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(Started RAM Map for Deja Vu (NES)) |
(Reformatted entire page for readability) |
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{{rammap|game=Deja Vu}} | {{rammap|game=Deja Vu}} | ||
<p>'''Note:''' Memory locations discovered using FCEUmm core in RALibretro (Windows).</p> | <p>'''Note:''' Memory locations discovered using FCEUmm core in RALibretro (Windows).</p> | ||
<br> | <br> | ||
<p>'''ROM used:''' No Intro: Deja Vu (USA).nes (8a4e0e04d747238454d620a80b22e7fa)</p> | <p>'''ROM used:''' No Intro: Deja Vu (USA).nes (8a4e0e04d747238454d620a80b22e7fa)</p> | ||
<br> | <br> | ||
<p>'''Given values:''' | <p>'''Given values:''' Hexadecimal value(Decimal value), ex. 1E(30)</p> | ||
<p>Any values less than | <p>Any values less than 0A(10) will only show the Hex value.</p> | ||
<br> | <br> | ||
==General== | |||
<pre> | |||
0x00A5 Cursor X-axis | |||
0x00A6 Cursor Y-axis | |||
0x00AC Command Selected | |||
- 00 Exam. | |||
- 01 Speak | |||
- 02 Hit | |||
- 03 Close | |||
- 04 Open | |||
- 05 Take | |||
- 06 Leave | |||
- 07 Use | |||
- 08 ???? | |||
- 09 Save | |||
- 0A(10) Move | |||
- 0B(11) Note Left | |||
- 0C(12) Note Right | |||
- FF(255) (Nothing) | |||
0x051A Number of addresses found 00-04 | |||
0x051B Number of coins 00-FF(0-255) | |||
</pre> | |||
==Event Flags== | |||
===Story-Based=== | |||
<pre> | |||
0x0450 | |||
- bit0 Get Coin | |||
- bit1 Get Lighter | |||
- bit2 Get Gum | |||
- bit3 Get Hanky | |||
- bit4 Get Sunglasses | |||
- bit5 Get Key 1 | |||
- bit6 Get Card | |||
- bit7 $20-Bill1 | |||
0x0451 | |||
- bit2 Get Capsules/Syringe | |||
- bit3 Get Key2 | |||
- bit4 Get Pencil | |||
- bit5 Get Key3 | |||
0x0452 | |||
- bit0 Get Bill | |||
- bit1 Get Note2 | |||
- bit2 Get Map | |||
- bit3 Get Snapshot | |||
0x0453 | |||
- bit6 Get Letter1 | |||
0x0454 | |||
- bit2 Get Letter2 | |||
- bit4 Get Memo | |||
- bit5 Get Ball Pen | |||
- bit6 Get Glasses | |||
- bit7 Get Seltzer | |||
0x0455 | |||
- bit1 Get Medic.2 in secret room | |||
- bit4 Get Gag | |||
0x045A | |||
- bit4 Get $20-bill2 | |||
0x0490 | |||
- bit5 Punch street mugger for the first time | |||
- bit6 Punch street mugger for the second time | |||
- bit7 Punch street mugger for the third time | |||
0x0492 | |||
- bit6 Shot the man in your office | |||
0x0493 | |||
- bit2 Read Memo | |||
0x0494 | |||
- bit5 Got your memories back | |||
0x0495 | |||
- bit2 Gave street mugger $20 | |||
- bit3 Gave alley mugger $20 | |||
- bit4 Took two doses of medicine | |||
0x049A | |||
- bit7 Enter office with dead guy at the beginning | |||
0x049B | |||
- bit3 Unlock door for office with dead guy | |||
- bit6 Unlock your office door | |||
0x04A0 | |||
- bit5 Make Martha talk | |||
0x04A2 | |||
- bit7 Obtain Letter 1 | |||
0x04A4 | |||
- bit1 Discard Gun1 in sewer | |||
- bit2 Discard Map in sewer | |||
- bit3 Discard File5 in sewer | |||
- bit4 Discard Note1 in sewer | |||
</pre> | |||
===Object State=== | |||
