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Battle City (NES)/RAM map: Difference between revisions
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(Embeded all data in Table) |
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|0x0085 || Stage counter | |0x0085 || Stage counter | ||
|- | |- | ||
|0x0080 || Skip Current Level (Value = 0x0) | |0x0080 || Skip Current Level '''(Value = 0x0)''' | ||
|- | |- | ||
|0x0019 || Power Counter | |0x0019 || Power Counter | ||
|- | |- | ||
|0x0086 || Power | |0x0086 || Power's Position '''(Value = 0xC0 for Bottom Left)''' | ||
|- | |- | ||
|0x0049 || Power Status | |0x0049 || Current Status of Power. | ||
{| border="1" cellpadding="1" | |||
|'''Power Status''' || '''Value''' | |||
|- | |||
|Power Appeared || 0xFF | |||
|- | |||
|Power Taken|| 0x00 | |||
|} | |||
|- | |- | ||
|0x00A8 || Current State of Tank. | |0x00A8 || Current State of Tank. | ||
Line 29: | Line 36: | ||
|} | |} | ||
|- | |- | ||
|0x0089 || Shield Status (Value = 0x02 for Shield) | |0x0089 || Shield Status '''(Value = 0x02 for Shield)''' | ||
|- | |- | ||
|0x005C || Current Block Type. | |0x005C || Current Block Type. |
Revision as of 13:30, 11 March 2017
The following article is a RAM map for Battle City (NES).
RAM Address | Details | ||||||||||||||||||||||||||||||
0x0051 | Lives | ||||||||||||||||||||||||||||||
0x0085 | Stage counter | ||||||||||||||||||||||||||||||
0x0080 | Skip Current Level (Value = 0x0) | ||||||||||||||||||||||||||||||
0x0019 | Power Counter | ||||||||||||||||||||||||||||||
0x0086 | Power's Position (Value = 0xC0 for Bottom Left) | ||||||||||||||||||||||||||||||
0x0049 | Current Status of Power.
| ||||||||||||||||||||||||||||||
0x00A8 | Current State of Tank.
| ||||||||||||||||||||||||||||||
0x0089 | Shield Status (Value = 0x02 for Shield) | ||||||||||||||||||||||||||||||
0x005C | Current Block Type.
| ||||||||||||||||||||||||||||||
0x0019 | Enemies Killed | ||||||||||||||||||||||||||||||
0x0056 | Enemy Position |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |