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EarthBound/RAM map: Difference between revisions
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===Active Palettes=== | ===Active Palettes=== | ||
* <tt>000200-00023F (000040)</tt> = Current text [[EarthBound:Palettes|palette]] | |||
* <tt>000200 | * <tt>000240-0002FF (0000C0)</tt> = Current map [[EarthBound:Palettes|palette]] | ||
* <tt>000240 | * <tt>000300-00039F (0000A0)</tt> = '''''Unclassified data''''' | ||
* <tt>000300 | * <tt>0003A0-0003BF (000020)</tt> = Current party [[EarthBound:Palettes|palette]] | ||
* <tt>0003A0 | * <tt>0003C0-0003DF (000020)</tt> = Current NPC [[EarthBound:Palettes|palette]] (humans?) | ||
* <tt>0003C0 | * <tt>0003E0-0003FF (000020)</tt> = Current NPC [[EarthBound:Palettes|palette]] (nonhumans?) | ||
* <tt>0003E0 | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
* <tt>005D62-005D63 (000002)</tt> = Current [[EarthBound:Text pointer table|TPT entry]] | |||
* <tt>005D62 | * <tt>005D64-005D9F (00003C)</tt> = '''''Unclassified data''''' | ||
* <tt>005D64 | * <tt>005DA0-005DA1 (000002)</tt> = If nonzero, causes mashroomization walking-direction-jumbling. | ||
* <tt>005DA0 | |||
===Windows and text=== | ===Windows and text=== | ||
* <tt>008650-0088DF (000290)</tt> = [[EarthBound:Window statistics table|Window statistics table]] | |||
* <tt>008650 | * <tt>0088E0-0088E3 (000004)</tt> = '''''Unclassified data''''' | ||
* <tt>0088E0 | * <tt>0088E4-008957 (000074)</tt> = [[EarthBound:Window existence table|Window existence table]] | ||
* <tt>0088E4 | * <tt>008958-008958 (000001)</tt> = Current window with focus (what values does this use?) | ||
* <tt>008958 | * <tt>008959-009642 (000CF0)</tt> = '''''Unclassified data''''' | ||
* <tt>008959 | * <tt>009643-009644 (000002)</tt> = 0x00 outside of battle, 0x01 in battle (if nonzero, treat like 0x01) | ||
* <tt>009643 | * <tt>009645-009645 (000001)</tt> = Locks button input during text parsing if 01 (used by [[EarthBound:Text control codes|1F 50 and 1F 51]]) | ||
* <tt>009645 | * <tt>009646-00964C (000007)</tt> = '''''Unclassified data''''' | ||
* <tt>009646 | * <tt>00964D-00964D (000001)</tt> = 0x00 = Blinking triangle prompt, nonzero = Absence of this prompt | ||
* <tt>00964D | * <tt>00964E-0096C4 (000077)</tt> = '''''Unclassified data''''' | ||
* <tt>00964E | * <tt>0096C5-0096C7 (000002)</tt> = [[EarthBound:Current text parser location|Current text parser location]] | ||
* <tt>0096C5 | * <tt>0096C8-0097B9 (0000F2)</tt> = '''''Unclassified data''''' | ||
* <tt>0096C8 | * <tt>0097BA-0097CA (000011)</tt> = [[EarthBound:Memory used by control code parser|Memory used by control code parser]] | ||
* <tt>0097BA | |||
===Player data=== | ===Player data=== | ||
* <tt>0097F5-009800 (00000C)</tt> = '''''First twelve letters of player name with spaces (0x50) replaced with K (0x7B). Left over from translation - Tony would try-make the English version of your name in katakana or hirigana in Mother 2.''''' | |||
* <tt>0097F5 | * <tt>009801-009818 (000018)</tt> = Player name | ||
* <tt>009801 | * <tt>009819-00981E (000006)</tt> = Pet's name | ||
* <tt>009819 | * <tt>00981F-009824 (000006)</tt> = Favourite food | ||
* <tt>00981F | * <tt>009825-009828 (000004)</tt> = "PSI " | ||
* <tt>009825 | * <tt>009829-00982E (000006)</tt> = Favourite thing | ||
* <tt>009829 | * <tt>00982F-009830 (000002)</tt> = " " and 0x00, used with favourite thing text stuff | ||
* <tt>00982F | * <tt>009831-009834 (000004)</tt> = Money on hand | ||
* <tt>009831 | * <tt>009835-009838 (000004)</tt> = Money in ATM | ||
