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Arcana/SRAM map: Difference between revisions
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|Current party (00 = Rooks; 2 bytes each) | |Current party (00 = Rooks; 2 bytes each) | ||
|- | |- | ||
|364 | |364 | ||
|?? ( | |?? (00 or 04) | ||
|- | |- | ||
|374 | |366-367 | ||
|Background color (Bit depth: 0BBB B0GG GG0R RRR0) | |||
|- | |||
|368-374 | |||
|?? | |?? | ||
|- | |- |
Revision as of 02:26, 31 July 2017
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This contains the format for an Arcana save file. Each file takes up $500 bytes, and has a copy for protection.
File ranges
Slot 1 | 0100-05FF, 1100-15FF |
Slot 2 | 0600-0AFF, 1600-1AFF |
Slot 3 | 0B00-0FFF, 1B00-1FFF |
Save file format
This assumes Slot 1. Add $0500 for Slot 2, and $0A00 for Slot 3.
Bytes | Description |
---|---|
106 | ?? (00 or 02) |
10E | ?? (00 or 01) |
110-117 | Party order |
118-11F | Stats: Attack (Rooks, Spirit, Guest1, Guest2) |
120-127 | Stats: Intelligence (Rooks, Spirit, Guest1, Guest2) |
128-12F | Stats: Endurance (Rooks, Spirit, Guest1, Guest2) |
130-137 | Stats: Alertness (Rooks, Spirit, Guest1, Guest2) |
138 | ?? (00 or 04) |
13A-157 | ?? (Unused?) |
158-15F | Stats: Party current HP (Rooks, Spirit, Guest1, Guest2) |
160-167 | Copy of 158-15F |
168-16F | Stats: Party current MP (Rooks, Spirit, Guest1, Guest2) |
170-177 | Copy of 168-16F |
178-17F | Stats: Spirits' current HP (Sylph, Dao, Marid, Efrite) |
180-187 | Stats: Spirits' current MP (Sylph, Dao, Marid, Efrite) |
188-18F | Stats: Party EXP (Rooks, Spirit, Guest1, Guest2) (Spirit uses Rooks' EXP/LV) |
190-197 | Stats: Party LV (Rooks, Spirit, Guest1, Guest2) |
198-19F | Stats: Party max HP (Rooks, Spirit, Guest1, Guest2) |
1A0-1A7 | Stats: Party max MP (Rooks, Spirit, Guest1, Guest2) |
1A8-1A9 | 00 00 (Unused?) |
1AA-1B9 | Card inventory (2 bytes each, ID/quantity, 8 slots) |
1BA-219 | Item inventory (2 bytes each, 48 slots) |
21A-259 | Equipment inventory (2 bytes each, ID/User) |
25A-359 | Current party spell lists (Rooks, Spirit, Guest1, Guest2) (2 bytes per spell, 32 spells per character) |
35A-35B | GP |
35C-363 | Current party (00 = Rooks; 2 bytes each) |
364 | ?? (00 or 04) |
366-367 | Background color (Bit depth: 0BBB B0GG GG0R RRR0) |
368-374 | ?? |
376 | Dungeon X pos |
378 | Dungeon Y pos |
37A | Dungeon compass facing |
37D | ?? |
37E | ?? |
380-3FF | Suspected block for dungeon map progress |