAR         = flag 333
define FLG_WINS_BMONKEY_DISAPPEAR      = flag 334
define FLG_WINS_TONY_CROUCH_APPEAR     = flag 335
define FLG_ITEM_KEY_PUPUKA             = flag 336
define FLG_SUMS_STOIC_RESERVED         = flag 337
define FLG_BMONKEY_ROPE                = flag 338
define FLG_TWSN_APPLE_DISAPPEAR        = flag 339
// Flag 340 is never referenced in the messages
define FLG_TWSN_INFO_TACO              = flag 341
define FLG_SPHINX_OK                   = flag 342
define FLG_ITEM_HIEROGLYPH             = flag 343
define FLG_WINS_TASSI_ENTER            = flag 344
define FLG_BMONKEY_TASS                = flag 345
define FLG_SUMS_OMAR_B_APPEAR          = flag 346
define FLG_SKRB_PYRAMID_OK             = flag 347
define FLG_ITEM_TAKANOME               = flag 348
define FLG_FIRE_PARTY_APPEAR           = flag 349
define FLG_FOUR_ELEV                   = flag 350
define FLG_HAPPY_UPRIGHT_1_DISAPPEAR   = flag 351
define FLG_HAPPY_UPRIGHT_2_DISAPPEAR   = flag 352
define FLG_HAPPY_UPRIGHT_3_DISAPPEAR   = flag 353
define FLG_HAPPY_UPRIGHT_4_DISAPPEAR   = flag 354
define FLG_HAPPY_UPRIGHT_5_DISAPPEAR   = flag 355
define FLG_HAPPY_UPRIGHT_6_DISAPPEAR   = flag 356
define FLG_FOUR_MIHARI_1_DISAPPEAR     = flag 357
define FLG_FOUR_MIHARI_2_DISAPPEAR     = flag 358
define FLG_FOUR_MIHARI_3_DISAPPEAR     = flag 359
define FLG_FOUR_MIHARI_4_DISAPPEAR     = flag 360
define FLG_FOUR_MIHARI_5_DISAPPEAR     = flag 361
define FLG_FOUR_YUDANROBO_DISAPPEAR    = flag 362
define FLG_ONET_SHARK_A_DISAPPEAR      = flag 363
define FLG_ONET_SHARK_B_DISAPPEAR      = flag 364
define FLG_ONET_SHARK_C_DISAPPEAR      = flag 365
define FLG_GPFT_MINIGEPPU_A_DISAPPEAR  = flag 366
define FLG_GPFT_MINIGEPPU_D_DISAPPEAR  = flag 367
define FLG_GPFT_MINIGEPPU_E_DISAPPEAR  = flag 368
define FLG_GPFT_PASSWORD_OK            = flag 369
define FLG_STEP_DSRT                   = flag 370
define FLG_STEP_MGKT                   = flag 371
define FLG_STEP_PAST                   = flag 372
define FLG_THRK_MATENT_FACE_APPEAR     = flag 373
define FLG_FOUR_TOPOLO_BOY_B_APPEAR    = flag 374
define FLG_MYHOME_START                = flag 375
define FLG_PHONE_FOUR_APPLE_ICHIGO     = flag 376
define FLG_PHONE_FOUR_APPLE_MONO       = flag 377
define FLG_PHONE_FOUR_ORANGE_MONO      = flag 378
define FLG_PHONE_GUMI_APPLE            = flag 379
define FLG_PHONE_GUMI_ORANGE           = flag 380
// Flag 381 is never referenced in the messages
define FLG_DKFD_DOSEI_ST1_APPEAR       = flag 382
define FLG_HOTEL_PAPERBOY_APPEAR       = flag 383
define FLG_POWR_ALL                    = flag 384
define FLG_ITEM_CONTACTLENS            = flag 385
define FLG_FMON_MOON_A_DISAPPEAR       = flag 386
define FLG_FMON_MOON_B_DISAPPEAR       = flag 387
define FLG_FMON_MOON_B_2_DISAPPEAR     = flag 388
define FLG_FMON_MOON_C_DISAPPEAR       = flag 389
define FLG_FMON_PYRA_A_A_DISAPPEAR     = flag 390
define FLG_FMON_PYRA_A_B_DISAPPEAR     = flag 391
define FLG_FMON_PYRA_A_C_DISAPPEAR     = flag 392
define FLG_FMON_PYRA_A_D_DISAPPEAR     = flag 393
define FLG_FMON_PYRA_A_E_DISAPPEAR     = flag 394
define FLG_FMON_PYRA_A_F_DISAPPEAR     = flag 395
define FLG_FMON_PYRA_A_G_DISAPPEAR     = flag 396
define FLG_FMON_PYRA_A_H_DISAPPEAR     = flag 397
define FLG_FMON_PYRA_A_I_DISAPPEAR     = flag 398
define FLG_FMON_PYRA_A_J_DISAPPEAR     = flag 399
define FLG_FMON_PYRA_A_K_DISAPPEAR     = flag 400
define FLG_FMON_PYRA_A_L_DISAPPEAR     = flag 401
define FLG_FMON_PYRA_A_M_DISAPPEAR     = flag 402
define FLG_FMON_PYRA_A_N_DISAPPEAR     = flag 403
define FLG_FMON_PYRA_A_O_DISAPPEAR     = flag 404
define FLG_FMON_PYRA_A_P_DISAPPEAR     = flag 405
define FLG_FMON_PYRA_A_Q_DISAPPEAR     = flag 406
define FLG_FMON_PYRA_B_A_DISAPPEAR     = flag 407
define FLG_FMON_PYRA_B_B_DISAPPEAR     = flag 408
define FLG_FMON_PYRA_B_C_DISAPPEAR     = flag 409
define FLG_FMON_PYRA_B_D_DISAPPEAR     = flag 410
define FLG_FMON_PYRA_B_E_DISAPPEAR     = flag 411
define FLG_FMON_PYRA_B_F_DISAPPEAR     = flag 412
define FLG_FMON_PYRA_B_G_DISAPPEAR     = flag 413
define FLG_FMON_PYRA_B_H_DISAPPEAR     = flag 414
define FLG_FMON_PYRA_B_I_DISAPPEAR     = flag 415
define FLG_FMON_BRICK_A_A_DISAPPEAR    = flag 416
define FLG_FMON_BRICK_A_B_DISAPPEAR    = flag 417
define FLG_FMON_BRICK_B_A_DISAPPEAR    = flag 418
define FLG_FMON_BRICK_B_B_DISAPPEAR    = flag 419
define FLG_FMON_BRICK_C_A_DISAPPEAR    = flag 420
define FLG_FMON_BRICK_C_B_DISAPPEAR    = flag 421
define FLG_ONET_DAYBREAK               = flag 422
define FLG_INFO_POWR                   = flag 423
define FLG_GUMI_1_BOOK                 = flag 424
define FLG_GUMI_2_BOOK                 = flag 425
define FLG_GUMI_3_BOOK                 = flag 426
define FLG_GUMI_4_BOOK                 = flag 427
define FLG_GUMI_5_BOOK                 = flag 428
define FLG_GUMI_6_BOOK                 = flag 429
define FLG_GUMI_7_BOOK                 = flag 430
define FLG_GUMI_8_BOOK                 = flag 431 // This is a guess. This flag is never referenced in the messages
define FLG_GUMI_9_BOOK                 = flag 432 // "Fill inventory with Skip Sandwich DX when checking nothing" debug flag
define FLG_THRK_HOTELMAN_DISAPPEAR     = flag 433
define FLG_FMON_STONE_BOSS_DISAPPEAR   = flag 434
define FLG_FMON_PYRA_BOSS_DISAPPEAR    = flag 435
define FLG_FMON_KRAKEN2_A_DISAPPEAR    = flag 436
define FLG_FMON_KRAKEN2_B_DISAPPEAR    = flag 437
define FLG_FMON_KRAKEN2_C_DISAPPEAR    = flag 438
define FLG_MAKYO_MTRUFFLE_1_DISAPPEAR  = flag 439
define FLG_MAKYO_MTRUFFLE_2_DISAPPEAR  = flag 440
define FLG_MAKYO_MTRUFFLE_3_DISAPPEAR  = flag 441
define FLG_MAKYO_MTRUFFLE_4_DISAPPEAR  = flag 442
define FLG_MAKYO_MTRUFFLE_5_DISAPPEAR  = flag 443
define FLG_MYHOME_DOG_MOVED            = flag 444
define FLG_SKRB_YARIMAN_B_APPEAR       = flag 445
define FLG_DELIVERY_CUSTOMER           = flag 446
// Flag 447 is never referenced in the messages
// Flag 448 is never referenced in the messages
define FLG_POLICE_STRONG_B_APPEAR      = flag 449
define FLG_POLICE_STRONG_DISAPPEAR     = flag 450
define FLG_SARUDUNGEON_A_OK            = flag 451
define FLG_SARUDUNGEON_B_OK            = flag 452
define FLG_SARUDUNGEON_C_OK            = flag 453
define FLG_SARUDUNGEON_D_OK            = flag 454
define FLG_SARUDUNGEON_E_OK            = flag 455
define FLG_SARUDUNGEON_F_OK            = flag 456
define FLG_SARUDUNGEON_G_OK            = flag 457
define FLG_SARUDUNGEON_H_OK            = flag 458
define FLG_SARUDUNGEON_I_OK            = flag 459
define FLG_SARUDUNGEON_J_OK            = flag 460
define FLG_SARUDUNGEON_K_OK            = flag 461
define FLG_SARUDUNGEON_L_OK            = flag 462
define FLG_SARUDUNGEON_M_OK            = flag 463
define FLG_SARUDUNGEON_N_OK            = flag 464
define FLG_SARUDUNGEON_O_OK            = flag 465
define FLG_INSEKI_PICKEY_APPEAR        = flag 466
define FLG_MYHOME_DOOR_CLOSE           = flag 467
define FLG_ONET_POKEY_DOOR_CLOSE       = flag 468
define FLG_YAZIUMA_DISAPPEAR           = flag 469
define FLG_YAZIUMA_TRACY               = flag 470
define FLG_YAZIUMA_MAMA                = flag 471
define FLG_YAZIUMA_POKEY               = flag 472
define FLG_KAIDAN_TRACY_APPEAR         = flag 473
define FLG_GENKAN_MAMA_APPEAR          = flag 474
define FLG_SYS_COMEBACK                = flag 475
define FLG_INSEKI_STOPPER_APPEAR       = flag 476
define FLG_MYHOME_SLEEPNES_APPEAR      = flag 477
define FLG_SHOP_50                     = flag 478
define FLG_PHOTO_MYHOME                = flag 479
define FLG_PHOTO_ONETMISAKI            = flag 480
define FLG_PHOTO_CYCLESHOP             = flag 481
define FLG_PHOTO_RIVER                 = flag 482
define FLG_PHOTO_CABIN                 = flag 483
define FLG_PHOTO_CHAOS                 = flag 484
define FLG_PHOTO_TACY                  = flag 485
define FLG_PHOTO_MAZE                  = flag 486
define FLG_PHOTO_HAKABA                = flag 487
define FLG_PHOTO_WATERFALL             = flag 488
define FLG_PHOTO_ONSEN                 = flag 489
define FLG_PHOTO_TENTO                 = flag 490
define FLG_PHOTO_BONE                  = flag 491 // ??
define FLG_PHOTO_EXCAVATION            = flag 492
define FLG_PHOTO_BRIDGE                = flag 493
define FLG_PHOTO_DINO_MUSEUM           = flag 494
define FLG_PHOTO_DINOSOR               = flag 495
define FLG_PHOTO_BUILDING              = flag 496
define FLG_PHOTO_DEPT                  = flag 497
define FLG_PHOTO_RAMMA                 = flag 498
define FLG_PHOTO_RAMMA_FIELD           = flag 499
define FLG_PHOTO_STONEHENGE            = flag 500
define FLG_PHOTO_SUMS_HOTEL            = flag 501
define FLG_PHOTO_SUMS_REST             = flag 502
define FLG_PHOTO_SUMS_BEACH            = flag 503
define FLG_PHOTO_TOTO                  = flag 504
define FLG_PHOTO_SKARABI               = flag 505
define FLG_PHOTO_PYRAMID               = flag 506
define FLG_PHOTO_DUNGEONMAN            = flag 507
define FLG_PHOTO_MAKYOU                = flag 508
define FLG_PHOTO_GUMI                  = flag 509
define FLG_PHOTO_SATURN                = flag 510
define FLG_ITEM_MAP                    = flag 511
define FLG_ITEM_ESCAPE_MOUSE           = flag 512
define FLG_MYHOME_2F_1F                = flag 513
define FLG_MYHOME_SLEEP                = flag 514
define FLG_WIN_FRANK_ONLY              = flag 515
define FLG_DSRT_SARU_TACO_DISAPPEAR    = flag 516
define FLG_MYHOME_LIGHT_ON             = flag 517
define FLG_DSRT_BOSS_1                 = flag 518
define FLG_DSRT_BOSS_2                 = flag 519
define FLG_DSRT_BOSS_3                 = flag 520
define FLG_DSRT_BOSS_4                 = flag 521
define FLG_ANIM_PORT_0                 = flag 522
define FLG_ANIM_PORT_1                 = flag 523
define FLG_ANIM_PORT_2                 = flag 524
define FLG_ANIM_PORT_3                 = flag 525 // This is a guess. This flag is never referenced in the messages
define FLG_ANIM_PORT_4                 = flag 526
define FLG_ANIM_PORT_5                 = flag 527
define FLG_ANIM_PORT_6                 = flag 528
define FLG_ANIM_PORT_7                 = flag 529 // This is a guess. This flag is never referenced in the messages
define FLG_MYHOME_TRACY_DISAPPEAR      = flag 530
define FLG_MYHOME_1F_TRACY_APPEAR      = flag 531
define FLG_BGM_INSEKI_FALL_A           = flag 532
define FLG_BGM_INSEKI_FALL_B           = flag 533
define FLG_BGM_BUS                     = flag 534
define FLG_BGM_TBUS                    = flag 535
define FLG_BGM_TONZURA_FREE            = flag 536
define FLG_BGM_TASSY                   = flag 537
define FLG_DOSEI_APPLE_APPEAR          = flag 538
define FLG_SYS_INPUT_PLAYER_NAME       = flag 539
define FLG_SYS_INPUT_NAME_KANA         = flag 540
define FLG_THRK_PRISON_OPEN            = flag 541
define FLG_BGM_FUNE1                   = flag 542
define FLG_BGM_FUNE2                   = flag 543
define FLG_BGM_WINT1                   = flag 544
define FLG_MGKT_BACK_LLPT              = flag 545
define FLG_MGKT_BACK_MLKY              = flag 546
define FLG_MGKT_BACK_MGNT              = flag 547
define FLG_MGKT_BACK_FIRE              = flag 548
define FLG_TWSN_FIELD_TONZ_DISAPPEAR   = flag 549
define FLG_ITEM_GREATORANGE            = flag 550
define FLG_TWSN_APPLE_FOOD             = flag 551
define FLG_ITEM_HOIHOI                 = flag 552
define FLG_ITEM_TICKET                 = flag 553
define FLG_ITEM_TOFU                   = flag 554
define FLG_FOUR_DEPT_SWITCH            = flag 555
define FLG_FOUR_DEPT_MSGCHG            = flag 556
define FLG_TOTO_SAILOR_MSGCHG          = flag 557
// Flags 558~586 are never referenced in the messages
define FLG_BGM_FLYINGMAN               = flag 587
define FLG_THRK_INFO_D_DISAPPEAR       = flag 588
define FLG_THRK_HOTEL_BOY_APPEAR       = flag 589
define FLG_THRK_PEOPLE_APPEAR          = flag 590
define FLG_FOUR_SARU_B_APPEAR          = flag 591
define FLG_FOUR_SARU_K_APPEAR          = flag 592
define FLG_BGM_TELEPORT                = flag 593
define FLG_FOUR_INFO_D_APPEAR          = flag 594
define FLG_RAMA_258_DISAPPEAR          = flag 595
define FLG_TLPT_DSRT                   = flag 596
define FLG_SHOP_51                     = flag 597
define FLG_SHOP_52                     = flag 598
define FLG_SHOP_53                     = flag 599
define FLG_SHOP_54                     = flag 600
define FLG_FMON_HIEROGLYPH_A_DISAPPEAR = flag 601
define FLG_FMON_HIEROGLYPH_B_DISAPPEAR = flag 602
define FLG_FMON_BOSS_GRAVE_DISAPPEAR   = flag 603
define FLG_ITEM_KEY_LOCKER             = flag 604
define FLG_WINS_LOCKER_FAILED          = flag 605
define FLG_SKRB_DUNGEONMAN_OPEN        = flag 606
define FLG_FOUR_MISSFAKE               = flag 607
define FLG_DSRT_SWITCH_BEFORE          = flag 608
define FLG_WINS_TACO_DISAPPEAR         = flag 609
// Flag 610 is never referenced in the messages
define FLG_TWSN_MESSENGER_APPEAR       = flag 611
define FLG_TWSN_TONCHIKI_R_DISAPPEAR   = flag 612
define FLG_DSRT_TSARU_DISAPPEAR        = flag 613
define FLG_DSRT_TSARU_A_APPEAR         = flag 614
define FLG_DSRT_TSARU_B_APPEAR         = flag 615
define FLG_DKFD_GUMI_BOSS              = flag 616
define FLG_SUMS_STOIC_WIFE_DISAPPEAR   = flag 617
define FLG_ITEM_KOKESHI                = flag 618
define FLG_WINS_KOKESHI_DISAPPEAR      = flag 619
define FLG_WINS_LABO_MOUSE_APPEAR      = flag 620
define FLG_WINS_LABO_MONKEY_APPEAR     = flag 621
define FLG_WINS_KANAI_APPEAR           = flag 622
define FLG_THRK_BUIL_B_MAN_APPEAR      = flag 623
define FLG_TWSN_TONCHIKI_APPEAR        = flag 624
define FLG_FOUR_POKEY                  = flag 625
define FLG_THRK_ESCAPER_APPEAR         = flag 626
define FLG_ONET_STONE_REJECTED         = flag 627
define FLG_DOSEI_PU_BOX_APPEAR         = flag 628
define FLG_DOSEI_ONSEN_GERO            = flag 629
define FLG_WINS_TASS_BMONKEY_APPEAR    = flag 630
define FLG_MOON_MONOTOLY_DISAPPEAR     = flag 631
define FLG_ONET_DOOR_CLOSE             = flag 632
define FLG_ONET_MIZUNO_DOOR_OPEN       = flag 633
define FLG_ONET_POLA_TELEPATHY         = flag 634
define FLG_TWSN_POLA_TELEPATHY         = flag 635
define FLG_WINS_POLA_TELEPATHY         = flag 636
define FLG_RAMA_PU_APPEAR              = flag 637
define FLG_TWSN_POLA_APPEAR            = flag 638
define FLG_MGKT_TONCHIKI_DISAPPEAR     = flag 639
// Flags 640~642 are never referenced in the messages
define FLG_ONET_MYHOME_END_MAMA        = flag 643
define FLG_ITEM_DOSEI_RIBBON           = flag 644
define FLG_DELIVERY_UNSOU_B            = flag 645
define FLG_DELIVERY_CUSTOMER_B         = flag 646
define FLG_DELIVERY_CUSTOMER_C         = flag 647
define FLG_DELIVERY_CUSTOMER_D         = flag 648
define FLG_GUMI_TALKERSTONE            = flag 649
define FLG_ITEM_MONKY_MIND             = flag 650
define FLG_DKFD_DOOR_DISAPPEAR         = flag 651
define FLG_RAMA_RABBIT_DISAPPEAR       = flag 652
define FLG_SHOP_55                     = flag 653
define FLG_MAKYO_TRADER_DEBT           = flag 654
define FLG_BGM_SW                      = flag 655
define FLG_SHOPTEMP_1                  = flag 656
define FLG_SHOPTEMP_2                  = flag 657
define FLG_SHOPTEMP_3                  = flag 658
define FLG_SHOPTEMP_4                  = flag 659
define FLG_HAPPY_SYSMSGCHG             = flag 660
define FLG_BGM_SOUL                    = flag 661
define FLG_BGM_DUNGEONMAN              = flag 662
define FLG_ONET_LUCY_CHU               = flag 663
define FLG_FOUR_STAIRWAY_APPEAR        = flag 664
define FLG_ITEM_LETTER_1               = flag 665
define FLG_ITEM_LETTER_2               = flag 666
define FLG_ITEM_LETTER_3               = flag 667
define FLG_DOSEI_SYOZI                 = flag 668
define FLG_BOX_THRK_MATENT             = flag 669
define FLG_ITEM_SIGNBOARD              = flag 670
// Flag 671 is never referenced in the messages
define FLG_FOUR_HELI_DISAPPEAR         = flag 672
// Flag 673 is never referenced in the messages
// Flag 674 is never referenced in the messages
define FLG_DELIVERY_HOIHOI             = flag 675
// Flags 676~678 are never referenced in the messages
// Flag 679 is only referenced in a missing file ($C9992F to $C9B225)
define FLG_FOUR_VENUS_ENCORE           = flag 680
define FLG_GM_ONET_HINT                = flag 681
define FLG_GM_TWOSON_HINT              = flag 682
define FLG_GM_THREEK_HINT              = flag 683
define FLG_GM_FOURSIDE_HINT            = flag 684
define FLG_GM_SUMMERS_HINT             = flag 685
define FLG_GM_SCARABI_HINT             = flag 686
define FLG_SUMS_MUSEUM_PHONE_RING      = flag 687
define FLG_MYHOME_PHONE_TRACY          = flag 688
define FLG_MYHOME_PHONE_PAULA          = flag 689
define FLG_FOUR_PAULA_TAKOKESHI        = flag 690
define FLG_SKRB_PU_TAKANOME            = flag 691
define FLG_GLOBAL_LOST_TAKOKESHI       = flag 692
define FLG_GLOBAL_LOST_TAKANOME        = flag 693
define FLG_DELIVERY_UNSOU_TAKOKESHI    = flag 694
define FLG_DELIVERY_UNSOU_TAKANOME     = flag 695
define FLG_WINS_JEFF_REPAIR            = flag 696
define FLG_ONET_SHARK_2F_DISAPPEAR     = flag 697
define FLG_PHOTO_1                     = flag 698
define FLG_PHOTO_2                     = flag 699
define FLG_PHOTO_3                     = flag 700
define FLG_PHOTO_4                     = flag 701
define FLG_PHOTO_5                     = flag 702
define FLG_PHOTO_6                     = flag 703
define FLG_PHOTO_7                     = flag 704
define FLG_PHOTO_8                     = flag 705
define FLG_PHOTO_9                     = flag 706
define FLG_PHOTO_10                    = flag 707
define FLG_PHOTO_11                    = flag 708
define FLG_PHOTO_12                    = flag 709
define FLG_PHOTO_13                    = flag 710
define FLG_PHOTO_14                    = flag 711
define FLG_PHOTO_15                    = flag 712
define FLG_PHOTO_16                    = flag 713
define FLG_PHOTO_17                    = flag 714
define FLG_PHOTO_18                    = flag 715
define FLG_PHOTO_19                    = flag 716
define FLG_PHOTO_20                    = flag 717
define FLG_PHOTO_21                    = flag 718
define FLG_PHOTO_22                    = flag 719
define FLG_PHOTO_23                    = flag 720
define FLG_PHOTO_24                    = flag 721
define FLG_PHOTO_25                    = flag 722
define FLG_PHOTO_26                    = flag 723
define FLG_PHOTO_27                    = flag 724
define FLG_PHOTO_28                    = flag 725
define FLG_PHOTO_29                    = flag 726
define FLG_PHOTO_30                    = flag 727
define FLG_PHOTO_31                    = flag 728
define FLG_PHOTO_32                    = flag 729
define FLG_ONET_BAKERY_OBASAN          = flag 730
define FLG_SHOP_56                     = flag 731
define FLG_SHOP_57                     = flag 732
define FLG_SHOP_58                     = flag 733
define FLG_ONET_HPTL_A                 = flag 734
define FLG_ONET_HPTL_B                 = flag 735
define FLG_FOUR_PETENERA               = flag 736
define FLG_TWSN_HOTEL_A                = flag 737
define FLG_TWSN_HOTEL_A_END            = flag 738
define FLG_TWSN_PAUL_CRY               = flag 739
define FLG_THRK_PEOPLE_DISAPPEAR       = flag 740
define FLG_FOUR_MONOTOLY_APPEAR        = flag 741
define FLG_ONET_LARDNA_APPEAR          = flag 742
define FLG_STEP_HAPPY                  = flag 743
define FLG_HAPPY_THUNDER               = flag 744
define FLG_DSRT_TJAB_MOVE              = flag 745
define FLG_ONET_ESTATE_DOOR_OPEN       = flag 746
define FLG_TWSN_TONZURA_GO             = flag 747
define FLG_WINS_SKYW_DISAPPEAR         = flag 748
define FLG_MYHOME_NES_CHANGE           = flag 749
define FLG_STEP_ONET                   = flag 750
define FLG_TWSN_CHAOS_ONSTAGE          = flag 751
// Flag 752 is never referenced in the messages
define FLG_MYHOME_PHONE_RING           = flag 753
define FLG_SYS_DISTLPT                 = flag 754
define FLG_ITEM_TAISHITA               = flag 755
define FLG_DUNGEONMAN                  = flag 756
define FLG_DSRT_DIA_RESERVE            = flag 757
define FLG_BGM_MGKT_IN                 = flag 758
define FLG_FOUR_TOPOLO_AB_APPEAR       = flag 759
define FLG_BGM_PUBL_WARP               = flag 760
define FLG_THRK_TUNNEL_CLOSE           = flag 761
define FLG_DSRT_KANBAN_44_MOVE         = flag 762
define FLG_MYHOME_TO_BE                = flag 763
define FLG_DSRT_INFO_TLPT              = flag 764
define FLG_DOSEI_INFO_EQUIP            = flag 765
define FLG_WINS_ESCAPE_MOUSE_NG        = flag 766
define FLG_DKFD_GUMI_E_READED          = flag 767
define FLG_GLOBAL_MUSEUM_PAID          = flag 768
define FLG_MYHOME_TRACY_FINAL          = flag 769
define FLG_PHONE_ESCARGO_FINAL         = flag 770
define FLG_PHONE_PIZZA_FINAL           = flag 771
define FLG_PHONE_PAPA_FINAL            = flag 772
define FLG_THRK_OZISAN_D_DISAPPEAR     = flag 773
define FLG_MOON_WARP_X                 = flag 774
define FLG_SYS_DIS_2H_PAPA             = flag 775
define FLG_GLOBAL_POLA_KIDNAPPED       = flag 776
define FLG_GUMI_OLDMAN_END             = flag 777
define FLG_SYS_DIS_MOUSE               = flag 778
define FLG_SYS_DISTLPT_EVENT           = flag 779
define FLG_THRK_URBAN_ZOMBI_GONE       = flag 780