<pre> | |||
0x0468 Coat Pocket State | |||
- bit0=1 Closed | |||
- bit1=1 Open | |||
0x0469 Wallet State | |||
- bit0=1 Closed | |||
- bit1=1 Open | |||
0x046A Gun1 Chamber State | |||
- bit0=1 Closed | |||
- bit1=1 Open | |||
0x046D Envelope1 State | |||
- bit0=1 Closed | |||
- bit1=1 Open | |||
0x046E Handbag State | |||
- bit0=1 Closed | |||
- bit1=1 Open | |||
0x046F Gun2 Chamber State | |||
- bit0=1 Closed | |||
- bit1=1 Open | |||
0x0471 Ammo Case State | |||
- bit0=1 Closed | |||
- bit1=1 Open | |||
</pre> | |||
==Inventory== | |||
<pre> | |||
0x04C0 Address Book, Line 1 | |||
0x04C1 Address Book, Line 2 | |||
0x04C2 Address Book, Line 3 | |||
0x04C3 Address Book, Line 4 | |||
0x04C4 Address Book, Line 5 | |||
0x04C5 Address Book, Line 6 | |||
0x04C6 Address Book, Line 7 | |||
0x04C7 Coat Inventory, Slot 1 | |||
0x04C8 Coat Inventory, Slot 2 | |||
0x04C9 Coat Inventory, Slot 3 | |||
0x04CA Coat Inventory, Slot 4 | |||
0x04CB Coat Inventory, Slot 5 | |||
0x04CC Coat Inventory, Slot 6 | |||
0x04CD Coat Inventory, Slot 7 | |||
0x04C7 Coat Inventory, Slot 8 | |||
0x04CE Goods Inventory, Slot 1 | |||
0x04CF Goods Inventory, Slot 2 | |||
0x04D0 Goods Inventory, Slot 3 | |||
0x04D1 Goods Inventory, Slot 4 | |||
0x04D2 Goods Inventory, Slot 5 | |||
0x04D3 Goods Inventory, Slot 6 | |||
0x04D4 Goods Inventory, Slot 7 | |||
0x04D5 Goods Inventory, Slot 8 | |||
0x04D6 Goods Inventory, Slot 9 | |||
0x04D7 Goods Inventory, Slot 10 | |||
0x04D8 Goods Inventory, Slot 11 | |||
0x04D9 Goods Inventory, Slot 12 | |||
0x04DA Goods Inventory, Slot 13 | |||
0x04DB Goods Inventory, Slot 14 | |||
0x04DC Goods Inventory, Slot 15 | |||
0x04DD Goods Inventory, Slot 16 | |||
0x04DE Goods Inventory, Slot 17 | |||
0x04DF Goods Inventory, Slot 18 | |||
</pre> | |||
==Modifiers== | |||
===Screen Image Values (Address: 0x0515)=== | |||
<pre> | |||
Value Format: Hex(Dec): | |||
00 Bathroom Stall (Beginning) - Door Open | |||
01 Bathroom Stall (Beginning) - Door Closed | |||
02 Men's Bathroom - Door Closed | |||
03 Men's Bathroom - Door Open | |||
04 Dingy Hallway - Both Doors Closed | |||
05 Dingy Hallway - Bathroom Door Closed | |||
06 Dingy Hallway - Bar Door Closed | |||
07 Dingy Hallway - Both Doors Open | |||
08 Women's Bathroom - Both Doors Closed | |||
09 Women's Bathroom - Stall Door Open | |||
0A(10) Women's Bathroom - Door Open | |||
0B(11) Women's Bathroom - Both Doors Open | |||
0C(12) Women's Bathroom Stall - Lid Closed | |||
0D(13) Women's Bathroom Stall - Lid Open | |||
0E(14) Bar - 1st Floor - All Doors Closed | |||
0F(15) Bar - 1st Floor - Cellar Door Open | |||
10(16) Bar - 1st Floor - Door Open | |||
11(17) Bar - 1st Floor - Both Doors Open | |||
12(18) Wine Cellar | |||
13(19) Wine Cellar - Passage Revealed | |||
14(20) Small Room - Secret Door Open | |||
15(21) Small Room - Both Doors Open | |||
16(22) Small Room - Both Doors Closed | |||
17(23) Small Room - Casino Door Open | |||
18(24) Bar - Casino - Door Open | |||
19(25) Bar - Casino - Door Closed | |||
