Star Fox/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
(Added Models and Object Data)
Line 20: Line 20:
| <code>002c3f</code>
| <code>002c3f</code>
| Object Behavior Index Table (3-byte address + 1-byte object index)
| Object Behavior Index Table (3-byte address + 1-byte object index)
|-
| <code>002c15</code>
| <code>006900</code>
| Object Data (28-byte struct)
|-
|-
|colspan="3"| ...
|colspan="3"| ...
Line 64: Line 68:
|-
|-
|<code>028000</code>
|<code>028000</code>
|<code>0282ff</code>
|<code>02803F</code>
| Level Index Table (3-byte address)
| Level Index Table (3-byte address)
|-
|<code>028040</code>
|<code>02FFFF</code>
| Level Data (Page 1)
|-
|<code>068000</code>
|<code>06FFFF</code>
| Level Data (Page 1)
|-
|-
|colspan="3"| ...
|colspan="3"| ...

Revision as of 23:55, 2 May 2019

Chip tiny.png The following article is a ROM map for Star Fox.

Start End Description
...
001099 001341 bitmap font (unused)
...
00264b 00283f 3D Object Index Table (2-byte address)
002840 002c3f Object Behavior Index Table (3-byte address + 1-byte object index)
002c15 006900 Object Data (28-byte struct)
...
0075C0 007FDF SNES Header (reference)
...
00D996 00E6B5 font (in-game text)
...
00F7DB 00FBD8 in-game text data
00FBD9 00FCF4 in-game text pointer table
...
018AAA 018AC9 ?? palette
018ACA 018AE9 space palette
018AEA 018B09 night palette
018B0A 018B2A day palette
...
028000 02803F Level Index Table (3-byte address)
028040 02FFFF Level Data (Page 1)
068000 06FFFF Level Data (Page 1)
...
~06F4AE ~06F7D7 end credits sequence
...
090000 0A031F tileset
...
0A3EDA 0A48D9 end credits font
0A48DA A4E25 end credits text data
...
0BB7A4 0BE523 character graphics