What follows is the stuff that was already on this wiki page, which is in little-endian and may or may not be accurate.


Misc. flags (mostly sprite visibility toggles)

  • 01 00 = Special flag (resets on map reload?)
  • 02 00 = Default secondary message flag. Resets on map reload.
  • 03 00 = Special flag (resets on map reload?)
  • 04 00 = Special flag (resets on map reload?)
  • 05 00 = Special flag (resets on map reload?)
  • 06 00 = Changes default music in the back room of the police station to boss area music when ON
  • 07 00 = Special flag (resets on map reload?)
  • 08 00 = Special flag (resets on map reload?)
  • 09 00 = Special flag (resets on map reload?)
  • 0A 00 = Special flag (resets on map reload?) (seems to prevent travel by bus)
  • 0B 00 = Random enemies suppression flag. When set, enemies will not appear.
  • 0C 00 = Marks that Paula's parents know she was rescued from the Happy-Happy Vilalge cabin
  • 0D 00 = Marks that Paula has been rescued from the Happy-Happy Village cabin. Returns the Happy Happy Village colors to normal, and removes Paula (TPT# 0x1B5) from the cabin.
  • 0E 00 = Marks that Jeff rescued Ness and Paula in Threed. Men are inside Circus Tent; Cave Boy in Andonuts' lab (set somewhere around when you receive the Zombie Paper)
  • 0F 00 = Stronger enemies spawn in Winters when set (Paula rescued from Monotoli). Paula by Monotoli's side in Fourside
  • 10 00 = Marks that Poo has joined the party
  • 11 00 = Marks that Poo is away learning Starstorm. Starmaster takes Poo away to learn Starstorm.
  • 12 00 = Buzz Buzz is part of your party.
  • 13 00 = Set when King joins your party. Renders King 0x10 (Sleeping by the couch) invisible.
  • 14 00 = Marks that Picky has joined your party. Found Picky at the meteorite.
  • 15 00 = Porky joins your party in Ness’s house. Allows you to leave the house.
  • 16 00 = Marks that Bubble Monkey is in your party. Female monkey, takes Bubble Monkey from Jeff when ON
  • 17 00 = Set when Tony joins your party. Makes Tony sleeping in bed invisible
  • 18 00 = Dungeon Man joins your party. Allows the getting stuck in trees and whatnot
  • 19 00 = Set when Flying Man #1 joins your party
  • 1A 00 = Set when Flying Man #2 joins your party
  • 1B 00 = Set when Flying Man #3 joins your party
  • 1C 00 = Set when Flying Man #4 joins your party
  • 1D 00 = Set when Flying Man #5 joins your party
  • 1E 00 = Set when Pokey joins your party, causes Ness' dad to call at the beginning of the game
  • 1F 00 = Lier inside his house, above passage
  • 20 00 = Lier at bottom of his cave in first room
  • 21 00 = Lier waiting in the second cave room
  • 22 00 = Picky at his house (post-Starman Jr.) when ON
  • 23 00 = Pokey in his room in Onett when ON. Set when Buzz Buzz dies, cleared after defeating Captain Strong
  • 24 00 = Activates the policeman waiting for NEss (TPT# 0x7E) at the base of the Giant Step hill (or Traveling Entertainer's Shack)
  • 25 00 = Set when Picky joins your party, cleared when defeating Captain Strong. Aloysis Minch at home when ON
  • 26 00 = Set when Captain Strong orders you to follow him, cleared when defeating him (also cleared on unknown hotspot). Activates encounter with Onett Police Force
  • 27 00 = Police man in Onett Police Station when ON. Captain Strong related. Set after the cop at the Traveling Entertainers Shack talks to you, cleared when defeating Captain Strong
  • 28 00 = Render the Shark guarding Frank's door invisible. Marks that you have defeated the Yes Man Junior that's guarding the Arcade backyard
  • 29 00 = Ticket status in Twoson's theatre (man guarding entrance flag)
  • 2A 00 = Apple Kid waiting to give Pencil Eraser in Burglin Park
  • 2B 00 = Runaway Five fan inside the backstage area
  • 2C 00 = Pokey waiting to "fake-apologise" outside the Happy-Happy headquarters
  • 2D 00 = Pokey, Crows, and Insane Cultists outside of the cabin where Paula is being held
  • 2E 00 = Zombie Chick outside Hotel when ON
  • 2F 00 = Broken Sky Runner flag in Threed Graveyard when ON
  • 30 00 = Fixed Sky Runner in Threed graveyard flag
  • 31 00 = The Boogey Tent is set up in the south end of Threed.
  • 32 00 = Brick Road is at Winters when ON
  • 33 00 = Marks that the book "Overcoming Shyness" in in the Onett Library
  • 34 00 = People freed from tubes in Starman Base when ON (Starman DX defeat flag?)
  • 35 00 = Talked to Brick Road in Winters. Completed Brick Road’s Winters dungeon
  • 36 00 = Montague at beginning of mining cave when ON
  • 37 00 = Related to "36 00"? (Set after giving food to Gerardo Montague)
  • 38 00 = Shown ticket at Topolla flag (man guarding entrance)
  • 39 00 = Blackout in the Fourside Department Store (Dept. Store Spook ready to be fought). Arms Dealer in Fourside Dept. Store
  • 3A 00 = Fourside sewers open (Given the Signed Banana to Mr. Spoon)
  • 3B 00 = Elektra outside the Monotoli Building in Fourside
  • 3C 00 = Activates Everdred (TPT# 0x3B8) and the crowd of onlookers (TPT# 0x3B9 - 0x3BE) in Fourside
  • 3D 00 = Marks that the Magic Cake lady has been identified within Club Stoic. Activates her 2nd text.
  • 3E 00 = Dungeon Man, in desert, but not spoken to
  • 3F 00 = Man guarding Mani Mani passage in Moonside (need Invis-o-man to pass)
  • 40 00 = Marks that you have defeated Frank. Secondary text for defeating Frank is activated, and the policeman in Mayor Pirkle's office will let you pass.
  • 41 00 =
  • 42 00 = Marks that you have defeated Everdred
  • 43 00 = Marks that you have defeated the Unassuming Local Guy who's monitoring the Banana/Egg stand. Unassuming Local Guy guarding Banana/egg stand present when OFF
  • 44 00 = Marks that you have defeated Carpainter (text changed, banana/egg stand deactivated)
  • 45 00 = Marks that you have defeated the Boogey Tent. Map changed to show him gone.
  • 46 00 = Marks that you have defeated the Starman Deluxe. People captured in Starmen Base when OFF
  • 47 00 = Marks that you have defeated Master Belch
  • 48 00 = Marks that you have defeated all of the "Third Strongest Moles"
  • 49 00 = Marks that you have defeated Giygas. Secondary text for defeating Giygas, and background music "Because I Love You" is set for all areas.
  • 4A 00 = Marks that you have defeated Ness's Nightmare. Activates Phase Distorter in Saturn Valley as well as another Saturn Salesman (and person in Winters tent?)
  • 4B 00 = Marks that you have defeated the Mani-Mani Statue. Broken Phase Distorter in Cave of Past (present)
  • 4C 00 = Marks that you have got the Cookie from Tracy in Ness’s house
  • 4D 00 = Marks that you have gained Mr. Baseball Cap in the tree house (Traveling Entertainer's Shack) in Onett
  • 4E 00 = Marks that you have got the Travel Charm from one of the Traveling Entertainers. Guys in front of shack gone when ON)
  • 4F 00 = Marks that you've retrieved the Meteorite piece from Onett.
  • 50 00 = Marks that you've retrieved the Shack Key from B.H. Pirkle, and changes his lines
  • 51 00 = Marks that you received the Bicycle from Punk-Sure in Twoson
  • 52 00 = Marks that you have gained the Receiver Phone from Apple Kid’s Mouse
  • 53 00 = Marks that you have gained Pencil Eraser from Apple Kid
  • 54 00 = Marks that you have gained the Hand-Aid from Paula’s Mom
  • 55 00 = Marks that you have gained the Wad of Bills from Everdred
  • 56 00 = Marks that you have gained the Franklin Badge from Paula
  • 57 00 = Marks that you have gained the Fly Honey from the Boogey Tent trashcan
  • 58 00 = Marks that you have gained the Bad Key Machine from Maxwell
  • 59 00 = Marks that you have gained the Shyness Book from the Onett library
  • 5A 00 = Marks that you have gained a Diamond from Montague Bros
  • 5B 00 = Marks that you have gained the Signed Banana from Venus
  • 5C 00 = Marks that you have gained the Bag of Dragonite / Tendakraut from the Tenda Chief
  • 5D 00 = Marks that you have gained the Baseball Cap from Ness in Magicant
  • 5E 00 = Marks that you have got the Cracked bat and followed Mom's advice to bring King along. Ternary text for Pokey before leaving the house ("I'll follow at a safe distance.").
  • 5F 00 = Dad is currently calling the phone in Ness's house. Makes the phone answer Dad's call instead of bringing up the menu.
  • 60 00 = Pokey waiting for you to say "goodbye" to Mom. Secondary text for Pokey before leaving the house ("Before we go, why don't you say "goodbye" to your mom.").
  • 61 00 =
  • 62 00 = Set after you answer the first call from Dad. When clear, the telephone from Ness's house just says "@Beeeep..."
  • 63 00 = Marks that you have bought the $7500 house in Onett. Onett House for Sale man flag
  • 64 00 = Set after you wake up Picky. Used for King's "I don't wanna go outside" text
  • 65 00 = Secondary text flag for Lier X. Agerate
  • 66 00 = Talked about the book Overcoming Shyness with the masked boy in the library
  • 67 00 = Referenced in unused text, so technically unused? (Unused Onett bathroom man dialogue)
  • 68 00 = Set after Pokey and Picky are punished. Sets the Onett music as normal daytime, and Pokey doesn't block the path anymore.
  • 69 00 = Secondary text for defeating Captain Strong is activated. Road to Twoson open
  • 6A 00 = Turns on when leaving Onett hotel main lobby. Switches couple from being in the lobby to being in left-most room.
  • 6B 00 = Onett sunrise when exiting Pokey's house
  • 6C 00 = Traveling Entertainer's Shack unlocked
  • 6D 00 = Referenced in unused text, so technically unused? (Unused Onett cop dialogue)
  • 6E 00 =
  • 6F 00 = Marks that you have visited the Iron Pencil in Peaceful Rest Valley.
  • 70 00 = Marks that you invested $200 into Apple Kid's inventions. Activates 2nd text for Apple Kid's mouse to give you the Receiver phone.
  • 71 00 = Marks that you have returned the Bicycle (Punk guy calls Ness "Stubby legs")
  • 72 00 = Secondary text flag for a guy in the Twoson department store
  • 73 00 = Marks that you have already got into the Chaos Theater backstage
  • 74 00 = Secondary text flag for Orange Kid
  • 75 00 = Marks that you have donated to Orange Kid and received the Suporma when ON.
  • 76 00 = (Paula's dad outside their house?)
  • 77 00 = Runaway Five bus behind Twoson theatre & band in the Twoson Theatre
  • 78 00 = Marks that you have paid in the food stand in Happy-Happy Village. Used for secondary text for the Unassuming Local Guy. Cleared when you talk to him
  • 79 00 = Marks that you have not paid in the food stand in Happy-Happy Village
  • 7A 00 = Marks that you have received the Key to the Cabin where Paula is held in Happy-Happy Village. Carpainter defeated when ON. Activates his Mani-Mani text. Allows bridge in Peaceful Rest Valley to be fixed
  • 7B 00 = Secondary text flag for the blue cow in Happy-Happy Village. Only used when Carpainter is still in power
  • 7C 00 = Zombie Paper on Threed tent floor
  • 7D 00 = Zombie Paper used flag. Zombies captured in Threed tent, people inside the tent
  • 7E 00 = Makes the book 'Overcoming Shyness' appear in Onett (prior to obtaining it)
  • 7F 00 = When ON, you can get into the Sky Runner in Andonuts's lab (?)
  • 80 00 = Jeff sleeping in bed when OFF
  • 81 00 = Tessie has emerged from the water at least once (?)
  • 82 00 = Marks that you have talked to Andonuts at least once (?)
  • 83 00 = Marks that Mr. Saturn told you to wait three minutes in the waterfall
  • 84 00 = Able to get the Meteorite Piece in Onett
  • 85 00 = Can get in the Phase Distorter version two
  • 86 00 = Given Zexonyte to Dr. Andonuts
  • 87 00 = Talked to the black sesame seed flag
  • 88 00 = Traffic Jam in Dusty Dunes Desert when OFF
  • 89 00 = Marks that you have given food to Montague in Dusty Dunes Desert
  • 8A 00 = Talked to the white sesame seed flag
  • 8B 00 = Lady guarding path in Jackie's bar
  • 8C 00 = Marks that you have spoken to Mr. Spoon about Venus, Now she will give Signed Banana.
  • 8D 00 = Marks that you have obtained Trout Flavored Yogurt from Electra in the Monotoli building.
  • 8E 00 = Marks that you have given Yogurt Machine to Electra. Activates elevator lady sprite 0×0365.
  • 8F 00 = (Pokey still in Fourside flag)
  • 90 00 =
  • 91 00 = Everdred wanders off to die. Activates 2nd text of all onlookers
  • 92 00 = UNKNOWN -- READ FROM $C29298 (Flag ID is stored in ROM at $D57A2C). (Runaway Five are free from Topolla Theatre in Fourside, people outside Dept. Store?)
  • 93 00 = Venus is in Topolla when ON, Runaway Five when OFF
  • 94 00 = Hieroglyph read for first time by Poo. Pyramid text able to be read and interacted with.
  • 95 00 = Set to ON when you start playing as Poo in Dalaam
  • 96 00 = Set to ON when you start playing as Poo in Dalaam
  • 97 00 = Ness and Co. are informed that they need to get a Submarine to cross the river to Deep Darkness.
  • 98 00 = Allows you to step onto the tiles to try to open up the Pyramid’s doors.
  • 99 00 = Rock in Tenda Cave lifted when OFF
  • 9A 00 = Marks that you have spoken with Tenda Chief the first time. Allows Apple Kid to call outside the village.
  • 9B 00 = Tendas are no longer shy when ON
  • 9C 00 =
  • 9D 00 = Marks that you have read the last Flying Man’s tombstone. (Why does this exist?)
  • 9E 00 =
  • 9F 00 = Set to ON when you read the last Flying Man tombstone (unknown purpose, if any)
  • A0 00 =
  • A1 00 =
  • A2 00 =
  • A3 00 =
  • A4 00 =
  • A5 00 = Invisible Man in Moonside unspoken to
  • A6 00 = Marks that you have spoken to the backwards-counting person once in Moonside. Activates their 2nd text.
  • A7 00 = Marks that you have spoken to the backwards-counting person 2x in Moonside. Activates their 3rd text.
  • A8 00 = Marks that you have spoken to the backwards-counting person 3x in Moonside. Activates their final text.
  • A9 00 = Phase Distorter version two is being built (?). Activates 2nd text for him and Apple Kid.
  • AA 00 =
  • AB 00 = Marks that you have received Cup of Lifenoodles from Mr. Saturn
  • AC 00 = Marks that you have received Mr. Saturn Coin from Mr. Saturn
  • AD 00 = Marks that you have received Stag Beetle from Mr. Saturn
  • AE 00 = Runaway Five in debt in Topolla Theater? Set when learning about the debt?. People gathered around Dusty Dunes excavation when ON
  • AF 00 = Set when receiving the Pencil Eraser and cleared when defeating Carpainter. Maybe has something to do with the Peaceful Rest Valley bridge
  • B0 00 = Used by blue haired hospital guy. "Soften" selected.
  • B1 00 = Used by blue haired hospital guy. "Purify" selected.
  • B2 00 = Used by blue haired hospital guy. "Restore Feeling" selected.
  • B3 00 = Mach Pizza large pizza delivery pending
  • B4 00 = Mach Pizza small pizza delivery pending
  • B5 00 = Escargo Express delivery pending
  • B6 00 = Marks that Ness has experienced Giant Step and recorded it on the Sound Stone
  • B7 00 = Marks that Ness has experienced Lilliput Steps and recorded it on the Sound Stone
  • B8 00 = Marks that Ness has experienced Milky Well and recorded it on the Sound Stone
  • B9 00 = Marks that Ness has experienced Rainy Circle and recorded it on the Sound Stone
  • BA 00 = Marks that Ness has experienced Magnet Hill and recorded it on the Sound Stone
  • BB 00 = Marks that Ness has experienced Pink Cloud and recorded it on the Sound Stone
  • BC 00 = Marks that Ness has experienced Lumine Hall and recorded it on the Sound Stone
  • BD 00 = Marks that Ness has experienced Fire Spring and recorded it on the Sound Stone

Sanctuary boss defeat flags

If one of these is set, the Shining Spot sprite entry is removed. There may also be related text changes.

  • BE 00 = Titanic Ant (TPT# 0xD1) has been defeated.
  • BF 00 = Mondo Mole (TPT# 0x1C3) has been defeated.
  • C1 00 = Trillionage Sprout (TPT# 0x2C1) has been defeated.
  • C0 00 = Shrooom! (TPT# 0x2A4) has been defeated.
  • C2 00 = Plague Rat of Doom (TPT# 0x3E3) has been defeated.
  • C3 00 = Thunder and Storm (TPT# 0x45E) have been defeated.
  • C4 00 = Electro Specter (TPT# 0x4DE) has been defeated.
  • C5 00 = Carbon/Diamond Dog (TPT# 0x4FC) has been defeated.

