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NBA Jam Tournament Edition (SNES)/RAM map: Difference between revisions
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==Player positions contributed by datacrystal user '''Charcoal'''== | |||
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" | {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" |
Revision as of 03:26, 19 October 2018
The following article is a RAM map for NBA Jam Tournament Edition (SNES).
b = byte, w = word (two bytes)
Extended roster
$16DF (w) / $16E1 (w) - Extended roster players available [team 1 / team 2]
- $FFFF - not enabled
- $7FFF - enabled
$16EB (w) / $16ED (w) - Extended roster flashing sign display time [team 1 / team 2]
- $0000 - not shown
- $0056 - about 86 (decimal) frames
Code input values
$16FD (w) - Titlescreen correct input amount counter
$16FF (w) - Titlescreen code status
- $0000 - not enabled
- $0001 - enabled
$1E28 (w) - Studmuffin code status
- $0000 - not enabled
- $0001 - enabled
Player positions contributed by datacrystal user Charcoal
RAM | Data Type | Information |
---|---|---|
0x001746 | unsigned 1 byte | Home Score |
0x001748 | unsigned 1 byte | Away Score |
0x00071E | signed 2 bytes | Player 1 X position: -255(left) to 265(right) |
0x000726 | unsigned 1 byte | Player 1 Y position: 16(top) to 238(left) |
0x000CE1 | unsigned 1 byte | Ball possession 0 = Free ball 1,2,3,4=Player 1,2,3,4 |