Mother 3/Enemy memo placement: Difference between revisions

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*+4 = 89, 8E
*+4 = 89, 8E
*+3 = 10, 5E
*+3 = 10, 5E
*+2 = 0A, 16, 18, 24, 25, 26, 27, 30, 31, 32, 35, 3C, 40, 41, 44, 47, 4C, 4E, 52, 67, 59, 5C, 61, 65, 69, 6A, 6C, 6D, 77, 7C, 7D, 96, 97, 99, 9A, A7, AF, B0, B1
*+2 = 0A, 16, 18, 24, 25, 26, 27, 30, 31, 32, 35, 3C, 40, 41, 44, 47, 4C, 4E, 52, 59, 5C, 61, 65, 67, 69, 6A, 6C, 6D, 77, 7C, 7D, 96, 97, 99, 9A, A7, AF, B0, B1
*+1 = 19, 2D, 36, 3F, 42, 5A, 5F, 66
*+1 = 19, 2D, 36, 3F, 42, 5A, 5F, 66
*-1 = 49
*-1 = 49

Revision as of 14:32, 30 September 2016

This is a sub-page of Mother 3.

Enemy heigt placement
Game MOTHER 3
Start Address 0xC6D62
End Address 0xC6F5F
# of Entries 255 (0xFF)
Entry Length 2
Total Length 510 bytes (0x1FE)
Back to the ROM map

Overview

This table sets the height of the enemies in the Battle Memory menu. To see the height of the enemies in Battle, go to Enemy data. This table has 255 entries.

Some enemies have these values hard-coded.

Format

Each entry is 2 bytes long, the first ones tells the game where on the Y axis to put the enemy sprite. The second one is unknown what it does.

The game adds different values based on enemies when loading it.

Here are the modifiers applied by the game to the various entries. The value 0 was set as the height modifier that the Mole Cricket uses.

  • +C = 22
  • +6 = 0F, 15, 46
  • +4 = 89, 8E
  • +3 = 10, 5E
  • +2 = 0A, 16, 18, 24, 25, 26, 27, 30, 31, 32, 35, 3C, 40, 41, 44, 47, 4C, 4E, 52, 59, 5C, 61, 65, 67, 69, 6A, 6C, 6D, 77, 7C, 7D, 96, 97, 99, 9A, A7, AF, B0, B1
  • +1 = 19, 2D, 36, 3F, 42, 5A, 5F, 66
  • -1 = 49
  • -2 = 03, 07, 14, 2A, 2F, 37, 48, 4B, 4F, 57, 60, 71, 7B, 7F, 84, 8A, 8B, 9B, 9C, A0, A4, A5, B3
  • -3 = 0C
  • -4 = 06, 0B, 4D, 6F, 82
  • -6 = 51, B8, B9
  • -8 = 1F
  • -A = 11, 3B
  • -10= 05