Akazukin Chacha (SNES)/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 7: Line 7:


==Dialog Script Locations==
==Dialog Script Locations==
3E27A to 3FFC9 - Opening game text, chapter opening dialogs, game dialogs<br />
* <tt>3E27A to 3FFC9</tt> - Opening game text, chapter opening dialogs, game dialogs<br />
40000 to 4FFBE - Dialog<br />
* <tt>40000 to 4FFBE</tt> - Dialog<br />
50000 to 5FD04 - Dialog<br />
* <tt>50000 to 5FD04</tt> - Dialog<br />
60000 to 63FB5 - Start-of-game dialogs<br />
* <tt>60000 to 63FB5</tt> - Start-of-game dialogs<br />


==Graphics Tiles==
==Graphics Tiles==
The following are stored in 4bpp, 8x8 tiles<br />
''The following are stored as 4bpp, 8x8 tiles''<br />
C0000 to C5FFF - Chacha sprites<br />
* <tt>C0000 to C5FFF</tt> - Chacha sprites<br />
C6000 to CBFFF - Shi'ne sprites<br />
* <tt>C6000 to CBFFF</tt> - Shi'ne sprites<br />
CC000 to CFFFF - Riya sprites<br />
* <tt>CC000 to CFFFF</tt> - Riya sprites<br />
D0000 to D33FF - Riya (wolf mode) sprites<br />
* <tt>D0000 to D33FF</tt> - Riya (wolf mode) sprites<br />
D3400 to D41FF - (Empty)<br />
* <tt>D3400 to D41FF</tt> - (Empty)<br />
D4200 to D5FFF - Chacha battle sprites<br />
* <tt>D4200 to D5FFF</tt> - Chacha battle sprites<br />
D6000 to D7FFF - Shi'ne battle sprites<br />
* <tt>D6000 to D7FFF</tt> - Shi'ne battle sprites<br />
D8000 to D9FFF - Riya battle sprites<br />
* <tt>D8000 to D9FFF</tt> - Riya battle sprites<br />
DA000 to DBFFF - Magical Princess battle sprites<br />
* <tt>DA000 to DBFFF</tt> - Magical Princess battle sprites<br />
DC000 to DDFFF - Riya (wolf mode) battle sprites<br />
* <tt>DC000 to DDFFF</tt> - Riya (wolf mode) battle sprites<br />
DE000 to DFFFF - Penguin? sprites<br />
* <tt>DE000 to DFFFF</tt> - Penguin? sprites<br />
 
<br />
The following are stored in 2bpp, 8x8 tiles<br />
''The following are stored as 2bpp, 8x8 tiles''<br />
E0000 to E04FF - Blurb tiles<br />
* <tt>E0000 to E04FF</tt> - Blurb tiles<br />
E0500 to E39FF - Item font and icon tiles<br />
* <tt>E0500 to E39FF</tt> - Item font and icon tiles<br />
E3A00 to E3000 - (Empty)<br />
* <tt>E3A00 to E3000</tt> - (Empty)<br />
 
<br />
The following are stored in 4bpp, 8x8 tiles<br />
''The following are stored as 4bpp, 8x8 tiles''<br />
E4000 to E5FFF - Title screen (top left portion) tiles <br />
* <tt>E4000 to E5FFF</tt> - Title screen (top left portion) tiles <br />
E6000 to E7FFF - Title screen (top right portion) tiles<br />
* <tt>E6000 to E7FFF</tt> - Title screen (top right portion) tiles<br />
E8000 to E99FF - Title screen (bottom left portion) tiles  <br />
* <tt>E8000 to E99FF</tt> - Title screen (bottom left portion) tiles  <br />
E9A00 to E9FFF - (Empty)<br />
* <tt>E9A00 to E9FFF</tt> - (Empty)<br />
EA000 to EB9FF - Title screen (bottom right portion) tiles  <br />
* <tt>EA000 to EB9FF</tt> - Title screen (bottom right portion) tiles  <br />
EBA00 to EBFFF - (Empty)<br />
* <tt>EBA00 to EBFFF</tt> - (Empty)<br />
 
<br />
The following tiles are stored in 1bpp, 16x14<br />
The following are stored as 1bpp, 16x14 tiles<br />
158000 to 15E2FF - Font data<br />
* <tt>158000 to 15E2FF</tt> - Font data<br />
 


==Code Locations==
==Code Locations==
These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses.
These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses.
 
* <tt>C0:3F80</tt> - [[Akazukin Cha Cha:ASM:Text | Code for displaying character data to screen]]<br />
C0:3F80 - Code for displaying character data to screen<br />




[[Category:Akazukin Cha Cha|ROM map]]
[[Category:Akazukin Cha Cha|ROM map]]

Revision as of 19:14, 11 January 2006

Chip tiny.png The following article is a ROM map for Akazukin Chacha (SNES).

These are file addresses for the unheadered ROM.

Dialog Pointer Locations

to be added

Dialog Script Locations

  • 3E27A to 3FFC9 - Opening game text, chapter opening dialogs, game dialogs
  • 40000 to 4FFBE - Dialog
  • 50000 to 5FD04 - Dialog
  • 60000 to 63FB5 - Start-of-game dialogs

Graphics Tiles

The following are stored as 4bpp, 8x8 tiles

  • C0000 to C5FFF - Chacha sprites
  • C6000 to CBFFF - Shi'ne sprites
  • CC000 to CFFFF - Riya sprites
  • D0000 to D33FF - Riya (wolf mode) sprites
  • D3400 to D41FF - (Empty)
  • D4200 to D5FFF - Chacha battle sprites
  • D6000 to D7FFF - Shi'ne battle sprites
  • D8000 to D9FFF - Riya battle sprites
  • DA000 to DBFFF - Magical Princess battle sprites
  • DC000 to DDFFF - Riya (wolf mode) battle sprites
  • DE000 to DFFFF - Penguin? sprites


The following are stored as 2bpp, 8x8 tiles

  • E0000 to E04FF - Blurb tiles
  • E0500 to E39FF - Item font and icon tiles
  • E3A00 to E3000 - (Empty)


The following are stored as 4bpp, 8x8 tiles

  • E4000 to E5FFF - Title screen (top left portion) tiles
  • E6000 to E7FFF - Title screen (top right portion) tiles
  • E8000 to E99FF - Title screen (bottom left portion) tiles
  • E9A00 to E9FFF - (Empty)
  • EA000 to EB9FF - Title screen (bottom right portion) tiles
  • EBA00 to EBFFF - (Empty)


The following are stored as 1bpp, 16x14 tiles

  • 158000 to 15E2FF - Font data

Code Locations

These are SNES-mapped addresses.