Dragon Warrior IV (NES)/Tile Behaviors: Difference between revisions

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{{subpage|game=Dragon Warrior IV}}
{{subpage|game=Dragon Warrior IV}}


Tile Behavior Flags are stored in [[Dragon Warrior IV:RAM map|RAM at $6F20]], and originate from a [[Dragon Warrior IV:ROM map|table based at bank 08,$A80D]].
Tile Behavior Flags are stored in [[Dragon Warrior IV:RAM map|RAM at $6F20]], and originate from a [[Dragon Warrior IV:ROM map|table based at bank 08:$A80D]].
 
In general, bit 0x80 makes a tile impassible.


* 0x00 = Walkable tile
* 0x00 = Walkable tile

Revision as of 18:04, 2 April 2021

This is a sub-page of Dragon Warrior IV (NES).

Tile Behavior Flags are stored in RAM at $6F20, and originate from a table based at bank 08:$A80D.

In general, bit 0x80 makes a tile impassible.

  • 0x00 = Walkable tile
  • 0x01 = Poison Swamp
  • 0x02 = Barrier
  • 0x03 = ?
  • 0x04 = Treasure Chest
  • 0x05 = Pitfall?
  • 0x06 = Exit?
  • 0x07 = Exit?
  • 0x08 = Stairs Up
  • 0x09 = Stairs Down
  • 0x0A = Travel Door
  • 0x0B = Pitfall?
  • 0x0C = Exit?
  • 0x0D = ?
  • 0x0E = ?
  • 0x0F = ??? (crashes game)
  • 0x10 = Up Arrow Tile
  • 0x11 = Right Arrow Tile
  • 0x12 = Down Arrow Tile
  • 0x13 = Left Arrow Tile
  • 0x24 = Top part of opened big door
  • 0x31 = Healing Tile
  • 0x80 = Wall
  • 0x83 = Water
  • 0x94 = Unlocked Door
  • 0x95 = Thieves Key Door
  • 0x96 = Magic Key Door
  • 0xA0 = Part of Big Door
  • 0xA7 = Desk
  • 0xA8 = Sign
  • 0xA9 = Bookshelf?
  • 0xAB = Chest of drawers
  • 0xAC = ?
  • 0xAD = ?