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Gargoyle's Quest: Ghosts’N Goblins/RAM map: Difference between revisions
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(Created page with "{{rammap|game=Gargoyle's Quest: Ghosts’N Goblins}} * <tt>C200</tt> - Start of object data: ** <tt>C200</tt> - Firebrand ** <tt>C300-C600</tt> - Player attacks ** <tt>C700-D9...") |
m (Xkeeper moved page Gargoyle's Quest: Ghosts’N Goblins:RAM map to Gargoyle's Quest: Ghosts’N Goblins/RAM map: normalize subpages and titles) |
(No difference)
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Latest revision as of 02:41, 24 January 2024
The following article is a RAM map for Gargoyle's Quest: Ghosts’N Goblins.
- C200 - Start of object data:
- C200 - Firebrand
- C300-C600 - Player attacks
- C700-D900 - All other objects
Object attribute offsets:
- 00 - Status flags
- Bit 0 - Object exists (slot is occupied)
- Bit 2 - Object is non-interactive (sprite is drawn, but has no hitboxes & does nothing)
- 09 - Action ID (determines which AI script to run)
- 0C - Counter (used to keep track of phase # within AI script?)
Internal Data for Gargoyle's Quest: Ghosts’N Goblins
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