More misc. flags

  • C6 00 =
  • C7 00 = The player knows phone number 1. (Dad)
  • C8 00 = The player knows phone number 2. (Mom)
  • C9 00 = The player knows phone number 3. (Escargo Express)
  • CA 00 = The player knows phone number 4. (Mach Pizza)
  • CB 00 = The player knows phone number 5. (Stoic Club)
  • CC 00 = Flying Man Grave visibility flag
  • CD 00 = Flying Man Grave visibility flag
  • CE 00 = Flying Man Grave visibility flag
  • CF 00 = Flying Man Grave visibility flag
  • D0 00 = Flying Man Grave visibility flag
  • D1 00 = Teleport destination 1 (Onett)
  • D2 00 = Teleport destination 2 (Twoson)
  • D3 00 = Teleport destination 3 (Threed)
  • D4 00 = Teleport destination 4 (Winters)
  • D5 00 = Teleport destination 5 (Saturn Valley)
  • D6 00 = Teleport destination 6 (Fourside)
  • D7 00 = Teleport destination 7 (Summers)
  • D8 00 = Teleport destination 8 (Dalaam)
  • D9 00 = Teleport destination 9 (Scaraba)
  • DA 00 = Teleport destination 10 (Deep Darkness)
  • DB 00 = Teleport destination 11 (Tenda Village)
  • DC 00 = Teleport destination 12 (Underworld)
  • DD 00 =
  • DE 00 =
  • DF 00 = Marks that you have gotten the Horn of Life from the broken Phase Distorter
  • E0 00 =
  • E1 00 =
  • E2 00 = Guy with blue hat customer pending? (For Sale Sign)
  • E3 00 = Big smile lady customer pending? (For Sale Sign)
  • E4 00 = Blond guy customer pending? (For Sale Sign)
  • E5 00 = Punk guy customer pending? (For Sale Sign)
  • E6 00 =
  • E7 00 =
  • E8 00 =
  • E9 00 =
  • EA 00 =
  • EB 00 =
  • EC 00 =
  • ED 00 =
  • EE 00 =
  • EF 00 =
  • F0 00 =
  • F1 00 =
  • F2 00 =
  • F3 00 =
  • F4 00 =
  • F5 00 =
  • F6 00 =
  • F7 00 =
  • F8 00 =
  • F9 00 =
  • FA 00 =
  • FB 00 =
  • FC 00 =
  • FD 00 =
  • FE 00 =
  • FF 00 =
  • 00 01 =
  • 01 01 =
  • 02 01 =
  • 03 01 =
  • 04 01 =
  • 05 01 =
  • 06 01 =
  • 07 01 =
  • 08 01 =
  • 09 01 =
  • 0A 01 =
  • 0B 01 =
  • 0C 01 =
  • 0D 01 =
  • 0E 01 =
  • 0F 01 =
  • 10 01 = Montague dude ready to give you Diamond flag
  • 11 01 = Poo has completed his Moo training when ON. Activates 2nd text for Poo's master to TP to Summers.
  • 12 01 = Dungeon Man stuck in palm trees.
  • 13 01 = Teleportation learned from the Monkey when ON.
  • 14 01 = Master Barf flag.
  • 15 01 = First "Third Strongest Mole" (Guardian mole) defeated
  • 16 01 = Second "Third Strongest Mole" (Guardian mole) defeated
  • 17 01 = Third "Third Strongest Mole" (Guardian mole) defeated
  • 18 01 = Fourth "Third Strongest Mole" (Guardian mole) defeated
  • 19 01 = Fifth "Third Strongest Mole" (Guardian mole) defeated
  • 1A 01 =
  • 1B 01 =
  • 1C 01 = Pencil Statue in Peaceful Rest Valley flag
  • 1D 01 = Talked to Apple Kid in the Cave of the Present. Makes Andonuts move to the edge of the cliff when talking to him in Cave of the Past when ON. Activates 2nd text about having to become robots
  • 1E 01 =
  • 1F 01 =
  • 20 01 = Changes the Deep Darkness color pallet to lit up when the Hawk Eye is used.
  • 21 01 = First cop is waiting to battle Ness in Police Station room
  • 22 01 = Second cop is waiting to battle Ness in Police Station room
  • 23 01 = Third cop is waiting to battle Ness in Police Station room
  • 24 01 = Fourth cop is waiting to battle Ness in Police Station room
  • 25 01 = Fifth cop is waiting to battle Ness in Police Station room
  • 26 01 = Apple Kid's mouse blocks the door out of his house
  • 27 01 = Activates Pokey knocking on the door in Ness' house.
  • 28 01 = Zombie Chick inside hotel, by desk flag
  • 29 01 =
  • 2A 01 = Zombie Chick ambush in hotel flag
  • 2B 01 = Eraser Statue in Stonehenge Base flag
  • 2C 01 = Removes the Zombie guards in the northeast of the Threed cemetery.
  • 2D 01 = Activates Picky (TPT# 0x7C) sleeping on the hilltop.
  • 2E 01 =
  • 2F 01 = Buzz Buzz dying on Minch's floor when ON
  • 30 01 =
  • 31 01 =
  • 32 01 = Lier in his tunnel (pt. 1) when on
  • 33 01 = Lier in his tunnel (pt. 2) when on
  • 34 01 = Lier in front of Mani Mani when on
  • 35 01 = Paid Twoson Runaway 5 debt/ Runaway 5 Bus waiting to go to Threed (fan activated when ON)
  • 36 01 = Pokey waiting for Ness on his couch
  • 37 01 = Rope in Winter cave (up when OFF)
  • 38 01 =
  • 39 01 = Dept. Store Spook flag (people there when OFF, Spook there when ON, etc)
  • 3A 01 =
  • 3B 01 =
  • 3C 01 =
  • 3D 01 = (Runaway 5 bus outside Monotoli bldg.)
  • 3E 01 = Clumsy Robot defeated flag (Runaway 5 in room with Clumsy Robot)
  • 3F 01 =
  • 40 01 =
  • 41 01 =
  • 42 01 =
  • 43 01 =
  • 44 01 =
  • 45 01 =
  • 46 01 =
  • 47 01 =
  • 48 01 = Andonuts in Cave of Past (present), unspoken to
  • 49 01 =
  • 4A 01 = (saturn in Cave of Past (present))
  • 4B 01 = Andonuts (reluctant to robotize Ness and co.) in Cave of Past (present)
  • 4C 01 = Phase Distorter (left) in Cave of Past (present)
  • 4D 01 = Cranes at Dusty Dunes excavation site when OFF
  • 4E 01 = Bubble Monkey in Winters Store flag
  • 4F 01 = Tony fence boost when ON
  • 50 01 = Received key to Dungeon Man (?)
  • 51 01 = Allows entry into the Stoic Club
  • 52 01 =
  • 53 01 =
  • 54 01 =
  • 55 01 =
  • 56 01 = Pyramid Doors
  • 57 01 = Hieroglyph copy obtained in Summers museum
  • 58 01 = Tessie when ON
  • 59 01 =
  • 5A 01 = Arab guy guarding the Hieroglyphs is waiting for Poo's Ruby OFF. Waits inside hieroglyph room and talks about Porky when ON.
  • 5B 01 = Pharaoh case in pyramid flag (moves when you hit the tile)
  • 5C 01 = Hawk Eye is waiting to be picked up when OFF
  • 5D 01 = Party at Sanctuary as awakened from Magicant when ON
  • 5E 01 =
  • 5F 01 = Insane Cultist present to fight in giant room when OFF
  • 60 01 = Insane Cultist present to fight in giant room when OFF
  • 61 01 = Insane Cultist present to fight in giant room when OFF
  • 62 01 = Insane Cultist present to fight in giant room when OFF
  • 63 01 = Insane Cultist present to fight in giant room when OFF
  • 64 01 = Insane Cultist present to fight in giant room when OFF
  • 65 01 = Sentry Robot present when OFF
  • 66 01 = Sentry Robot present when OFF
  • 67 01 = Sentry Robot present when OFF
  • 68 01 = Sentry Robot present when OFF
  • 69 01 = Sentry Robot present when OFF
  • 6A 01 = Clumsy Robot preset when OFF
  • 6B 01 = Render a Shark near the front door of the Arcade (outside) invisible
  • 6C 01 = Render a Shark near the front door of the Arcade (outside) invisible
  • 6D 01 = Render the Shark near the front door of the Arcade (inside) invisible
  • 6E 01 = Slimy Pile at start of Belch's Base when OFF (and man in Threed?)
  • 6F 01 = Slimy Pile at end of Belch's Base when OFF
  • 70 01 = Slimy Pile in Belch's Base when OFF
  • 71 01 =
  • 72 01 =
  • 73 01 =
  • 74 01 = Prayer in-action flag (sets sprites for use for praying during Giygas battle) (young King, too?)
  • 75 01 =
  • 76 01 = Man guarding way to backstage at Topolla flag
  • 77 01 = (people in Onett?)
  • 78 01 =
  • 79 01 =
  • 7A 01 =
  • 7B 01 = (Andonuts in his lab)
  • 7C 01 =
  • 7D 01 =
  • 7E 01 = (saturn in cave of past (present))
  • 7F 01 = "Next Morning" flag for hotels - set after staying the night at a hotel. Unset upon exiting.
  • 80 01 =
  • 81 01 = Contact Lens in Dusty Dunes when OFF
  • 82 01 =
  • 83 01 = Enemy present in Jackie's Cafe (Moonside) when OFF
  • 84 01 = Enemy present in Museum (Moonside) when OFF
  • 85 01 = Abstract Art in Hospital (Moonside) when OFF
  • 86 01 =
  • 87 01 =
  • 88 01 = Guardian Heiroglyph when OFF
  • 89 01 = Guardian Heiroglyph when OFF
  • 8A 01 = Guardian Heiroglyph when OFF (pharoah case room)
  • 8B 01 = Guardian Heiroglyph when OFF (pharoah case room)
  • 8C 01 = Guardian Heiroglyph when OFF
  • 8D 01 = Guardian Heiroglyph when OFF
  • 8E 01 = Guardian Heiroglyph when OFF
  • 8F 01 = Guardian Heiroglyph when OFF
  • 90 01 = Guardian Heiroglyph when OFF
  • 91 01 = Guardian Heiroglyph when OFF
  • 92 01 = Guardian Heiroglyph when OFF
  • 93 01 = Guardian Heiroglyph when OFF
  • 94 01 = Guardian Heiroglyph when OFF
  • 95 01 = Guardian Heiroglyph when OFF
  • 96 01 = Guardian Heiroglyph when OFF
  • 97 01 = Lethal Asp Heiroglyph when OFF
  • 98 01 = Lethal Asp Heiroglyph when OFF
  • 99 01 = Lethal Asp Heiroglyph when OFF
  • 9A 01 = Lethal Asp Heiroglyph when OFF
  • 9B 01 = Lethal Asp Heiroglyph when OFF
  • 9C 01 = Lethal Asp Heiroglyph when OFF
  • 9D 01 = Lethal Asp Heiroglyph when OFF
  • 9E 01 = Lethal Asp Heiroglyph when OFF
  • 9F 01 = Lethal Asp Heiroglyph when OFF
  • A0 01 = Duck in Brick Road maze when OFF
  • A1 01 = Duck in Brick Road maze when OFF
  • A2 01 = Protoplasm in Brick Road maze when OFF
  • A3 01 = Protoplasm in Brick Road maze when OFF
  • A4 01 = Rat in Brick Road maze when OFF
  • A5 01 = Rat in Brick Road maze when OFF
  • A6 01 = Ness is in bed (Onett Flyover text flag) (when ON, daytime Onett)
  • A7 01 =

Tenda Horn of Life Trader Flags

  • A8 01 = Marks that you have traded for the Plain Bread
  • A9 01 = Marks that you have traded for the Plain Yogurt
  • AA 01 = Marks that you have traded for the second Plain Bread
  • AB 01 = Marks that you have traded for the Spicy Jerky
  • AC 01 = Marks that you have traded for the Bag of Dragonite
  • AD 01 = Marks that you have traded for the Talisman Coin
  • AE 01 = Marks that you have traded for the Hall of Fame Bat

More Misc. Flags

  • AF 01 =
  • B0 01 = A rather useless debug flag (your inventory fills up with Skip Sandwich DX when you check air)
  • B1 01 = (man in Threed Hotel...visibility for Zombie Chick?)
  • B2 01 = Starman DX in base when OFF
  • B3 01 = Petrified Royal Guard in Pyramid when OFF
  • B4 01 = Kraken in Sea of Eden when OFF
  • B5 01 = Kraken in Sea of Eden when OFF
  • B6 01 = Kraken in Sea of Eden when OFF
  • B7 01 = Magic Truffle flag
  • B8 01 = Magic Truffle flag
  • B9 01 = Magic Truffle flag
  • BA 01 = Magic Truffle flag
  • BB 01 = Magic Truffle flag
  • BC 01 = Marks that you have asked King to join you at the beginning of the game. Makes King say alternate text after rescuing Picky.
  • BD 01 = (man in South Scaraba; Yellow Sub flag?)
  • BE 01 = For Sale Sign customer pending (Guy with blue hat)
  • BF 01 =
  • C0 01 =
  • C1 01 = Chief Strong waiting to take you to back room when ON
  • C2 01 = (Chief Strong at desk)

Monkey cave monkey flags

When set, the monkeys have been given the item listed next to them. They are listed with the path you take to get to them (for example, if you were to go through the left door, then the right, then the left, it would be listed as "LRL".)

