Castlevania: The Adventure/RAM map: Difference between revisions

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(Created page with " Address Description ---------------------------- 0xC030-C032 Hi-Score (C030 = ones and tens, C031 = hundreds and thousands, C032 = tens of thousands) 0xC034-C036...")
 
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  0xC196-C197    Channel 2 music note pointer?
  0xC196-C197    Channel 2 music note pointer?
   
   
0xC00C        Input held (1: right. 2: left. 4: up. 8: down. 10: a. 20: b. 40: select. 80: start.)
0xC00D        Input pressed this frame. (As above.)
  0xC300-C39F    Copied to OAM (0xFE00-FE9F)
  0xC300-C39F    Copied to OAM (0xFE00-FE9F)
  0xC436        Level Timer's seconds
  0xC436        Level Timer's seconds

Revision as of 02:18, 13 July 2022

Address        Description
----------------------------
0xC030-C032    Hi-Score (C030 = ones and tens, C031 = hundreds and thousands, C032 = tens of thousands)
0xC034-C036    Current Score

0xC171-C172    Channel 1 music note pointer?
0xC173         Channel 1 music note timer
0xC178         Channel 1 music note cuts/releases/echo?
0xC17C         Channel 1 music octave
0xC17D-C17E    Channel 1 music pitch
0xC181         Channel 1 music volume envelope
0xC183         Channel 1 music note length before silence?
0xC196-C197    Channel 2 music note pointer?

0xC00C         Input held (1: right. 2: left. 4: up. 8: down. 10: a. 20: b. 40: select. 80: start.)
0xC00D         Input pressed this frame. (As above.)
0xC300-C39F    Copied to OAM (0xFE00-FE9F)
0xC436         Level Timer's seconds
0xC437         Level Timer's minutes
0xC50D         Christopher's state? ($00 = standing/walking, $01 = jumping, $02 = crouching, $03 = rope, $04 = whipping...)
0xC505         Timer related to Christopher whipping
0xC50A-C50C    Christopher's current X position (pixels and sub-pixels)
0xC50D         Christopher's jump state? ($00 = grounded, $01 = jumpsquat, $0F = rising, $0A = falling)
0xC50E         Christopher's gravity (sub-pixels, normally $60)
0xC50F-C510    Christopher's current Y velocity (pixels and sub-pixels)
0xC511-C512    Christopher's current Y position in camera? (pixels and sub-pixels)
0xC513         Christopher's current X position in camera
0xC514         Christopher's general pose ($01 = standing/walking, $02 = crouching/jumping, $04 = whipping, $09 = climbing rope...)
0xC519         Christopher's current health
0xC51B         Christopher's current whip attack type ($00 = grounded, $01 = jumping, $02 = crouching)