* <tt>009835 | * <tt>009839-009839 (000001)</tt> = [[EarthBound:Learned PSI|Learned PSI]] | ||
* <tt>009839 | * <tt>00983A-00983F (000006)</tt> = '''''Unclassified data''''' | ||
* <tt>00983A | * <tt>009840-009840 (000001)</tt> = Status (00 = Normal, 01 = Burnt, 03 = Skip Sandwich) | ||
* <tt>009840 | * <tt>009841-00984A (00000A)</tt> = '''''Unclassified data''''' | ||
* <tt>009841 | * <tt>00984B-00986E (000024)</tt> = Escargo Express stored [[EarthBound:Item Properties Table|items]] | ||
* <tt>00984B | * <tt>00986F-009876 (000008)</tt> = '''''Unclassified data''''' | ||
* <tt>00986F | * <tt>009877-009878 (000002)</tt> = Party leader [[EarthBound:Map data#Coordinates|X coordinate]] | ||
* <tt>009877 | * <tt>009879-00987A (000002)</tt> = '''''Unclassified data''''' | ||
* <tt>009879 | * <tt>00987B-00987C (000002)</tt> = Party leader [[EarthBound:Map data#Coordinates|Y coordinate]] | ||
* <tt>00987B | * <tt>00987D-00987E (000002)</tt> = '''''Unclassified data''''' | ||
* <tt>00987D | * <tt>00987F-00987F (000001)</tt> = [[EarthBound:Facing direction|Direction]] Ness is facing | ||
* <tt>00987F | * <tt>009880-009882 (000003)</tt> = '''''Unclassified data''''' | ||
* <tt>009880 | * <tt>009883-009883 (000001)</tt> = [[EarthBound:Party movement style|Party movement style]] | ||
* <tt>009883 | * <tt>009884-00988A (000007)</tt> = '''''Unclassified data''''' | ||
* <tt>009884 | * <tt>00988B-009891 (000007)</tt> = ''Current [[EarthBound:Party members|party members]] | ||
* <tt>00988B | * <tt>009892-009895 (000004)</tt> = ''Current player-controlled [[EarthBound:Party members|party members]] | ||
* <tt>009892 | * <tt>009896-0098A2 (00000D)</tt> = '''''Unclassified data''''' | ||
* <tt>009896 | * <tt>0098A3-0098A3 (000001)</tt> = Number of party members | ||
* <tt>0098A3 | * <tt>0098A4-0098A4 (000001)</tt> = Number of player controlled party members | ||
* <tt>0098A4 | * <tt>0098A5-0098B0 (00000C)</tt> = '''''Unclassified data''''' | ||
* <tt>0098A5 | * <tt>0098B1-0098B1 (000001)</tt> = Auto Fight toggle (00 = Off, 01 = On) | ||
* <tt>0098B1 | * <tt>0098B2-0098B5 (000004)</tt> = Exit Mouse [[EarthBound:Map data#Coordinates|coordinates]], stored when [[EarthBound:Text control codes|1F 68]] is used | ||
* <tt>0098B2 | * <tt>0098B6-0098B6 (000001)</tt> = Text speed (1 = Fast, 2 = Medium, 3 = Slow) | ||
* <tt>0098B6 | * <tt>0098B7-0098B7 (000001)</tt> = Sound setting (1 = Stereo, 2 = Mono) | ||
* <tt>0098B7 | * <tt>0098B8-0099CD (000116)</tt> = '''''Unclassified data''''' | ||
* <tt>0098B8 | * <tt>0099CE-009B49 (00017C)</tt> = [[EarthBound:Character stats table|Character stats table]] | ||
* <tt>0099CE | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
* <tt>009E54-009E55 (000002)</tt> = Timer for Dad's phone calls | |||
* <tt>009E54 | * <tt>00A21C-00A??? (000???)</tt> = [[EarthBound:Enemies in battle table|Enemies in battle table]] | ||
* <tt>00A21C | * <tt>00AA10-00AA11 (000002)</tt> = [[EarthBound:Item Properties Table|Item]]-be received at the end of battle (High byte unused) | ||
* <tt>00AA10 | * <tt>00B4A1-00B4A1 (000001)</tt> = Current selected save slot (1-3) | ||
* <tt>00B4A1 | * <tt>00B549-00B549 (000001)</tt> = [[EarthBound:Sector boundary behavior|Sector boundary behavior]] | ||
* <tt>00B549 | |||
[[Category:EarthBound|RAM map]] | [[Category:EarthBound|RAM map]] |
Revision as of 20:19, 20 January 2007
Active Palettes
- 000200-00023F (000040) = Current text palette
- 000240-0002FF (0000C0) = Current map palette
- 000300-00039F (0000A0) = Unclassified data
- 0003A0-0003BF (000020) = Current party palette
- 0003C0-0003DF (000020) = Current NPC palette (humans?)
