If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Castlevania (NES, Famicom Disk System)/RAM map: Difference between revisions
Jump to navigation
Jump to search
Mariofan2468 (talk | contribs) No edit summary |
Mariofan2468 (talk | contribs) No edit summary |
||
Line 38: | Line 38: | ||
|0x00F7 || Player 1 Controller || Similar to [https://datacrystal.romhacking.net/wiki/Metroid:RAM_map#Zero_Page_.28.240000.29 Metroid's 0x0014]. | |0x00F7 || Player 1 Controller || Similar to [https://datacrystal.romhacking.net/wiki/Metroid:RAM_map#Zero_Page_.28.240000.29 Metroid's 0x0014]. | ||
|- | |- | ||
|0x0159 || Simon's current image || $00=standing, $01-03 = walk, $04 = jump/crouch, $05-07 = whip, $12 = hurt | |0x0159 || Simon's current image || $00=standing, | ||
||$01-03 = walk,$04 = jump/crouch, | |||
$05-07 = whip, | |||
$12 = hurt | |||
|- | |- | ||
|0x0160 || Simon's screen position (in room) || | |0x0160 || Simon's screen position (in room) || |
Revision as of 17:09, 3 September 2017
The following article is a RAM map for Castlevania (NES, Famicom Disk System).
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
RAM | Function | Details | |
0x001A | Timer | Increments by 1 each frame. Resets each time you "change stage?" | |
0x001E | Title Screen timer(time until attract mode) | Counts down from FF to 00. | |
0x0022 | Paused | $01 = yes | |
0x0028 | Current Stage | ||
0x002A | Number of Lives | ||
0x002E | Camera's X position | ||
0x003E | Is Simon on stairs | $00 = yes, $01 = no | |
0x003F | Simon's Y position (in level) | ||
0x0040 | Simon's X position (in level) | ||
0x0042 | 1's and 10's place of Time in BCD | ||
0x0043 | 100's and 1000's place of Time in BCD | ||
0x0044 | Life Meter (Graphic) | 2 bars = +$08, Max = $40(64) | |
0x0045 | Life Meter (Actual) | 2 bars = +$08, Max = $40(64) | |
0x0070 | Whip length | Set to $00, $01, or $02. | |
0x0071 | Number of Hearts | $00 to $63 (99 in decimal). | |
0x00F7 | Player 1 Controller | Similar to Metroid's 0x0014. | |
0x0159 | Simon's current image | $00=standing, | $01-03 = walk,$04 = jump/crouch,
$05-07 = whip, $12 = hurt |
0x0160 | Simon's screen position (in room) | ||
0x0162 | Simon's screen position (in room) | not 0x0160. | |
0x038C | Simon's X position (in screen) | ||
0x0450 | Direction Simon looks | $00 = right, $01 = left |
Internal Data for Castlevania
| |
---|---|