NBA Jam Tournament Edition (SNES)/ROM map: Difference between revisions

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(changed to ROM map)
(added JAM/END initials code, fixed sizes)
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==Player input routines==
==Player input routines==
* <tt>File Address -  [Memory Address] - (Size)</tt>
* <tt>File Address -  [Memory Address] - (Size)</tt>
* <tt>049428-049434 [$89:9428-$89:9434] (00000C)</tt> = [[NBA_Jam_Tournament_Edition:ROM_map:Studmuffin_code|Studmuffin code input check]]
* <tt>049428-049434 [$89:9428-$89:9434] (00000D)</tt> = [[NBA Jam Tournament Edition:ROM map:Studmuffin code|Studmuffin code input check]]
* <tt>050847-050869 [$8A:8847-$8A:8869] (000022)</tt> = [[NBA_Jam_Tournament_Edition:ROM_map:Titlescreen_code|Titlescreen code input check routine]]
* <tt>050847-050869 [$8A:8847-$8A:8869] (000023)</tt> = [[NBA Jam Tournament Edition:ROM map:Titlescreen code|Titlescreen code input check routine]]
* <tt>055B75-055BC6 [$8A:DB75-$8A:DBC6] (000052)</tt> = [[NBA Jam Tournament Edition:ROM map:JAM/END initials code|JAM/END initials code input check]]


==Decompression routines==
==Decompression routines==

Revision as of 03:56, 23 October 2018

Chip tiny.png The following article is a ROM map for NBA Jam Tournament Edition (SNES).

Player input routines

Decompression routines

  • File Address - [Memory Address] - (Size)
  • 006DE8-00706E [$80:EDE8-$80:F06E] (000286) = Audio driver decompression routine
  • 148000-14827E [$A9:8000-$A9:827E] (00027E) = Main graphic decompression routine