1A(26) Bar - 1F - Outside Elevator - Door Closed | |||
1B(27) Bar - 1F - Outside Elevator - Door Open | |||
1C(28) Bar - 1F - Inside Elevator - Door Open | |||
1D(29) Bar - 3F - Inside Elevator - Door Closed | |||
1E(30) Bar - 3F - Inside Elevator - Door Open | |||
1F(31) Bar - 2F - Inside Elevator - Door Open | |||
20(32) Bar - 3F - Weird Room - Window Closed | |||
21(33) Bar - 3F - Weird Room - Elevator Door Open | |||
22(34) Bar - 3F - Weird Room - Window Open | |||
23(35) Bar - 3F - Weird Room - Elevator Door and Window Open | |||
24(36) Bar - 3F Fire Escape - Window Closed | |||
25(37) Bar - 3F Fire Escape - Window Open | |||
26(38) Bar - Fire Escape - Window Closed | |||
27(39) Bar - Fire Escape - Window Open | |||
28(40) Bar - Office with Dead Guy | |||
29(41) Bar - Office with Dead Guy - Window Open | |||
2A(42) Bar - Office with Dead Guy - Safe Open | |||
2B(43) Bar - Office with Dead Guy - Safe and Window Open | |||
2C(44) Bar - Upstairs Reception Room - Door Closed | |||
2D(45) Bar - Upstairs Reception Room - Door Open | |||
2E(46) Bar - Upstairs Hallway - Door Closed | |||
2F(47) Bar - Upstairs Hallway - Door Open | |||
30(48) Outside Bar | |||
31(49) Outside Bar - Car Door Open | |||
32(50) Outside Bar - Trunk Open | |||
33(51) Outside Bar - Door Open | |||
34(52) Outside Bar - Manhole Open | |||
35(53) Outside Bar - Trunk and Car Door Open | |||
36(54) Outside Bar - Car Door and Door Open | |||
37(55) Outside Bar - Car Door and Manhole Open | |||
38(56) Outside Bar - Trunk and Door Open | |||
39(57) Outside Bar - Trunk and Manhole Open | |||
3A(58) Outside Bar - Door and Manhole Open | |||
3B(59) Outside Bar - Car Door, Trunk, and Door Open | |||
3C(60) Outside Bar - Car Door, Trunk, and Manhole Open | |||
3D(61) Outside Bar - Car Door, Door, and Manhole Open | |||
3E(62) Outside Bar - Trunk, Door, and Manhole Open | |||
3F(63) Outside Bar - Car Door, Trunk, Door, and Manhole Open | |||
40(64) Mugger 1 - Outside of Bar - 1st Visit | |||
41(65) Inside Car | |||
42(66) Inside Car - Dashboard Open | |||
43(67) Looking at Trunk | |||
44(68) Looking at Woman in Trunk | |||
45(69) Newspaper Stand | |||
46(70) Mugger 1 - In front of newspaper stand - 1st visit, 3rd visit | |||
47(71) Outside Gun Shop - Door Closed | |||
48(72) Outside Gun Shop - Door Open | |||
49(73) Mugger 1 - In front of gun shop - 1st visit | |||
4A(74) Inside Gun Shop | |||
4B(75) Outside Blue Cab - Peoria St. | |||
4C(76) Mugger 1 - In front of Blue cab - 2nd visit | |||
4D(77) Outside Yellow Cab - Peoria St. | |||
4E(78) Outside Police Station | |||
4F(79) Outside Police Station - Doors open | |||
50(80) DANGER CONSTRUCTION ZONE | |||
51(81) Streets - Dark Alley - Manhole Closed | |||
52(82) Streets - Dark Alley - Manhole Open | |||
53(83) Streets - Ugly Bum | |||
54(84) Muscle Mugger | |||
55(85) Meet Woman in Red | |||
56(86) Woman in Red - Unconscious | |||
57(87) Woman Close-Up (You got shot) | |||
58(88) Inside Blue Cab - Peoria St. | |||
