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Chip 'n Dale Rescue Rangers/Animation IDs: Difference between revisions
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==Animation IDs== | ==Animation IDs== | ||
These IDs occupy memory addresses <b>0420-042F</b>. | These IDs occupy memory addresses <b>0420-042F</b>. |
Revision as of 18:04, 30 May 2019
Animation IDs
These IDs occupy memory addresses 0420-042F.
Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots.
ID # | Description |
00 | Chip/Dale under box |
01 | Chip (still) |
02 | Chip (holding object) |
03 | Chip (walking) |
04 | Chip (walking w/ object) |
05 | Chip (ducking) |
06 | Chip (ducking under box) |
07 | Chip (jumping/falling) |
08 | |
09 | Chip (throwing object) |
0A | |
0B | Chip (taking damage) |
0C | |
0D | Dale (still) |
0E | Dale (holding object) |
0F | Dale (walking) |
10 | Dale (walking w/ object) |
11 | Dale (ducking) |
12 | Dale (ducking under box) |
13 | Dale (jumping/falling) |
14 | |
15 | Dale (throwing object) |
16 | |
17 | Dale (taking damage) |
18 | |
19 | |
1A | |
1B | |
1C | Robot dog (moving) |
1D | Robot dog (still) |
1E | |
1F | |
20 | |
21 | |
22 | Box (picked up) |
23 | |
24 | |
25 | |
26 | Apple |
27 | |
28 | |
29 | Chip (being carried) |
2A | Dale (being carried) |
2B | |
2C | |
2D | Flower tile (hidden) |