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NBA Jam Tournament Edition (SNES)/ROM map: Difference between revisions
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(added JAM/END initials code, fixed sizes) |
m (fixed sizes) |
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==Decompression routines== | ==Decompression routines== | ||
* <tt>File Address - [Memory Address] - (Size)</tt> | * <tt>File Address - [Memory Address] - (Size)</tt> | ||
* <tt>006DE8-00706E [$80:EDE8-$80:F06E] ( | * <tt>006DE8-00706E [$80:EDE8-$80:F06E] (000287)</tt> = '''Audio driver decompression routine''' | ||
* <tt>148000-14827E [$A9:8000-$A9:827E] ( | * <tt>148000-14827E [$A9:8000-$A9:827E] (00027F)</tt> = [[NBA_Jam_Tournament_Edition:ROM_map:Graphic_decompression_routine|Main graphic decompression routine]] |
Revision as of 04:07, 23 October 2018
The following article is a ROM map for NBA Jam Tournament Edition (SNES).
Player input routines
- File Address - [Memory Address] - (Size)
- 049428-049434 [$89:9428-$89:9434] (00000D) = Studmuffin code input check
- 050847-050869 [$8A:8847-$8A:8869] (000023) = Titlescreen code input check routine
- 055B75-055BC6 [$8A:DB75-$8A:DBC6] (000052) = JAM/END initials code input check
Decompression routines
- File Address - [Memory Address] - (Size)
- 006DE8-00706E [$80:EDE8-$80:F06E] (000287) = Audio driver decompression routine
- 148000-14827E [$A9:8000-$A9:827E] (00027F) = Main graphic decompression routine