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Mega Man: The Wily Wars/ROM map: Difference between revisions
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(Added Mega Man 3 weapon damage offsets) |
m (Xkeeper moved page Mega Man: The Wily Wars:ROM map to Mega Man: The Wily Wars/ROM map: normalize subpages and titles) |
(No difference)
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Revision as of 02:42, 24 January 2024
Enemy and Boss Data
Addresses below refer to the European ROM. For the US ROM, subtract 0x9E.
Enemy and boss data starts at 0x06E530. Each enemy's entry is 0x1C bytes long.
Table Entry Offsets
Offset | Use |
---|---|
0x00 | Initial health |
0x01 | Damage to Mega Man on collision (00 = no damage and no knockback) |
0x02 | Mega Buster damage |
Weapons from Mega Man 1 | |
0x03 | Hyper Bomb damage |
0x04 | Thunder Beam damage |
0x05 | Super Arm (Guts Block) damage |
0x06 | Ice Slasher damage |
0x07 | Rolling Cutter damage |
0x08 | Fire Storm damage |
Weapons from Mega Man 2 | |
0x09 | Atomic Fire damage |
0x0A | Air Shooter damage |
0x0B | Leaf Shield damage |
0x0C | Bubble Lead damage |
0x0D | Quick Boomerang damage |
0x0E | Time Stopper damage |
0x0F | Metal Blade damage |
0x10 | Crash Bomber damage |
Weapons from Mega Man 3 | |
0x11 | Needle Cannon damage |
0x12 | Magnet Missile damage |
0x13 | Gemini Laser damage |
0x14 | Hard Knuckle damage |
0x15 | Top Spin damage |
0x16 | Search Snake damage |
0x17 | Spark Shock damage |
0x18 | Shadow Blade damage |
Boss Data Starting Locations
Address | Name |
---|---|
0x06EC4C | Air Man |
0x06EC68 | Crash Man |
0x06EC84 | Metal Man |
0x06ECA0 | Wood Man |
0x06ECBC | Flash Man |
0x06ECD8 | Quick Man |
0x06ECF4 | Bubble Man |
0x06ED10 | Heat Man |
0x06ED2C | Mecha Dragon |
0x06ED48 | Picopico-kun |
0x06ED64 | Guts Tank |
0x06ED80 | Boobeam Trap |
0x06ED9C | Wily Machine 2 |
0x06EDB8 | Alien |
Robot Master Names
(All values below are for the European Rom)
These are the names that appear when a boss is selected. These begin at 0x066B3E and end with 0x066F1E. All names are in upper case and contain no spaces with the exception of "Dr WILY" and the Genesis Unit robots. This section will have more entries later on. All names are under 0x06 values.
Megaman 1 Robot Master Names
Address | Name |
---|---|
0x066B3E | CUTMAN |
0x066B46 | GUTSMAN |
0x066B4E | ICEMAN |
0x066B56 | BOMBMAN |
0x066B5E | FIREMAN |
0x066B66 | ELECMAN |
0x066B6E | Dr WILY |
Megaman 2 Robot Master Names
Address | Name |
---|---|
0x066C1A | BUBBLEMAN |
0x066C24 | AIRMAN |
0x066C2C | QUICKMAN |
0x066BC6 | HEATMAN |
0x066C3D | WOODMAN |
0x066C46 | METALMAN |
0x066C50 | FLASHMAN |
0x066C5A | CRASHMAN |
Megaman 3 Robot Master Names
Address | Name |
---|---|
0x066D82 | SPARKMAN |
0x066D8C | SNAKEMAN |
0x066D96 | NEEDLEMAN |
0x066DA0 | HARDMAN |
0x066DA8 | TOPMAN |
0x066DB0 | GEMINIMAN |
0x066DBA | MAGNETMAN |
0x066DC4 | SHADOWMAN |
Wily Tower Bosses
Note: In the game's rom, the letter "e" represents a space in the text.
Address | Name |
---|---|
0x066F02 | BUSTER ROD G |
0x066F10 | MEGA WATER S |
0x066F1E | HYPER STORM H |