59(89) Inside Blue Cab | |||
5A(90) Inside Yellow Cab | |||
5B(91) Inside Yellow Cab | |||
5C(92) Westend - Outside - Door Closed | |||
5D(93) Westend - Outside - Door Open | |||
5E(94) | |||
5F(95) | |||
60(96) Westend - Lobby - Door Closed | |||
61(97) Westend - Lobby - Door Open | |||
62(98) Westend - Elevator - Door Closed | |||
63(99) Westend - Elevator - Door Open | |||
64(100) Westend - Elevator Upstairs - Door Open | |||
65(101) Westend - Penthouse | |||
66(102) Kedzie Bungalow - Door Closed | |||
67(103) Kedzie Bungalow - Door Open | |||
68(104) | |||
69(105) | |||
6A(106) Kedzie Bungalow - Inside | |||
6B(107) Sherman St. - Outside - Door Closed | |||
6C(108) Sherman St. - Outside - Door Open | |||
6D(109) | |||
6E(110) | |||
6F(111) Sherman St. - Lobby | |||
70(112) Sherman St. - Outside Brody's Office - Door Closed | |||
71(113) Sherman St. - Outside Brody's Office - Door Opened | |||
72(114) Sherman St. - Inside Brody's Office - Filing Cabinet Open | |||
73(115) Your office door after shooting it | |||
74(116) Your office door after opening it | |||
75(117) Your office | |||
76(118) Man in your office | |||
77(119) Outside Auburn Rd. House | |||
78(120) | |||
79(121) Outside Auburn Rd. House - Front Door - Closed | |||
7A(122) Butler | |||
7B(123) Inside Mansion - Right Door Closed | |||
7C(124) Inside Mansion - Right Door Open | |||
7D(125) Mansion - Kitchen | |||
7E(126) Mansion - Upstairs - Doors Closed | |||
7F(127) Mansion - Upstairs - Left D Closed - Right D Open | |||
80(128) Mansion - Upstairs - Left D Open - Right D Closed | |||
81(129) Mansion - Upstairs - Both Doors Open | |||
82(130) Mansion - Master Bedroom | |||
83(131) Mansion - Master Bedroom - Door Open | |||
84(132) Mansion - Bedroom - Door Closed | |||
85(133) Mansion - Bedroom - Door Opened | |||
86(134) Sewer | |||
87(135) Sewer - Three-Way Path | |||
88(136) Sewer - Manhole Closed | |||
89(137) Sewer - Path and Ladder | |||
8A(138) Sewer - Deepest Part | |||
8B(139) Sewer - Under Manhole - Closed | |||
8C(140) Sewer - Under Manhole - Open | |||
8D(141) Alligator | |||
8E(142) | |||
8F(143) Beginning Mirror Scene | |||
90(144) You Cleared Your Name | |||
91(145) The Ace Harding School of Investigation | |||
92(146) Handcuffs | |||
93(147) R.I.P. ACE HARDING | |||
94(148) SOCKO! | |||
95(149) BLAM! | |||
96(150) KABOOM! | |||
97(151) Slot Machine | |||
98(152) Snapshot | |||
</pre> | |||
===Inventory Modifiers (Various Addresses)=== | |||
<pre> | |||
Values are in Hex: | |||
00 Coins | |||
01 Lighter | |||
02 Gum | |||
03 Hanky | |||
04 Sunglass | |||
05 Key1 | |||
06 Card | |||
07 $20-Bill | |||
08 Bul1=6 | |||
0A Capsules | |||
0B Key2 | |||
0C Pencil | |||
0D Key3 | |||
0E Note1 | |||
0F Key4 | |||
10 Bill | |||
11 Note2 | |||
12 Map | |||
13 Snapshot | |||
14 Cosmetic | |||
15 Key5 | |||
16 Bookmark | |||
17 File1 | |||
18 File2 | |||
19 File3 | |||
1A File4 | |||
1B File5 | |||
1C File6 | |||
1D File7 | |||
1E Letter1 | |||
