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Mother 3/EFC block: Difference between revisions
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==Entry lists== | ==Entry lists== | ||
The first list has the short value of the tileset followed by the short value of the palette and the integer number of 4 bytes entries. | The first list has the short value of the tileset followed by the short value of the palette and the integer number of 4 bytes entries. | ||
Each of these 4 bytes entries is divided in two, a two byte value | Each of these 4 bytes entries is divided in two, a two byte value of unknown purpose at the moment and the duration in frames. | ||
The second list has 8 bytes entries. | The second list has 8 bytes entries. |
Revision as of 15:41, 10 May 2017
Overview
The only EFC block in Mother 3 is the Battle animations entry table.
Format
- 00-03 (04) = "efc " header
- 04-05 (02) = First list number entries number
- 06-07 (02) = Second list entries number
- 08-09 (02) = Third list entries number
- 0A-0B (02) = ??? (Still in header)
- 0C-.. (..) = Battle animations entry data
- ..-.. (04) = "~efc" footer
Entry lists
The first list has the short value of the tileset followed by the short value of the palette and the integer number of 4 bytes entries. Each of these 4 bytes entries is divided in two, a two byte value of unknown purpose at the moment and the duration in frames.
The second list has 8 bytes entries. It is still unknown what it does. It could be related to palette dimming or similar things.
The third list has 10 bytes of unknown purpose, a short value of subentries, 6 unknown bytes, and then the number of bytes a subentry is long followed by the subentry itself repeated for each subentry.