  • C3 01 = First room, on right - Skip sandwich
  • C4 01 = First room, on left - Picnic lunch
  • C5 01 = L, on Right - Wet towel
  • C6 01 = L, on Left - Pizza
  • C7 01 = R, on Right - Protein drink
  • C8 01 = R, on Left - Pizza
  • C9 01 = LR, on Right - Hamburger
  • CA 01 = LR, on Left - Hamburger
  • CB 01 = RL, on Right - King banana
  • CC 01 = RL, on Left - Hamburger
  • CD 01 = RR, on Right - Fresh egg
  • CE 01 = RR, on Left - Ruler

Even more misc. flags

  • CF 01 = Obtained the Fresh Egg at least once from the monkey in the monkey caves.
  • D0 01 =
  • D1 01 = Picky's at the meteorite when ON
  • D2 01 = Picky sleeping at meteorite (?)
  • D3 01 =
  • D4 01 = Locks the door to the Minch residence. No message is displayed.
  • D5 01 = Activates Mom 0x0E (Pokey is knocking on the door) and deactivates Mom 0x0F (all other situations). Also shows Onett roadblocks and police when OFF.
  • D6 01 = Secondary text for Tracy ("Do you think Mom will let me stay up late tonight?").
  • D7 01 = Secondary text for Mom ("Be careful! Come home as soon as you can.").
  • D8 01 = Secondary text after talking to Pokey on the hilltop.
  • D9 01 = Activates Tracy (TPT# 0x19) in 2F hallway, and background music "Annoying Knock" is set throughout Ness' house.
  • DA 01 = Activates Mom (TPT# 0x94) outside Ness' house.
  • DB 01 = ??? (Cleared when quitting after death, set when continuing after death.) This flag ID is also stored in $C30184
  • DC 01 = Activates roadblocks (TPT# 0xBB-BC) on the top of the hill.
  • DD 01 = Activates Ness' head (TPT# 0x1A), sleeping, and ZZ sprites
  • DE 01 =
  • DF 01 =
  • E0 01 = Set to ON after Buzz Buzz dies
  • E1 01 = Set to ON after Buzz Buzz dies
  • E2 01 =
  • E3 01 =
  • E4 01 =
  • E5 01 =
  • E6 01 =
  • E7 01 = Set to ON after Buzz Buzz dies
  • E8 01 = Set to ON after Buzz Buzz dies
  • E9 01 =
  • EA 01 =
  • EB 01 =
  • EC 01 =
  • ED 01 = Set to ON after Buzz Buzz dies
  • EE 01 =
  • EF 01 = Set to ON after Buzz Buzz dies
  • F0 01 = Set to ON after Buzz Buzz dies
  • F1 01 = Sets Winters palette to daytime
  • F2 01 =
  • F3 01 =
  • F4 01 = Set to ON after Buzz Buzz dies
  • F5 01 = Set to ON after Buzz Buzz dies
  • F6 01 = Set to ON after Buzz Buzz dies
  • F7 01 = Set to ON after Buzz Buzz dies
  • F8 01 =
  • F9 01 = Set to ON after Buzz Buzz dies
  • FA 01 = Set to ON after Buzz Buzz dies
  • FB 01 =
  • FC 01 =
  • FD 01 = Set after trading the Shyness book for the Tendakraut; unset as soon as the Photo event happens right after. Causes Ness to use an alternate movement code during the photo?
  • FE 01 = Set during the "The war against Giygas is over" scene
  • FF 01 = When set, signals that the Onett librarian has given you the map item (202) – with the map in the inventory, the X button opens it up too.
  • 00 02 = Exit Mouse availability flag
  • 01 02 =
  • 02 02 = "Next Morning" flag for Ness's house - set after staying the night at home. Unset upon exiting.
  • 03 02 =
  • 04 02 = Pencil Statue in Monkey Caves
  • 05 02 = Changes the BG pallets of Ness' house to "lights-on" status.
  • 06 02 =
  • 07 02 =
  • 08 02 =
  • 09 02 =
  • 0A 02 =
  • 0B 02 = Deactivates Onett Townspeople.
  • 0C 02 =
  • 0D 02 =
  • 0E 02 =
  • 0F 02 =
  • 10 02 =
  • 11 02 =
  • 12 02 = Deactivates Tracy (TPT# 0x1E) in her bedroom.
  • 13 02 = Activates Tracy (TPT# 0x14) in the living room.
  • 14 02 = Sets background music "Meteor Fall" for Ness' room.
  • 15 02 = Sound effect "Meteor Crash" will not be played when the party enters Ness' room.
  • 16 02 =
  • 17 02 =
  • 18 02 = Sets music in Fourside to Runaway Brothers ready to go (before bus ride back to Threek)
  • 19 02 =
  • 1A 02 =
  • 1B 02 =
  • 1C 02 =
  • 1D 02 = Door locked in Threed Graveyard (Ness and Paula stuck)
  • 1E 02 =
  • 1F 02 =
  • 20 02 =
  • 21 02 =
  • 22 02 =
  • 23 02 =
  • 24 02 =
  • 25 02 = (Lucky and Gorgeous behind Twoson's theatre)
  • 26 02 =
  • 27 02 = Marks that you gave some food to Apple Kid in Twoson when ON.
  • 28 02 = Marks that the player received the Zombie Paper
  • 29 02 =
  • 2A 02 =
  • 2B 02 =
  • 2C 02 =
  • 2D 02 =
  • 2E 02 =
  • 2F 02 =
  • 30 02 =
  • 31 02 =
  • 32 02 =
  • 33 02 =
  • 34 02 =
  • 35 02 =
  • 36 02 =
  • 37 02 =
  • 38 02 =
  • 39 02 =
  • 3A 02 =
  • 3B 02 =
  • 3C 02 =
  • 3D 02 =
  • 3E 02 =
  • 3F 02 =
  • 40 02 =
  • 41 02 =
  • 42 02 =
  • 43 02 =
  • 44 02 = Insane Cultist movement flag
  • 45 02 =
  • 46 02 =
  • 47 02 =
  • 48 02 =
  • 49 02 =
  • 4A 02 =
  • 4B 02 = There's a Flying Man in the party (used to set the Magicant background music to the Flying Man music)
  • 4C 02 =
  • 4D 02 = Employee in Threed hotel ("A few days ago, some zombies got some kids at this hotel.")
  • 4E 02 = (people in Threed?; Saturns in cave?)
  • 4F 02 = (monkey outside of Jackie's?)
  • 50 02 = (mistaken teleport outside Jackie's?)
  • 51 02 =
  • 52 02 = (man outside Topolla?)
  • 53 02 = Star Master waiting for Poo at base of Mu Training area
  • 54 02 =
  • 55 02 =
  • 56 02 =
  • 57 02 =
  • 58 02 =
  • 59 02 = Shattered Man #1 present in hieroglyph room when OFF.
  • 5A 02 = Shattered Man #2 present in hieroglyph room when OFF.
  • 5B 02 = Slimy Pile at end of Threed-to-Saturn Valley cave when OFF
  • 5C 02 =
  • 5D 02 =
  • 5E 02 = Door to Dungeon Man is open
  • 5F 02 = Set to ON after freeing the Runaway Five from the Topolla Theater
  • 60 02 =
  • 61 02 = Pencil Statue in Winters
  • 62 02 =
  • 63 02 = (man outside Paula's house?)
  • 64 02 = Everdred ready to battle from roof when OFF
  • 65 02 = Monkey by Tallah Rama's side flag
  • 66 02 = Monkey in Dusty Dunes (telling you to go down to Tallah Rama?) when on
  • 67 02 = Monkey in Dusty Dunes ready to teach teleport when ON
  • 68 02 =
  • 69 02 = Magic Cake woman flag (in club when OFF, at beach when ON)
  • 6A 02 = Marks that the player received the Eraser Eraser
  • 6B 02 =
  • 6C 02 = Apple Kid Mouse in Winters Lab (during Starman DX abduction)
  • 6D 02 = (Bubble Monkey and wife in Winters Lab)
  • 6E 02 =
  • 6F 02 = (man in Threed?)
  • 70 02 = Everdred in his house when ON (turned on after fighting Everdred, even if you lose)
  • 71 02 =
  • 72 02 = (Man in Threed, by tent?)
  • 73 02 = Tracy has the Sound Stone (this happens if Ness's inventory is full when Buzz Buzz dies. It doesn't go into the Escargo Express inventory, just in case that's full also. Instead, talk to Tracy with this flag set and she'll give it to you.)
  • 74 02 =
  • 75 02 =
  • 76 02 = Bubble Monkey at Loch Tess (Ness and co) when ON
  • 77 02 = (Monotoli in front of Mani Mani in Moonside)
  • 78 02 = (Onett saxaphone player?)
  • 79 02 = Lier's house door unlocked
  • 7A 02 = Begins first telepathic dream from Paula
  • 7B 02 = Begins second telepathic dream from Paula, also makes her dad run in front of the Twoson Hotel
  • 7C 02 =
  • 7D 02 = Poo on his throne in Dalaam (post-Giygas?)
  • 7E 02 = Paula in her room when ON (left Paula at her house after Giygas?)
  • 7F 02 = (Everdred in Magicant when off)
  • 81 02 =
  • 82 02 =
  • 83 02 =
  • 84 02 =
  • 85 02 = Escargo Express Pick-up pending
  • 86 02 = For Sale Sign customer pending (Big smile lady)
  • 87 02 = For Sale Sign customer pending (Blond guy)
  • 88 02 = For Sale Sign customer pending (Punk guy)
  • 89 02 =
  • 8A 02 = Marks that you have received the Monkey's Love
  • 8B 02 = (Montague at Saturn Valley when ON, gate closed in Lost Underworld when OFF)
  • 8C 02 = Carrot Key use flag (rabbits at Dalaam)
  • 8D 02 =
  • 8E 02 = Marks that you have let the "Tough business man" from Deep Darkness pay the doctor fee for you
  • 8F 02 =
  • 90 02 = Current shop doesn't have a cash register (do "bing!" sound instead of "cha-ching!")
  • 91 02 =
  • 92 02 =
  • 93 02 =
  • 94 02 =
  • 95 02 =
  • 96 02 =
  • 97 02 = Marks that you have returned the Overcoming Shyness book to the Onett Library (and as result, gotten kiss from the lady in the library)
  • 98 02 = Monotoli activating the secret passage flag
  • 99 02 =
  • 9A 02 =
  • 9B 02 =
  • 9C 02 =
  • 9D 02 = Renders the trash can (/w Fly Honey) inside the Boogey Tent as visible
  • 9E 02 = Marks that you have bought the For Sale Sign
  • 9F 02 =
  • A0 02 = Helicopter is waiting on helipad when off
  • A1 02 =
  • A2 02 =
  • A3 02 = Mach Pizza delivery pending (Zombie Paper)
  • A4 02 =
  • A5 02 =
  • A6 02 =
  • A7 02 =
  • A8 02 =
  • A9 02 =
  • AA 02 =
  • AB 02 =
  • AC 02 =
  • AD 02 =
  • AE 02 =
  • AF 02 = Telephone in Scaraba Cultural Museum is ringing (Mr. Spoon)
  • B0 02 = Set to ON when calling Mom for the first time
