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Kid Icarus/RAM map: Difference between revisions
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Ice Ranger (talk | contribs) m (changed name to Kid Icarus) |
m (Made some changes to the chart to add Details. Also altered the verbiage of some of the item possession descriptions.) |
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{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM''' || ''' | |'''RAM''' || '''Function''' || '''Details''' | ||
|- | |- | ||
|0017 || Button being held on Cont. I | |0017 || Button being held on Cont. I || | ||
|- | |- | ||
|0018 || Button being held on Cont. II | |0018 || Button being held on Cont. II || | ||
|- | |- | ||
|0019 || Button pressed on Cont. I | |0019 || Button pressed on Cont. I || | ||
|- | |- | ||
|001A || Button pressed on Cont. II | |001A || Button pressed on Cont. II || | ||
|- | |- | ||
|001F || Delay before shooting an arrow | |001F || Delay before shooting an arrow || | ||
|- | |- | ||
|003E || Amount of | |003E || Amount of time left for enemies to be Hammers || | ||
|- | |- | ||
|006B || Current amount of boss health left | |006B || Current amount of boss health left || | ||
|- | |- | ||
|006F || | |006F || Eggplant status || $00 = No, $01 = Yes | ||
|- | |- | ||
|00A5 || Activated Weapons | |00A5 || Activated Weapons || | ||
|- | |- | ||
|00A6 || Current amount of Health | |00A6 || Current amount of Health || | ||
|- | |- | ||
|00A7 || Time left for Feather to be active | |00A7 || Time left for Feather to be active || | ||
|- | |- | ||
|00AA || Current number of Health Containers | |00AA || Current number of Health Containers || | ||
|- | |- | ||
|0131-0133 || Current Score | |0131-0133 || Current Score || | ||
|- | |- | ||
|0134-0136 || Current "Skill" | |0134-0136 || Current "Skill" || | ||
|- | |- | ||
|013A || | |013A || Torch || $00 = Don't Have, $01 = Have | ||
|- | |- | ||
|013B || | |013B || Pencil || $00 = Don't Have, $01 = Have | ||
|- | |- | ||
|013D-013F || Current Weapons | |013D-013F || Current Weapons || | ||
|- | |- | ||
|0144-0146 || Current Total Score | |0144-0146 || Current Total Score || | ||
|- | |- | ||
|014A-014B || Current Heart Piece currency | |014A-014B || Current Heart Piece currency || | ||
|- | |- | ||
|014C-014D || Current Debt for Credit Card left | |014C-014D || Current Debt for Credit Card left || | ||
|- | |- | ||
|014E || | |014E || Credit Card || $00 = Don't Have, $01 = Have | ||
|- | |- | ||
|014F || Current number of Hammers left | |014F || Current number of Hammers left || | ||
|- | |- | ||
|0150 || Current number of Feathers left | |0150 || Current number of Feathers left || | ||
|- | |- | ||
|0151 || Current number of Bottles left | |0151 || Current number of Bottles left || | ||
|- | |- | ||
|0152 || Current Strength Level | |0152 || Current Strength Level || | ||
|- | |- | ||
|0153-0155 || Current Treasures | |0153-0155 || Current Treasures || | ||
|- | |- | ||
|} | |} | ||
{{stub}} | {{stub}} |
Revision as of 16:02, 16 January 2008
The following article is a RAM map for Kid Icarus.
RAM | Function | Details |
0017 | Button being held on Cont. I | |
0018 | Button being held on Cont. II | |
0019 | Button pressed on Cont. I | |
001A | Button pressed on Cont. II | |
001F | Delay before shooting an arrow | |
003E | Amount of time left for enemies to be Hammers | |
006B | Current amount of boss health left | |
006F | Eggplant status | $00 = No, $01 = Yes |
00A5 | Activated Weapons | |
00A6 | Current amount of Health | |
00A7 | Time left for Feather to be active | |
00AA | Current number of Health Containers | |
0131-0133 | Current Score | |
0134-0136 | Current "Skill" | |
013A | Torch | $00 = Don't Have, $01 = Have |
013B | Pencil | $00 = Don't Have, $01 = Have |
013D-013F | Current Weapons | |
0144-0146 | Current Total Score | |
014A-014B | Current Heart Piece currency | |
014C-014D | Current Debt for Credit Card left | |
014E | Credit Card | $00 = Don't Have, $01 = Have |
014F | Current number of Hammers left | |
0150 | Current number of Feathers left | |
0151 | Current number of Bottles left | |
0152 | Current Strength Level | |
0153-0155 | Current Treasures |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |