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Romancing SaGa 3/ROM map: Difference between revisions
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==Functions== | |||
* <tt>C2:0242</tt> - (Entry point) Bit-munching randomization function | |||
* <tt>C2:C0E7</tt> - (Entry point) Technique-learning determination function (Return value: 0xFF if failed to learn) | |||
* <tt>C2:C12B</tt> - Final comparison for technique learning. ($C2/C12B C5 8A CMP $8A [$00:098A]) | |||
==Misc data== | |||
* <tt>FE3195</tt> - HARD able of technique-learning chances. Skill difficulty indexes this table as such: | |||
<code>Index = (Skill difficulty - Monster power) + 10 | |||
If the index ends up greater than 20, the index becomes 20. | |||
Chances to learn based on the index (hex): | |||
28 27 27 25 24 22 1F 1D 1A 17 14 10 0D 0A 08 05 03 01 00 00 00</code> | |||
* <tt>FE3180</tt> - EASY table of technique-learning chances. This table with greater chances is sometimes used for unknown reasons. | |||
<code> Chances to learn based on the index (hex): | |||
32 2F 2E 2C 2A 27 25 22 1F 1C 19 15 12 0F 0C 09 06 04 02 01 00</code> |
Revision as of 00:27, 2 January 2018
Functions
- C2:0242 - (Entry point) Bit-munching randomization function
- C2:C0E7 - (Entry point) Technique-learning determination function (Return value: 0xFF if failed to learn)
- C2:C12B - Final comparison for technique learning. ($C2/C12B C5 8A CMP $8A [$00:098A])
Misc data
- FE3195 - HARD able of technique-learning chances. Skill difficulty indexes this table as such:
Index = (Skill difficulty - Monster power) + 10
If the index ends up greater than 20, the index becomes 20.
Chances to learn based on the index (hex):
28 27 27 25 24 22 1F 1D 1A 17 14 10 0D 0A 08 05 03 01 00 00 00
- FE3180 - EASY table of technique-learning chances. This table with greater chances is sometimes used for unknown reasons.
Chances to learn based on the index (hex):
32 2F 2E 2C 2A 27 25 22 1F 1C 19 15 12 0F 0C 09 06 04 02 01 00