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Castlevania (NES, Famicom Disk System)/RAM map: Difference between revisions
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{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM''' || '''Function''' || '''Details''' | |'''RAM''' || '''Function''' || '''Details''' | ||
|- | |- | ||
|0x001E || Title Screen timer(time until attract mode) || Counts down from FF to 00. | |0x001E || Title Screen timer(time until attract mode) || Counts down from FF to 00. | ||
Line 22: | Line 22: | ||
|0x0045 || Life Meter (Actual) || 2 bars = +$08, Max = $40(64) | |0x0045 || Life Meter (Actual) || 2 bars = +$08, Max = $40(64) | ||
|- | |- | ||
|0x00F7 || Controller | |0x00F7 || Controller || Similar to Metroid. | ||
|- | |- | ||
|} | |} |
Revision as of 15:03, 3 September 2017
The following article is a RAM map for Castlevania (NES, Famicom Disk System).
RAM | Function | Details |
0x001E | Title Screen timer(time until attract mode) | Counts down from FF to 00. |
0x0042 | 1's and 10's place of Time in BCD | |
0x0043 | 100's and 1000's place of Time in BCD | |
0x0070 | Whip length | Set to $00, $01, or $02. |
0x0071 | Number of Hearts | $00 to $63(99). |
0x002A | Number of Lives | |
0x0044 | Life Meter (Graphic) | 2 bars = +$08, Max = $40(64) |
0x0045 | Life Meter (Actual) | 2 bars = +$08, Max = $40(64) |
0x00F7 | Controller | Similar to Metroid. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Castlevania
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