- 0003E0-0003FF (000020) = Current NPC palette (nonhumans?)
Miscellaneous
- 005D62-005D63 (000002) = Current TPT entry
- 005D64-005D9F (00003C) = Unclassified data
- 005DA0-005DA1 (000002) = If nonzero, causes mashroomization walking-direction-jumbling.
Windows and text
- 008650-0088DF (000290) = Window statistics table
- 0088E0-0088E3 (000004) = Unclassified data
- 0088E4-008957 (000074) = Window existence table
- 008958-008958 (000001) = Current window with focus (what values does this use?)
- 008959-009642 (000CF0) = Unclassified data
- 009643-009644 (000002) = 0x00 outside of battle, 0x01 in battle (if nonzero, treat like 0x01)
- 009645-009645 (000001) = Locks button input during text parsing if 01 (used by 1F 50 and 1F 51)
- 009646-00964C (000007) = Unclassified data
- 00964D-00964D (000001) = 0x00 = Blinking triangle prompt, nonzero = Absence of this prompt
- 00964E-0096C4 (000077) = Unclassified data
- 0096C5-0096C7 (000002) = Current text parser location
- 0096C8-0097B9 (0000F2) = Unclassified data
- 0097BA-0097CA (000011) = Memory used by control code parser
Player data
- 0097F5-009800 (00000C) = First twelve letters of player name with spaces (0x50) replaced with K (0x7B). Left over from translation - Tony would try-make the English version of your name in katakana or hirigana in Mother 2.
- 009801-009818 (000018) = Player name
- 009819-00981E (000006) = Pet's name
- 00981F-009824 (000006) = Favourite food
- 009825-009828 (000004) = "PSI "
- 009829-00982E (000006) = Favourite thing
- 00982F-009830 (000002) = " " and 0x00, used with favourite thing text stuff
- 009831-009834 (000004) = Money on hand
- 009835-009838 (000004) = Money in ATM
- 009839-009839 (000001) = Learned PSI
- 00983A-00983F (000006) = Unclassified data
- 009840-009840 (000001) = Status (00 = Normal, 01 = Burnt, 03 = Skip Sandwich)
- 009841-00984A (00000A) = Unclassified data
- 00984B-00986E (000024) = Escargo Express stored items
- 00986F-009876 (000008) = Unclassified data
- 009877-009878 (000002) = Party leader X coordinate
- 009879-00987A (000002) = Unclassified data
- 00987B-00987C (000002) = Party leader Y coordinate
- 00987D-00987E (000002) = Unclassified data
- 00987F-00987F (000001) = Direction Ness is facing
- 009880-009882 (000003) = Unclassified data
- 009883-009883 (000001) = Party movement style
- 009884-00988A (000007) = Unclassified data
- 00988B-009891 (000007) = Current party members
- 009892-009895 (000004) = Current player-controlled party members
- 009896-0098A2 (00000D) = Unclassified data
- 0098A3-0098A3 (000001) = Number of party members
- 0098A4-0098A4 (000001) = Number of player controlled party members
- 0098A5-0098B0 (00000C) = Unclassified data
- 0098B1-0098B1 (000001) = Auto Fight toggle (00 = Off, 01 = On)
- 0098B2-0098B5 (000004) = Exit Mouse coordinates, stored when 1F 68 is used
- 0098B6-0098B6 (000001) = Text speed (1 = Fast, 2 = Medium, 3 = Slow)
- 0098B7-0098B7 (000001) = Sound setting (1 = Stereo, 2 = Mono)
- 0098B8-0099CD (000116) = Unclassified data
- 0099CE-009B49 (00017C) = Character stats table
Miscellaneous
- 009E54-009E55 (000002) = Timer for Dad's phone calls
- 00A21C-00A??? (000???) = Enemies in battle table
- 00AA10-00AA11 (000002) = Item-be received at the end of battle (High byte unused)
- 00B4A1-00B4A1 (000001) = Current selected save slot (1-3)
- 00B549-00B549 (000001) = Sector boundary behavior