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Castlevania (NES, Famicom Disk System)/RAM map: Difference between revisions

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{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Function''' || '''Details''' ||
|'''RAM'''  || '''Function''' || '''Details'''
|-
|-
|0x001E || Title Screen timer(time until attract mode) || Counts down from FF to 00.
|0x001E || Title Screen timer(time until attract mode) || Counts down from FF to 00.
Line 22: Line 22:
|0x0045 || Life Meter (Actual) || 2 bars = +$08, Max = $40(64)
|0x0045 || Life Meter (Actual) || 2 bars = +$08, Max = $40(64)
|-
|-
|0x00F7 || Controller || || Similar to Metroid.
|0x00F7 || Controller || Similar to Metroid.
|-
|-
|}
|}

Revision as of 15:03, 3 September 2017

Chip tiny.png The following article is a RAM map for Castlevania (NES, Famicom Disk System).


RAM Function Details
0x001E Title Screen timer(time until attract mode) Counts down from FF to 00.
0x0042 1's and 10's place of Time in BCD
0x0043 100's and 1000's place of Time in BCD
0x0070 Whip length Set to $00, $01, or $02.
0x0071 Number of Hearts $00 to $63(99).
0x002A Number of Lives
0x0044 Life Meter (Graphic) 2 bars = +$08, Max = $40(64)
0x0045 Life Meter (Actual) 2 bars = +$08, Max = $40(64)
0x00F7 Controller Similar to Metroid.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?