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Legacy of the Wizard/RAM map: Difference between revisions
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Rainwarrior (talk | contribs) (some coordinates) |
Rainwarrior (talk | contribs) m (ranges) |
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|0039~003B || RNG values || these values aren't directly used as a random number but instead as part of RNG calculation, they get reset in password screen to something reliable, but after that change each time a random number is needed | |0039~003B || RNG values || these values aren't directly used as a random number but instead as part of RNG calculation, they get reset in password screen to something reliable, but after that change each time a random number is needed | ||
|- | |- | ||
|0043 || Player X Fine || | |0043 || Player X Fine || 0-15 | ||
|- | |- | ||
|0044 || Player X Tile || | |0044 || Player X Tile || 0-63 | ||
|- | |- | ||
|0045 || Player Y || 0-191 | |0045 || Player Y || 0-191 |
Revision as of 04:53, 13 April 2020
The following article is a RAM map for Legacy of the Wizard.
RAM | Function | Details |
0038 | Upper bound / modulus for RNG | e.g. if this is $04, RNG will roll guaranteed within 0-3 range |
0039~003B | RNG values | these values aren't directly used as a random number but instead as part of RNG calculation, they get reset in password screen to something reliable, but after that change each time a random number is needed |
0043 | Player X Fine | 0-15 |
0044 | Player X Tile | 0-63 |
0045 | Player Y | 0-191 |
0047 | Map X | 0-3 |
0048 | Map Y | 0-17 |
0058 | Health | |
0059 | Magic | |
005A | Gold | |
005B | # of Keys | |
005C | Player Jump | |
005D | Player Strength | |
005E | Player Shots Allowed | |
005F | Player Range | |
0060~006F | Inventory | Count of each item on inventory screen. |
007B | Current X Fine Scroll | 0-15 |
007C | Current X Tile Scroll | 0-48 |
00F2 | Boss Life | |
0300-0321 | Last Save | Bytes 0300-31F: inventory Byte 0320: keys |
0400~048F | Sprite Tables | 9 sprites, 16 bytes per sprite: Byte x0: OAM graphic index |
Internal Data for Legacy of the Wizard
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