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EarthBound/Timed Item Transformation Table: Difference between revisions
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Revision as of 23:08, 6 June 2016
This is a sub-page of EarthBound.
Timed Item Transformation Table | |
Game | EarthBound |
Start Address | 0x15F6BB |
End Address | 0x15F6CE |
# of Entries | 4 |
Entry Length | 5 bytes (0x05) |
Total Length | 20 bytes (0x14) |
Back to the ROM map |
The Timed Item Transformation Table stores information about items which transform automatically after being in a player's inventory for long enough.
Format
Base item
- Length: 1 byte
- Offset within entry: 0x00
- Range of values: 0-255 (0x00-0xFF), but it must be a valid index in the Item Properties Table
The index in the Item Properties Table of the base item, that is, the item which is transformed. This item must have the 0x10 bit of the ownership byte set.
Sound effect
- Length: 1 byte
- Offset within entry: 0x01
- Range of values: 0-255 (0x00-0xFF), but must be a value index in the [[EarthBound:[1F 02 XX] sound effect listing|[1F 02 XX] sound effect listing]]
Sound effect played while the base item is in the player's inventory.
Sound frequency
- Length: 1 byte
- Offset within entry: 0x02
- Range of values: 0-255 (0x00-0xFF)?
How often the sound is played. A low number will have it often, and a higher one will have the sound occuring more rarely.
New item
- Length: 1 byte
- Offset within entry: 0x03
- Range of values: 0-255 (0x00-0xFF), but it must be a valid index in the Item Properties Table
The index in the Item Properties Table of the new item, that is, the item to which the transformation is. This item must have the 0x10 bit of the ownership byte set.
Delay
- Length: 1 byte
- Offset within entry: 0x04
- Range of values: 0-255 (0x00-0xFF)?
Delay time before transforming. Believed to be measured in seconds (not tested).