NBA Jam Tournament Edition (SNES)/RAM map: Difference between revisions

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b = byte, w = word (two bytes)
b = byte, w = word (two bytes)
==Extended roster==
<tt>$16DF</tt> (w) / <tt>$16E1</tt> (w) - Extended roster players available [team 1 / team 2]
* <tt>$FFFF</tt> - not enabled
* <tt>$7FFF</tt> - enabled
<tt>$16EB</tt> (w) / <tt>$16ED</tt> (w) - Extended roster flashing sign display time [team 1 / team 2]
* <tt>$0000</tt> - not shown
* <tt>$0056</tt> - about 86 (decimal) frames


==Code input values==
==Code input values==
<tt>$16FD</tt> (w) - Titlescreen correct input amount counter
<tt>$16FD</tt> (w) - Titlescreen correct input amount counter



Revision as of 05:47, 16 October 2018

b = byte, w = word (two bytes)

Extended roster

$16DF (w) / $16E1 (w) - Extended roster players available [team 1 / team 2]

  • $FFFF - not enabled
  • $7FFF - enabled

$16EB (w) / $16ED (w) - Extended roster flashing sign display time [team 1 / team 2]

  • $0000 - not shown
  • $0056 - about 86 (decimal) frames

Code input values

$16FD (w) - Titlescreen correct input amount counter

$16FF (w) - Titlescreen code status

  • $0000 - not enabled
  • $0001 - enabled

$1E28 (w) - Studmuffin code status

  • $0000 - not enabled
  • $0001 - enabled