Kid Icarus/RAM map: Difference between revisions

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m (changed name to Kid Icarus)
m (Made some changes to the chart to add Details. Also altered the verbiage of some of the item possession descriptions.)
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{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Purpose'''
|'''RAM'''  || '''Function''' || '''Details'''
|-
|-
|0017 || Button being held on Cont. I
|0017 || Button being held on Cont. I ||
|-
|-
|0018 || Button being held on Cont. II
|0018 || Button being held on Cont. II ||
|-
|-
|0019 || Button pressed on Cont. I
|0019 || Button pressed on Cont. I ||
|-
|-
|001A || Button pressed on Cont. II
|001A || Button pressed on Cont. II ||
|-
|-
|001F || Delay before shooting an arrow
|001F || Delay before shooting an arrow ||
|-
|-
|003E || Amount of Time left for enemies to be Hammers
|003E || Amount of time left for enemies to be Hammers ||
|-
|-
|006B || Current amount of boss health left
|006B || Current amount of boss health left ||
|-
|-
|006F || An Eggplant? 00-no 01-yes
|006F || Eggplant status || $00 = No, $01 = Yes
|-
|-
|00A5 || Activated Weapons
|00A5 || Activated Weapons ||
|-
|-
|00A6 || Current amount of Health
|00A6 || Current amount of Health ||
|-
|-
|00A7 || Time left for Feather to be active
|00A7 || Time left for Feather to be active ||
|-
|-
|00AA || Current number of Health Containers
|00AA || Current number of Health Containers ||
|-
|-
|0131-0133 || Current Score
|0131-0133 || Current Score ||
|-
|-
|0134-0136 || Current "Skill"
|0134-0136 || Current "Skill" ||
|-
|-
|013A || Have Torch? 00-no, 01-yes
|013A || Torch || $00 = Don't Have, $01 = Have
|-
|-
|013B || Have Pencil? 00-no, 01-yes
|013B || Pencil || $00 = Don't Have, $01 = Have
|-
|-
|013D-013F || Current Weapons
|013D-013F || Current Weapons ||
|-
|-
|0144-0146 || Current Total Score
|0144-0146 || Current Total Score ||
|-
|-
|014A-014B || Current Heart Piece currency
|014A-014B || Current Heart Piece currency ||
|-
|-
|014C-014D || Current Debt for Credit Card left
|014C-014D || Current Debt for Credit Card left ||
|-
|-
|014E || Have Credit Card? 00-no, 01-yes
|014E || Credit Card || $00 = Don't Have, $01 = Have
|-
|-
|014F || Current number of Hammers left
|014F || Current number of Hammers left ||
|-
|-
|0150 || Current number of Feathers left
|0150 || Current number of Feathers left ||
|-
|-
|0151 || Current number of Bottles left
|0151 || Current number of Bottles left ||
|-
|-
|0152 || Current Strength Level
|0152 || Current Strength Level ||
|-
|-
|0153-0155 || Current Treasures
|0153-0155 || Current Treasures ||
|-
|-
|}
|}


{{stub}}
{{stub}}

Revision as of 16:02, 16 January 2008

Chip tiny.png The following article is a RAM map for Kid Icarus.

RAM Function Details
0017 Button being held on Cont. I
0018 Button being held on Cont. II
0019 Button pressed on Cont. I
001A Button pressed on Cont. II
001F Delay before shooting an arrow
003E Amount of time left for enemies to be Hammers
006B Current amount of boss health left
006F Eggplant status $00 = No, $01 = Yes
00A5 Activated Weapons
00A6 Current amount of Health
00A7 Time left for Feather to be active
00AA Current number of Health Containers
0131-0133 Current Score
0134-0136 Current "Skill"
013A Torch $00 = Don't Have, $01 = Have
013B Pencil $00 = Don't Have, $01 = Have
013D-013F Current Weapons
0144-0146 Current Total Score
014A-014B Current Heart Piece currency
014C-014D Current Debt for Credit Card left
014E Credit Card $00 = Don't Have, $01 = Have
014F Current number of Hammers left
0150 Current number of Feathers left
0151 Current number of Bottles left
0152 Current Strength Level
0153-0155 Current Treasures
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?