Chip 'n Dale Rescue Rangers/Animation IDs: Difference between revisions

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{{rammap|game=Disney's Chip 'n Dale: Rescue Rangers}}
{{rammap|game=Disney's Chip 'n Dale: Rescue Rangers}}
==Animation IDs==
==Animation IDs==
These IDs occupy memory addresses <b>0420-042F</b>.
Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots.
Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots.
{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;"
{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;"
|'''ID #'''  ||'''Description'''  
|'''ID #'''  ||'''Description'''  
|-
|<b>00</b>||Chip/Dale under box
|-
|-
|<b>01</b>||Chip (still)
|<b>01</b>||Chip (still)
|-
|<b>02</b>||Chip (holding object)
|-
|-
|<b>03</b>||Chip (walking)
|<b>03</b>||Chip (walking)
|-
|<b>04</b>||Chip (walking w/ object)
|-
|-
|<b>05</b>||Chip (ducking)
|<b>05</b>||Chip (ducking)
|-
|<b>06</b>||Chip (ducking under box)
|-
|-
|<b>07</b>||Chip (jumping/falling)
|<b>07</b>||Chip (jumping/falling)
|-
|<b>08</b>||
|-
|<b>09</b>||Chip (throwing object)
|-
|<b>0A</b>||
|-
|<b>0B</b>||Chip (taking damage)
|-
|<b>0C</b>||
|-
|<b>0D</b>||Dale (still)
|-
|<b>0E</b>||Dale (holding object)
|-
|<b>0F</b>||Dale (walking)
|-
|<b>10</b>||Dale (walking w/ object)
|-
|<b>11</b>||Dale (ducking)
|-
|<b>12</b>||Dale (ducking under box)
|-
|<b>13</b>||Dale (jumping/falling)
|-
|<b>14</b>||
|-
|<b>15</b>||Dale (throwing object)
|-
|<b>16</b>||
|-
|<b>17</b>||Dale (taking damage)
|-
|<b>18</b>||
|-
|<b>19</b>||
|-
|<b>1A</b>||
|-
|<b>1B</b>||
|-
|-
|<b>1C</b>||Robot dog (moving)
|<b>1C</b>||Robot dog (moving)
|-
|-
|<b>1D</b>||Robot dog (still)
|<b>1D</b>||Robot dog (still)
|-
|<b>1E</b>||
|-
|<b>1F</b>||
|-
|<b>20</b>||
|-
|<b>21</b>||
|-
|-
|<b>22</b>||Box (picked up)
|<b>22</b>||Box (picked up)
|-
|<b>23</b>||
|-
|<b>24</b>||
|-
|<b>25</b>||
|-
|-
|<b>26</b>||Apple
|<b>26</b>||Apple
|-
|<b>27</b>||
|-
|<b>28</b>||
|-
|<b>29</b>||Chip (being carried)
|-
|<b>2A</b>||Dale (being carried)
|-
|<b>2B</b>||
|-
|<b>2C</b>||
|-
|-
|<b>2D</b>||Flower tile (hidden)
|<b>2D</b>||Flower tile (hidden)
|-
|-
|}
|}

Revision as of 18:03, 30 May 2019

Chip tiny.png The following article is a RAM map for Chip 'n Dale Rescue Rangers.

Animation IDs

These IDs occupy memory addresses 0420-042F.

Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots.

ID # Description
00 Chip/Dale under box
01 Chip (still)
02 Chip (holding object)
03 Chip (walking)
04 Chip (walking w/ object)
05 Chip (ducking)
06 Chip (ducking under box)
07 Chip (jumping/falling)
08
09 Chip (throwing object)
0A
0B Chip (taking damage)
0C
0D Dale (still)
0E Dale (holding object)
0F Dale (walking)
10 Dale (walking w/ object)
11 Dale (ducking)
12 Dale (ducking under box)
13 Dale (jumping/falling)
14
15 Dale (throwing object)
16
17 Dale (taking damage)
18
19
1A
1B
1C Robot dog (moving)
1D Robot dog (still)
1E
1F
20
21
22 Box (picked up)
23
24
25
26 Apple
27
28
29 Chip (being carried)
2A Dale (being carried)
2B
2C
2D Flower tile (hidden)