  • B1 02 = Set to OFF when you call Mom for the first time after having Paula in your party
  • B2 02 = Related someway to the phone call you receive from Escargo Express when Poo leaves to learn Starstorm and he has the Pencil Eraser or the Hawk Eye
  • B3 02 = Also related to the phone call mentioned above. If set, Poo has the Hawk Eye. Otherwise he has the Pencil Eraser (?? needs confirm)
  • B4 02 = Escargo Express delivery pending special item/Pencil Eraser?
  • B5 02 = Escargo Express delivery pending special item/Hawk Eye?
  • B6 02 = Escargo Express delivery pending special item/Pencil Eraser?
  • B7 02 = Escargo Express delivery pending special item/Hawk Eye?
  • B8 02 = Set to ON after Jeff fixes a broken item. But why, and when is it set to OFF?
  • B9 02 = Render the attacking Shark (Arcade 2F) invisible
  • BA 02 = Puts the photo in front of Ness’s house into the end game collection and prevents photo guy from showing when ON.
  • BB 02 = Puts the photo inside the rundown buyable house into the end game collection and prevents photo guy from showing when ON.
  • BC 02 = Puts the photo in front of the Twoson bike shop into the end game collection and prevents photo guy from showing when ON.
  • BD 02 = Puts the photo of Peaceful Rest Valley into the end game collection and prevents photo guy from showing when ON.
  • BE 02 = Puts the photo in front of Paula's shack into the end game collection and prevents photo guy from showing when ON.
  • BF 02 = Puts the photo in front of Chaos Theater into the end game collection and prevents photo guy from showing when ON.
  • C0 02 = Puts the photo at Lake Tess into the end game collection and prevents photo guy from showing when ON.
  • C1 02 = Puts the photo in Brick Road's Winters dungeon into the end game collection and prevents the photo guy from showing when ON.
  • C2 02 = Puts the photo in the Threed cemetery into the end game collection and prevents photo guy from showing when ON.
  • C3 02 = Puts the photo at the Belch waterfall into the end game collection and prevents photo guy from showing when ON.
  • C4 02 = Puts the photo at Saturn Valley (upper right) into the end game collection and prevents photo guy from showing when ON.
  • C5 02 = Puts the photo in front of the Threed circus tent into the end game collection and prevents photo guy from showing when ON.
  • C6 02 = Puts the photo with the Black Sesame Seed in the Dusty Dunes Desert (north end) into the end game collection and prevents photo guy from showing when ON.
  • C7 02 = Puts the photo at the Dusty Dunes Desert mine entrance into the end game collection and prevents photo guy from showing when ON.
  • C8 02 = Puts the photo at the Fourside tunnel entrance into the end game collection and prevents photo guy from showing when ON.
  • C9 02 = Puts the photo at the Fourside museum entrance into the end game collection and prevents photo guy from showing when ON.
  • CA 02 = Puts the photo in front of the dinosaur in the Fourside museum into the end game collection and prevents photo guy from showing when ON.
  • CB 02 = Puts the photo behind the Monotoli building in Fourside into the end game collection and prevents photo guy from showing when ON.
  • CC 02 = Puts the photo at the toy shop in the Fourside department store into the end game collection and prevents photo guy from showing when ON.
  • CD 02 = Puts the photo at the Dalaam throne room into the end game collection and prevents photo guy from showing when ON.
  • CE 02 = Puts the photo in front of the Dalaam palace entrance into the end game collection and prevents photo guy from showing when ON.
  • CF 02 = Puts the photo at Stonehenge into the end game collection and prevents photo guy from showing when ON.
  • D0 02 = Puts the photo in front of the Summers hotel into the end game collection and prevents photo guy from showing when ON.
  • D1 02 = Puts the photo in the Summers restaurant into the end game collection and prevents photo guy from showing when ON.
  • D2 02 = Puts the photo on the Summers beach into the end game collection and prevents photo guy from showing when ON.
  • D3 02 = Puts the photo at the Summers docks into the end game collection and prevents photo guy from showing when ON.
  • D4 02 = Puts the photo in Scaraba town into the end game collection and prevents photo guy from showing when ON.
  • D5 02 = Puts the photo in front of the Scaraba pyramid into the end game collection and prevents photo guy from showing when ON.
  • D6 02 = Puts the photo in the south Scaraba desert into the end game collection and prevents photo guy from showing when ON.
  • D7 02 = Puts the photo in the Deep Darkness into the end game collection and prevents photo guy from showing when ON.
  • D8 02 = Puts the photo in Tenda village into the end game collection and prevents photo guy from showing when ON.
  • D9 02 = Puts the photo of Phase Distorter in Saturn Valley into the end game collection and prevents photo guy from showing when ON.
  • DA 02 = Got "speak to people more than once" advice from woman in Onett bakery
  • DB 02 =
  • DC 02 =
  • DD 02 =
  • DE 02 = Marks that the patient in the Onett Hospital told you that he runs the place, as a joke
  • DF 02 = Marks that you have talked to ??? in the Onett Hospital
  • E0 02 = Marks that you have delivered the Contact Lenses to Penetella Giovanni (and got the Pair of Dirty Socks)
  • E1 02 = Marks that you have spoken to the table guy in Twoson hotel at least 9 times
  • E2 02 = Marks that you have spoken to the table guy in Twoson hotel at least 17 times and got $50 from him
  • E3 02 =
  • E4 02 = (people in Threed?)
  • E5 02 = (Monotoli in front of desk in his room when ON)
  • E6 02 = Lardna at home when ON
  • E7 02 = Marks that you have entered Happy Happy Village
  • E8 02 =
  • E9 02 = Quest for yogurt machine begun; Talah Rama blocking passage in monkey cave when OFF
  • EA 02 = When set, you can enter the $7500 dollar house in Onett
  • EB 02 =
  • EC 02 = Sky Runner in Winters Lab
  • ED 02 = Set Ness' sprite as pajamas. (Except when in Magicant or 198X.)
  • EE 02 = Secondary text for Mom if you go outside without talking to her ("What was that noise? You don't seem scared at all. Be careful!").
  • EF 02 = Removes Chaos Theater from audience (for the Runaway Five concert). Certain sprite problems arise on stage if this is not done.
  • F0 02 = (general hint man flag?)
  • F1 02 = Telephone in Ness's house is ringing (Deep Darkness "tough business man")
  • F2 02 = Denies PSI Teleportation. Set when Escargo Express, Mach Pizza or For Sale Sign customers are pending. Used for the "couldn't get there" phone calls perhaps?. Mach Pizza guy supposed to deliver Zombie Paper when ON
  • F3 02 = Found the Insignificant Item in the Threed hospital
  • F4 02 = Marks that Dungeon Man is in your party. Prevents you from re-entering the "small entrance" or the Pyramid with him.
  • F5 02 = George Montague tried to give you the Diamond, but your inventory was full. Allows you to get the Diamond by talking to him.
  • F6 02 =
  • F7 02 =
  • F8 02 =
  • F9 02 =
  • FA 02 = Secondary hole in Dungeon Man open for use
  • FB 02 =
  • FC 02 =
  • FD 02 = Learned the functions of the Phase Distorter version two (can't get in yet)
  • FE 02 = Set after defeating Starman DX, cleared when either talking to Apple Kid, talking to Dr. Andonuts or picking up the "Overcoming Shyness" book. Prevents you from using the Exit Mouse with the following message: "For some reason, the exit mouse isn't being agreeable."
  • FF 02 =
  • 01 03 =
  • 02 03 = Set after calling Escargo Express after defeating Giygas. When this flag is set, the game just displays "Beeeep..." when calling Escargo Express.
  • 03 03 =
  • 04 03 = Set after calling Dad after defeating Giygas. When this flag is set, the game just displays "Beeeep..." when calling Dad.
  • 05 03 = (men in Threed Circus Tent?)
  • 06 03 =
  • 07 03 =
  • 08 03 = Related to Paula in trouble??? (makes a kid in the Polestar Preschool say "Help Paula! Hurry, hurry!")
  • 09 03 =
  • 0A 03 = Set after death, cleared after entering an "Exit Mouse-compatible" room?. Causes Exit Mouse to be asleep and unusable, used to display the following message: "@(At this point in time, the mouse is fast asleep.)".
  • 0B 03 =
  • 0C 03 =
  • 0D 03 =
  • 0E 03 =
  • 0F 03 =
  • 10 03 =
  • 11 03 =
  • 12 03 =
  • 13 03 =
  • 14 03 =
  • 15 03 =
  • 16 03 =
  • 17 03 =
  • 18 03 =
  • 19 03 =
  • 1A 03 =
  • 1B 03 =
  • 1C 03 =
  • 1D 03 =
  • 1E 03 =
  • 1F 03 =

