L'Empereur/ROM map: Difference between revisions

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{{rommap|game=L'Empereur}}
{{rommap|game=L'Empereur}}
Note that most functions in this game are essentially written in a higher-level computer language than 6502. By using a jump table, more complex operations are able to be identified by single hex codes. These functions are prefaced by "20 09 E5" and terminated by the operation "CF".
A list of these operations is located [[L%27Empereur/Jump_Table_Operations|here]]. This same system seems to be used by the other MMC5 Koei games.
==Page E8 ($A000-$BFFF)==
ROM location: 0x10010-0x1200F
===Function $A8DF===
Main function for all CPU city actions.
A8E4 AA D1 7C    / Push $7CD1/$7CD2 to stack / (+2) Active city
A8E7 E9 DB BA 02 / Run function $BADB        / (-2)


  0x3466A - 0x35758
  0x3466A - 0x35758

Revision as of 02:00, 4 January 2019

Chip tiny.png The following article is a ROM map for L'Empereur.

Note that most functions in this game are essentially written in a higher-level computer language than 6502. By using a jump table, more complex operations are able to be identified by single hex codes. These functions are prefaced by "20 09 E5" and terminated by the operation "CF".

A list of these operations is located here. This same system seems to be used by the other MMC5 Koei games.

Page E8 ($A000-$BFFF)

ROM location: 0x10010-0x1200F

Function $A8DF

Main function for all CPU city actions.

A8E4 AA D1 7C    / Push $7CD1/$7CD2 to stack / (+2) Active city
A8E7 E9 DB BA 02 / Run function $BADB        / (-2)
0x3466A - 0x35758
Officer names and traits

See Notes for more detail on officer traits.