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Mother 3/Miscellaneous battle sprite arrangement data: Difference between revisions
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Revision as of 02:42, 24 January 2024
This is a sub-page of Mother 3.
To do: Discern which digit sets get used where. |
Miscellaneous battle sprite arrangement data | |
Game | MOTHER 3 |
Start Address | 0x1CFA410
|
End Address | 0x1CFAD0B
|
# of Entries | 147 (0x93 )
|
Entry Length | Variable |
Total Length | 2300 bytes (0x8FC )
|
Back to the ROM map |
Overview
This is a standard SOB block. It contains arrangement data for various in-battle sprites.
These entries use graphics from $1C926C8
(uncompressed), and the palette from the CCL block at $1CF4B20
.
Entry listing
00-09 (0A)
= Digits set 1 (ordered 9,0,1,2,3,4,5,6,7,8)0A-13 (0A)
= Digits set 2 (ordered 9,0,1,2,3,4,5,6,7,8)14-14 (01)
= "HIT" sprite15-1E (0A)
= Digits set 3 (ordered 9,0,1,2,3,4,5,6,7,8)1F-28 (0A)
= Digits set 4 (ordered 9,0,1,2,3,4,5,6,7,8)29-29 (01)
= "TOTAL DAMAGE" sprite2A-79 (50)
= Rolling HP/PP counters7A-7A (01)
= "HITS" sprite7B-7B (01)
= "MISS" sprite7C-86 (0B)
= Mini-digits set 1 (ordered 0,1,2,3,4,5,6,7,8,9,+)87-91 (0A)
= Mini-digits set 2 (ordered 0,1,2,3,4,5,6,7,8,9)92-92 (01)
= Invalid? Uses tile0x17C
, but the tileset only spans0x000-0x17A