1F Sugar | |||
20 Flour | |||
21 Tissue | |||
22 Letter2 | |||
23 Candy | |||
24 Memo | |||
25 Ball Pen | |||
26 Glasses | |||
27 Seltzer | |||
28 Medic. 1 | |||
29 Medic. 2 | |||
2A Dithanol | |||
2B N.Paper | |||
2C Gag | |||
2D Bul2=0 | |||
2E Magazine | |||
2F Photo | |||
30 Earring | |||
31 Note3 | |||
32 Note4 | |||
33 Medic. 4 | |||
34 Medic. 5 | |||
35 Medic. 6 | |||
36 Medic. 3 | |||
37 Sausage | |||
38 Dish | |||
39 Frypan | |||
3A Pitcher | |||
3D-43 Bul1=6 | |||
44 Box | |||
45 Envel. 1 | |||
46 Handbag | |||
47 Gun2 | |||
48 Diary | |||
49 Bul1=6 | |||
4A Bul2=0 | |||
4B Bowl1 | |||
4C Bowl2 | |||
4D Envel. 3 | |||
4E Candybox | |||
4F Bul2=0 | |||
50 Bul2=0 | |||
51 Bul2=0 | |||
52 Bul2=0 | |||
53 Bul2=0 | |||
54 $20-Bill | |||
55 Medic. 1 | |||
56 Medic. 1 | |||
57 Medic. 1 | |||
58 Medic. 2 | |||
59 Medic. 2 | |||
5A Medic. 4 | |||
5B Medic. 6 | |||
5C Medic. 6 | |||
60 Coat | |||
61 Wallet | |||
62 Gun1 | |||
63 Folder | |||
64 Box | |||
65 Envel. 1 | |||
66 Handbag | |||
67 Gun2 | |||
68 Diary | |||
69 Ammocase | |||
6A Envel. 2 | |||
6B Bowl1 | |||
6C Bowl2 | |||
6D Envel. 3 | |||
6E Candybox | |||
6F Bri'Case | |||
70 Bowl3 | |||
71 Gun3 | |||
80 Suit | |||
81 Desk | |||
82 Wallsafe | |||
83 Desk | |||
84 Dashbrd | |||
85 Desk | |||
86 Cabinet | |||
87 Desk | |||
88 Cabinet | |||
89 Mail Box | |||
8A Nitetbl. | |||
8B Nitetbl. | |||
8C Seat | |||
C0 Flour | |||
C1 Tissue | |||
C2 Letter2 | |||
C3 Candy | |||
C4 Memo | |||
C5 Ball Pen | |||
CF Photo | |||
D3 Medic. 4 | |||
</pre> | |||
{{Internal Data|game=Deja Vu}} | {{Internal Data|game=Deja Vu}} |
Revision as of 04:51, 11 July 2021
The following article is a RAM map for Deja Vu (NES).
Note: Memory locations discovered using FCEUmm core in RALibretro (Windows).
ROM used: No Intro: Deja Vu (USA).nes (8a4e0e04d747238454d620a80b22e7fa)
Given values: Hexadecimal value(Decimal value), ex. 1E(30)
Any values less than 0A(10) will only show the Hex value.
General
0x00A5 Cursor X-axis 0x00A6 Cursor Y-axis 0x00AC Command Selected - 00 Exam. - 01 Speak - 02 Hit - 03 Close - 04 Open - 05 Take - 06 Leave - 07 Use - 08 ???? - 09 Save - 0A(10) Move - 0B(11) Note Left - 0C(12) Note Right - FF(255) (Nothing) 0x051A Number of addresses found 00-04 0x051B Number of coins 00-FF(0-255)
Event Flags
Story-Based
0x0450 - bit0 Get Coin - bit1 Get Lighter - bit2 Get Gum - bit3 Get Hanky - bit4 Get Sunglasses - bit5 Get Key 1 - bit6 Get Card - bit7 $20-Bill1 0x0451 - bit2 Get Capsules/Syringe - bit3 Get Key2 - bit4 Get Pencil - bit5 Get Key3 0x0452 - bit0 Get Bill - bit1 Get Note2 - bit2 Get Map - bit3 Get Snapshot 0x0453 - bit6 Get Letter1 0x0454 - bit2 Get Letter2 - bit4 Get Memo - bit5 Get Ball Pen - bit6 Get Glasses - bit7 Get Seltzer 0x0455 - bit1 Get Medic.2 in secret room - bit4 Get Gag 0x045A - bit4 Get $20-bill2 0x0490 - bit5 Punch street mugger for the first time - bit6 Punch street mugger for the second time - bit7 Punch street mugger for the third time 0x0492 - bit6 Shot