Item box flags

Onett and Giant Step

  • 20 03 - Onett hilltop (Bread roll)
  • 21 03 - Garbage can next to Burger Shop (Hamburger)
  • 22 03 - Box on route from Onett to Twoson (Hamburger)
  • 23 03 - Trash can east of Hotel (Empty)
  • 24 03 - Trash can next to Arcade, guarded by a Shark (Can of fruit juice)
  • 25 03 - Box in Tracy's room (Cracked bat)
  • 26 03 - Third box in the Giant Step caves, closest to the Titanic Ant (Hamburger)
  • 27 03 - First box in the Giant Step caves, closest to the shack (Skip sandwich)
  • 28 03 - Second box in the Giant Step caves (Cold remedy)

Twoson

  • 29 03 - Box on the side of the road connecting Twoson and Threed (Skip sandwich)
  • 2A 03 - Box in Paula's room at the Preschool (Teddy bear)
  • 2B 03 - Trash can in Apple Kid's house (Broken machine)

Happy Happy Village

  • 2C 03 - Box in the HH-HQ (Croissant?)
  • 2D 03 - Another box in the HH-HQ (Skip sandwich?)

Peaceful Rest Valley

  • 2E 03 - Box east of the busted bridge (Luck capsule)
  • 2F 03 - Box north of the pencil statue (Hard hat)
  • 30 03 - Box south of the busted bridge (Croissant)
  • 31 03 - Box east of the pencil statue (Travel charm)
  • 32 03 - Box southeast of the busted bridge (Bomb)
  • 33 03 - Box south of the entrance to the cave that leads to HHV (Cup of Lifenoodles)

Lilliput Steps

  • 34 03 - Box by Mondo Mole (PSI caramel)
  • 35 03 - Box south of entrance (Great charm)
  • 36 03 - Box to the far east of the entrance (Croissant)

Threed

  • 37 03 - Trash can in the Cemetery (Insecticide spray)
  • 38 03 - Trash can outside the Hint Man's office (Teddy bear)
  • 39 03 - Trash can outside the Drugstore/Mach Pizza branch (Empty)
  • 3A 03 - Trash can east of the Bakery (Skip sandwich)
  • 3B 03 - First coffin in the Underground Road (Skip sandwich DX)
  • 3C 03 - Second coffin in the Underground Road (Silver bracelet)

Snow Wood Boarding School

  • 3D 03 - Box in Snow Wood (Cookie)
  • 3E 03 - Another box in Snow Wood (Cookie)
  • 3F 03 - Another box in Snow Wood (Cookie)
  • 40 03 - Another box in Snow Wood (Cookie)
  • 41 03 - Another box in Snow Wood (Cookie)
  • 42 03 - Another box in Snow Wood (Cookie)
  • 43 03 - Another box in Snow Wood (Cookie)

Winters

  • 44 03 - Box in Dr. Andonuts's lab (Broken pipe)
  • 45 03 - A box in the Brick Road maze (Broken iron)
  • 46 03 - A box in the Brick Road maze (Stun gun)
  • 47 03 - A box in the Brick Road maze (Insecticide spray)
  • 48 03 - A box in the Brick Road maze (Croissant)
  • 49 03 - A box in the Brick Road maze (Bread roll)
  • 4A 03 - Box east of the 4th Shining Spot (Cheap bracelet)
  • 4B 03 - Box below the 4th Shining Spot (Bottle rocket)
  • 4C 03 - First box in the Pond Cave (Hamburger)

Stonehenge Base

The first part of the base has five segments, then the Starman Super area, then the flashing-lights room.

