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Flashback/RAM map: Difference between revisions
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(Adding info) |
(Details) |
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Line 10: | Line 10: | ||
| Chunk mappings | | Chunk mappings | ||
|- | |- | ||
| $ | | $FF0000- $FFD3DB | ||
| | | Unknown | ||
|- | |- | ||
| $ | | $FFD3DC - $FFD3DC | ||
| | | Current item | ||
|- | |||
| $FFD3DD- $FFFFFF | |||
| Unknown | |||
|} | |} | ||
Revision as of 21:45, 17 October 2016
Main System Memory Locations
This is a map of 68k memory as used by the main gameplay engine.
RAM offset | Description |
---|---|
$FF0000 - $FFA3FF | Chunk mappings |
$FF0000- $FFD3DB | Unknown |
$FFD3DC - $FFD3DC | Current item |
$FFD3DD- $FFFFFF | Unknown |
Inventory Items
The items available for your inventory are controlled on a per level basis. This means it is not possible to use the teleporter from the later levels in the earlier ones without considerable modification.
Level | Value | Description |
---|---|---|
1 | $01 | Gun |
1 | $02 | Holocube |
1 | $30 | Shield |
1 | $41 | Credits 0 |