the man in your office 0x0493 - bit2 Read Memo 0x0494 - bit5 Got your memories back 0x0495 - bit2 Gave street mugger $20 - bit3 Gave alley mugger $20 - bit4 Took two doses of medicine 0x049A - bit7 Enter office with dead guy at the beginning 0x049B - bit3 Unlock door for office with dead guy - bit6 Unlock your office door 0x04A0 - bit5 Make Martha talk 0x04A2 - bit7 Obtain Letter 1 0x04A4 - bit1 Discard Gun1 in sewer - bit2 Discard Map in sewer - bit3 Discard File5 in sewer - bit4 Discard Note1 in sewer
Object State
0x0468 Coat Pocket State - bit0=1 Closed - bit1=1 Open 0x0469 Wallet State - bit0=1 Closed - bit1=1 Open 0x046A Gun1 Chamber State - bit0=1 Closed - bit1=1 Open 0x046D Envelope1 State - bit0=1 Closed - bit1=1 Open 0x046E Handbag State - bit0=1 Closed - bit1=1 Open 0x046F Gun2 Chamber State - bit0=1 Closed - bit1=1 Open 0x0471 Ammo Case State - bit0=1 Closed - bit1=1 Open
Inventory
0x04C0 Address Book, Line 1 0x04C1 Address Book, Line 2 0x04C2 Address Book, Line 3 0x04C3 Address Book, Line 4 0x04C4 Address Book, Line 5 0x04C5 Address Book, Line 6 0x04C6 Address Book, Line 7 0x04C7 Coat Inventory, Slot 1 0x04C8 Coat Inventory, Slot 2 0x04C9 Coat Inventory, Slot 3 0x04CA Coat Inventory, Slot 4 0x04CB Coat Inventory, Slot 5 0x04CC Coat Inventory, Slot 6 0x04CD Coat Inventory, Slot 7 0x04C7 Coat Inventory, Slot 8 0x04CE Goods Inventory, Slot 1 0x04CF Goods Inventory, Slot 2 0x04D0 Goods Inventory, Slot 3 0x04D1 Goods Inventory, Slot 4 0x04D2 Goods Inventory, Slot 5 0x04D3 Goods Inventory, Slot 6 0x04D4 Goods Inventory, Slot 7 0x04D5 Goods Inventory, Slot 8 0x04D6 Goods Inventory, Slot 9 0x04D7 Goods Inventory, Slot 10 0x04D8 Goods Inventory, Slot 11 0x04D9 Goods Inventory, Slot 12 0x04DA Goods Inventory, Slot 13 0x04DB Goods Inventory, Slot 14 0x04DC Goods Inventory, Slot 15 0x04DD Goods Inventory, Slot 16 0x04DE Goods Inventory, Slot 17 0x04DF Goods Inventory, Slot 18
Modifiers
Screen Image Values (Address: 0x0515)
Value Format: Hex(Dec): 00 Bathroom Stall (Beginning) - Door Open 01 Bathroom Stall (Beginning) - Door Closed 02 Men's Bathroom - Door Closed 03 Men's Bathroom - Door Open 04 Dingy Hallway - Both Doors Closed 05 Dingy Hallway - Bathroom Door Closed 06 Dingy Hallway - Bar Door Closed 07 Dingy Hallway - Both Doors Open 08 Women's Bathroom - Both Doors Closed 09 Women's Bathroom - Stall Door Open 0A(10) Women's Bathroom - Door Open 0B(11) Women's Bathroom - Both Doors Open 0C(12) Women's Bathroom Stall - Lid Closed 0D(13) Women's Bathroom Stall - Lid Open 0E(14) Bar - 1st Floor - All Doors Closed 0F(15) Bar - 1st Floor - Cellar Door Open 10(16) Bar - 1st Floor - Door Open 11(17) Bar - 1st Floor - Both Doors Open 12(18) Wine Cellar 13(19) Wine Cellar - Passage Revealed 14(20) Small Room - Secret Door Open 15(21) Small Room - Both Doors Open 16(22) Small Room - Both Doors Closed 17(23) Small Room - Casino Door Open 18(24) Bar - Casino - Door Open 19(25) Bar - Casino - Door Closed 1A(26) Bar - 1F - Outside Elevator - Door Closed 1B(27) Bar - 1F - Outside Elevator - Door Open 1C(28) Bar - 1F - Inside Elevator - Door Open 1D(29) Bar - 3F - Inside Elevator - Door Closed 1E(30) Bar - 3F - Inside Elevator - Door Open 1F(31) Bar - 2F - Inside Elevator - Door Open 20(32) Bar - 3F - Weird Room - Window Closed 21(33) Bar - 3F - Weird Room - Elevator Door Open 22(34) Bar - 3F - Weird Room - Window Open 23(35) Bar - 3F - Weird Room - Elevator Door and Window Open 24(36) Bar - 3F Fire Escape - Window Closed 25(37) Bar - 3F Fire Escape - Window Open 26(38) Bar - Fire Escape - Window Closed 27(39) Bar - Fire Escape - Window Open 28(40) Bar - Office with Dead Guy 29(41) Bar - Office with Dead Guy - Window Open 2A(42) Bar - Office with Dead Guy - Safe Open 2B(43) Bar - Office with Dead Guy - Safe and Window Open 2C(44) Bar - Upstairs Reception Room - Door Closed 2D(45) Bar - Upstairs Reception Room - Door Open 2E(46) Bar - Upstairs Hallway - Door Closed 2F(47) Bar - Upstairs Hallway - Door Open 30(48) Outside Bar 31(49) Outside Bar - Car Door Open 32(50) Outside Bar - Trunk Open 33(51) Outside Bar - Door Open 34(52) Outside Bar - Manhole Open 35(53) Outside Bar - Trunk and Car Door Open 36(54) Outside Bar - Car Door and Door Open 37(55) Outside Bar - Car Door and Manhole Open 38(56) Outside Bar - Trunk and Door Open 39(57) Outside Bar - Trunk and Manhole Open 3A(58) Outside Bar - Door and Manhole Open 3B(59) Outside Bar - Car Door, Trunk, and Door Open 3C(60) Outside Bar - Car Door, Trunk, and Manhole Open 3D(61) Outside Bar - Car Door, Door, and Manhole Open 3E(62) Outside Bar - Trunk, Door, and Manhole Open 3F(63) Outside Bar - Car Door, Trunk, Door, and Manhole Open 40(64) Mugger 1 - Outside of Bar - 1st Visit 41(65) Inside Car 42(66) Inside Car - Dashboard Open 43(67) Looking at Trunk 44(68) Looking at Woman in Trunk 45(69) Newspaper Stand 46(70) Mugger 1 - In front of newspaper stand - 1st visit, 3rd visit 47(71) Outside Gun Shop - Door Closed 48(72) Outside Gun Shop - Door Open 49(73) Mugger 1 - In front of gun shop - 1st visit 4A(74) Inside Gun Shop 4B(75) Outside Blue Cab - Peoria St. 4C(76) Mugger 1 - In front of Blue cab - 2nd visit 4D(77) Outside Yellow Cab - Peoria St. 4E(78) Outside Police Station 4F(79) Outside Police Station - Doors open 50(80) DANGER CONSTRUCTION ZONE 51(81) Streets - Dark Alley - Manhole Closed 52(82) Streets - Dark Alley - Manhole Open 53(83) Streets - Ugly Bum 54(84) Muscle Mugger 55(85) Meet Woman in Red 56(86) Woman in Red - Unconscious 57(87) Woman Close-Up (You got shot) 58(88) Inside Blue Cab - Peoria St. 59(89) Inside Blue Cab 5A(90) Inside Yellow Cab 5B(91) Inside Yellow Cab 5C(92) Westend - Outside - Door Closed 5D(93) Westend - Outside - Door Open 5E(94) 5F(95) 60(96) Westend - Lobby - Door Closed 61(97) Westend - Lobby - Door Open 62(98) Westend - Elevator - Door Closed 63(99) Westend - Elevator - Door Open 64(100) Westend - Elevator Upstairs - Door Open 65(101) Westend - Penthouse 66(102) Kedzie Bungalow - Door Closed 67(103) Kedzie Bungalow - Door Open 68(104) 69(105) 6A(106) Kedzie Bungalow - Inside 6B(107) Sherman St. - Outside - Door Closed 6C(108) Sherman St. - Outside - Door Open 6D(109) 6E(110) 6F(111) Sherman St. - Lobby 70(112) Sherman St. - Outside Brody's Office - Door Closed 71(113) Sherman St. - Outside Brody's Office - Door Opened 72(114) Sherman St. - Inside Brody's Office - Filing Cabinet Open 73(115) Your office door after shooting it 74(116) Your office door after opening it 75(117) Your office 76(118) Man in your office 77(119) Outside Auburn Rd. House 78(120) 79(121) Outside Auburn Rd. House - Front Door - Closed 7A(122) Butler 7B(123) Inside Mansion - Right Door Closed 7C(124) Inside Mansion - Right Door Open 7D(125) Mansion - Kitchen 7E(126) Mansion - Upstairs - Doors Closed 7F(127) Mansion - Upstairs - Left D Closed - Right D Open 80(128) Mansion - Upstairs - Left D Open - Right D Closed 81(129) Mansion - Upstairs - Both Doors Open 82(130) Mansion - Master Bedroom 83(131) Mansion - Master Bedroom - Door Open 84(132) Mansion - Bedroom - Door Closed 85(133) Mansion - Bedroom - Door Opened 86(134) Sewer 87(135) Sewer - Three-Way Path 88(136) Sewer - Manhole Closed 89(137) Sewer - Path and Ladder 8A(138) Sewer - Deepest Part 8B(139) Sewer - Under Manhole - Closed 8C(140) Sewer - Under Manhole - Open 8D(141) Alligator 8E(142) 8F(143) Beginning Mirror Scene 90(144) You Cleared Your Name 91(145) The Ace Harding School of Investigation 92(146) Handcuffs 93(147) R.I.P. ACE HARDING 94(148) SOCKO! 95(149) BLAM! 96(150) KABOOM! 97(151) Slot Machine 98(152) Snapshot
Inventory Modifiers (Various Addresses)
Values are in Hex: 00 Coins 01 Lighter 02 Gum 03 Hanky 04 Sunglass 05 Key1 06 Card 07 $20-Bill 08 Bul1=6 0A Capsules 0B Key2 0C Pencil 0D Key3 0E Note1 0F Key4 10 Bill 11 Note2 12 Map 13 Snapshot 14 Cosmetic 15 Key5 16 Bookmark 17 File1 18 File2 19 File3 1A File4 1B File5 1C File6 1D File7 1E Letter1 1F Sugar 20 Flour 21 Tissue 22 Letter2 23 Candy 24 Memo 25 Ball Pen 26 Glasses 27 Seltzer 28 Medic. 1 29 Medic. 2 2A Dithanol 2B N.Paper 2C Gag 2D Bul2=0 2E Magazine 2F Photo 30 Earring 31 Note3 32 Note4 33 Medic. 4 34 Medic. 5 35 Medic. 6 36 Medic. 3 37 Sausage 38 Dish 39 Frypan 3A Pitcher 3D-43 Bul1=6 44 Box 45 Envel. 1 46 Handbag 47 Gun2 48 Diary 49 Bul1=6 4A Bul2=0 4B Bowl1 4C Bowl2 4D Envel. 3 4E Candybox 4F Bul2=0 50 Bul2=0 51 Bul2=0 52 Bul2=0 53 Bul2=0 54 $20-Bill 55 Medic. 1 56 Medic. 1 57 Medic. 1 58 Medic. 2 59 Medic. 2 5A Medic. 4 5B Medic. 6 5C Medic. 6 60 Coat 61 Wallet 62 Gun1 63 Folder 64 Box 65 Envel. 1 66 Handbag 67 Gun2 68 Diary 69 Ammocase 6A Envel. 2 6B Bowl1 6C Bowl2 6D Envel. 3 6E Candybox 6F Bri'Case 70 Bowl3 71 Gun3 80 Suit 81 Desk 82 Wallsafe 83 Desk 84 Dashbrd 85 Desk 86 Cabinet 87 Desk 88 Cabinet 89 Mail Box 8A Nitetbl. 8B Nitetbl. 8C Seat C0 Flour C1 Tissue C2 Letter2 C3 Candy C4 Memo C5 Ball Pen CF Photo D3 Medic. 4
Internal Data for Deja Vu
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