  • 4D 03 - Box south of the end of the flashing-lights room (Broken trumpet)
  • 4E 03 - Box in the fourth segment (Guts capsule)
  • 4F 03 - Box east of the entrance to the Starman Super area (Broken harmonica)
  • 50 03 - Box southeast of the entrance to the Starman Super area (PSI caramel)
  • 51 03 - Box in the flashing-lights room (Pixie bracelet)
  • 52 03 - Box near the end of the fifth segment (Cup of Lifenoodles)
  • 53 03 - Box north of the end of the flashing-lights room (Speed capsule)
  • 54 03 - Box in the third segment (Spicy jerky)

Belch's Base

  • 55 03 - Trash can in the second off-the-main-path room (Broken laser)
  • 56 03 - Trash can in the first off-the-main-path room (Bomb)
  • 57 03 - Trash can in the third off-the-main-path room (HP-sucker)
  • 58 03 - Trash can in the third off-the-main-path room (Vital capsule)
  • 59 03 - Trash can in the third off-the-main-path room (Calorie stick)
  • 5A 03 - Trash can in the second off-the-main-path room (IQ capsule)

Milky Well and Saturn Valley

  • 5B 03 - Box northwest of the 3rd Shining Spot (Coin of slumber)
  • 5C 03 - Box south of Grapefruit Falls (Bomb)
  • 5D 03 - Box north of the end of the Underground Road (Protein drink)
  • 5E 03 - Box in the cave to Saturn Valley (Bottle rocket)
  • 5F 03 - Box on top of the ladder in Saturn Valley (Rust promoter)
  • 60 03 - Trash can in a cave in Saturn Valley (Sudden guts pill)
  • 61 03 - Trash can in a cave in Saturn Valley (Protractor)
  • 62 03 - Trash can in a cave in Saturn Valley (Broken spray can)

Monkey Caves

  • 63 03 - Golden box in Monkey Caves after Hamburger Monkey (Flame pendant)
  • 64 03 - Trash can in Monkey Caves after Hamburger Monkey (Broken tube)
  • 65 03 - Golden box in Monkey Caves after Hamburger Monkey (Bag of Dragonite)
  • 66 03 - Trash can in Monkey Caves after Fresh Egg Monkey (Neutralizer)
  • 67 03 - Golden box (right) in Talah Rama's room (Cup of Lifenoodles)
  • 68 03 - Golden box (left) in Talah Rama's room (Brain Food Lunch)
  • 69 03 - Golden box in Monkey Caves after Picnic Lunch Monkey (Pizza)
  • 6A 03 - Golden box in Monkey Caves after Skip Sandwich Monkey (Wet towel)
  • 6B 03 - Golden box in Monkey Caves after Pizza Monkey (Pizza)
  • 6C 03 - Golden box in Monkey Caves after Wet Towel Monkey (Hamburger)
  • 6D 03 - Golden box in Monkey Caves after Wet Towel Monkey (Ruler)
  • 6E 03 - Golden box in Monkey Caves after Pizza Monkey (Protein drink)
  • 6F 03 - Golden box in Monkey Caves after Protein Drink Monkey (Hamburger)
  • 70 03 - Golden box (left) in Monkey Caves after King Banana Monkey (Hamburger)
  • 71 03 - Golden box (right) in Monkey Caves after King Banana Monkey (Picnic Lunch)

Dusty Dunes Desert

  • 72 03 - Box northwest of the the Desert Casino (Big bottle rocket)
  • 73 03 - Box in the northwestern corner of the Desert (Double burger)
  • 74 03 - Box north of the contact lens (Double burger)
  • 75 03 - Box northeast of the black sesame seed (Cup of Lifenoodles)
  • 76 03 - Box at the oasis with the monkey (Skip sandwich DX)
  • 77 03 - Box in the northeastern corner of the Desert (PSI caramel)
  • 78 03 - Box north of the Desert sign west of the Casino ($1000)
  • 79 03 - Box in the eastern part of the Desert (Sudden guts pill)

Desert Gold Mine

  • 7A 03 - Box by the mole west of the Exit Mouse room (PSI caramel)
  • 7B 03 - Left box by the mole southwest of the Exit Mouse room (Platinum band)
  • 7C 03 - Box by the mole north of the mine entrance (IQ capsule)
  • 7D 03 - Box by the mole north of the Exit Mouse room (Guts capsule)
  • 7E 03 - Right box by the mole southwest of the Exit Mouse room (Luck capsule)
  • 7F 03 - Box by the mole northwest of the Exit Mouse room (Coin of defense)
  • 80 03 - Box in the side hall north of the Exit Mouse room (Secret herb)
  • 81 03 - Box in the side hall northwest of the Exit Mouse room (Teddy bear)
  • 82 03 - Box down the ladder southwest of the Exit Mouse room (Super bomb)
  • 83 03 - Box east and a long way south of the Exit Mouse room (Big bottle rocket)
  • 84 03 - Lower box in the Exit Mouse room (Croissant)
  • 85 03 - Box west of the mole northwest of the Exit Mouse room (Calorie stick)
  • 86 03 - Upper box in the Exit Mouse room (Picnic lunch)
  • 87 03 - Box south of the Exit Mouse room (Bomb)

Fourside

  • 88 03 - Box in Magnet Hill (Carrot key)

Monotoli Building

  • 89 03 - Box in room with one long table (Sudden guts pill)
  • 8A 03 - Box in room with two smaller tables (Vital capsule)

Moonside

  • 8B 03 - Box southwest of the Mani Mani (Night pendant)
  • 8C 03 - Box east of the Mani Mani (Handbag strap)
  • 8D 03 - Box next to the hospital (Double burger)
  • 8E 03 - Box south of the Cafe (Protein drink)
  • 8F 03 - Box west of the Monotoli Building Helipad (Secret herb)

Fourside Sewers

  • 90 03 - Trash can in second sewer segment (Rust promoter DX)
  • 91 03 - Trash can in room in third sewer segment (Broken bazooka)
  • 92 03 - Trash can in eastern room in first sewer segment (Broken spray can)
  • 93 03 - Trash can in room west of the first sewer segment (Croissant)
  • 94 03 - Trash can in western room in first sewer segment (Broken iron)

Pyramid

The Gold Coffin Room is the room above the Hawk Eye with the gold coffin - the Switch Room has the floor tile that moves the aforementioned coffin.

  • 95 03 - Coffin northwest of the Gold Coffin Room (Bag of Dragonite)
  • 96 03 - Left coffin in room between Gold Coffin Room and Switch Room (Speed capsule)
  • 97 03 - Coffin in room between the Gold Coffin Room and Entrance Room (Viper)
  • 98 03 - Coffin in room east of the Hawk Eye Room (Diamond band)
  • 99 03 - Right coffin in room between Gold Coffin Room and Switch Room (Cup of Lifenoodles)
  • 9A 03 - Coffin in Switch Room (Rain pendant)

Dungeon Man

  • 9B 03 - Box by "useful items after a long walk" sign (Cup of Lifenoodles)
  • 9C 03 - Box on upper ledge east of entrance (Talisman ribbon)
  • 9D 03 - Box on second floor by "dungeon exploring is tough but fun" sign (Sudden guts pill)
  • 9E 03 - Box northwest of rope to third floor (PSI caramel)
  • 9F 03 - Box by the "place an item at a dead end" sign on the first floor (Molokheiya soup)
  • A0 03 - Box on ledge south of the "smells like flowers" sign on the second floor (Pizza)
  • A1 03 - Box by the "work hard, you'll get good stuff" sign (Super plush bear)
  • A2 03 - Box northeast of the "easy-to-get items are often disappointing" sign (Snake)
  • A3 03 - Box by the "This board is probably unnecessary" sign on second floor ($10)
  • A4 03 - Box by second floor Return Hole (IQ capsule)
  • A5 03 - Box by third floor Good Night Bench (Wet towel)
  • A6 03 - Box beside the "easy-to-get items are often disappointing" sign ($5)

Dalaam

  • A7 03 - Top box in throne room (Brain food lunch)
  • A8 03 - Right box in throne room (Cup of Lifenoodles)
  • A9 03 - Left box in throne room (Brain stone)
  • AA 03 - Box in house west of the "preet poot" guy (Bottle of water)
  • AB 03 - Right box in Dalaam Restaurant (Bowl of rice gruel)
  • AC 03 - Box in house next to the Dalaam Restaurant (Jar of delisauce)
  • AD 03 - Left box in Dalaam Restaurant (Bottle of water)

Pink Cloud

  • AE 03 - Box by hole leading to Shining Spot (Rock candy)
  • AF 03 - Box below the hole above the entrance (Sudden guts pill)
  • B0 03 - Box below the hole near the Shining Spot (Bracer of kings)

Deep Darkness

  • B1 03 - Box in the southwest corner of Deep Darkness (Souvenir coin)
  • B2 03 - Box southeast of the Tenda cave and northeast of the previous box (Rock candy)
  • B3 03 - Box by the yellow bird (IQ capsule)
  • B4 03 - Box by the crashed helicopter (Cup of Lifenoodles)
  • B5 03 - Box at the edge of the dark area (Banana)
  • B6 03 - Box east of the yellow bird (Beef jerky)

Lumine Hall

  • B7 03 - Box southwest of the Shining Spot (Rabbit's foot)
  • B8 03 - Box next to a hole leading to the "Earth's belly button" rock (Cup of Lifenoodles)
  • B9 03 - Box southwest of the "Thanks for talking to me" rock (Rock candy)
  • BA 03 - Box due west of the entrance (Diadem of kings)
  • BB 03 - Box due north of the entrance (Luck capsule)
  • BC 03 - Box northeast of the "Earth's belly button" rock (Luxury jerky)
  • BD 03 - Box southeast of the "Underground talking rock talks more than me" rock (IQ capsule)
  • BE 03 - Box below and south of the ladder to the far right of the Shining Spot (Bottle of DXwater)
  • BF 03 - Box next to the "Underground talking rock talks more than me" rock (Super bomb)

Tenda Village

  • C0 03 - Trash can in the Weird Junk area (Death ray)

Lost Underworld

  • C1 03 - Box south of Tenda Village II (Brain food lunch)
  • C2 03 - Box in eastern end of the Underworld (Horn of life)
  • C3 03 - Box in northeastern corner of the Underworld (Sea pendant)
  • C4 03 - Box northeast of Tenda Village II (Guts capsule)
  • C5 03 - Box southwest of Tenda Village II (Cloak of kings)

Fire Spring

  • C6 03 - Box southeast of Shining Spot (Moon beam gun)
  • C7 03 - Box in cave southwest of the previous box (Horn of life)
  • C8 03 - Box in southeast corner of Fire Spring (Cherub's band)
  • C9 03 - Box southwest of Shining Spot (Bag of Dragonite)
  • CA 03 - Box in cave opposite entrance (Speed capsule)

Magicant

There are four sections to Magicant: the green area, the white area, the red area, and the Sea of Eden.

  • CB 03 - Box by the other Ness in the red area (Bag of Dragonite)
  • CC 03 - Box west of the line of people in the white area (PSI caramel)
  • CD 03 - Box north of the entrance to the red area (Goddess band)
  • CE 03 - Box in northern red area (Magicant bat)
  • CF 03 - Box in southwestern red area (Magic tart)

Cave of the Past

  • D0 03 - Box southwest of the first warp orb (Legendary bat)

Unknown or unused flags

  • D1 03 =
  • D2 03 =
  • D3 03 =
  • D4 03 =
  • D5 03 =
  • D6 03 =
  • D7 03 =
  • D8 03 =
  • D9 03 =
  • DA 03 =
  • DB 03 =
  • DC 03 =
  • DD 03 =
  • DE 03 =
  • DF 03 =
  • E0 03 =
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  • E6 03 =
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  • E9 03 =
  • EA 03 =
  • EB 03 =
  • EC 03 =
  • ED 03 =
  • EE 03 =
  • EF 03 =
  • F0 03 =
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  • F5 03 =
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  • FD 03 =
  • FE 03 =
  • FF 03 =
  • 00 04 = last available flag in EB!