Mother 3/Enemy battle sprites: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:
These graphics are the only ones to use the "[[MOTHER_3:CCG_block|CCG block]]" structure.<br>
These graphics are the only ones to use the "[[MOTHER_3:CCG_block|CCG block]]" structure.<br>
Graphics are stored in the classic GBA's format 4BPP reverse ordered.
Graphics are stored in the classic GBA's format 4BPP reverse ordered.





Revision as of 22:01, 6 January 2017

This is a sub-page of Mother 3.

Enemy battle sprite graphics
Game MOTHER 3
Start Address 0x1CA70E8
End Address 0x1CE541F
# of Entries 257 (0x101)
Entry Length Variable length
Total Length 254776 bytes (0x3E338)
Back to the ROM map

This is where the enemy battle sprite graphics are.
These graphics are the only ones to use the "CCG block" structure.
Graphics are stored in the classic GBA's format 4BPP reverse ordered.







Enemy battle sprite palettes
Game MOTHER 3
Start Address 0x1CF2700
End Address 0x1CF4B1F
# of Entries 289 (0x121)
Entry Length 32 bytes (0x20)
Total Length 9248 bytes (0x2420)
Back to the ROM map

This is where the enemy battle palettes are stored.
Each palette has 16 colors, so each colour is 2 bytes long.








Enemy battle sprite arrangements
Game MOTHER 3
Start Address 0x1CFB9E0
End Address 0x1CFFD97
# of Entries 257 (0x101)
Entry Length Variable lenght
Total Length 17336 bytes (0x43B8)
Back to the ROM map

This is where the enemy battle sprite arrangements are.
These graphics use the "SOB block" structure.