Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Final Fantasy II/ROM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 21: | Line 21: | ||
<pre> | <pre> | ||
0xC20 - 0xD0F = Treasure Loot Table | 0xC20 - 0xD0F = Treasure Loot Table | ||
[http://www.romhacking.net/utilities/258/ Item ID list] | |||
</pre> | |||
==Misc== | ==Misc== |
Revision as of 01:44, 7 January 2022
The following article is a ROM map for Final Fantasy II.
Battle
0x017A0 to 0x1890 = Battle Palettes
Map Data
0x00710 to 0x????? = Blocks 0x10010 to 0x100D0 = Town pointers 0x100D0 to 0x13B32 = Town maps 0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea 0x10113 to 0x????? = Rebel HQ - Altea 0x101D2 to 0x????? = King's resting room - Altea 0x10213 to 0x????? = Hilda's room - Altea 0x1023D to 0x????? = Altea (the town) 0x10325 to 0x????? = Gatea
Items
0xC20 - 0xD0F = Treasure Loot Table [http://www.romhacking.net/utilities/258/ Item ID list]
Misc
0xAF0 = Pirate Ship Visible 0xAF1 = Pirate Ship Starting X Coordinate 0xAF2 = Pirate Ship Starting Y Coordinate 0xAF3 = AirShip Visible 0xAF4 = AirShip Starting X Coordinate 0xAF5 = AirShip Starting Y Coordinate
Internal Data for Final Fantasy II
| |
---|---|